first blood
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After Width: | Height: | Size: 48 KiB |
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After Width: | Height: | Size: 48 KiB |
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After Width: | Height: | Size: 48 KiB |
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After Width: | Height: | Size: 366 KiB |
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After Width: | Height: | Size: 60 KiB |
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After Width: | Height: | Size: 87 KiB |
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After Width: | Height: | Size: 48 KiB |
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After Width: | Height: | Size: 48 KiB |
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After Width: | Height: | Size: 94 KiB |
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<Animation>
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|
After Width: | Height: | Size: 229 KiB |
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After Width: | Height: | Size: 48 KiB |
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After Width: | Height: | Size: 48 KiB |
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After Width: | Height: | Size: 96 KiB |
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<Animation>
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<Frames>
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</Animation>
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After Width: | Height: | Size: 48 KiB |
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After Width: | Height: | Size: 48 KiB |
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After Width: | Height: | Size: 48 KiB |
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After Width: | Height: | Size: 101 KiB |
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<Animation>
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<Frames>
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</Frames>
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</Animation>
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After Width: | Height: | Size: 48 KiB |
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After Width: | Height: | Size: 48 KiB |
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After Width: | Height: | Size: 102 B |
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<Font>
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<FontName>droid_sans14</FontName>
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<BitmapFileName>fonts/droid_sans14_font_bitmap.bmp32</BitmapFileName>
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||||
<CharmapFileName>fonts/droid_sans14_font_charmap.txt</CharmapFileName>
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</Font>
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80 0.203125 0.09375 0.00195312 0.015625 0.0117188 0.0390625 0.015625
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81 0.224609 0.09375 0.00195312 0.015625 0.0175781 0.046875 0.0214844
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88 0.416016 0.09375 -0.00195312 0.015625 0.0195312 0.0390625 0.015625
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44 0.507812 0.09375 0.00195312 0.046875 0.00390625 0.0117188 0.0078125
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58 0.521484 0.09375 0.00195312 0.0234375 0.00390625 0.03125 0.0078125
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59 0.535156 0.09375 0.00195312 0.0234375 0.00390625 0.0351562 0.0078125
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64 0.548828 0.09375 0.00195312 0.015625 0.0195312 0.0429688 0.0234375
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35 0.578125 0.09375 0 0.015625 0.015625 0.0390625 0.0175781
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36 0.603516 0.09375 0.00195312 0.0117188 0.0117188 0.046875 0.015625
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37 0.625 0.09375 0.00195312 0.015625 0.0195312 0.0390625 0.0234375
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94 0.654297 0.09375 0 0.015625 0.0136719 0.0234375 0.0136719
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38 0.677734 0.09375 0.00195312 0.015625 0.0175781 0.0390625 0.0195312
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42 0.705078 0.09375 0 0.0117188 0.0136719 0.0234375 0.015625
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33 0.728516 0.09375 0.00195312 0.015625 0.00390625 0.0390625 0.0078125
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63 0.742188 0.09375 0 0.015625 0.00976562 0.0390625 0.0117188
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40 0.761719 0.09375 0.00195312 0.015625 0.0078125 0.046875 0.0078125
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||||
41 0.779297 0.09375 0 0.015625 0.00585938 0.046875 0.0078125
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||||
91 0.794922 0.09375 0.00195312 0.015625 0.00585938 0.046875 0.0078125
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||||
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||||
123 0.826172 0.09375 0 0.015625 0.00976562 0.046875 0.00976562
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||||
125 0.845703 0.09375 0 0.015625 0.00976562 0.046875 0.00976562
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||||
60 0.865234 0.09375 0.00195312 0.0234375 0.0117188 0.0273438 0.015625
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||||
62 0.886719 0.09375 0.00195312 0.0234375 0.0117188 0.0273438 0.015625
|
||||
95 0.908203 0.09375 0 0.0585938 0.0117188 0.00390625 0.0117188
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||||
45 0.929688 0.09375 0.00195312 0.0390625 0.00585938 0.0078125 0.00976562
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||||
43 0.945312 0.09375 0 0.0234375 0.0136719 0.0273438 0.015625
|
||||
61 0.00976562 0.167969 0 0.0273438 0.0136719 0.0195312 0.015625
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||||
124 0.0332031 0.167969 0.00585938 0.0117188 0.00390625 0.0546875 0.0136719
|
||||
92 0.046875 0.167969 -0.00195312 0.015625 0.0136719 0.0390625 0.00976562
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||||
47 0.0703125 0.167969 -0.00195312 0.015625 0.0136719 0.0390625 0.00976562
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||||
126 0.09375 0.167969 0.00195312 0.03125 0.0117188 0.0117188 0.015625
|
||||
96 0.115234 0.167969 0.00585938 0.0117188 0.00585938 0.0078125 0.015625
|
||||
34 0.130859 0.167969 0.00195312 0.015625 0.00976562 0.015625 0.0117188
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||||
39 0.150391 0.167969 0.00195312 0.015625 0.00390625 0.015625 0.00585938
|
||||
@@ -0,0 +1,44 @@
|
||||
<FunctionInfoList>
|
||||
<Function>
|
||||
<ShortName>p</ShortName>
|
||||
<LongName>Print</LongName>
|
||||
<ShortDescription>Print out string to console</ShortDescription>
|
||||
<Description>This command prints out string to console. Example: p("Hello world");</Description>
|
||||
</Function>
|
||||
<Function>
|
||||
<ShortName>help</ShortName>
|
||||
<LongName>Help</LongName>
|
||||
<ShortDescription>Print out all available functions to console</ShortDescription>
|
||||
<Description>This command prints out all available functions to console with short description. Example: help();</Description>
|
||||
</Function>
|
||||
<Function>
|
||||
<ShortName>man</ShortName>
|
||||
<LongName>Manual</LongName>
|
||||
<ShortDescription>Print out information about function</ShortDescription>
|
||||
<Description>This command prints out all information about asked function. Example: man("p");</Description>
|
||||
</Function>
|
||||
<Function>
|
||||
<ShortName>ptl</ShortName>
|
||||
<LongName>PrintTextureList</LongName>
|
||||
<ShortDescription>Print out list of all textures loaded</ShortDescription>
|
||||
<Description>This command prints out list of textures that is loaded at this time with their ref count. Example: ptl();</Description>
|
||||
</Function>
|
||||
<Function>
|
||||
<ShortName>pal</ShortName>
|
||||
<LongName>PrintAnimationList</LongName>
|
||||
<ShortDescription>Print out list of all animations loaded</ShortDescription>
|
||||
<Description>This command prints out list of animations that is loaded at this time. Example: pal();</Description>
|
||||
</Function>
|
||||
<Function>
|
||||
<ShortName>pwl</ShortName>
|
||||
<LongName>PrintWidgetList</LongName>
|
||||
<ShortDescription>Print out list of widgets registered in system</ShortDescription>
|
||||
<Description>This command prints out list of widgets that is available at this time. Example: pwl();</Description>
|
||||
</Function>
|
||||
<Function>
|
||||
<ShortName>mw</ShortName>
|
||||
<LongName>MoveWidget</LongName>
|
||||
<ShortDescription>Move widget on screen</ShortDescription>
|
||||
<Description>This command immediately moves widgets on screen. First param is widget's name, last two params - distance for X and Y. Example: mw("StartButton", -5, 100.5);</Description>
|
||||
</Function>
|
||||
</FunctionInfoList>
|
||||
@@ -0,0 +1,47 @@
|
||||
<Match3Params>
|
||||
<FieldWidth>7</FieldWidth>
|
||||
<FieldHeight>7</FieldHeight>
|
||||
<CellWidth>64.0</CellWidth>
|
||||
<CellHeight>64.0</CellHeight>
|
||||
<ChipLowestSpeed>-0.5</ChipLowestSpeed>
|
||||
<ChipAcceleration>-0.0014</ChipAcceleration>
|
||||
<ChipPositionEpsilon>1.0</ChipPositionEpsilon>
|
||||
<ChipVelocityEpsilon>0.3</ChipVelocityEpsilon>
|
||||
<ChipK>0.4</ChipK>
|
||||
<ChipMatchTime>150</ChipMatchTime>
|
||||
<ChipTypeCount>4</ChipTypeCount>
|
||||
<ChipList>
|
||||
<Chip>
|
||||
<SelectedShaderName>DefaultShader</SelectedShaderName>
|
||||
<SelectedTexName>chip1</SelectedTexName>
|
||||
<SelectedNormTexName></SelectedNormTexName>
|
||||
<FinishingTexName>chip1</FinishingTexName>
|
||||
<SelectedAnimFileName>chips/chip1.xml</SelectedAnimFileName>
|
||||
<FinishingAnimFileName>chips/chip1.xml</FinishingAnimFileName>
|
||||
</Chip>
|
||||
<Chip>
|
||||
<SelectedShaderName>DefaultShader</SelectedShaderName>
|
||||
<SelectedTexName>chip2</SelectedTexName>
|
||||
<SelectedNormTexName></SelectedNormTexName>
|
||||
<FinishingTexName>chip2</FinishingTexName>
|
||||
<SelectedAnimFileName>chips/chip2.xml</SelectedAnimFileName>
|
||||
<FinishingAnimFileName>chips/chip2.xml</FinishingAnimFileName>
|
||||
</Chip>
|
||||
<Chip>
|
||||
<SelectedShaderName>DefaultShader</SelectedShaderName>
|
||||
<SelectedTexName>chip3</SelectedTexName>
|
||||
<SelectedNormTexName></SelectedNormTexName>
|
||||
<FinishingTexName>chip3</FinishingTexName>
|
||||
<SelectedAnimFileName>chips/chip3.xml</SelectedAnimFileName>
|
||||
<FinishingAnimFileName>chips/chip3.xml</FinishingAnimFileName>
|
||||
</Chip>
|
||||
<Chip>
|
||||
<SelectedShaderName>DefaultShader</SelectedShaderName>
|
||||
<SelectedTexName>chip4</SelectedTexName>
|
||||
<SelectedNormTexName></SelectedNormTexName>
|
||||
<FinishingTexName>chip4</FinishingTexName>
|
||||
<SelectedAnimFileName>chips/chip4.xml</SelectedAnimFileName>
|
||||
<FinishingAnimFileName>chips/chip4.xml</FinishingAnimFileName>
|
||||
</Chip>
|
||||
</ChipList>
|
||||
</Match3Params>
|
||||
@@ -0,0 +1,7 @@
|
||||
<Shaders>
|
||||
<Shader>
|
||||
<Name>DefaultShader</Name>
|
||||
<VertexFileName>shaders/shader_vertex.txt</VertexFileName>
|
||||
<FragmentFileName>shaders/shader_fragment.txt</FragmentFileName>
|
||||
</Shader>
|
||||
</Shaders>
|
||||
@@ -0,0 +1,35 @@
|
||||
precision lowp float;
|
||||
uniform sampler2D Texture;
|
||||
uniform sampler2D NormalMap;
|
||||
uniform float Transparency;
|
||||
varying vec2 texCoord;
|
||||
varying vec2 posCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 lightPos = vec3(400.0, 200.0, 200.0);
|
||||
|
||||
vec3 lVec = normalize(lightPos - vec3(posCoord, 0.0));
|
||||
|
||||
vec3 texParam = texture2D(NormalMap, texCoord.st).rgb;
|
||||
vec3 normVec;
|
||||
if (texParam.x == 0.0 && texParam.y == 0.0 && texParam.z == 0.0)
|
||||
{
|
||||
normVec = vec3(0.0,0.0,1.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
normVec = (texture2D(NormalMap, texCoord.st).rgb - 0.5)* 2.0;
|
||||
|
||||
}
|
||||
|
||||
vec4 diffuse = vec4(1.0, 1.0, 1.0, 1.0) * max( dot(lVec, normVec), 0.0) * 0.5;
|
||||
//vec4 diffuse = vec4(1.0, 1.0, 1.0, 1.0) * 0.5;
|
||||
|
||||
vec4 color = texture2D(Texture, texCoord).rgba * 0.5 + texture2D(Texture, texCoord).rgba * diffuse;
|
||||
|
||||
gl_FragColor = vec4(color.rgb, color.a * Transparency);
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
varying vec2 texCoord;
|
||||
varying vec2 posCoord;
|
||||
|
||||
uniform mat4 ProjectionMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
//480x320
|
||||
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
|
||||
posCoord = vPosition.xy;
|
||||
texCoord = vTexCoord;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
precision lowp float;
|
||||
uniform sampler2D Texture;
|
||||
uniform float Transparency;
|
||||
varying vec2 texCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture2D(Texture, texCoord).rgba;
|
||||
|
||||
gl_FragColor = vec4(color.rgb, color.a * Transparency);
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
varying vec2 texCoord;
|
||||
|
||||
uniform mat4 ProjectionMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
//480x320
|
||||
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
|
||||
texCoord = vTexCoord;
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
<Animation>
|
||||
<!--
|
||||
<TexName>anim_tex.bmp</TexName>
|
||||
<PosFrom x='100' y='100'/><PosTo x='200' y='200'/>-->
|
||||
<Frames>
|
||||
<Frame><TexCoordFrom x='0' y='0'/><TexCoordTo x='0.25' y='1'/><TimePassed>100</TimePassed></Frame>
|
||||
<Frame><TexCoordFrom x='0.25' y='0'/><TexCoordTo x='0.5' y='1'/><TimePassed>200</TimePassed></Frame>
|
||||
<Frame><TexCoordFrom x='0.5' y='0'/><TexCoordTo x='0.75' y='1'/><TimePassed>300</TimePassed></Frame>
|
||||
<Frame><TexCoordFrom x='0.75' y='0'/><TexCoordTo x='1' y='1'/><TimePassed>400</TimePassed></Frame>
|
||||
</Frames>
|
||||
</Animation>
|
||||
@@ -0,0 +1,20 @@
|
||||
<Textures>
|
||||
<Texture><FileName>console_bkg.bmp</FileName></Texture>
|
||||
<Texture><FileName>cave_hd.png</FileName><TexName>cave_hd</TexName></Texture>
|
||||
<Texture><FileName>button_normal.bmp</FileName><TexName>button_normal</TexName></Texture>
|
||||
<Texture><FileName>button_pressed.bmp</FileName><TexName>button_pressed</TexName></Texture>
|
||||
<Texture><FileName>chips/chip1.png</FileName><TexName>chip1</TexName></Texture>
|
||||
<Texture><FileName>chips/chip1_nmap.png</FileName><TexName>chip1_nmap</TexName></Texture>
|
||||
<Texture><FileName>chips/chip2.png</FileName><TexName>chip2</TexName></Texture>
|
||||
<Texture><FileName>chips/chip2_nmap.png</FileName><TexName>chip2_nmap</TexName></Texture>
|
||||
<Texture><FileName>chips/chip3.png</FileName><TexName>chip3</TexName></Texture>
|
||||
<Texture><FileName>chips/chip4.png</FileName><TexName>chip4</TexName></Texture>
|
||||
<Texture><FileName>chips/chip1locked.bmp</FileName><TexName>chip1locked</TexName></Texture>
|
||||
<Texture><FileName>chips/chip2locked.bmp</FileName><TexName>chip2locked</TexName></Texture>
|
||||
<Texture><FileName>chips/chip3locked.bmp</FileName><TexName>chip3locked</TexName></Texture>
|
||||
<Texture><FileName>chips/chip4locked.bmp</FileName><TexName>chip4locked</TexName></Texture>
|
||||
<Texture><FileName>chips/chip1finish.bmp</FileName><TexName>chip1finish</TexName></Texture>
|
||||
<Texture><FileName>chips/chip2finish.bmp</FileName><TexName>chip2finish</TexName></Texture>
|
||||
<Texture><FileName>chips/chip3finish.bmp</FileName><TexName>chip3finish</TexName></Texture>
|
||||
<Texture><FileName>chips/chip4finish.bmp</FileName><TexName>chip4finish</TexName></Texture>
|
||||
</Textures>
|
||||