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Executable
+1
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/build
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Executable
+100
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# Sets the minimum version of CMake required to build the native
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# library. You should either keep the default value or only pass a
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# value of 3.4.0 or lower.
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cmake_minimum_required(VERSION 3.4.1)
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# Creates and names a library, sets it as either STATIC
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# or SHARED, and provides the relative paths to its source code.
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# You can define multiple libraries, and CMake builds it for you.
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# Gradle automatically packages shared libraries with your APK.
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add_definitions(-DTARGET_ANDROID)
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set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_63_0)
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set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
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set(ZIP_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/julienr-libzip-android/jni)
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set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)
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set(LIBJPEG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/jpeg-9")
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../engine)
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include_directories(${BOOST_PATH})
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include_directories(${LIBPNG_PATH})
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include_directories(${LIBJPEG_PATH})
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include_directories(${ZIP_PATH})
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include_directories(${BOOST_GIL_PATH})
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add_library( engine
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SHARED
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IMPORTED )
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set_target_properties( # Specifies the target library.
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engine
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# Specifies the parameter you want to define.
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PROPERTIES IMPORTED_LOCATION
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# Provides the path to the library you want to import.
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${CMAKE_CURRENT_SOURCE_DIR}/build/intermediates/exploded-aar/proj.android-studio/SalmonEngineAndroid/unspecified/jni/${ANDROID_ABI}/libengine.so )
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add_library( # Sets the name of the library.
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DoubleHitBalls
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# Sets the library as a shared library.
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SHARED
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# Provides a relative path to your source file(s).
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# Associated headers in the same location as their source
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# file are automatically included.
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/android_api.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/main_code.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/creditscode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/gamecode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/loadingcode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/menucode.cpp
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)
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# Searches for a specified prebuilt library and stores the path as a
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# variable. Because system libraries are included in the search path by
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# default, you only need to specify the name of the public NDK library
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# you want to add. CMake verifies that the library exists before
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# completing its build.
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find_library( # Sets the name of the path variable.
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log-lib
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# Specifies the name of the NDK library that
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# you want CMake to locate.
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log )
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find_library( # Sets the name of the path variable.
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GLESv2-lib
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# Specifies the name of the NDK library that
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# you want CMake to locate.
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GLESv2 )
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# Specifies libraries CMake should link to your target library. You
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# can link multiple libraries, such as libraries you define in the
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# build script, prebuilt third-party libraries, or system libraries.
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target_link_libraries( # Specifies the target library.
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DoubleHitBalls
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# Links the target library to the log library
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# included in the NDK.
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${log-lib} ${GLESv2-lib} engine )
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Executable
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apply plugin: 'com.android.application'
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android {
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compileSdkVersion 24
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buildToolsVersion "24.0.1"
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defaultConfig {
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applicationId "fishrungames.DoubleHitBalls"
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minSdkVersion 15
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targetSdkVersion 24
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versionCode 1
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versionName "1.0"
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testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
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externalNativeBuild {
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cmake {
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cppFlags "-std=c++11 -frtti -fexceptions -fsigned-char -Wno-c++11-narrowing"
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}
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}
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}
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buildTypes {
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release {
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
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}
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}
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externalNativeBuild {
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cmake {
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path "CMakeLists.txt"
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}
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}
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sourceSets {
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main {
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assets.srcDirs = ['../../assets/']
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}
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}
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}
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dependencies {
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compile fileTree(dir: 'libs', include: ['*.jar'])
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androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
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exclude group: 'com.android.support', module: 'support-annotations'
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})
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compile 'com.android.support:appcompat-v7:24.2.1'
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testCompile 'junit:junit:4.12'
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compile project(':SalmonEngineAndroid')
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}
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# Add project specific ProGuard rules here.
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# By default, the flags in this file are appended to flags specified
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# in C:\Android\sdk/tools/proguard/proguard-android.txt
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# You can edit the include path and order by changing the proguardFiles
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# directive in build.gradle.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# Add any project specific keep options here:
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# If your project uses WebView with JS, uncomment the following
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# and specify the fully qualified class name to the JavaScript interface
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# class:
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}
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package fishrungames.salmonandroidtemplate;
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import android.content.Context;
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import android.support.test.InstrumentationRegistry;
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import android.support.test.runner.AndroidJUnit4;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import static org.junit.Assert.*;
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/**
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* Instrumentation test, which will execute on an Android device.
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*
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* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
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*/
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@RunWith(AndroidJUnit4.class)
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public class ExampleInstrumentedTest {
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@Test
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public void useAppContext() throws Exception {
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// Context of the app under test.
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Context appContext = InstrumentationRegistry.getTargetContext();
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assertEquals("fishrungames.salmonandroidtemplate", appContext.getPackageName());
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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/*
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**
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** Copyright 2009, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="fishrungames.doublehitballs" android:versionCode="7" android:versionName="1.0.6">
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<application
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android:icon="@drawable/ic_menu_template" android:label="Double Hit Balls">
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<activity android:name="GL2JNIActivity"
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android:screenOrientation="landscape"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:configChanges="orientation|keyboardHidden"
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android:noHistory="true">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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<uses-feature android:glEsVersion="0x00020000"/>
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<uses-sdk android:minSdkVersion="8"/>
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</manifest>
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package fishrungames.doublehitballs;
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import fishrungames.salmonengineandroid.EngineWrapper;
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//Deprecated
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//import fishrungames.doublehitballs.R;
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import android.app.Activity;
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import android.content.pm.ApplicationInfo;
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import android.content.pm.PackageManager;
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import android.content.pm.PackageManager.NameNotFoundException;
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import android.os.Bundle;
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import android.view.GestureDetector;
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import android.view.KeyEvent;
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import android.view.GestureDetector.SimpleOnGestureListener;
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import android.view.MotionEvent;
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//Deprecated
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//import java.lang.reflect.Field;
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public class GL2JNIActivity extends Activity
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{
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GLView mView;
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@Override
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protected void onCreate(Bundle icicle)
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{
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super.onCreate(icicle);
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EngineWrapper.LoadSalmonEngineLibrary();
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EngineWrapper.SetActivityInstance(this);
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EngineWrapper.SetupEnviroment();
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String apkFilePath = null;
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ApplicationInfo appInfo = null;
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PackageManager packMgmr = this.getPackageManager();
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try {
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appInfo = packMgmr.getApplicationInfo("fishrungames.DoubleHitBalls", 0);
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} catch (NameNotFoundException e) {
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e.printStackTrace();
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throw new RuntimeException("Unable to locate assets, aborting...");
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}
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apkFilePath = appInfo.sourceDir;
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EngineWrapper.SetupApkFilePath(apkFilePath);
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mView = new GLView(getApplication());
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setContentView(mView);
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EngineWrapper.SetView(mView);
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}
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@Override
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protected void onPause()
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{
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EngineWrapper.CallDestroy();
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super.onPause();
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mView.onPause();
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}
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@Override
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protected void onResume()
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{
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super.onResume();
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mView.onResume();
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}
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@Override
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protected void onStop()
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{
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super.onStop();
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}
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public boolean onTouchEvent (MotionEvent event)
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{
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EngineWrapper.ProcessTouchEvent(event);
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return true;
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}
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public boolean onKeyDown(int keyCode, KeyEvent event)
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{
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EngineWrapper.ProcessKeyDown(keyCode, event);
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return super.onKeyDown(keyCode, event);
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}
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}
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package fishrungames.doublehitballs;
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import java.util.Calendar;
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import fishrungames.salmonengineandroid.GLViewAncestor;
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import fishrungames.salmonengineandroid.EngineWrapper;
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class GLView extends GLViewAncestor
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{
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static long lastTimeStamp;
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static boolean gameIsInited = false;
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public GLView(Context context)
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{
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//Change this method? Don't forget to change method below!
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super(context);
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init(false, 0, 0);
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}
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public GLView(Context context, boolean translucent, int depth, int stencil)
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{
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//Change this method? Don't forget to change method above!
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super(context);
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init(translucent, depth, stencil);
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}
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public void init(boolean translucent, int depth, int stencil)
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{
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super.init(translucent, depth, stencil);
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setRenderer(new Renderer());
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Calendar c = Calendar.getInstance();
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lastTimeStamp = c.getTimeInMillis();
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gameIsInited = true;
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}
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private static class Renderer implements GLSurfaceView.Renderer
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{
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public void onDrawFrame(GL10 gl)
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{
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if (gameIsInited)
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{
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Calendar c = Calendar.getInstance();
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long currentTimeStamp = c.getTimeInMillis();
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EngineWrapper.Update(currentTimeStamp - lastTimeStamp);
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lastTimeStamp = currentTimeStamp;
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}
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}
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public void onSurfaceChanged(GL10 gl, int width, int height)
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{
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JniWrapper.Init(width,height);
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}
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public void onSurfaceCreated(GL10 gl, EGLConfig config)
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{
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//Do nothing.
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}
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}
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}
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+12
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package fishrungames.doublehitballs;
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public class JniWrapper
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{
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static {
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System.loadLibrary("DoubleHitBalls");
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}
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public static native void Init(int width, int height);
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}
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Binary file not shown.
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After Width: | Height: | Size: 3.4 KiB |
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After Width: | Height: | Size: 1.4 KiB |
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After Width: | Height: | Size: 2.1 KiB |
@@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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/*
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**
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** Copyright 2006, The Android Open Source Project
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**
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||||
** Licensed under the Apache License, Version 2.0 (the "License");
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||||
** you may not use this file except in compliance with the License.
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||||
** You may obtain a copy of the License at
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||||
**
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||||
** http://www.apache.org/licenses/LICENSE-2.0
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||||
**
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||||
** Unless required by applicable law or agreed to in writing, software
|
||||
** distributed under the License is distributed on an "AS IS" BASIS,
|
||||
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
** See the License for the specific language governing permissions and
|
||||
** limitations under the License.
|
||||
*/
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||||
-->
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||||
<!-- This file contains resource definitions for displayed strings, allowing
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them to be changed based on the locale and options. -->
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<resources>
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<!-- Simple strings. -->
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<string name="gl2jni_activity">GL2JNI</string>
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</resources>
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Executable
+17
@@ -0,0 +1,17 @@
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package fishrungames.salmonandroidtemplate;
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||||
import org.junit.Test;
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||||
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||||
import static org.junit.Assert.*;
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||||
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||||
/**
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* Example local unit test, which will execute on the development machine (host).
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||||
*
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||||
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
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||||
*/
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||||
public class ExampleUnitTest {
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@Test
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||||
public void addition_isCorrect() throws Exception {
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assertEquals(4, 2 + 2);
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||||
}
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||||
}
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||||
Reference in new issue
Block a user