593 lines
14 KiB
C++
593 lines
14 KiB
C++
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#include "main_code.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <time.h>
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#include "include/Engine.h"
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#include "main_code.h"
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FaceStruct::FaceStruct()
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{
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}
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FaceStruct::FaceStruct(const std::array<cv::Point2f, LANDMARK_POINT_COUNT>& fromPreds)
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{
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ApplyPreds(fromPreds);
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}
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void FaceStruct::CalcFromPreds()
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{
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float minX = preds[0](0);
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float maxX = preds[0](0);
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float minY = preds[0](1);
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float maxY = preds[0](1);
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float sumX = preds[0](0);
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float sumY = preds[0](1);
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for (size_t i = 1; i < LANDMARK_POINT_COUNT; i++)
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{
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if (minX > preds[i](0))
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{
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minX = preds[i](0);
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}
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if (minY > preds[i](1))
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{
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minY = preds[i](1);
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}
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if (maxX < preds[i](0))
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{
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maxX = preds[i](0);
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}
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if (maxY < preds[i](1))
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{
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maxY = preds[i](1);
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}
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sumX += preds[i](0);
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sumY += preds[i](1);
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}
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float avgX = sumX / static_cast<float>(LANDMARK_POINT_COUNT);
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float avgY = sumY / static_cast<float>(LANDMARK_POINT_COUNT);
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center = { avgX, avgY };
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size = { maxX- minX,maxY - minY };
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//center = { centerXSmoother.responsiveAnalogReadSimple(avgX), centerYSmoother.responsiveAnalogReadSimple(avgY) };
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//size = { sizeWidthSmoother.responsiveAnalogReadSimple(maxX- minX), sizeHeightSmoother.responsiveAnalogReadSimple(maxY - minY) };
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}
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void FaceStruct::ApplyPreds(const std::array<cv::Point2f, LANDMARK_POINT_COUNT>& fromPreds)
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{
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InnerApplyPreds(fromPreds);
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CalcFromPreds();
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/*
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for (size_t i = 0; i < LANDMARK_POINT_COUNT; i++)
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{
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preds[i] = preds[i] - center;
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}
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historicalPreds.push_back(preds);
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if (historicalPreds.size() > 4)
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{
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historicalPreds.erase(historicalPreds.begin());
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}
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for (size_t i = 0; i < LANDMARK_POINT_COUNT; i++)
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{
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preds[i] = { 0.f, 0.f };
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for (size_t x = 0; x < historicalPreds.size(); x++)
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{
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preds[i] += historicalPreds[x][i];
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}
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preds[i] = preds[i] / static_cast<float>(historicalPreds.size());
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}
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for (size_t i = 0; i < LANDMARK_POINT_COUNT; i++)
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{
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preds[i] = preds[i] + center;
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}*/
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}
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void FaceStruct::InnerApplyPreds(const std::array<cv::Point2f, LANDMARK_POINT_COUNT>& fromPreds)
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{
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for (size_t i = 0; i < LANDMARK_POINT_COUNT; i++)
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{
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preds[i] = { fromPreds[i].x, 720 - fromPreds[i].y};
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}
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}
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cv::VideoCapture cap;
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FaceLandmarkDetector faceLandmarkDetector;
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GLuint lastFrameTexture;
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std::array<FaceLandmarkStruct, MAX_FACE_COUNT> faceLandmarkArr;
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cv::Mat frame;
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std::vector<cv::Mat> frameArr;
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int currentIndex = -1;
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int lastProcessedIndex = 0;
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int lineShift = 0;
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int prevPassedIndex = 0;
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int indexStep = 0;
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std::array<FaceStruct, MAX_FACE_COUNT> faceStruct;
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const std::string CONST_LOADING_BACKGROUND_BLACK = "loading_background_black";
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TMyApplication* Application;
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void TMyApplication::InnerInit()
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{
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Application = this;
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#ifdef TARGET_WIN32
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#ifdef NDEBUG
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//ST::PathToResources = "resources/";
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ST::PathToResources = "../../../assets/";
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#else
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ST::PathToResources = "../../../assets/";
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#endif
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#endif
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#ifdef TARGET_IOS
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ST::PathToResources = "assets/";
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#endif
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if (Console != NULL)
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{
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*Console<<"APP INIT\n";
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}
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srand (static_cast<size_t>(time(NULL)));
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ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt");
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ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
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Renderer->PushShader("DefaultShader");
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ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK);
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auto texid = ResourceManager->TexList.AddTexture("emoji/Asset 3@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 4@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 5@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 6@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 7@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 8@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 9@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 10@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 11@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 13@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 14@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 15@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 16@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 17@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 18@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 19@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 20@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 21@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 22@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 23@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 24@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 25@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 26@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 27@20x.png");
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ResourceManager->TexList.AddTexture("emoji/Asset 28@20x.png");
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ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.png", "droid_sans14_font_charmap.txt");
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ResourceManager->FontManager.PushFont("droid_sans14");
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lastFrameTexture = ResourceManager->TexList.AddEmptyTexture("lastFrameTexture", 1280, 720);
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Renderer->SetOrthoProjection();
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Renderer->SetFullScreenViewport();
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for (size_t i = 0; i < MAX_FACE_COUNT; i++)
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{
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faceRenderPair[i].first.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "Asset "+boost::lexical_cast<std::string>(i+3)+"@20x.png";
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faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 0, 0));
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faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 512, 0));
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faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 512, 0));
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faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 512, 0));
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faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 0, 0));
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faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 0, 0));
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faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 0));
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faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 1));
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faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(1, 1));
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faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(1, 1));
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faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(1, 0));
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faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 0));
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faceRenderPair[i].second.RefreshBuffer();
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}
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cap = cv::VideoCapture(0);
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//cap = cv::VideoCapture("video.mp4");
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//cap = cv::VideoCapture("bp.mp4");
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// Check if camera opened successfully
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if (!cap.isOpened()) {
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std::cout << "Error opening video stream or file" << std::endl;
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}
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cap.set(CV_CAP_PROP_FRAME_WIDTH, 1280);
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cap.set(CV_CAP_PROP_FRAME_HEIGHT, 720);
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faceLandmarkDetector.StartTrackProcess();
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Inited = true;
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}
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void TMyApplication::InnerDeinit()
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{
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faceLandmarkDetector.StopTrackProcess();
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cap.release();
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Inited = false;
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if (Console != NULL)
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{
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*Console<<"APP DEINIT\n";
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}
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}
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void TMyApplication::InnerOnTapDown(Vector2f p)
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{
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}
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void TMyApplication::InnerOnTapUp(Vector2f p)
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{
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}
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void TMyApplication::InnerOnTapUpAfterMove(Vector2f p)
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{
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}
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void TMyApplication::InnerOnMove(Vector2f p, Vector2f shift)
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{
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}
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void TMyApplication::OnFling(Vector2f v)
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{
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}
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void TMyApplication::InnerDraw()
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{
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glDisable(GL_DEPTH_TEST);
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//glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList[CONST_LOADING_BACKGROUND_BLACK]);
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glBindTexture(GL_TEXTURE_2D, lastFrameTexture);
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Renderer->DrawRect(Vector2f(0.f, 0.f), Vector2f(Renderer->GetMatrixWidth(), Renderer->GetMatrixHeight()));
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/*
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for (size_t i = 0; i < MAX_FACE_COUNT; i++)
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{
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TRenderParamsSetter params(faceRenderPair[i].first);
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Renderer->DrawTriangleList(faceRenderPair[i].second);
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}*/
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}
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void TMyApplication::InnerUpdate(size_t dt)
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{
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/*cap >> lastFrame;
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if (lastFrame.empty())
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{
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return;
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}
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faceLandmarkTracker.HandleOneFrame(lastFrame, localInputStructArr, localFaceShift, localOutputStructArr);
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high_resolution_clock::time_point t2 = high_resolution_clock::now();
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auto duration = duration_cast<microseconds>(t2 - FaceLandmarkTracker::lastTimePoint).count();
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FaceLandmarkTracker::lastTimePoint = t2;
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std::stringstream ofs;
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ofs << round(1000000.0 / duration);
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for (size_t index = 0; index < CONST_FACE_COUNT; index++)
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{
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if (localOutputStructArr[index].valid && localInputStructArr[index].valid)
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{
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cv::Rect oldFaceRect = localOutputStructArr[index].face;
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cv::Rect newFaceRect = localInputStructArr[index].face;
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cv::Point2f oldCenter(oldFaceRect.x + oldFaceRect.width*0.5f, oldFaceRect.y + oldFaceRect.height*0.5f);
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cv::Point2f newCenter(newFaceRect.x + newFaceRect.width*0.5f, newFaceRect.y + newFaceRect.height*0.5f);
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localFaceShift[index] = newCenter - oldCenter;
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}
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else
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{
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localFaceShift[index] = cv::Point2f(0, 0);
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}
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}
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for (size_t index = 0; index < CONST_FACE_COUNT; index++)
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{
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if (localOutputStructArr[index].valid)
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{
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faceStruct[index].ApplyPreds(localOutputStructArr[index].preds);
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for (size_t i = 0; i < CONST_PREDS_COUNT; i++)
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{
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//cv::ellipse(lastFrame, cv::Point2f(faceStruct[index].preds[i](0), 720 - faceStruct[index].preds[i](1)) + localFaceShift[index], cv::Size(2, 2), 0, 0, 360, cv::Scalar(255, 128, 128), 4, 8, 0);
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}
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Vector2f posFrom = faceStruct[index].center - faceStruct[index].size*0.5f* 1.25f;
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Vector2f posTo = faceStruct[index].center + faceStruct[index].size*0.5f* 1.25f;
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ApplyVertexCoordVec(faceRenderPair[index].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB], posFrom, posTo, 0);
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faceRenderPair[index].second.RefreshBuffer();
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}
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else
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{
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ApplyVertexCoordVec(faceRenderPair[index].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB], {0,0}, { 0,0 }, 0);
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faceRenderPair[index].second.RefreshBuffer();
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}
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}
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for (size_t index = 0; index < CONST_FACE_COUNT; index++)
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{
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if (localInputStructArr[index].valid)
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{
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//cv::rectangle(lastFrame, localInputStructArr[index].face, cv::Scalar(255, 0, 255), 4, 8, 0);
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}
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}
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*/
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cap >> frame; // get a new frame from camera/video or read image
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if (frame.empty())
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{
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return;
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}
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cv::Mat image = frame.clone();
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frameArr.push_back(image);
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while (frameArr.size() > 40)
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{
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lineShift++;
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frameArr.erase(frameArr.begin());
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}
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currentIndex++;
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faceLandmarkArr = faceLandmarkDetector.GetFaceLandmarks(frame, currentIndex);
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bool newProcessedIndexFound = false;
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int newProcessedIndex;
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for (size_t i = 0; i < faceLandmarkArr.size(); i++)
|
||
|
{
|
||
|
if (faceLandmarkArr[i].valid)
|
||
|
{
|
||
|
if (!newProcessedIndexFound)
|
||
|
{
|
||
|
newProcessedIndexFound = true;
|
||
|
newProcessedIndex = faceLandmarkArr[i].frameIndex;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (newProcessedIndex < faceLandmarkArr[i].frameIndex)
|
||
|
{
|
||
|
newProcessedIndex = faceLandmarkArr[i].frameIndex;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if (newProcessedIndexFound && newProcessedIndex > lastProcessedIndex)
|
||
|
{
|
||
|
indexStep = 0;
|
||
|
|
||
|
lastProcessedIndex = newProcessedIndex;
|
||
|
prevPassedIndex = currentIndex;
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (prevPassedIndex > lastProcessedIndex + indexStep)
|
||
|
{
|
||
|
indexStep++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//std::cout << currentIndex << " " << lastProcessedIndex << " stepped:" << lastProcessedIndex + indexStep << " indexStep: " << indexStep << std::endl;
|
||
|
|
||
|
|
||
|
cv::Mat renderImage;
|
||
|
|
||
|
if (lastProcessedIndex + indexStep - lineShift < 0)
|
||
|
{
|
||
|
renderImage = frameArr[0];
|
||
|
}
|
||
|
else if (lastProcessedIndex + indexStep - lineShift >= frameArr.size())
|
||
|
{
|
||
|
renderImage = frameArr[frameArr.size() - 1];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
renderImage = frameArr[lastProcessedIndex + indexStep - lineShift];
|
||
|
}
|
||
|
|
||
|
renderImage = renderImage.clone();
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
cv::Rect frameRect(cv::Point(), renderImage.size());
|
||
|
|
||
|
for (size_t i = 0; i < faceLandmarkArr.size(); i++)
|
||
|
{
|
||
|
if (faceLandmarkArr[i].valid)
|
||
|
{
|
||
|
cv::rectangle(renderImage, faceLandmarkArr[i].faceRect, cv::Scalar(0, 0, 255), 1, 4, 0);
|
||
|
|
||
|
for (size_t j = 0; j < faceLandmarkArr[i].landmarkArr.size(); j++)
|
||
|
{
|
||
|
|
||
|
//cv::circle(renderImage, faceLandmarkArr[i].landmarkArr[j], 0.1, cv::Scalar(0, 255, 255), 4, 8, 0);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (size_t index = 0; index < faceLandmarkArr.size(); index++)
|
||
|
{
|
||
|
if (faceLandmarkArr[index].valid)
|
||
|
{
|
||
|
|
||
|
|
||
|
faceStruct[index].ApplyPreds(faceLandmarkArr[index].landmarkArr);
|
||
|
|
||
|
|
||
|
for (size_t i = 0; i < LANDMARK_POINT_COUNT; i++)
|
||
|
{
|
||
|
cv::ellipse(renderImage, cv::Point2f(faceStruct[index].preds[i](0), 720 - faceStruct[index].preds[i](1)), cv::Size(2, 2), 0, 0, 360, cv::Scalar(255, 128, 128), 4, 8, 0);
|
||
|
}
|
||
|
|
||
|
|
||
|
Vector2f posFrom = faceStruct[index].center - faceStruct[index].size*0.5f* 1.35f;
|
||
|
Vector2f posTo = faceStruct[index].center + faceStruct[index].size*0.5f* 1.35f;
|
||
|
|
||
|
ApplyVertexCoordVec(faceRenderPair[index].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB], posFrom, posTo, 0);
|
||
|
|
||
|
faceRenderPair[index].second.RefreshBuffer();
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ApplyVertexCoordVec(faceRenderPair[index].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB], { 0,0 }, { 0,0 }, 0);
|
||
|
|
||
|
faceRenderPair[index].second.RefreshBuffer();
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
glBindTexture(GL_TEXTURE_2D, lastFrameTexture);
|
||
|
|
||
|
static std::array<char, 1280 * 720 * 3> buffer;
|
||
|
|
||
|
int step = renderImage.step;
|
||
|
int height = renderImage.rows;
|
||
|
int width = renderImage.cols;
|
||
|
int channels = 3;
|
||
|
char * data = (char *)renderImage.data;
|
||
|
for (int i = 0; i < height; i++)
|
||
|
{
|
||
|
int ci = height - i - 1;
|
||
|
memcpy(&buffer[i*width*channels], &(data[ci*step]), width*channels);
|
||
|
}
|
||
|
|
||
|
|
||
|
glTexImage2D(
|
||
|
GL_TEXTURE_2D,
|
||
|
0,
|
||
|
GL_RGB,
|
||
|
1280,
|
||
|
720,
|
||
|
0,
|
||
|
GL_BGR_EXT,
|
||
|
GL_UNSIGNED_BYTE,
|
||
|
&buffer[0]);
|
||
|
}
|
||
|
|
||
|
|
||
|
bool TMyApplication::IsInited()
|
||
|
{
|
||
|
return Inited;
|
||
|
}
|