double-hit-balls/assets/shaders/gui_transparent_blackandwhite.vertex

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2018-07-22 20:56:46 +00:00
attribute vec3 vPosition;
attribute vec2 vTexCoord;
attribute vec4 vColor;
varying vec2 texCoord;
varying vec4 color;
uniform mat4 ProjectionMatrix;
void main()
{
//480x320
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
color = vColor;
}