removed unneeded data from CMakeList
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@ -1,38 +1,15 @@
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# Sets the minimum version of CMake required to build the native
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# library. You should either keep the default value or only pass a
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# value of 3.4.0 or lower.
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cmake_minimum_required(VERSION 3.4.1)
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cmake_minimum_required(VERSION 3.4.1)
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# Creates and names a library, sets it as either STATIC
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# or SHARED, and provides the relative paths to its source code.
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# You can define multiple libraries, and CMake builds it for you.
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# Gradle automatically packages shared libraries with your APK.
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add_definitions(-DTARGET_ANDROID)
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set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_67_0)
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set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_67_0)
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set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
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set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
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set(ZIP_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/julienr-libzip-android/jni)
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set(ZIP_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/julienr-libzip-android/jni)
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set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)
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set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)
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set(LIBJPEG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/jpeg-9)
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set(LIBJPEG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/jpeg-9")
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set(EIGEN_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../eigen)
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set(EIGEN_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../eigen)
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set(SOL2_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../sol2)
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set(SOL2_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../sol2)
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set(LUA_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/lua-5.3.4/src)
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set(LUA_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/lua-5.3.4/src)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../tes-engine)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../tes-engine)
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include_directories(${BOOST_PATH})
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include_directories(${BOOST_PATH})
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include_directories(${EIGEN_PATH})
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include_directories(${EIGEN_PATH})
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include_directories(${SOL2_PATH})
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include_directories(${SOL2_PATH})
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@ -40,34 +17,22 @@ include_directories(${LUA_PATH})
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include_directories(${LIBPNG_PATH})
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include_directories(${LIBPNG_PATH})
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include_directories(${LIBJPEG_PATH})
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include_directories(${LIBJPEG_PATH})
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include_directories(${ZIP_PATH})
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include_directories(${ZIP_PATH})
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include_directories(${BOOST_GIL_PATH})
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include_directories(${BOOST_GIL_PATH})
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add_library( engine
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add_definitions(-DTARGET_ANDROID)
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SHARED
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IMPORTED )
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set_target_properties( # Specifies the target library.
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add_library(engine SHARED IMPORTED
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engine
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# Specifies the parameter you want to define.
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)
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PROPERTIES IMPORTED_LOCATION
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# Provides the path to the library you want to import.
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set_target_properties(engine PROPERTIES IMPORTED_LOCATION
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${CMAKE_CURRENT_SOURCE_DIR}/../../../tes-engine/SalmonEngineAndroid/app/build/intermediates/cmake/debug/obj/${ANDROID_ABI}/libengine.so )
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${CMAKE_CURRENT_SOURCE_DIR}/../../../tes-engine/SalmonEngineAndroid/app/build/intermediates/cmake/debug/obj/${ANDROID_ABI}/libengine.so
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)
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add_library(DoubleHitBalls SHARED
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add_library( # Sets the name of the library.
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DoubleHitBalls
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# Sets the library as a shared library.
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SHARED
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# Provides a relative path to your source file(s).
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# Associated headers in the same location as their source
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# file are automatically included.
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/android_api.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/android_api.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/main_code.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/main_code.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/creditscode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/creditscode.cpp
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@ -77,38 +42,19 @@ add_library( # Sets the name of the library.
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/gamecode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/gamecode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/loadingcode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/loadingcode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/menucode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/menucode.cpp
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)
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)
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find_library(log-lib
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log
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)
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find_library(GLESv2-lib
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GLESv2
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)
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# Searches for a specified prebuilt library and stores the path as a
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target_link_libraries(DoubleHitBalls
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# variable. Because system libraries are included in the search path by
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engine
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# default, you only need to specify the name of the public NDK library
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${log-lib}
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# you want to add. CMake verifies that the library exists before
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${GLESv2-lib}
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# completing its build.
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)
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find_library( # Sets the name of the path variable.
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log-lib
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# Specifies the name of the NDK library that
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# you want CMake to locate.
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log )
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find_library( # Sets the name of the path variable.
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GLESv2-lib
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# Specifies the name of the NDK library that
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# you want CMake to locate.
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GLESv2 )
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# Specifies libraries CMake should link to your target library. You
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# can link multiple libraries, such as libraries you define in the
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# build script, prebuilt third-party libraries, or system libraries.
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target_link_libraries( # Specifies the target library.
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DoubleHitBalls
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# Links the target library to the log library
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# included in the NDK.
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${log-lib} ${GLESv2-lib} engine )
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