double-hit-balls/assets/simple_shading_no_tex.vertex
2018-06-18 01:13:04 +05:00

15 lines
288 B
Plaintext
Executable File

attribute vec3 vPosition;
attribute vec3 Normal;
attribute vec3 vColor;
uniform mat4 ProjectionMatrix;
varying vec3 fragNormal;
varying vec3 fragColor;
void main() {
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
fragNormal = Normal;
fragColor = vColor;
}