Threads
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BIN
assets/clean-fabric-texture-4-780x585.jpg
Executable file
BIN
assets/clean-fabric-texture-4-780x585.jpg
Executable file
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After Width: | Height: | Size: 106 KiB |
131
game/main_code.cpp
Normal file → Executable file
131
game/main_code.cpp
Normal file → Executable file
@ -54,7 +54,8 @@ void TMyApplication::InnerInit()
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#ifdef TARGET_WIN32
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#ifdef NDEBUG
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ST::PathToResources = "resources/";
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//ST::PathToResources = "resources/";
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ST::PathToResources = "../../../assets/";
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#else
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ST::PathToResources = "../../../assets/";
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#endif
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@ -83,6 +84,9 @@ void TMyApplication::InnerInit()
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ResourceManager->TexList.AddTexture("HeightMap.png");
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ResourceManager->TexList.AddTexture("NormalMap.png");
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ResourceManager->TexList.AddTexture("linesAll.png");
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ResourceManager->TexList.AddTexture("clean-fabric-texture-4-780x585.jpg");
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ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 512, 512);
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@ -137,49 +141,97 @@ void TMyApplication::InnerInit()
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float const step = 12;
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float const thick = 10;
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auto f = [this, texW, texH, thick, W, H] (const Vector3f &p1, const Vector3f &p2) {
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auto pv = p2 - p1;
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Vector3f ortho(pv[2], 0, pv[0]);
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ortho.normalize();
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auto p3 = p2 + ortho * thick;
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auto p4 = p1 + ortho * thick;
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fabricRender.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(p1);
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fabricRender.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(p2);
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fabricRender.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(p3);
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fabricRender.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(p3);
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fabricRender.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(p4);
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fabricRender.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(p1);
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float const R = 5;
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float const r = 6;
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size_t const threadsCount = 3;
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size_t const verticesCount = 6;
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float const angle = pi / 18;
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size_t const iterationsCount = 50;
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auto g = [this, R, r, threadsCount, verticesCount, angle, iterationsCount, texW, texH, thick, H, W] (const Vector3f &start, const Vector3f &end) {
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Vector3f direction = end - start;
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Vector3f translate = direction / iterationsCount;
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direction.normalize();
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auto texThick = thick / texW;
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auto m = (p1[0] + p2[0]) / 2 / texW;
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auto y = H / texH;
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auto e0 = Vector3f(1, 0, -direction.x() / direction.z());
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auto e1 = Vector3f(0, 1, -direction.y() / direction.z());
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e1 = e1 - (e1.dot(e0) / e0.dot(e0)) * e0;
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e0.normalize();
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e1.normalize();
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fabricRender.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(m, 0));
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fabricRender.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(m, y));
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fabricRender.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(m + texThick, y));
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fabricRender.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(m + texThick, y));
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fabricRender.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(m + texThick, 0));
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fabricRender.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(m, 0));
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std::vector<std::vector<Vector4f>> threads;
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for(auto i = 0; i < threadsCount; i++) {
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std::vector<Vector4f> vertices;
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Vector3f threadCenter = R * (e0 * cosf(i * 2 * pi / threadsCount) + e1 * sinf(i * 2 * pi / threadsCount));
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for(auto j = 0; j < verticesCount; j++) {
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auto verticeCenter = threadCenter + r * (e0 * cosf(j * 2 * pi / verticesCount) + e1 * sinf(j * 2 * pi / verticesCount));
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vertices.push_back(Vector4f(verticeCenter.x(), verticeCenter.y(), verticeCenter.z(), 1));
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}
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threads.push_back(vertices);
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}
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auto transform = Translation3f(translate) * AngleAxis<float>(angle, direction);
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auto matrix = transform.matrix();
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for(auto i = 0; i < iterationsCount; i++) {
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std::vector<std::vector<Vector4f>> newThreads;
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for(auto j = 0; j < threadsCount; j++) {
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auto vertices = threads[j];
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std::vector<Vector4f> newVertices;
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for(auto k = 0; k < verticesCount; k++) {
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newVertices.push_back(matrix * vertices[k]);
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}
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newThreads.push_back(newVertices);
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for(auto k = 0; k < verticesCount; k++) {
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auto vk = vertices[k];
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auto vk1 = vertices[(k + 1) % verticesCount];
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auto nvk = newVertices[k];
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auto nvk1 = newVertices[(k + 1) % verticesCount];
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fabricRender.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(start + vk.head(3));
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fabricRender.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(start + vk1.head(3));
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fabricRender.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(start + nvk.head(3));
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fabricRender.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(start + vk1.head(3));
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fabricRender.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(start + nvk1.head(3));
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fabricRender.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(start + nvk.head(3));
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auto texThick = thick / texW;
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auto m = (start[0] + end[0]) / 2 / texW;
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auto y = H / texH;
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auto texPiece = texH / iterationsCount;
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fabricRender.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 0));
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fabricRender.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0.01, 0));
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fabricRender.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 0.01));
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fabricRender.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0.01, 0));
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fabricRender.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0.01, 0.01));
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fabricRender.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 0.01));
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}
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}
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threads = newThreads;
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}
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};
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Vector3f const stepDirection(1, 0, 0);
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Vector3f const stepDirection(18, 0, 0);
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Vector3f p1(bottomLeft[0], 0, -bottomLeft[1]);
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Vector3f p2 = p1 - Vector3f(0, 0, W);
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while (p1[0] < bottomLeft[0] + W) {
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auto p2 = p1 - Vector3f(0, 0, W);
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f(p1, p2);
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auto p3 = p1 + step * stepDirection;
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f(p3, p2);
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p1 = p3;
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while(p1[0] < bottomLeft[0] + W)
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{
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g(p1, p2);
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p1 += stepDirection;
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p2 += stepDirection;
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}
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}
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background.first.ShaderName ="DefaultShader";
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@ -194,10 +246,12 @@ void TMyApplication::InnerInit()
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fabricRender.first.SamplerMap[CONST_STRING_NORMALMAP_UNIFORM] = "NormalMap.png";
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fabricRender.first.SamplerMap[CONST_STRING_HEIGHTMAP_UNIFORM] = "HeightMap.png";
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fabricRender.first.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "linesAll.png";
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fabricRender.first.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "clean-fabric-texture-4-780x585.jpg";
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background.second.RefreshBuffer();
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fabricRender.second.RefreshBuffer();
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glEnable(GL_DEPTH_TEST);
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Inited = true;
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}
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@ -286,8 +340,7 @@ void TMyApplication::InnerDraw()
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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glDisable(GL_DEPTH_TEST);
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CheckGlError("");
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auto mat1 = quatToMatrix(quat1);
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@ -312,6 +365,8 @@ void TMyApplication::InnerDraw()
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Renderer->DrawTriangleList(background.second);
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}
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//glEnable(GL_CULL_FACE);
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{
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TRenderParamsSetter params(fabricRender.first);
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@ -22,6 +22,7 @@
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<ProjectGuid>{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>DoubleHitBallswin</RootNamespace>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -48,7 +49,7 @@
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v140</PlatformToolset>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -150,7 +151,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;TARGET_WIN32;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;EIGEN_DONT_ALIGN_STATICALLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/release/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_67_0/;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4503</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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@ -158,7 +159,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/stage/x64/lib;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/release/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510;../x64/Release</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_67_0/stage/lib;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510;../x64/Release</AdditionalLibraryDirectories>
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<AdditionalDependencies>libjpeg.lib;libpng.lib;Engine.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup />
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</Project>
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@ -8,8 +8,8 @@ int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
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LPSTR lpszCmdLine, int nCmdShow)
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{
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int width = 512;
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int height = 512;
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int width = 1024;
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int height = 1024;
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if (CreateEngine(width, height))
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