added sound players from obj-c
This commit is contained in:
parent
4ff8b0b88a
commit
584b48c3ab
@ -36,6 +36,7 @@
|
||||
AC67C87F211C8DE3003AA164 /* NativeSoundCallsImpl.swift in Sources */ = {isa = PBXBuildFile; fileRef = AC67C87E211C8DE3003AA164 /* NativeSoundCallsImpl.swift */; };
|
||||
AC67C882211C8E24003AA164 /* gunshot_sound.mp3 in Resources */ = {isa = PBXBuildFile; fileRef = AC67C880211C8E24003AA164 /* gunshot_sound.mp3 */; };
|
||||
AC67C883211C8E24003AA164 /* background_sound.mp3 in Resources */ = {isa = PBXBuildFile; fileRef = AC67C881211C8E24003AA164 /* background_sound.mp3 */; };
|
||||
ACC6F8382121E8DF00CEDC5C /* SoundCalls.m in Sources */ = {isa = PBXBuildFile; fileRef = ACC6F8372121E8DF00CEDC5C /* SoundCalls.m */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXContainerItemProxy section */
|
||||
@ -111,6 +112,8 @@
|
||||
AC67C87E211C8DE3003AA164 /* NativeSoundCallsImpl.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = NativeSoundCallsImpl.swift; sourceTree = "<group>"; };
|
||||
AC67C880211C8E24003AA164 /* gunshot_sound.mp3 */ = {isa = PBXFileReference; lastKnownFileType = audio.mp3; path = gunshot_sound.mp3; sourceTree = "<group>"; };
|
||||
AC67C881211C8E24003AA164 /* background_sound.mp3 */ = {isa = PBXFileReference; lastKnownFileType = audio.mp3; path = background_sound.mp3; sourceTree = "<group>"; };
|
||||
ACC6F8372121E8DF00CEDC5C /* SoundCalls.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = SoundCalls.m; sourceTree = "<group>"; };
|
||||
ACC6F8392121E8ED00CEDC5C /* SoundCalls.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SoundCalls.h; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
@ -256,6 +259,8 @@
|
||||
children = (
|
||||
AC67C87C211C8DD3003AA164 /* NativeSoundCalls.swift */,
|
||||
AC67C87E211C8DE3003AA164 /* NativeSoundCallsImpl.swift */,
|
||||
ACC6F8372121E8DF00CEDC5C /* SoundCalls.m */,
|
||||
ACC6F8392121E8ED00CEDC5C /* SoundCalls.h */,
|
||||
);
|
||||
name = sounds;
|
||||
sourceTree = "<group>";
|
||||
@ -365,6 +370,7 @@
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
74EEBAEF1E2D13A6004C6C65 /* AppDelegate.swift in Sources */,
|
||||
ACC6F8382121E8DF00CEDC5C /* SoundCalls.m in Sources */,
|
||||
74C3AE2E1E2E2A40003C07F2 /* creditscode.cpp in Sources */,
|
||||
74C3AE2F1E2E2A40003C07F2 /* gamecode.cpp in Sources */,
|
||||
AC67C87D211C8DD3003AA164 /* NativeSoundCalls.swift in Sources */,
|
||||
|
16
proj.ios/SoundCalls.h
Normal file
16
proj.ios/SoundCalls.h
Normal file
@ -0,0 +1,16 @@
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <AVFoundation/AVFoundation.h>
|
||||
|
||||
#define ShareSoundCalls [SoundCalls shareInstance]
|
||||
|
||||
@interface SoundCalls : NSObject
|
||||
|
||||
+ (instancetype)shareInstance;
|
||||
|
||||
- (void)playBackgroundSound;
|
||||
- (void)stopBackgroundSound;
|
||||
|
||||
- (void)playGunshotSound;
|
||||
- (void)stopGunshotSound;
|
||||
|
||||
@end
|
49
proj.ios/SoundCalls.m
Normal file
49
proj.ios/SoundCalls.m
Normal file
@ -0,0 +1,49 @@
|
||||
#import "SoundCalls.h"
|
||||
|
||||
@interface SoundCalls ()
|
||||
|
||||
@property (nonatomic, strong) AVAudioPlayer* backgroundPlayer;
|
||||
|
||||
@property (nonatomic, strong) AVAudioPlayer* gunshotPlayer;
|
||||
|
||||
@end
|
||||
|
||||
@implementation SoundCalls
|
||||
|
||||
static SoundCalls *_shareInstance;
|
||||
|
||||
+(instancetype)shareInstance {
|
||||
_shareInstance = [[super allocWithZone:NULL] init];
|
||||
return _shareInstance;
|
||||
}
|
||||
|
||||
- (void)playBackgroundSound {
|
||||
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"background_sound" ofType:@"mp3"];
|
||||
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
|
||||
self.backgroundPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];
|
||||
self.backgroundPlayer.numberOfLoops = -1; //Infinite
|
||||
self.backgroundPlayer.play;
|
||||
}
|
||||
|
||||
- (void)stopBackgroundSound {
|
||||
if (self.backgroundPlayer != nil && self.backgroundPlayer.isPlaying) {
|
||||
self.backgroundPlayer.stop;
|
||||
}
|
||||
}
|
||||
|
||||
- (void)playGunshotSound {
|
||||
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"gunshot_sound" ofType:@"mp3"];
|
||||
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
|
||||
self.gunshotPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];
|
||||
self.gunshotPlayer.numberOfLoops = 0;
|
||||
self.gunshotPlayer.play;
|
||||
}
|
||||
|
||||
- (void)stopGunshotSound {
|
||||
if (self.gunshotPlayer != nil && self.gunshotPlayer.isPlaying) {
|
||||
self.gunshotPlayer.stop;
|
||||
}
|
||||
}
|
||||
|
||||
@end
|
||||
|
Loading…
Reference in New Issue
Block a user