2017-01-10 12:43:06 +00:00
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#ifndef GAME_AREA_INTERFACE_H_INCLUDED
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#define GAME_AREA_INTERFACE_H_INCLUDED
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#include "include/Engine.h"
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using namespace SE;
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class TGameAreaAncestor
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{
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public:
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virtual void Draw() { }
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virtual void Update(cardinal) { }
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virtual void OnTapUp(vec2) { }
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2017-02-26 23:07:37 +00:00
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virtual void OnTapUpAfterMove(vec2) { }
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2017-01-10 12:43:06 +00:00
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virtual void OnTapDown(vec2) { }
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virtual void OnFling(vec2) { }
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virtual void OnScroll(vec2) { }
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virtual ~TGameAreaAncestor() { } //By default destructor is not virtual
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};
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#endif
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