double-hit-balls/assets/simple_shading_no_tex.vertex

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2018-06-17 20:13:04 +00:00
attribute vec3 vPosition;
attribute vec3 Normal;
attribute vec3 vColor;
uniform mat4 ProjectionMatrix;
varying vec3 fragNormal;
varying vec3 fragColor;
void main() {
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
fragNormal = Normal;
fragColor = vColor;
}