Remove console output
This commit is contained in:
parent
7d411110a6
commit
4e35c0e218
@ -4,7 +4,7 @@
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JNIEXPORT void JNICALL Java_fishrungames_doublehitballs_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
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JNIEXPORT void JNICALL Java_fishrungames_doublehitballs_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
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{
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{
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JniInitApp<TMyApplication>(width, height, 480.f, 320.f);
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JniInitApp<TMyApplication>(width, height, width, height);
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}
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}
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4
game/creditscode.cpp
Normal file → Executable file
4
game/creditscode.cpp
Normal file → Executable file
@ -45,7 +45,6 @@ void TGameCredits::Update(size_t dt)
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{
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{
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if (State == CONST_STATE_APPEARING)
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if (State == CONST_STATE_APPEARING)
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{
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{
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*SE::Console << "TGameCredits::Update - CONST_STATE_APPEARING";
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StateTimer += dt;
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StateTimer += dt;
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if (StateTimer >= CONST_APPEAR_TIME)
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if (StateTimer >= CONST_APPEAR_TIME)
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{
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{
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@ -66,18 +65,15 @@ void TGameCredits::Update(size_t dt)
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void TGameCredits::OnTapDown(Vector2f p)
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void TGameCredits::OnTapDown(Vector2f p)
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{
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{
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*SE::Console << "TGameCredits::OnTapDown";
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Application->GoFromCreditsToMenu();
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Application->GoFromCreditsToMenu();
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}
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}
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void TGameCredits::StartAppear()
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void TGameCredits::StartAppear()
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{
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{
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*SE::Console << "TGameCredits::StartAppear";
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State = CONST_STATE_APPEARING;
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State = CONST_STATE_APPEARING;
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}
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}
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void TGameCredits::StartDisappear()
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void TGameCredits::StartDisappear()
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{
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{
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*SE::Console << "TGameCredits::StartDisappear";
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State = CONST_STATE_DISAPPEARING;
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State = CONST_STATE_DISAPPEARING;
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}
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}
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@ -97,7 +97,7 @@ void GalaxyMenu::UpdateGalaxyMenu(float s_width, float s_height, size_t dt) {
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/*..Galaxies geometry..*/
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/*..Galaxies geometry..*/
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for (int i = 0; i < galaxies.size(); i++) {
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for (int i = 0; i < galaxies.size(); i++) {
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*SE::Console << "galaxy_" + std::to_string(i);
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Eigen::Vector2f tex_size = textureSizeNormalize(
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Eigen::Vector2f tex_size = textureSizeNormalize(
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Eigen::Vector2f(
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Eigen::Vector2f(
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((float)SE::ResourceManager->TexList.GetTextureOriginalWidth("galaxy_" + std::to_string(i))),
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((float)SE::ResourceManager->TexList.GetTextureOriginalWidth("galaxy_" + std::to_string(i))),
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@ -112,12 +112,11 @@ void GalaxyMenu::UpdateGalaxyMenu(float s_width, float s_height, size_t dt) {
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(tex_size(1)*galaxies[i].scale)*menuScale
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(tex_size(1)*galaxies[i].scale)*menuScale
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)
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)
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));
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));
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*SE::Console << "dimensions: " << std::to_string(((tex_size(0)*galaxies[i].scale)*menuScale)) << " " << std::to_string(((tex_size(1)*galaxies[i].scale)*menuScale));
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/*..Stars geometry..*/
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/*..Stars geometry..*/
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std::vector<std::pair<Eigen::Vector2f, Eigen::Vector2f>> star_params;
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std::vector<std::pair<Eigen::Vector2f, Eigen::Vector2f>> star_params;
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for (int j = 0; j < galaxies[i].Stars.size(); j++) {
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for (int j = 0; j < galaxies[i].Stars.size(); j++) {
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*SE::Console << "star_" + std::to_string(i) + "_" + std::to_string(j);
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tex_size = textureSizeNormalize(
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tex_size = textureSizeNormalize(
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Eigen::Vector2f(
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Eigen::Vector2f(
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((float)SE::ResourceManager->TexList.GetTextureWidth("star_" + std::to_string(i) + "_" + std::to_string(j))),
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((float)SE::ResourceManager->TexList.GetTextureWidth("star_" + std::to_string(i) + "_" + std::to_string(j))),
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@ -267,11 +266,7 @@ Eigen::Vector2f GalaxyMenu::textureSizeNormalize(Eigen::Vector2f texVec, int t_t
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y_dim = val_clamp(texVec(1), Ymin, Ymax);
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y_dim = val_clamp(texVec(1), Ymin, Ymax);
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x_dim = y_dim * tex_ratio;
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x_dim = y_dim * tex_ratio;
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}
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}
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*SE::Console << "==============";
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*SE::Console << std::to_string(texVec(0));
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*SE::Console << std::to_string(texVec(1));
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*SE::Console << "if value 0.0000 - must be textures not inited at main_code.cpp or texture-name is wrong";
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*SE::Console << "--------------";
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return Eigen::Vector2f(x_dim, y_dim);
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return Eigen::Vector2f(x_dim, y_dim);
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}
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}
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@ -485,8 +480,7 @@ void GalaxyMenu::tapUp(Eigen::Vector2f pos) {
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void GalaxyMenu::tapMove(Eigen::Vector2f shift) {
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void GalaxyMenu::tapMove(Eigen::Vector2f shift) {
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if (timer_active) {
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if (timer_active) {
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//*SE::Console << "shift = " + std::to_string(shift(0)) + " " + std::to_string(shift(1)); // mt issue
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//currentTapShift = shift; // shift need to be fixed
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totalTapShift += shift;
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totalTapShift += shift;
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}
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}
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}
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}
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@ -89,7 +89,7 @@ void TBrick::SetInvisible()
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void TBrick::TryDrawAppear(int ipos, int jpos)
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void TBrick::TryDrawAppear(int ipos, int jpos)
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{
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{
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*SE::Console << "TBrick::TryDrawAppear";
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Vector2f centerPos = GetPosFrom(ipos, jpos);
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Vector2f centerPos = GetPosFrom(ipos, jpos);
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float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
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float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
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float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
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float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
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@ -132,7 +132,7 @@ void TBrick::Update(size_t dt)
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{
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{
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if (State == CONST_BRICKSTATE_DISAPPEAR)
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if (State == CONST_BRICKSTATE_DISAPPEAR)
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{
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{
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*SE::Console << "TBrick::Update - CONST_BRICKSTATE_DISAPPEAR";
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StateTimer -= dt;
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StateTimer -= dt;
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if (StateTimer < 0.f)
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if (StateTimer < 0.f)
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{
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{
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@ -143,7 +143,6 @@ void TBrick::Update(size_t dt)
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if (State == CONST_BRICKSTATE_APPEAR)
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if (State == CONST_BRICKSTATE_APPEAR)
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{
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{
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*SE::Console << "TBrick::Update - CONST_BRICKSTATE_APPEAR";
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StateTimer -= dt;
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StateTimer -= dt;
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if (StateTimer < 0.f)
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if (StateTimer < 0.f)
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{
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{
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@ -155,13 +154,12 @@ void TBrick::Update(size_t dt)
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Vector4f TBrick::GetColor()
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Vector4f TBrick::GetColor()
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{
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{
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*SE::Console << "TBrick::GetColor";
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return Color;
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return Color;
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}
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}
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Vector2f TBrick::GetPosFrom(int ipos, int jpos)
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Vector2f TBrick::GetPosFrom(int ipos, int jpos)
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{
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{
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*SE::Console << "TBrick::GetPosFrom";
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float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
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float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
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float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
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float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
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@ -174,7 +172,7 @@ Vector2f TBrick::GetPosFrom(int ipos, int jpos)
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void TBrick::Disappear()
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void TBrick::Disappear()
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{
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{
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*SE::Console << "TBrick::Disappear";
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StateTimer = CONST_BRICK_DISAPPEAR_TIME;
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StateTimer = CONST_BRICK_DISAPPEAR_TIME;
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State = CONST_BRICKSTATE_DISAPPEAR;
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State = CONST_BRICKSTATE_DISAPPEAR;
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}
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}
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@ -183,19 +181,16 @@ void TBrick::Hit()
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{
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{
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if (Locked == 0)
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if (Locked == 0)
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{
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{
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*SE::Console << "TBrick::Hit == 0";
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Disappear();
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Disappear();
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}
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}
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else
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else
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{
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{
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*SE::Console << "TBrick::Hit else";
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Locked--;
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Locked--;
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}
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}
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}
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}
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void TBrick::Appear(Vector4f color, int locked)
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void TBrick::Appear(Vector4f color, int locked)
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{
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{
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*SE::Console << "TBrick::Appear";
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StateTimer = CONST_BRICK_APPEAR_TIME;
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StateTimer = CONST_BRICK_APPEAR_TIME;
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State = CONST_BRICKSTATE_APPEAR;
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State = CONST_BRICKSTATE_APPEAR;
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Color = color;
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Color = color;
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@ -205,19 +200,18 @@ void TBrick::Appear(Vector4f color, int locked)
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void TBrick::Appear()
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void TBrick::Appear()
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{
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{
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*SE::Console << "TBrick::Appear";
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Appear(Color, InitialLocked);
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Appear(Color, InitialLocked);
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}
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}
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int TBrick::GetLocked()
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int TBrick::GetLocked()
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{
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{
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*SE::Console << "TBrick::GetLocked";
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return Locked;
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return Locked;
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}
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}
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bool TBrick::CanReact()
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bool TBrick::CanReact()
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{
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{
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*SE::Console << "TBrick::CanReact";
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return (State == CONST_BRICKSTATE_VISIBLE) || (State == CONST_BRICKSTATE_APPEAR);
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return (State == CONST_BRICKSTATE_VISIBLE) || (State == CONST_BRICKSTATE_APPEAR);
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}
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}
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@ -250,20 +244,20 @@ TBonusFalling::TBonusFalling(Vector2f pos)
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Vector2f TBonusFalling::GetPos()
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Vector2f TBonusFalling::GetPos()
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{
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{
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*SE::Console << "TBrick::GetPos";
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return Pos;
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return Pos;
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}
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}
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int TBonusFalling::GetType()
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int TBonusFalling::GetType()
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{
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{
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*SE::Console << "TBonusFalling::GetType";
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return BonusType;
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return BonusType;
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}
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}
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void TBonusFalling::Draw()
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void TBonusFalling::Draw()
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{
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{
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*SE::Console << "TBonusFalling::Draw";
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Vector2f BonusHalfSize = Vector2f(16.f, 16.f);
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Vector2f BonusHalfSize = Vector2f(16.f, 16.f);
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float transparency = min_t(Lifetime/CONST_BONUS_APPEAR_TIME , 1.f);
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float transparency = min_t(Lifetime/CONST_BONUS_APPEAR_TIME , 1.f);
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@ -279,7 +273,7 @@ void TBonusFalling::Draw()
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void TBonusFalling::Update(size_t dt)
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void TBonusFalling::Update(size_t dt)
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{
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{
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*SE::Console << "TBonusFalling::Update";
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Lifetime += dt;
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Lifetime += dt;
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Pos(1) -= dt * CONST_BONUS_FALL_SPEED / 1000.f;
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Pos(1) -= dt * CONST_BONUS_FALL_SPEED / 1000.f;
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}
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}
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@ -304,26 +298,23 @@ TBall::TBall(Vector2f pos, Vector2f velocity, Vector4f color)
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Vector2f TBall::GetPos()
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Vector2f TBall::GetPos()
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{
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{
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*SE::Console << "TBall::GetPos";
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return Pos;
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return Pos;
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}
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}
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Vector2f TBall::GetVelocityVector()
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Vector2f TBall::GetVelocityVector()
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{
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{
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*SE::Console << "TBall::GetVelocityVector";
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return Velocity;
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return Velocity;
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}
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}
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void TBall::Go()
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void TBall::Go()
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{
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{
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*SE::Console << "TBall::Go";
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// Velocity = Normalize(Vector2f(2.f, 1.f));
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// Velocity = Normalize(Vector2f(2.f, 1.f));
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Velocity = Vector2f(2.f, 1.f).normalized();
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Velocity = Vector2f(2.f, 1.f).normalized();
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}
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}
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void TBall::ReflectToLeft()
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void TBall::ReflectToLeft()
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{
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{
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*SE::Console << "TBall::ReflectToLeft";
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Application->hitSpark("left",Pos);
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Application->hitSpark("left",Pos);
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@ -335,7 +326,6 @@ void TBall::ReflectToLeft()
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void TBall::ReflectToRight()
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void TBall::ReflectToRight()
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{
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{
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*SE::Console << "TBall::ReflectToRight";
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Application->hitSpark("right", Pos);
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Application->hitSpark("right", Pos);
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@ -347,7 +337,6 @@ void TBall::ReflectToRight()
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void TBall::ReflectToUp()
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void TBall::ReflectToUp()
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{
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{
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*SE::Console << "TBall::ReflectToUp";
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Application->hitSpark("up", Pos);
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Application->hitSpark("up", Pos);
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@ -359,7 +348,6 @@ void TBall::ReflectToUp()
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void TBall::ReflectToDown()
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void TBall::ReflectToDown()
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{
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{
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*SE::Console << "TBall::ReflectToDown";
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Application->hitSpark("down", Pos);
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Application->hitSpark("down", Pos);
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@ -372,7 +360,7 @@ void TBall::ReflectToDown()
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//function for reflector surface.
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//function for reflector surface.
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float ReflectorPlaneFunction(float shift)
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float ReflectorPlaneFunction(float shift)
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{
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{
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*SE::Console << "ReflectorPlaneFunction(float shift)";
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/* _______
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/* _______
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/ \
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/ \
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@ -401,7 +389,7 @@ float ReflectorPlaneFunction(float shift)
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void TBall::TryReflectOnReflector(Vector2f refPos)
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void TBall::TryReflectOnReflector(Vector2f refPos)
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{
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{
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*SE::Console << "TBall::TryReflectOnReflector(Vector2f refPos)";
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float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
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float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
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const float reflectionShiftY = 13.f;
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const float reflectionShiftY = 13.f;
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const float reflectionMaxHeight = CONST_REFLECTOR_HEIGHT*LEVEL_VIEWPORT_HEIGHT/480.f;
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const float reflectionMaxHeight = CONST_REFLECTOR_HEIGHT*LEVEL_VIEWPORT_HEIGHT/480.f;
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@ -435,7 +423,7 @@ void TBall::TryReflectOnReflector(Vector2f refPos)
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void TBall::Update(size_t dt)
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void TBall::Update(size_t dt)
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{
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{
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*SE::Console << "TBall::Update(size_t dt)";
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Pos += Velocity * (CONST_BALL_VELOCITY * dt / 1000.f);
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Pos += Velocity * (CONST_BALL_VELOCITY * dt / 1000.f);
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TalePos.push_back(Pos);
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TalePos.push_back(Pos);
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@ -453,7 +441,7 @@ void TBall::Update(size_t dt)
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TGameLevel::TGameLevel()
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TGameLevel::TGameLevel()
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{
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{
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*SE::Console << "TGameLevel::TGameLevel";
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BkgTexture = "bkg";
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BkgTexture = "bkg";
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RenderBufferReady = false;
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RenderBufferReady = false;
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@ -479,7 +467,7 @@ TGameLevel::~TGameLevel()
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void TGameLevel::ReloadBlockInstansingList()
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void TGameLevel::ReloadBlockInstansingList()
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{
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{
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*SE::Console << "TGameLevel::ReloadBlockInstansingList";
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float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
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float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
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float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
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float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
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std::map<int, std::string> ConstTextureBlockMap = boost::assign::map_list_of (0,CONST_BLOCK_TEXTURE1) (1,CONST_BLOCK_TEXTURE2) (2,CONST_BLOCK_TEXTURE3);
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std::map<int, std::string> ConstTextureBlockMap = boost::assign::map_list_of (0,CONST_BLOCK_TEXTURE1) (1,CONST_BLOCK_TEXTURE2) (2,CONST_BLOCK_TEXTURE3);
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@ -532,7 +520,7 @@ void TGameLevel::ReloadBlockInstansingList()
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Vector2f TGameLevel::GetBlock(const Vector2f& pos)
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Vector2f TGameLevel::GetBlock(const Vector2f& pos)
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{
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{
|
||||||
*SE::Console << "TGameLevel::GetBlock";
|
|
||||||
float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
||||||
float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
|
float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
|
||||||
int x = static_cast<int>((pos(0) - CONST_BRICK_SHIFT_X*(LEVEL_VIEWPORT_WIDTH /480.f) - ((Renderer->GetScreenWidth() - LEVEL_VIEWPORT_WIDTH)*0.5f)) / (CONST_BRICK_WIDTH*(LEVEL_VIEWPORT_WIDTH /480.f)));
|
int x = static_cast<int>((pos(0) - CONST_BRICK_SHIFT_X*(LEVEL_VIEWPORT_WIDTH /480.f) - ((Renderer->GetScreenWidth() - LEVEL_VIEWPORT_WIDTH)*0.5f)) / (CONST_BRICK_WIDTH*(LEVEL_VIEWPORT_WIDTH /480.f)));
|
||||||
@ -557,7 +545,7 @@ Vector2f TGameLevel::GetBlock(const Vector2f& pos)
|
|||||||
|
|
||||||
bool TGameLevel::TapInBackBtnArea(const Vector2f& pos)
|
bool TGameLevel::TapInBackBtnArea(const Vector2f& pos)
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::TapInBackBtnArea";
|
|
||||||
const float yRatio = Application->GetGameLevelScreenHeight() / 320.f;
|
const float yRatio = Application->GetGameLevelScreenHeight() / 320.f;
|
||||||
const float backBtnWidth = CONST_BACK_BTN_WIDTH*Application->GetGameLevelScreenWidth()/480.f;
|
const float backBtnWidth = CONST_BACK_BTN_WIDTH*Application->GetGameLevelScreenWidth()/480.f;
|
||||||
const float backBtnHeight = CONST_BACK_BTN_HEIGHT*yRatio;
|
const float backBtnHeight = CONST_BACK_BTN_HEIGHT*yRatio;
|
||||||
@ -566,7 +554,7 @@ bool TGameLevel::TapInBackBtnArea(const Vector2f& pos)
|
|||||||
|
|
||||||
void TGameLevel::SetFinishFreeze()
|
void TGameLevel::SetFinishFreeze()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::SetFinishFreeze";
|
|
||||||
StateTimer = CONST_FINISH_FREEZE_TIME; // Firework timeline timer
|
StateTimer = CONST_FINISH_FREEZE_TIME; // Firework timeline timer
|
||||||
|
|
||||||
LevelState = CONST_LEVELSTATE_FINISH_FREEZE;
|
LevelState = CONST_LEVELSTATE_FINISH_FREEZE;
|
||||||
@ -575,7 +563,7 @@ void TGameLevel::SetFinishFreeze()
|
|||||||
|
|
||||||
void TGameLevel::SetFinished()
|
void TGameLevel::SetFinished()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::SetFinished";
|
|
||||||
StateTimer = CONST_FINISHING_TIME;
|
StateTimer = CONST_FINISHING_TIME;
|
||||||
|
|
||||||
LevelState = CONST_LEVELSTATE_FINISHED;
|
LevelState = CONST_LEVELSTATE_FINISHED;
|
||||||
@ -585,7 +573,7 @@ void TGameLevel::SetFinished()
|
|||||||
|
|
||||||
Vector4f TGameLevel::ParseColor(const std::string& s)
|
Vector4f TGameLevel::ParseColor(const std::string& s)
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::ParseColor";
|
|
||||||
Vector4f r;
|
Vector4f r;
|
||||||
std::string ss(s);
|
std::string ss(s);
|
||||||
|
|
||||||
@ -616,7 +604,7 @@ Vector4f TGameLevel::ParseColor(const std::string& s)
|
|||||||
|
|
||||||
void TGameLevel::ReloadLevel()
|
void TGameLevel::ReloadLevel()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::ReloadLevel";
|
|
||||||
size_t byteCount;
|
size_t byteCount;
|
||||||
boost::shared_array<char> file = CreateMemFromFile<char>(LevelFileName, byteCount);
|
boost::shared_array<char> file = CreateMemFromFile<char>(LevelFileName, byteCount);
|
||||||
std::string fileString(&file[0]);
|
std::string fileString(&file[0]);
|
||||||
@ -687,7 +675,6 @@ void TGameLevel::setBackground(const std::string& textureName)
|
|||||||
|
|
||||||
void TGameLevel::FillWithFile(const std::string& filename)
|
void TGameLevel::FillWithFile(const std::string& filename)
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::FillWithFile";
|
|
||||||
|
|
||||||
levelName = GetFileNameWithoutExt(filename);
|
levelName = GetFileNameWithoutExt(filename);
|
||||||
|
|
||||||
@ -697,7 +684,7 @@ void TGameLevel::FillWithFile(const std::string& filename)
|
|||||||
|
|
||||||
void TGameLevel::SetStandBy()
|
void TGameLevel::SetStandBy()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::SetStandBy";
|
|
||||||
ReloadLevel();
|
ReloadLevel();
|
||||||
InitLevel();
|
InitLevel();
|
||||||
LevelState = CONST_LEVELSTATE_STANDBY;
|
LevelState = CONST_LEVELSTATE_STANDBY;
|
||||||
@ -705,7 +692,7 @@ void TGameLevel::SetStandBy()
|
|||||||
|
|
||||||
void TGameLevel::SetLoading()
|
void TGameLevel::SetLoading()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::SetLoading";
|
|
||||||
InitLevel();
|
InitLevel();
|
||||||
StateTimer = CONST_TIMER_LOADING;
|
StateTimer = CONST_TIMER_LOADING;
|
||||||
LevelState = CONST_LEVELSTATE_LOADING;
|
LevelState = CONST_LEVELSTATE_LOADING;
|
||||||
@ -713,7 +700,7 @@ void TGameLevel::SetLoading()
|
|||||||
|
|
||||||
void TGameLevel::InitLevel()
|
void TGameLevel::InitLevel()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::InitLevel";
|
|
||||||
float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
||||||
float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
|
float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
|
||||||
ReflectorPos = Vector2f(Renderer->GetScreenWidth()*0.5f, 16* LEVEL_VIEWPORT_HEIGHT/320.f + 13 * LEVEL_VIEWPORT_HEIGHT / 320.f);
|
ReflectorPos = Vector2f(Renderer->GetScreenWidth()*0.5f, 16* LEVEL_VIEWPORT_HEIGHT/320.f + 13 * LEVEL_VIEWPORT_HEIGHT / 320.f);
|
||||||
@ -740,7 +727,6 @@ void TGameLevel::InitLevel()
|
|||||||
|
|
||||||
bool TGameLevel::IsLoaded()
|
bool TGameLevel::IsLoaded()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::IsLoaded" ;
|
|
||||||
return (LevelState == CONST_LEVELSTATE_STANDBY);
|
return (LevelState == CONST_LEVELSTATE_STANDBY);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -785,7 +771,6 @@ void TGameLevel::DrawSnapshot(const std::string& assignedSnapshotFrameBuffer)
|
|||||||
|
|
||||||
void TGameLevel::Draw()
|
void TGameLevel::Draw()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::Draw";
|
|
||||||
|
|
||||||
// Scaling math
|
// Scaling math
|
||||||
float tSW = Application->GetGameLevelScreenWidth(); // Screen Width
|
float tSW = Application->GetGameLevelScreenWidth(); // Screen Width
|
||||||
@ -1001,7 +986,7 @@ void TGameLevel::Draw()
|
|||||||
|
|
||||||
void TGameLevel::DrawPauseButtons() //continue from
|
void TGameLevel::DrawPauseButtons() //continue from
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::DrawPauseButtons";
|
|
||||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_SLIDE_UP_BTN_TEXTURE]);
|
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_SLIDE_UP_BTN_TEXTURE]);
|
||||||
Renderer->DrawRect(Vector2f(-128.f, -64.f)+CONST_SLIDE_UP_POS, Vector2f(128.f, 64.f)+CONST_SLIDE_UP_POS);
|
Renderer->DrawRect(Vector2f(-128.f, -64.f)+CONST_SLIDE_UP_POS, Vector2f(128.f, 64.f)+CONST_SLIDE_UP_POS);
|
||||||
|
|
||||||
@ -1012,7 +997,7 @@ void TGameLevel::DrawPauseButtons() //continue from
|
|||||||
|
|
||||||
void TGameLevel::DrawBallInstancingList()
|
void TGameLevel::DrawBallInstancingList()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::DrawBallInstancingList";
|
|
||||||
RenderUniform1f("Transparency", 1.f);
|
RenderUniform1f("Transparency", 1.f);
|
||||||
RenderUniform4fv("BrickColor", BallColor.data());
|
RenderUniform4fv("BrickColor", BallColor.data());
|
||||||
|
|
||||||
@ -1031,7 +1016,7 @@ void TGameLevel::DrawBallInstancingList()
|
|||||||
|
|
||||||
void TGameLevel::DrawBuffer()
|
void TGameLevel::DrawBuffer()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::DrawBuffer";
|
|
||||||
Renderer->PushShader("FrameShader");
|
Renderer->PushShader("FrameShader");
|
||||||
float brightness;
|
float brightness;
|
||||||
if (CONST_LEVELSTATE_GO_TO_PAUSE)
|
if (CONST_LEVELSTATE_GO_TO_PAUSE)
|
||||||
@ -1063,7 +1048,7 @@ void TGameLevel::DrawBuffer()
|
|||||||
|
|
||||||
void TGameLevel::SetPause()
|
void TGameLevel::SetPause()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::SetPause";
|
|
||||||
OutScaleVelocity = 0.f;
|
OutScaleVelocity = 0.f;
|
||||||
OutScale = 1.f;
|
OutScale = 1.f;
|
||||||
RenderBufferReady = false;
|
RenderBufferReady = false;
|
||||||
@ -1074,7 +1059,7 @@ void TGameLevel::SetPause()
|
|||||||
|
|
||||||
void TGameLevel::ReleasePause()
|
void TGameLevel::ReleasePause()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::ReleasePause";
|
|
||||||
RenderBufferReady = false;
|
RenderBufferReady = false;
|
||||||
|
|
||||||
if (PrevLevelStateIsStandby)
|
if (PrevLevelStateIsStandby)
|
||||||
@ -1091,14 +1076,13 @@ void TGameLevel::ReleasePause()
|
|||||||
|
|
||||||
bool TGameLevel::IsPaused()
|
bool TGameLevel::IsPaused()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::IsPaused";
|
|
||||||
return ((LevelState == CONST_LEVELSTATE_PAUSE) || (LevelState == CONST_LEVELSTATE_GO_TO_PAUSE) || (LevelState == CONST_LEVELSTATE_FINISHED));
|
return ((LevelState == CONST_LEVELSTATE_PAUSE) || (LevelState == CONST_LEVELSTATE_GO_TO_PAUSE) || (LevelState == CONST_LEVELSTATE_FINISHED));
|
||||||
}
|
}
|
||||||
|
|
||||||
void TGameLevel::Update(size_t dt)
|
void TGameLevel::Update(size_t dt)
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::Update";
|
|
||||||
*SE::Console << "before_upd LEVEL_STATE::== " << tostr(LevelState);
|
|
||||||
if (LevelState == CONST_LEVELSTATE_NODRAW)
|
if (LevelState == CONST_LEVELSTATE_NODRAW)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@ -1280,14 +1264,14 @@ void TGameLevel::Update(size_t dt)
|
|||||||
{
|
{
|
||||||
SetStandBy();
|
SetStandBy();
|
||||||
}
|
}
|
||||||
*SE::Console << "after_upd LEVEL_STATE::== " << tostr(LevelState);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void TGameLevel::ReloadBallInstancingList()
|
void TGameLevel::ReloadBallInstancingList()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::ReloadBallInstancingList";
|
|
||||||
//Changing this function? Don't forget to change next one!
|
//Changing this function? Don't forget to change next one!
|
||||||
|
|
||||||
BallInstancingList.BallAndGlowList.clear();
|
BallInstancingList.BallAndGlowList.clear();
|
||||||
@ -1388,7 +1372,7 @@ void TGameLevel::ReloadBallInstancingList()
|
|||||||
|
|
||||||
void TGameLevel::RefreshBallInstancingList()
|
void TGameLevel::RefreshBallInstancingList()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::RefreshBallInstancingList";
|
|
||||||
//Changing this function? Don't forget to change previous one!
|
//Changing this function? Don't forget to change previous one!
|
||||||
/*
|
/*
|
||||||
Vector3f p1;
|
Vector3f p1;
|
||||||
@ -1487,7 +1471,7 @@ void TGameLevel::RefreshBallInstancingList()
|
|||||||
|
|
||||||
void TGameLevel::UpdateBallList(size_t dt)
|
void TGameLevel::UpdateBallList(size_t dt)
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::UpdateBallList";
|
|
||||||
std::list<TBall>::iterator iBall;
|
std::list<TBall>::iterator iBall;
|
||||||
|
|
||||||
float LEVEL_VIEWOPRT_WIDTH = Application->GetGameLevelScreenWidth();
|
float LEVEL_VIEWOPRT_WIDTH = Application->GetGameLevelScreenWidth();
|
||||||
@ -1653,7 +1637,7 @@ void TGameLevel::UpdateBallList(size_t dt)
|
|||||||
|
|
||||||
void TGameLevel::MultiplyBalls(Vector2f pos, Vector2f velocity)
|
void TGameLevel::MultiplyBalls(Vector2f pos, Vector2f velocity)
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::MultiplyBalls";
|
|
||||||
//mat2 r;
|
//mat2 r;
|
||||||
Matrix2f r;
|
Matrix2f r;
|
||||||
Vector2f v;
|
Vector2f v;
|
||||||
@ -1680,7 +1664,7 @@ void TGameLevel::MultiplyBalls(Vector2f pos, Vector2f velocity)
|
|||||||
|
|
||||||
void TGameLevel::OnTapDown(Vector2f pos)
|
void TGameLevel::OnTapDown(Vector2f pos)
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::OnTapDown";
|
|
||||||
if (LevelState == CONST_LEVELSTATE_STANDBY)
|
if (LevelState == CONST_LEVELSTATE_STANDBY)
|
||||||
{
|
{
|
||||||
if (TapInBackBtnArea(pos))
|
if (TapInBackBtnArea(pos))
|
||||||
@ -1720,12 +1704,12 @@ void TGameLevel::OnTapDown(Vector2f pos)
|
|||||||
|
|
||||||
void TGameLevel::OnTapUp(Vector2f pos)
|
void TGameLevel::OnTapUp(Vector2f pos)
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::OnTapUp";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TGameLevel::OnFling(Vector2f slideSpeed)
|
void TGameLevel::OnFling(Vector2f slideSpeed)
|
||||||
{
|
{
|
||||||
*SE::Console << "TBrick::TryDrawAppear";
|
|
||||||
if (LevelState == CONST_LEVELSTATE_PAUSE)
|
if (LevelState == CONST_LEVELSTATE_PAUSE)
|
||||||
{
|
{
|
||||||
OutScaleVelocity = slideSpeed(1)/320.f;
|
OutScaleVelocity = slideSpeed(1)/320.f;
|
||||||
@ -1734,7 +1718,7 @@ void TGameLevel::OnFling(Vector2f slideSpeed)
|
|||||||
|
|
||||||
void TGameLevel::OnScroll(Vector2f shift)
|
void TGameLevel::OnScroll(Vector2f shift)
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::OnScroll";
|
|
||||||
const float CONST_SCROLL_SCALE = 1.1f;
|
const float CONST_SCROLL_SCALE = 1.1f;
|
||||||
if (LevelState == CONST_LEVELSTATE_PLAYING || LevelState == CONST_LEVELSTATE_STANDBY)
|
if (LevelState == CONST_LEVELSTATE_PLAYING || LevelState == CONST_LEVELSTATE_STANDBY)
|
||||||
{
|
{
|
||||||
@ -1752,7 +1736,7 @@ void TGameLevel::OnScroll(Vector2f shift)
|
|||||||
|
|
||||||
void TGameLevel::TryGoToMenu()
|
void TGameLevel::TryGoToMenu()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameLevel::TryGoToMenu";
|
|
||||||
if (OutScale < 0.5f)
|
if (OutScale < 0.5f)
|
||||||
{
|
{
|
||||||
OutScale = 0.5f;
|
OutScale = 0.5f;
|
||||||
|
@ -72,7 +72,9 @@ void TMyApplication::InnerInit()
|
|||||||
ST::PathToResources = "assets/";
|
ST::PathToResources = "assets/";
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef TARGET_ANDROID
|
||||||
ST::PathToResources = "";
|
ST::PathToResources = "";
|
||||||
|
#endif
|
||||||
|
|
||||||
if (Console != NULL)
|
if (Console != NULL)
|
||||||
{
|
{
|
||||||
@ -421,7 +423,6 @@ void TMyApplication::InnerUpdate(size_t dt)
|
|||||||
|
|
||||||
if (GameState == CONST_GAMESTATE_PRELOADING)
|
if (GameState == CONST_GAMESTATE_PRELOADING)
|
||||||
{
|
{
|
||||||
*SE::Console << "1CONST_GAMESTATE_PRELOADING";
|
|
||||||
StateTimer += dt/1000.f;
|
StateTimer += dt/1000.f;
|
||||||
if (StateTimer >= 1.f)
|
if (StateTimer >= 1.f)
|
||||||
{
|
{
|
||||||
@ -432,7 +433,6 @@ void TMyApplication::InnerUpdate(size_t dt)
|
|||||||
}
|
}
|
||||||
else if (GameState == CONST_GAMESTATE_LOADING)
|
else if (GameState == CONST_GAMESTATE_LOADING)
|
||||||
{
|
{
|
||||||
*SE::Console << "2CONST_GAMESTATE_LOADING";
|
|
||||||
StateTimer += dt/1000.f;
|
StateTimer += dt/1000.f;
|
||||||
if (StateTimer >= 1.f)
|
if (StateTimer >= 1.f)
|
||||||
{
|
{
|
||||||
@ -441,7 +441,6 @@ void TMyApplication::InnerUpdate(size_t dt)
|
|||||||
|
|
||||||
if (TextureNamesToLoad.size() != 0)
|
if (TextureNamesToLoad.size() != 0)
|
||||||
{
|
{
|
||||||
*SE::Console << "LOADING: " + TextureNamesToLoad.begin()->first;
|
|
||||||
ResourceManager->TexList.AddTexture(TextureNamesToLoad.begin()->first, TextureNamesToLoad.begin()->second);
|
ResourceManager->TexList.AddTexture(TextureNamesToLoad.begin()->first, TextureNamesToLoad.begin()->second);
|
||||||
|
|
||||||
TextureNamesToLoad.erase(TextureNamesToLoad.begin());
|
TextureNamesToLoad.erase(TextureNamesToLoad.begin());
|
||||||
@ -472,7 +471,6 @@ void TMyApplication::InnerUpdate(size_t dt)
|
|||||||
}
|
}
|
||||||
else if (GameState == CONST_GAMESTATE_LEVEL)
|
else if (GameState == CONST_GAMESTATE_LEVEL)
|
||||||
{
|
{
|
||||||
*SE::Console << "3CONST_GAMESTATE_LEVEL";
|
|
||||||
GameLevel->Update(dt);
|
GameLevel->Update(dt);
|
||||||
EffectsUpdate(dt);
|
EffectsUpdate(dt);
|
||||||
}
|
}
|
||||||
@ -484,7 +482,6 @@ void TMyApplication::InnerUpdate(size_t dt)
|
|||||||
}
|
}
|
||||||
else if (GameState == CONST_GAMESTATE_FROM_MENU_TO_LEVEL)
|
else if (GameState == CONST_GAMESTATE_FROM_MENU_TO_LEVEL)
|
||||||
{
|
{
|
||||||
*SE::Console << "5CONST_GAMESTATE_FROM_MENU_TO_LEVEL";
|
|
||||||
GameLevel->Update(dt);
|
GameLevel->Update(dt);
|
||||||
if (GameLevel->IsLoaded())
|
if (GameLevel->IsLoaded())
|
||||||
{
|
{
|
||||||
@ -498,7 +495,6 @@ void TMyApplication::InnerUpdate(size_t dt)
|
|||||||
}
|
}
|
||||||
else if (GameState == CONST_GAMESTATE_FROM_MENU_TO_CREDITS)
|
else if (GameState == CONST_GAMESTATE_FROM_MENU_TO_CREDITS)
|
||||||
{
|
{
|
||||||
*SE::Console << "6CONST_GAMESTATE_FROM_MENU_TO_CREDITS";
|
|
||||||
Menu.Update(dt);
|
Menu.Update(dt);
|
||||||
GameCredits.Update(dt);
|
GameCredits.Update(dt);
|
||||||
StateTimer -= dt;
|
StateTimer -= dt;
|
||||||
@ -512,7 +508,6 @@ void TMyApplication::InnerUpdate(size_t dt)
|
|||||||
}
|
}
|
||||||
else if (GameState == CONST_GAMESTATE_CREDITS)
|
else if (GameState == CONST_GAMESTATE_CREDITS)
|
||||||
{
|
{
|
||||||
//*SE::Console << "7CONST_GAMESTATE_CREDITS";
|
|
||||||
GameCredits.Update(dt);
|
GameCredits.Update(dt);
|
||||||
}
|
}
|
||||||
else if (GameState == CONST_GAMESTATE_FROM_CREDITS_TO_MENU)
|
else if (GameState == CONST_GAMESTATE_FROM_CREDITS_TO_MENU)
|
||||||
@ -646,7 +641,7 @@ void TMyApplication::InnerOnMouseMove(TMouseState& mouseState) {
|
|||||||
void TMyApplication::EffectsInit() {
|
void TMyApplication::EffectsInit() {
|
||||||
|
|
||||||
boost::property_tree::ptree JSONsource;
|
boost::property_tree::ptree JSONsource;
|
||||||
boost::property_tree::ptree JSONconfig = SE::ReadJsonFile("config.json");
|
boost::property_tree::ptree JSONconfig = SE::ReadJsonFile(ST::PathToResources + "config.json");
|
||||||
std::string effectJSON;
|
std::string effectJSON;
|
||||||
|
|
||||||
// LEFT
|
// LEFT
|
||||||
|
9
game/menucode.cpp
Normal file → Executable file
9
game/menucode.cpp
Normal file → Executable file
@ -156,7 +156,7 @@ void TGameMenu::Update(size_t dt)
|
|||||||
|
|
||||||
void TGameMenu::OnTapDown(Vector2f pos)
|
void TGameMenu::OnTapDown(Vector2f pos)
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameMenu::OnTapDown";
|
|
||||||
#ifndef GALAX_MENU_UPDATE
|
#ifndef GALAX_MENU_UPDATE
|
||||||
HoldToTap = true;
|
HoldToTap = true;
|
||||||
|
|
||||||
@ -193,7 +193,7 @@ void TGameMenu::OnTapDown(Vector2f pos)
|
|||||||
|
|
||||||
void TGameMenu::OnTapUp(Vector2f pos)
|
void TGameMenu::OnTapUp(Vector2f pos)
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameMenu::OnTapUp";
|
|
||||||
#ifndef GALAX_MENU_UPDATE
|
#ifndef GALAX_MENU_UPDATE
|
||||||
HoldToTap = false;
|
HoldToTap = false;
|
||||||
|
|
||||||
@ -214,7 +214,7 @@ void TGameMenu::OnTapUpAfterMove(Vector2f pos)
|
|||||||
|
|
||||||
void TGameMenu::OnFling(Vector2f slideSpeed)
|
void TGameMenu::OnFling(Vector2f slideSpeed)
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameMenu::OnFling";
|
|
||||||
#ifndef GALAX_MENU_UPDATE
|
#ifndef GALAX_MENU_UPDATE
|
||||||
HoldToTap = false;
|
HoldToTap = false;
|
||||||
MenuSpeed = slideSpeed(0);
|
MenuSpeed = slideSpeed(0);
|
||||||
@ -230,7 +230,6 @@ void TGameMenu::OnScroll(Vector2f shift)
|
|||||||
|
|
||||||
void TGameMenu::OpenNextLevel()
|
void TGameMenu::OpenNextLevel()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameMenu::OpenNextLevel";
|
|
||||||
#ifndef GALAX_MENU_UPDATE
|
#ifndef GALAX_MENU_UPDATE
|
||||||
if (MenuItemCount < 12)
|
if (MenuItemCount < 12)
|
||||||
{
|
{
|
||||||
@ -241,12 +240,10 @@ void TGameMenu::OpenNextLevel()
|
|||||||
|
|
||||||
int TGameMenu::GetMenuItemCount()
|
int TGameMenu::GetMenuItemCount()
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameMenu::GetMenuItemCount";
|
|
||||||
return MenuItemCount;
|
return MenuItemCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TGameMenu::SetMenuItemCount(int menuItemCount)
|
void TGameMenu::SetMenuItemCount(int menuItemCount)
|
||||||
{
|
{
|
||||||
*SE::Console << "TGameMenu::SetMenuItemCount";
|
|
||||||
MenuItemCount = menuItemCount;
|
MenuItemCount = menuItemCount;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user