add exaple sounds for native calls

This commit is contained in:
Artem Budarin 2018-08-09 20:01:49 +05:00
parent db6b60d304
commit 218ac42d6e
5 changed files with 89 additions and 0 deletions

View File

@ -32,6 +32,10 @@
84D0FEBE1E274DDD00EC3FE5 /* libSalmon Engine.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 4C902A7815C5735700FBC901 /* libSalmon Engine.a */; };
84D0FEC91E274E4A00EC3FE5 /* libvorbis-tremor-ios.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 84D0FEC61E274E3700EC3FE5 /* libvorbis-tremor-ios.a */; };
84D0FECC1E274EBC00EC3FE5 /* main_code.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 84D0FECA1E274EBC00EC3FE5 /* main_code.cpp */; };
AC67C87D211C8DD3003AA164 /* NativeSoundCalls.swift in Sources */ = {isa = PBXBuildFile; fileRef = AC67C87C211C8DD3003AA164 /* NativeSoundCalls.swift */; };
AC67C87F211C8DE3003AA164 /* NativeSoundCallsImpl.swift in Sources */ = {isa = PBXBuildFile; fileRef = AC67C87E211C8DE3003AA164 /* NativeSoundCallsImpl.swift */; };
AC67C882211C8E24003AA164 /* gunshot_sound.mp3 in Resources */ = {isa = PBXBuildFile; fileRef = AC67C880211C8E24003AA164 /* gunshot_sound.mp3 */; };
AC67C883211C8E24003AA164 /* background_sound.mp3 in Resources */ = {isa = PBXBuildFile; fileRef = AC67C881211C8E24003AA164 /* background_sound.mp3 */; };
/* End PBXBuildFile section */
/* Begin PBXContainerItemProxy section */
@ -103,6 +107,10 @@
84D0FEC11E274E3700EC3FE5 /* vorbis-tremor-ios.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = "vorbis-tremor-ios.xcodeproj"; path = "../../libs/vorbis-tremor-ios/vorbis-tremor-ios.xcodeproj"; sourceTree = "<group>"; };
84D0FECA1E274EBC00EC3FE5 /* main_code.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = main_code.cpp; path = ../game/main_code.cpp; sourceTree = "<group>"; };
84D0FECB1E274EBC00EC3FE5 /* main_code.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = main_code.h; path = ../game/main_code.h; sourceTree = "<group>"; };
AC67C87C211C8DD3003AA164 /* NativeSoundCalls.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = NativeSoundCalls.swift; sourceTree = "<group>"; };
AC67C87E211C8DE3003AA164 /* NativeSoundCallsImpl.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = NativeSoundCallsImpl.swift; sourceTree = "<group>"; };
AC67C880211C8E24003AA164 /* gunshot_sound.mp3 */ = {isa = PBXFileReference; lastKnownFileType = audio.mp3; path = gunshot_sound.mp3; sourceTree = "<group>"; };
AC67C881211C8E24003AA164 /* background_sound.mp3 */ = {isa = PBXFileReference; lastKnownFileType = audio.mp3; path = background_sound.mp3; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@ -128,6 +136,8 @@
4C49B2AE15B0991B003512CD = {
isa = PBXGroup;
children = (
AC67C881211C8E24003AA164 /* background_sound.mp3 */,
AC67C880211C8E24003AA164 /* gunshot_sound.mp3 */,
84D0FEC11E274E3700EC3FE5 /* vorbis-tremor-ios.xcodeproj */,
4C902A7015C5735500FBC901 /* Salmon Engine.xcodeproj */,
4C7B819515C40F770024D61A /* Libs */,
@ -217,6 +227,7 @@
4CE6A9E315B2F9A4006A3965 /* Game */ = {
isa = PBXGroup;
children = (
AC67C87B211C8DB6003AA164 /* sounds */,
74C3AE251E2E2A40003C07F2 /* creditscode.cpp */,
74C3AE261E2E2A40003C07F2 /* creditscode.h */,
74C3AE271E2E2A40003C07F2 /* game_area_interface.h */,
@ -240,6 +251,15 @@
name = Products;
sourceTree = "<group>";
};
AC67C87B211C8DB6003AA164 /* sounds */ = {
isa = PBXGroup;
children = (
AC67C87C211C8DD3003AA164 /* NativeSoundCalls.swift */,
AC67C87E211C8DE3003AA164 /* NativeSoundCallsImpl.swift */,
);
name = sounds;
sourceTree = "<group>";
};
/* End PBXGroup section */
/* Begin PBXNativeTarget section */
@ -326,6 +346,8 @@
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
AC67C882211C8E24003AA164 /* gunshot_sound.mp3 in Resources */,
AC67C883211C8E24003AA164 /* background_sound.mp3 in Resources */,
841270C91E639C2F00776DAE /* Images.xcassets in Resources */,
841D49651E65981600C85722 /* LaunchScreen.storyboard in Resources */,
4C49B2CC15B0991B003512CD /* InfoPlist.strings in Resources */,
@ -345,12 +367,14 @@
74EEBAEF1E2D13A6004C6C65 /* AppDelegate.swift in Sources */,
74C3AE2E1E2E2A40003C07F2 /* creditscode.cpp in Sources */,
74C3AE2F1E2E2A40003C07F2 /* gamecode.cpp in Sources */,
AC67C87D211C8DD3003AA164 /* NativeSoundCalls.swift in Sources */,
74EEBAF11E2D1C7C004C6C65 /* CustomGLKView.swift in Sources */,
84D0FECC1E274EBC00EC3FE5 /* main_code.cpp in Sources */,
74C3AE301E2E2A40003C07F2 /* loadingcode.cpp in Sources */,
74AC9EBD1E2CE407003C9749 /* ViewController.swift in Sources */,
74AC9EC11E2CF533003C9749 /* SENamespaceWrapper.cpp in Sources */,
74C3AE311E2E2A40003C07F2 /* menucode.cpp in Sources */,
AC67C87F211C8DE3003AA164 /* NativeSoundCallsImpl.swift in Sources */,
4C7AD44C15B1D77700A599F6 /* ios_api.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;

View File

@ -0,0 +1,11 @@
import Foundation
protocol NativeSoundCalls {
func playBackgroundSound()
func stopBackgroundSound()
func playGunshotSound()
func stopGunshotSound()
}

View File

@ -0,0 +1,54 @@
import Foundation
import AVFoundation
// example sounds for native calls
// Created by Artem Budarin on 08.08.2018.
public class NativeSoundCallsImpl : NativeSoundCalls {
var backgroundPlayer: AVAudioPlayer?
var gunshotPlayer: AVAudioPlayer?
func playBackgroundSound() {
guard let url = Bundle.main.url(forResource: "background_sound", withExtension: "mp3") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
backgroundPlayer = try AVAudioPlayer(contentsOf: url)
//swift 4
//backgroundPlayer = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.mp3.rawValue)
backgroundPlayer?.numberOfLoops = NSInteger.max
backgroundPlayer?.play()
} catch let error {
print(error.localizedDescription)
}
}
func stopBackgroundSound() {
backgroundPlayer?.stop()
}
func playGunshotSound() {
guard let url = Bundle.main.url(forResource: "gunshot_sound", withExtension: "mp3") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
gunshotPlayer = try AVAudioPlayer(contentsOf: url)
//swift 4
//gunshotPlayer = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.mp3.rawValue)
gunshotPlayer?.play()
} catch let error {
print(error.localizedDescription)
}
}
func stopGunshotSound() {
gunshotPlayer?.stop()
}
}

BIN
proj.ios/background_sound.mp3 Executable file

Binary file not shown.

BIN
proj.ios/gunshot_sound.mp3 Executable file

Binary file not shown.