"On tap" does not work properly
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d80637e343
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cfd1a0a062
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@@ -13,14 +13,16 @@ void TChipTemplateParams::Serialize(boost::property_tree::ptree& propertyTree)
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std::string selectedNormTexName = propertyTree.get<std::string>("SelectedNormTexName");
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std::string finishingTexName = propertyTree.get<std::string>("FinishingTexName");
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//SelectedRenderParams.ShaderName = selectedShaderName;
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//SelectedRenderParams.TexName = selectedTexName;
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//SelectedRenderParams.NormTexName = selectedNormTexName;
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SelectedRenderParams.ShaderName = selectedShaderName;
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SelectedRenderParams.SamplerMap[SE::CONST_STRING_TEXTURE_UNIFORM] = selectedTexName;
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SelectedRenderParams.SamplerMap[SE::CONST_STRING_NORMALMAP_UNIFORM] = selectedNormTexName;
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SelectedRenderParams.transparencyFlag = SE::TRenderParams::opaque;
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//SelectedRenderParams.Transparency = 1.f;
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//
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//FinishingRenderParams.ShaderName = "";
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//FinishingRenderParams.TexName = finishingTexName;
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//FinishingRenderParams.NormTexName = "";
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FinishingRenderParams.ShaderName = "";
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FinishingRenderParams.SamplerMap[SE::CONST_STRING_TEXTURE_UNIFORM] = finishingTexName;
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FinishingRenderParams.SamplerMap[SE::CONST_STRING_NORMALMAP_UNIFORM] = "";
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SelectedRenderParams.transparencyFlag = SE::TRenderParams::opaque;
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//FinishingRenderParams.Transparency = 1.f;
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std::string selectedAnimFileName = propertyTree.get<std::string>("SelectedAnimFileName");
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@@ -141,23 +143,29 @@ void TMatch3Logic::FillRandomChipMatrix(std::vector<SE::TRenderPairList::iterato
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if (i == 0 && j == 6)
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{
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//AddChipToUp(i, chipType, GetExpectedLeftBottomPos(i, j), TChip::CS_LOCKED);
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AddChipToUp(i, chipType, GetExpectedLeftBottomPos(i, j), TChip::CS_STANDBY);
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InnerAddChipToUp(i, chipType, GetExpectedLeftBottomPos(i, j), TChip::CS_STANDBY);
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}
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else
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{
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AddChipToUp(i, chipType, GetExpectedLeftBottomPos(i, j), TChip::CS_STANDBY);
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InnerAddChipToUp(i, chipType, GetExpectedLeftBottomPos(i, j), TChip::CS_STANDBY);
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}
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}
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}
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std::vector<Eigen::Vector2i> chipList;
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std::vector<Eigen::Vector2i> chipList = GetAvailableMatchingChips();
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while (chipList.size() != 0)
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{
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UnmatchChips(chipList);
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do {
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chipList = GetAvailableMatchingChips();
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UnmatchChips(chipList);
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} while (!chipList.empty());
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for (size_t i = 0; i < ChipMatrix.size(); i++) {
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for (size_t j = 0; j < ChipMatrix[i].size(); j++) {
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ReplaceAnimation(Eigen::Vector2i(i, j));
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}
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}
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}
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@@ -384,7 +392,26 @@ void TMatch3Logic::MoveVertexListShiftBack(SE::TRenderPairList::iterator renderP
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}
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}
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void TMatch3Logic::AddChipToUp(size_t colNum, int chipType, Eigen::Vector2f spawnPos, TChip::TChipState chipState)
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void TMatch3Logic::MoveVertexListShiftBackWithoutAnimation(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom)
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{
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for (size_t i = 0; i < ChipMatrix.size(); i++)
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{
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for (size_t j = 0; j < ChipMatrix[i].size(); j++)
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{
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if (ChipMatrix[i][j].RenderPair == renderPairItr)
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{
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if (ChipMatrix[i][j].VertexListShift > moveFrom)
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{
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ChipMatrix[i][j].VertexListShift -= 6;
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//ReplaceAnimation(Eigen::Vector2i(i, j));
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}
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}
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}
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}
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}
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void TMatch3Logic::InnerAddChipToUp(size_t colNum, int chipType, Eigen::Vector2f spawnPos, TChip::TChipState chipState)
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{
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size_t yPos = ChipMatrix[colNum].size();
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@@ -416,11 +443,19 @@ void TMatch3Logic::AddChipToUp(size_t colNum, int chipType, Eigen::Vector2f spaw
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ChipMatrix[colNum].push_back(TChip(chipType, RenderPairIteratorVector[renderPairIndex], vertexListShift, chipState));
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ReplaceAnimation(Eigen::Vector2i(colNum, yPos));
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triangleList.NeedRefreshBuffer = true;
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//triangleList.NeedRefreshBuffer = true;
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}
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void TMatch3Logic::AddChipToUp(size_t colNum, int chipType, Eigen::Vector2f spawnPos, TChip::TChipState chipState)
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{
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InnerAddChipToUp(colNum, chipType, spawnPos, chipState);
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size_t yPos = ChipMatrix[colNum].size() - 1; //?
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ReplaceAnimation(Eigen::Vector2i(colNum, yPos));
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}
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void TMatch3Logic::InsertEmptyChip(size_t colNum, size_t rowNum, int chipType)
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{
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@@ -692,7 +727,7 @@ void TMatch3Logic::DestroyChip(Eigen::Vector2i p)
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ChipMatrix[p[0]][p[1]].RenderPair->second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].begin() + ChipMatrix[p[0]][p[1]].VertexListShift,
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ChipMatrix[p[0]][p[1]].RenderPair->second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].begin() + ChipMatrix[p[0]][p[1]].VertexListShift + 6);
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MoveVertexListShiftBack(ChipMatrix[p[0]][p[1]].RenderPair, ChipMatrix[p[0]][p[1]].VertexListShift);
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MoveVertexListShiftBackWithoutAnimation(ChipMatrix[p[0]][p[1]].RenderPair, ChipMatrix[p[0]][p[1]].VertexListShift);
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ChipMatrix[p[0]].erase(ChipMatrix[p[0]].begin() + p[1]);
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/*
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@@ -1088,14 +1123,11 @@ void TMatch3Field::FillBasicChipMatrixAndTriangleList()
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auto px = SE::FileToPropertyTree("match3params.xml");
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Match3FieldParams.Serialize(*px);
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std::vector<SE::TRenderPairList::iterator> triangleListVec;
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for (size_t i = 0; i < Match3FieldParams.ChipTypeCount; i++)
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{
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TriangleListVector.push_back(SE::TRenderPair(Match3FieldParams.ChipTemplateParamsArr[i].SelectedRenderParams, SE::TTriangleList()));
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}
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auto x = RenderPairIteratorVector.front()->first;
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auto y = RenderPairIteratorVector.front()->second;
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renderParams.SamplerMap[SE::CONST_STRING_TEXTURE_UNIFORM] = "chip1locked";
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TriangleListVector.push_back(SE::TRenderPair(renderParams, SE::TTriangleList()));
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@@ -1117,6 +1149,9 @@ void TMatch3Field::FillBasicChipMatrixAndTriangleList()
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TriangleListVector.push_back(SE::TRenderPair(Match3FieldParams.ChipTemplateParamsArr[i].FinishingRenderParams, SE::TTriangleList()));
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}
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std::vector<SE::TRenderPairList::iterator> triangleListVec;
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for (SE::TRenderPairList::iterator i = TriangleListVector.begin(); i != TriangleListVector.end(); ++i)
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{
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@@ -1124,16 +1159,16 @@ void TMatch3Field::FillBasicChipMatrixAndTriangleList()
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triangleListVec.push_back(i);
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}
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LeftBottomPosField = Eigen::Vector2f(150, 0);
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LeftBottomPos = Eigen::Vector2f(150, 0);
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FillRandomChipMatrix(triangleListVec, LeftBottomPosField);
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FillRandomChipMatrix(triangleListVec, LeftBottomPos);
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//Init everything
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selectedChip = Eigen::Vector2i(-1, -1);
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for (SE::TRenderPairList::iterator i = TriangleListVector.begin(); i != TriangleListVector.end(); ++i)
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{
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i->second.NeedRefreshBuffer = false;
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i->second.RefreshBuffer();
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}
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@@ -1144,7 +1179,7 @@ Eigen::Vector2i TMatch3Field::PosToChip(Eigen::Vector2f pos)
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{
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int x, y;
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Eigen::Vector2f fieldPos = pos - LeftBottomPosField;
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Eigen::Vector2f fieldPos = pos - LeftBottomPos;
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x = static_cast<int>(fieldPos[0] / Match3FieldParams.CellWidth);
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y = static_cast<int>(fieldPos[1] / Match3FieldParams.CellHeight);
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@@ -1311,7 +1346,7 @@ void TMatch3Field::OnMove(Eigen::Vector2f shift)
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bool TMatch3Field::CheckClick(Eigen::Vector2f mousePos)
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{
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Eigen::Vector2f fieldPos = mousePos - LeftBottomPosField;
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Eigen::Vector2f fieldPos = mousePos - LeftBottomPos;
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if (fieldPos[0] >= 0 && fieldPos[0] <= Match3FieldParams.FieldWidth*Match3FieldParams.CellWidth)
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{
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if (fieldPos[1] >= 0 && fieldPos[1] <= Match3FieldParams.FieldHeight*Match3FieldParams.CellHeight)
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@@ -199,9 +199,12 @@ protected:
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void ReplaceAnimation(Eigen::Vector2i p);
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void MoveVertexListShiftBack(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom);
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void MoveVertexListShiftBackWithoutAnimation(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom);
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void MoveVertexCoordDown(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom, float value);
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void AddChipToUp(size_t colNum, int chipType, Eigen::Vector2f spawnPos, TChip::TChipState chipState = TChip::CS_FALLING);
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void InnerAddChipToUp(size_t colNum, int chipType, Eigen::Vector2f spawnPos, TChip::TChipState chipState = TChip::CS_FALLING);
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void InsertEmptyChip(size_t colNum, size_t rowNum, int chipType);
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void UpdateChipSwapping(size_t dt);
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@@ -237,7 +240,7 @@ public:
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class TMatch3Controller;
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class TMatch3Field : public TMatch3Logic
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class TMatch3Field : protected TMatch3Logic
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{
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protected:
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void FillBasicChipMatrixAndTriangleList();
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@@ -249,9 +252,13 @@ protected:
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Eigen::Vector2i PosToChip(Eigen::Vector2f pos);
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SE::TRenderPairList TriangleListVector;
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public:
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//should be in protected
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Eigen::Vector2f LeftBottomPos;
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SE::TRenderPairList TriangleListVector;
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TMatch3Field();
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TMatch3Field(const TMatch3Field& m);
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TMatch3Field& operator=(const TMatch3Field& m);
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