2017-01-10 12:43:06 +00:00
|
|
|
#ifndef MENUCODE_H_INCLUDED
|
|
|
|
#define MENUCODE_H_INCLUDED
|
|
|
|
|
|
|
|
#include "include/Engine.h"
|
|
|
|
#include "game_area_interface.h"
|
|
|
|
|
|
|
|
using namespace SE;
|
|
|
|
|
|
|
|
|
|
|
|
class TGameMenu : public TGameAreaAncestor
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
float MenuSpeed;
|
|
|
|
float MenuPos;
|
|
|
|
|
|
|
|
bool HoldToTap;
|
|
|
|
|
|
|
|
int MenuItemCount;
|
|
|
|
|
|
|
|
int SelectedGame;
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
TGameMenu();
|
|
|
|
virtual void Draw();
|
|
|
|
virtual void Update(cardinal dt);
|
|
|
|
virtual void OnTapDown(vec2 pos);
|
|
|
|
virtual void OnTapUp(vec2 pos);
|
2017-02-26 23:07:37 +00:00
|
|
|
virtual void OnTapUpAfterMove(vec2 pos);
|
2017-01-10 12:43:06 +00:00
|
|
|
virtual void OnFling(vec2 slideSpeed);
|
|
|
|
virtual void OnScroll(vec2 shift);
|
|
|
|
|
|
|
|
void OpenNextLevel();
|
|
|
|
int GetMenuItemCount();
|
|
|
|
void SetMenuItemCount(int menuItemCount);
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|