added example sounds for JNI calls
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@ -20,6 +20,8 @@ import android.view.MotionEvent;
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public class GL2JNIActivity extends Activity
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public class GL2JNIActivity extends Activity
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{
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{
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private static GL2JNIActivity instance;
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GLView mView;
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GLView mView;
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@ -28,7 +30,9 @@ public class GL2JNIActivity extends Activity
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{
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{
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super.onCreate(icicle);
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super.onCreate(icicle);
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instance = this;
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EngineWrapper.LoadSalmonEngineLibrary();
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EngineWrapper.LoadSalmonEngineLibrary();
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EngineWrapper.SetActivityInstance(this);
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EngineWrapper.SetActivityInstance(this);
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EngineWrapper.SetupEnviroment();
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EngineWrapper.SetupEnviroment();
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@ -88,4 +92,9 @@ public class GL2JNIActivity extends Activity
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EngineWrapper.ProcessKeyDown(keyCode, event);
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EngineWrapper.ProcessKeyDown(keyCode, event);
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return super.onKeyDown(keyCode, event);
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return super.onKeyDown(keyCode, event);
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}
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}
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public static GL2JNIActivity getInstance() {
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return instance;
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}
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}
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}
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@ -0,0 +1,11 @@
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package fishrungames.doublehitballs.sounds;
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public interface JniSoundCalls {
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void playBackgroundSound();
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void stopBackgroundSound();
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void playGunshotSound();
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void stopGunshotSound();
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}
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@ -0,0 +1,47 @@
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package fishrungames.doublehitballs.sounds;
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import android.media.MediaPlayer;
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import fishrungames.doublehitballs.GL2JNIActivity;
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import fishrungames.doublehitballs.R;
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/**
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* example sounds for JNI calls
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* @author Artem Budarin
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* Created by Artem Budarin on 06.08.2018.
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*/
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public class JniSoundCallsImpl implements JniSoundCalls {
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private MediaPlayer backgroundPlayer = null;
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private MediaPlayer gunshotPlayer = null;
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@Override
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public void playBackgroundSound() {
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backgroundPlayer = MediaPlayer.create(GL2JNIActivity.getInstance(), R.raw.background_sound);
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backgroundPlayer.setLooping(true);
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backgroundPlayer.start();
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}
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@Override
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public void stopBackgroundSound() {
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if (backgroundPlayer != null) {
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backgroundPlayer.stop();
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}
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}
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@Override
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public void playGunshotSound() {
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gunshotPlayer = MediaPlayer.create(GL2JNIActivity.getInstance(), R.raw.gunshot_sound);
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gunshotPlayer.setLooping(false);
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gunshotPlayer.start();
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}
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@Override
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public void stopGunshotSound() {
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if (gunshotPlayer != null) {
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gunshotPlayer.stop();
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}
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}
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}
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BIN
proj.android-studio/app/src/main/res/raw/background_sound.mp3
Executable file
BIN
proj.android-studio/app/src/main/res/raw/background_sound.mp3
Executable file
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BIN
proj.android-studio/app/src/main/res/raw/gunshot_sound.mp3
Executable file
BIN
proj.android-studio/app/src/main/res/raw/gunshot_sound.mp3
Executable file
Binary file not shown.
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