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9096f79f5a |
No files matched your search
@@ -0,0 +1,3 @@
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{
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"effect": "effects/confetti.json"
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}
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@@ -0,0 +1,102 @@
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{
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"name": "Sparkler - бенгальский огонь",
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{
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]
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}
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@@ -0,0 +1,94 @@
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{
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"name": "Sparkler - бенгальский огонь",
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"emitters":
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[
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{
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"name": "Spark",
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"color":
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{
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"value": [ 1, 1, 0, 1 ]
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}
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]
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}
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@@ -0,0 +1,116 @@
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{
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"emitters":
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[
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{
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"hasInertion": "false",
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}
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@@ -0,0 +1,861 @@
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{
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[
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@@ -0,0 +1,93 @@
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@@ -0,0 +1,85 @@
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@@ -0,0 +1,646 @@
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||||
[
|
||||
{
|
||||
"min": 1,
|
||||
"max": 2
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
"color":
|
||||
{
|
||||
"value": [ 1, 0, 1, 1 ]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
Before Width: | Height: | Size: 165 KiB |
|
Before Width: | Height: | Size: 131 KiB |
|
Before Width: | Height: | Size: 148 KiB |
|
Before Width: | Height: | Size: 167 KiB |
|
Before Width: | Height: | Size: 158 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 142 KiB |
|
Before Width: | Height: | Size: 127 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 130 KiB |
|
Before Width: | Height: | Size: 175 KiB |
|
Before Width: | Height: | Size: 152 KiB |
|
Before Width: | Height: | Size: 141 KiB |
|
Before Width: | Height: | Size: 136 KiB |
|
Before Width: | Height: | Size: 133 KiB |
|
Before Width: | Height: | Size: 170 KiB |
|
Before Width: | Height: | Size: 168 KiB |
|
Before Width: | Height: | Size: 131 KiB |
|
Before Width: | Height: | Size: 138 KiB |
|
Before Width: | Height: | Size: 155 KiB |
|
Before Width: | Height: | Size: 150 KiB |
|
Before Width: | Height: | Size: 129 KiB |
|
Before Width: | Height: | Size: 152 KiB |
|
Before Width: | Height: | Size: 133 KiB |
|
Before Width: | Height: | Size: 197 KiB |
@@ -1,249 +0,0 @@
|
||||
{
|
||||
"transform version": "V1",
|
||||
|
||||
"models": [
|
||||
{
|
||||
"type": "EmojiModel",
|
||||
"name": "Smile"
|
||||
}],
|
||||
|
||||
"renderParams": [
|
||||
{
|
||||
"vertexShader": "./assets/shaders/vertex/orthoVertexShader.txt",
|
||||
"fragmentShader": "./assets/shaders/fragment/orthoFragmentShader.txt",
|
||||
"alphaTest": "true",
|
||||
"blend": "true",
|
||||
"TAG": "smile & tongue 0"
|
||||
}
|
||||
],
|
||||
|
||||
"initialModules": [0, 1, 2, 3, 4],
|
||||
|
||||
"modules": [
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 3@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 3@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 24@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 24@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 13@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 13@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 23@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 23@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 19@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 19@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 20@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 20@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 17@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 17@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 18@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 18@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 15@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 15@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 16@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 16@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 21@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 21@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 4@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 4@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 22@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 22@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 14@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 14@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 11@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 11@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 25@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 25@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 26@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 26@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 27@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 27@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 28@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 28@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 5@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 5@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 6@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 6@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 7@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 7@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 8@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 8@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 9@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 9@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 10@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 10@20x.png"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
precision mediump float;
|
||||
uniform sampler2D Texture;
|
||||
uniform float Brightness;
|
||||
varying vec2 texCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 color = texture2D(Texture,texCoord).rgb;
|
||||
|
||||
gl_FragColor = vec4(color * Brightness, 1.0);
|
||||
|
||||
}
|
||||
|
Before Width: | Height: | Size: 2.1 KiB |
@@ -0,0 +1,42 @@
|
||||
|
||||
<EMITTER_DESCRIPTION>
|
||||
|
||||
bool enabled;
|
||||
|
||||
< Emitter Description >
|
||||
|
||||
uint maxParticles;
|
||||
uint preloading;
|
||||
|
||||
std::string texturePath;
|
||||
Vector2f textureSize;
|
||||
|
||||
bool hasInertion;
|
||||
Vector3f gravity;
|
||||
|
||||
RelatedCoordinateSystem spawnRange_system; = { PARTICLE_EFFECT , PARTICLE_EMITTER }
|
||||
|
||||
RandomValueAtTimeline<FloatWrapper, RandomFloat> spawnTotal;
|
||||
RandomValueAtTimeline<Vector4fWrapper, RandomVector4f> spawnRange; // yaw + pitch + delta yaw + delta pitch
|
||||
< / Emitter Description >
|
||||
|
||||
< Particle Description >
|
||||
RandomFloat lifeTime;
|
||||
|
||||
RelatedCoordinateSystem coords_system; = { PARTICLE_EFFECT , PARTICLE_EMITTER , PARTICLE_BIRTH , PARTICLE_ITSELF }
|
||||
RelatedCoordinateSystem offset_axis_system;
|
||||
RelatedCoordinateSystem coords_axis_system;
|
||||
RelatedCoordinateSystem rotation_system;
|
||||
|
||||
RandomValueAtTimeline<Vector3fWrapper, RandomVector3f> coords;
|
||||
RandomValueAtTimeline<Vector3fWrapper, RandomVector3f> offset;
|
||||
RandomValueAtTimeline<Vector3fWrapper, RandomVector3f> rotation; // yaw + pitch + roll
|
||||
RandomValueAtTimeline<FloatWrapper, RandomFloat> scale;
|
||||
RandomValueAtTimeline<Vector4fWrapper, RandomVector4f> color;
|
||||
|
||||
std::vector<std::shared_ptr<EmitterDescription>> emittersTypes;
|
||||
</ Particle Description >
|
||||
|
||||
std::vector<EmitterDescription> emittersTypes;
|
||||
|
||||
</EMITTER_DESCRIPTION>
|
||||
@@ -1,14 +0,0 @@
|
||||
precision mediump float;
|
||||
uniform sampler2D Texture;
|
||||
uniform float Transparency;
|
||||
varying vec2 texCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture2D(Texture,texCoord).rgba;
|
||||
|
||||
gl_FragColor = vec4(color.rgb, color.a * Transparency);
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
precision mediump float;
|
||||
|
||||
uniform vec4 Color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = Color;
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
attribute vec3 vPosition;
|
||||
|
||||
uniform mat4 ProjectionMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
precision mediump float;
|
||||
|
||||
in vec2 texCoord;
|
||||
flat in vec4 color;
|
||||
|
||||
uniform sampler2D Texture;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = texture2D(Texture,texCoord) * color;
|
||||
}
|
||||
@@ -1,12 +1,15 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
varying vec2 texCoord;
|
||||
attribute vec4 vColor;
|
||||
|
||||
out vec2 texCoord;
|
||||
flat out vec4 color;
|
||||
|
||||
uniform mat4 ProjectionMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
//480x320
|
||||
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
|
||||
texCoord = vTexCoord;
|
||||
color = vColor;
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
precision mediump float;
|
||||
|
||||
varying vec2 texCoord;
|
||||
|
||||
uniform sampler2D Texture;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = texture2D(Texture,texCoord);
|
||||
}
|
||||
@@ -1,12 +1,12 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
|
||||
varying vec2 texCoord;
|
||||
|
||||
uniform mat4 ProjectionMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
//480x320
|
||||
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
|
||||
texCoord = vTexCoord;
|
||||
}
|
||||
|
After Width: | Height: | Size: 4.1 KiB |
|
After Width: | Height: | Size: 109 KiB |
|
After Width: | Height: | Size: 204 KiB |
|
After Width: | Height: | Size: 690 KiB |
|
After Width: | Height: | Size: 241 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 378 KiB |
|
After Width: | Height: | Size: 66 KiB |
|
After Width: | Height: | Size: 145 KiB |
@@ -1,592 +0,0 @@
|
||||
#include "main_code.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "include/Engine.h"
|
||||
|
||||
#include "main_code.h"
|
||||
|
||||
|
||||
|
||||
|
||||
FaceStruct::FaceStruct()
|
||||
{
|
||||
}
|
||||
|
||||
FaceStruct::FaceStruct(const std::array<cv::Point2f, LANDMARK_POINT_COUNT>& fromPreds)
|
||||
{
|
||||
ApplyPreds(fromPreds);
|
||||
|
||||
}
|
||||
|
||||
void FaceStruct::CalcFromPreds()
|
||||
{
|
||||
float minX = preds[0](0);
|
||||
float maxX = preds[0](0);
|
||||
float minY = preds[0](1);
|
||||
float maxY = preds[0](1);
|
||||
float sumX = preds[0](0);
|
||||
float sumY = preds[0](1);
|
||||
|
||||
for (size_t i = 1; i < LANDMARK_POINT_COUNT; i++)
|
||||
{
|
||||
if (minX > preds[i](0))
|
||||
{
|
||||
minX = preds[i](0);
|
||||
}
|
||||
|
||||
if (minY > preds[i](1))
|
||||
{
|
||||
minY = preds[i](1);
|
||||
}
|
||||
|
||||
if (maxX < preds[i](0))
|
||||
{
|
||||
maxX = preds[i](0);
|
||||
}
|
||||
|
||||
if (maxY < preds[i](1))
|
||||
{
|
||||
maxY = preds[i](1);
|
||||
}
|
||||
|
||||
sumX += preds[i](0);
|
||||
sumY += preds[i](1);
|
||||
}
|
||||
|
||||
float avgX = sumX / static_cast<float>(LANDMARK_POINT_COUNT);
|
||||
float avgY = sumY / static_cast<float>(LANDMARK_POINT_COUNT);
|
||||
|
||||
|
||||
|
||||
center = { avgX, avgY };
|
||||
size = { maxX- minX,maxY - minY };
|
||||
|
||||
//center = { centerXSmoother.responsiveAnalogReadSimple(avgX), centerYSmoother.responsiveAnalogReadSimple(avgY) };
|
||||
//size = { sizeWidthSmoother.responsiveAnalogReadSimple(maxX- minX), sizeHeightSmoother.responsiveAnalogReadSimple(maxY - minY) };
|
||||
}
|
||||
|
||||
void FaceStruct::ApplyPreds(const std::array<cv::Point2f, LANDMARK_POINT_COUNT>& fromPreds)
|
||||
{
|
||||
InnerApplyPreds(fromPreds);
|
||||
CalcFromPreds();
|
||||
|
||||
/*
|
||||
for (size_t i = 0; i < LANDMARK_POINT_COUNT; i++)
|
||||
{
|
||||
preds[i] = preds[i] - center;
|
||||
|
||||
}
|
||||
|
||||
|
||||
historicalPreds.push_back(preds);
|
||||
if (historicalPreds.size() > 4)
|
||||
{
|
||||
historicalPreds.erase(historicalPreds.begin());
|
||||
}
|
||||
|
||||
|
||||
for (size_t i = 0; i < LANDMARK_POINT_COUNT; i++)
|
||||
{
|
||||
preds[i] = { 0.f, 0.f };
|
||||
for (size_t x = 0; x < historicalPreds.size(); x++)
|
||||
{
|
||||
preds[i] += historicalPreds[x][i];
|
||||
}
|
||||
|
||||
preds[i] = preds[i] / static_cast<float>(historicalPreds.size());
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < LANDMARK_POINT_COUNT; i++)
|
||||
{
|
||||
preds[i] = preds[i] + center;
|
||||
}*/
|
||||
}
|
||||
|
||||
void FaceStruct::InnerApplyPreds(const std::array<cv::Point2f, LANDMARK_POINT_COUNT>& fromPreds)
|
||||
{
|
||||
for (size_t i = 0; i < LANDMARK_POINT_COUNT; i++)
|
||||
{
|
||||
preds[i] = { fromPreds[i].x, 720 - fromPreds[i].y};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
cv::VideoCapture cap;
|
||||
|
||||
FaceLandmarkDetector faceLandmarkDetector;
|
||||
|
||||
GLuint lastFrameTexture;
|
||||
|
||||
|
||||
std::array<FaceLandmarkStruct, MAX_FACE_COUNT> faceLandmarkArr;
|
||||
|
||||
cv::Mat frame;
|
||||
|
||||
std::vector<cv::Mat> frameArr;
|
||||
|
||||
int currentIndex = -1;
|
||||
int lastProcessedIndex = 0;
|
||||
int lineShift = 0;
|
||||
|
||||
int prevPassedIndex = 0;
|
||||
|
||||
int indexStep = 0;
|
||||
|
||||
std::array<FaceStruct, MAX_FACE_COUNT> faceStruct;
|
||||
|
||||
|
||||
const std::string CONST_LOADING_BACKGROUND_BLACK = "loading_background_black";
|
||||
|
||||
|
||||
TMyApplication* Application;
|
||||
|
||||
|
||||
void TMyApplication::InnerInit()
|
||||
{
|
||||
|
||||
Application = this;
|
||||
|
||||
#ifdef TARGET_WIN32
|
||||
#ifdef NDEBUG
|
||||
//ST::PathToResources = "resources/";
|
||||
ST::PathToResources = "../../../assets/";
|
||||
#else
|
||||
ST::PathToResources = "../../../assets/";
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef TARGET_IOS
|
||||
ST::PathToResources = "assets/";
|
||||
#endif
|
||||
|
||||
if (Console != NULL)
|
||||
{
|
||||
*Console<<"APP INIT\n";
|
||||
}
|
||||
srand (static_cast<size_t>(time(NULL)));
|
||||
|
||||
ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt");
|
||||
ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
|
||||
Renderer->PushShader("DefaultShader");
|
||||
|
||||
ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK);
|
||||
|
||||
|
||||
auto texid = ResourceManager->TexList.AddTexture("emoji/Asset 3@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 4@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 5@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 6@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 7@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 8@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 9@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 10@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 11@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 13@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 14@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 15@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 16@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 17@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 18@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 19@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 20@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 21@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 22@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 23@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 24@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 25@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 26@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 27@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 28@20x.png");
|
||||
|
||||
|
||||
ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.png", "droid_sans14_font_charmap.txt");
|
||||
ResourceManager->FontManager.PushFont("droid_sans14");
|
||||
|
||||
|
||||
lastFrameTexture = ResourceManager->TexList.AddEmptyTexture("lastFrameTexture", 1280, 720);
|
||||
|
||||
Renderer->SetOrthoProjection();
|
||||
|
||||
Renderer->SetFullScreenViewport();
|
||||
|
||||
|
||||
for (size_t i = 0; i < MAX_FACE_COUNT; i++)
|
||||
{
|
||||
faceRenderPair[i].first.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "Asset "+boost::lexical_cast<std::string>(i+3)+"@20x.png";
|
||||
|
||||
faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 0, 0));
|
||||
faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 512, 0));
|
||||
faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 512, 0));
|
||||
faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 512, 0));
|
||||
faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 0, 0));
|
||||
faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 0, 0));
|
||||
|
||||
|
||||
faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 0));
|
||||
faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 1));
|
||||
faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(1, 1));
|
||||
faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(1, 1));
|
||||
faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(1, 0));
|
||||
faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 0));
|
||||
faceRenderPair[i].second.RefreshBuffer();
|
||||
}
|
||||
|
||||
|
||||
cap = cv::VideoCapture(0);
|
||||
//cap = cv::VideoCapture("video.mp4");
|
||||
//cap = cv::VideoCapture("bp.mp4");
|
||||
|
||||
|
||||
// Check if camera opened successfully
|
||||
if (!cap.isOpened()) {
|
||||
std::cout << "Error opening video stream or file" << std::endl;
|
||||
}
|
||||
|
||||
cap.set(CV_CAP_PROP_FRAME_WIDTH, 1280);
|
||||
cap.set(CV_CAP_PROP_FRAME_HEIGHT, 720);
|
||||
|
||||
|
||||
|
||||
faceLandmarkDetector.StartTrackProcess();
|
||||
|
||||
Inited = true;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void TMyApplication::InnerDeinit()
|
||||
{
|
||||
|
||||
faceLandmarkDetector.StopTrackProcess();
|
||||
cap.release();
|
||||
|
||||
Inited = false;
|
||||
|
||||
if (Console != NULL)
|
||||
{
|
||||
*Console<<"APP DEINIT\n";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void TMyApplication::InnerOnTapDown(Vector2f p)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TMyApplication::InnerOnTapUp(Vector2f p)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TMyApplication::InnerOnTapUpAfterMove(Vector2f p)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TMyApplication::InnerOnMove(Vector2f p, Vector2f shift)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TMyApplication::OnFling(Vector2f v)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
void TMyApplication::InnerDraw()
|
||||
{
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
|
||||
|
||||
//glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList[CONST_LOADING_BACKGROUND_BLACK]);
|
||||
glBindTexture(GL_TEXTURE_2D, lastFrameTexture);
|
||||
Renderer->DrawRect(Vector2f(0.f, 0.f), Vector2f(Renderer->GetMatrixWidth(), Renderer->GetMatrixHeight()));
|
||||
|
||||
|
||||
/*
|
||||
for (size_t i = 0; i < MAX_FACE_COUNT; i++)
|
||||
{
|
||||
TRenderParamsSetter params(faceRenderPair[i].first);
|
||||
Renderer->DrawTriangleList(faceRenderPair[i].second);
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void TMyApplication::InnerUpdate(size_t dt)
|
||||
{
|
||||
|
||||
|
||||
/*cap >> lastFrame;
|
||||
|
||||
if (lastFrame.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
faceLandmarkTracker.HandleOneFrame(lastFrame, localInputStructArr, localFaceShift, localOutputStructArr);
|
||||
|
||||
|
||||
|
||||
high_resolution_clock::time_point t2 = high_resolution_clock::now();
|
||||
|
||||
auto duration = duration_cast<microseconds>(t2 - FaceLandmarkTracker::lastTimePoint).count();
|
||||
|
||||
FaceLandmarkTracker::lastTimePoint = t2;
|
||||
|
||||
std::stringstream ofs;
|
||||
|
||||
ofs << round(1000000.0 / duration);
|
||||
|
||||
|
||||
for (size_t index = 0; index < CONST_FACE_COUNT; index++)
|
||||
{
|
||||
if (localOutputStructArr[index].valid && localInputStructArr[index].valid)
|
||||
{
|
||||
cv::Rect oldFaceRect = localOutputStructArr[index].face;
|
||||
cv::Rect newFaceRect = localInputStructArr[index].face;
|
||||
cv::Point2f oldCenter(oldFaceRect.x + oldFaceRect.width*0.5f, oldFaceRect.y + oldFaceRect.height*0.5f);
|
||||
cv::Point2f newCenter(newFaceRect.x + newFaceRect.width*0.5f, newFaceRect.y + newFaceRect.height*0.5f);
|
||||
|
||||
localFaceShift[index] = newCenter - oldCenter;
|
||||
}
|
||||
else
|
||||
{
|
||||
localFaceShift[index] = cv::Point2f(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t index = 0; index < CONST_FACE_COUNT; index++)
|
||||
{
|
||||
if (localOutputStructArr[index].valid)
|
||||
{
|
||||
|
||||
|
||||
faceStruct[index].ApplyPreds(localOutputStructArr[index].preds);
|
||||
|
||||
|
||||
for (size_t i = 0; i < CONST_PREDS_COUNT; i++)
|
||||
{
|
||||
//cv::ellipse(lastFrame, cv::Point2f(faceStruct[index].preds[i](0), 720 - faceStruct[index].preds[i](1)) + localFaceShift[index], cv::Size(2, 2), 0, 0, 360, cv::Scalar(255, 128, 128), 4, 8, 0);
|
||||
}
|
||||
|
||||
|
||||
Vector2f posFrom = faceStruct[index].center - faceStruct[index].size*0.5f* 1.25f;
|
||||
Vector2f posTo = faceStruct[index].center + faceStruct[index].size*0.5f* 1.25f;
|
||||
|
||||
ApplyVertexCoordVec(faceRenderPair[index].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB], posFrom, posTo, 0);
|
||||
|
||||
faceRenderPair[index].second.RefreshBuffer();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
ApplyVertexCoordVec(faceRenderPair[index].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB], {0,0}, { 0,0 }, 0);
|
||||
|
||||
faceRenderPair[index].second.RefreshBuffer();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
for (size_t index = 0; index < CONST_FACE_COUNT; index++)
|
||||
{
|
||||
if (localInputStructArr[index].valid)
|
||||
{
|
||||
//cv::rectangle(lastFrame, localInputStructArr[index].face, cv::Scalar(255, 0, 255), 4, 8, 0);
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
cap >> frame; // get a new frame from camera/video or read image
|
||||
|
||||
if (frame.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
cv::Mat image = frame.clone();
|
||||
|
||||
frameArr.push_back(image);
|
||||
|
||||
while (frameArr.size() > 40)
|
||||
{
|
||||
lineShift++;
|
||||
frameArr.erase(frameArr.begin());
|
||||
}
|
||||
|
||||
currentIndex++;
|
||||
|
||||
faceLandmarkArr = faceLandmarkDetector.GetFaceLandmarks(frame, currentIndex);
|
||||
|
||||
|
||||
bool newProcessedIndexFound = false;
|
||||
int newProcessedIndex;
|
||||
|
||||
for (size_t i = 0; i < faceLandmarkArr.size(); i++)
|
||||
{
|
||||
if (faceLandmarkArr[i].valid)
|
||||
{
|
||||
if (!newProcessedIndexFound)
|
||||
{
|
||||
newProcessedIndexFound = true;
|
||||
newProcessedIndex = faceLandmarkArr[i].frameIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (newProcessedIndex < faceLandmarkArr[i].frameIndex)
|
||||
{
|
||||
newProcessedIndex = faceLandmarkArr[i].frameIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (newProcessedIndexFound && newProcessedIndex > lastProcessedIndex)
|
||||
{
|
||||
indexStep = 0;
|
||||
|
||||
lastProcessedIndex = newProcessedIndex;
|
||||
prevPassedIndex = currentIndex;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (prevPassedIndex > lastProcessedIndex + indexStep)
|
||||
{
|
||||
indexStep++;
|
||||
}
|
||||
}
|
||||
|
||||
//std::cout << currentIndex << " " << lastProcessedIndex << " stepped:" << lastProcessedIndex + indexStep << " indexStep: " << indexStep << std::endl;
|
||||
|
||||
|
||||
cv::Mat renderImage;
|
||||
|
||||
if (lastProcessedIndex + indexStep - lineShift < 0)
|
||||
{
|
||||
renderImage = frameArr[0];
|
||||
}
|
||||
else if (lastProcessedIndex + indexStep - lineShift >= frameArr.size())
|
||||
{
|
||||
renderImage = frameArr[frameArr.size() - 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
renderImage = frameArr[lastProcessedIndex + indexStep - lineShift];
|
||||
}
|
||||
|
||||
renderImage = renderImage.clone();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cv::Rect frameRect(cv::Point(), renderImage.size());
|
||||
|
||||
for (size_t i = 0; i < faceLandmarkArr.size(); i++)
|
||||
{
|
||||
if (faceLandmarkArr[i].valid)
|
||||
{
|
||||
cv::rectangle(renderImage, faceLandmarkArr[i].faceRect, cv::Scalar(0, 0, 255), 1, 4, 0);
|
||||
|
||||
for (size_t j = 0; j < faceLandmarkArr[i].landmarkArr.size(); j++)
|
||||
{
|
||||
|
||||
//cv::circle(renderImage, faceLandmarkArr[i].landmarkArr[j], 0.1, cv::Scalar(0, 255, 255), 4, 8, 0);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t index = 0; index < faceLandmarkArr.size(); index++)
|
||||
{
|
||||
if (faceLandmarkArr[index].valid)
|
||||
{
|
||||
|
||||
|
||||
faceStruct[index].ApplyPreds(faceLandmarkArr[index].landmarkArr);
|
||||
|
||||
|
||||
for (size_t i = 0; i < LANDMARK_POINT_COUNT; i++)
|
||||
{
|
||||
cv::ellipse(renderImage, cv::Point2f(faceStruct[index].preds[i](0), 720 - faceStruct[index].preds[i](1)), cv::Size(2, 2), 0, 0, 360, cv::Scalar(255, 128, 128), 4, 8, 0);
|
||||
}
|
||||
|
||||
|
||||
Vector2f posFrom = faceStruct[index].center - faceStruct[index].size*0.5f* 1.35f;
|
||||
Vector2f posTo = faceStruct[index].center + faceStruct[index].size*0.5f* 1.35f;
|
||||
|
||||
ApplyVertexCoordVec(faceRenderPair[index].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB], posFrom, posTo, 0);
|
||||
|
||||
faceRenderPair[index].second.RefreshBuffer();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
ApplyVertexCoordVec(faceRenderPair[index].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB], { 0,0 }, { 0,0 }, 0);
|
||||
|
||||
faceRenderPair[index].second.RefreshBuffer();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, lastFrameTexture);
|
||||
|
||||
static std::array<char, 1280 * 720 * 3> buffer;
|
||||
|
||||
int step = renderImage.step;
|
||||
int height = renderImage.rows;
|
||||
int width = renderImage.cols;
|
||||
int channels = 3;
|
||||
char * data = (char *)renderImage.data;
|
||||
for (int i = 0; i < height; i++)
|
||||
{
|
||||
int ci = height - i - 1;
|
||||
memcpy(&buffer[i*width*channels], &(data[ci*step]), width*channels);
|
||||
}
|
||||
|
||||
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGB,
|
||||
1280,
|
||||
720,
|
||||
0,
|
||||
GL_BGR_EXT,
|
||||
GL_UNSIGNED_BYTE,
|
||||
&buffer[0]);
|
||||
}
|
||||
|
||||
|
||||
bool TMyApplication::IsInited()
|
||||
{
|
||||
return Inited;
|
||||
}
|
||||
@@ -7,185 +7,7 @@
|
||||
|
||||
#include "include/Engine.h"
|
||||
|
||||
#include "main_code.h"
|
||||
|
||||
//#define USE_PREDICTION
|
||||
|
||||
cv::Point flipVertical(cv::Point point) {
|
||||
return cv::Point(point.x, 720 - point.y);
|
||||
}
|
||||
|
||||
FaceStruct::FaceStruct()
|
||||
{
|
||||
modelPoints.push_back(cv::Point3d(6.825897, 6.760612, 4.402142)); // left brow left corner
|
||||
modelPoints.push_back(cv::Point3d(1.330353, 7.122144, 6.903745)); // left brow right corner
|
||||
modelPoints.push_back(cv::Point3d(-1.330353, 7.122144, 6.903745)); // right brow left corner
|
||||
modelPoints.push_back(cv::Point3d(-6.825897, 6.760612, 4.402142)); // right brow right corner
|
||||
modelPoints.push_back(cv::Point3d(5.311432, 5.485328, 3.987654)); // left eye left corner
|
||||
modelPoints.push_back(cv::Point3d(1.789930, 5.393625, 4.413414)); // left eye right corner
|
||||
modelPoints.push_back(cv::Point3d(-1.789930, 5.393625, 4.413414)); // right eye left corner
|
||||
modelPoints.push_back(cv::Point3d(-5.311432, 5.485328, 3.987654)); // right eye right corner
|
||||
modelPoints.push_back(cv::Point3d(2.005628, 1.409845, 6.165652)); // nose left corner
|
||||
modelPoints.push_back(cv::Point3d(-2.005628, 1.409845, 6.165652)); // nose right corner
|
||||
modelPoints.push_back(cv::Point3d(2.774015, -2.080775, 5.048531)); // mouth left corner
|
||||
modelPoints.push_back(cv::Point3d(-2.774015, -2.080775, 5.048531)); // mouth right corner
|
||||
modelPoints.push_back(cv::Point3d(0.000000, -3.116408, 6.097667)); // mouth central bottom corner
|
||||
modelPoints.push_back(cv::Point3d(0.000000, -7.415691, 4.070434)); // chin corner
|
||||
|
||||
poseMatrix = cv::Mat(3, 4, CV_64FC1);
|
||||
eulerAngles = cv::Mat(3, 1, CV_64FC1);
|
||||
|
||||
boxModelSrc.push_back(cv::Point3d(10.0, 10.0, 10.0));
|
||||
boxModelSrc.push_back(cv::Point3d(10.0, 10.0, -10.0));
|
||||
boxModelSrc.push_back(cv::Point3d(10.0, -10.0, -10.0));
|
||||
boxModelSrc.push_back(cv::Point3d(10.0, -10.0, 10.0));
|
||||
boxModelSrc.push_back(cv::Point3d(-10.0, 10.0, 10.0));
|
||||
boxModelSrc.push_back(cv::Point3d(-10.0, 10.0, -10.0));
|
||||
boxModelSrc.push_back(cv::Point3d(-10.0, -10.0, -10.0));
|
||||
boxModelSrc.push_back(cv::Point3d(-10.0, -10.0, 10.0));
|
||||
}
|
||||
|
||||
FaceStruct::FaceStruct(const std::array<cv::Point2f, LANDMARK_POINT_COUNT>& fromPreds, cv::Mat& cameraMatrix, cv::Mat& distortionCoefficients)
|
||||
{
|
||||
FaceStruct();
|
||||
ApplyPreds(fromPreds, 0.0, cameraMatrix, distortionCoefficients);
|
||||
}
|
||||
|
||||
void FaceStruct::CalcFromPreds(bool noticeablyChanged, cv::Mat& cameraMatrix, cv::Mat& distortionCoefficients)
|
||||
{
|
||||
for(size_t i = 0; i < LANDMARK_POINT_COUNT; i++) {
|
||||
if(noticeablyChanged) {
|
||||
landmarkSmoothers[i * 2].reset();
|
||||
landmarkSmoothers[i * 2 + 1].reset();
|
||||
} else {
|
||||
preds[i] = Vector2f(
|
||||
landmarkSmoothers[i * 2].responsiveAnalogReadSimple(preds[i](0)),
|
||||
landmarkSmoothers[i * 2 + 1].responsiveAnalogReadSimple(preds[i](1))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
float minX = preds[0](0);
|
||||
float maxX = preds[0](0);
|
||||
float minY = preds[0](1);
|
||||
float maxY = preds[0](1);
|
||||
float sumX = preds[0](0);
|
||||
float sumY = preds[0](1);
|
||||
|
||||
for (size_t i = 1; i < LANDMARK_POINT_COUNT; i++)
|
||||
{
|
||||
if (minX > preds[i](0))
|
||||
{
|
||||
minX = preds[i](0);
|
||||
}
|
||||
|
||||
if (minY > preds[i](1))
|
||||
{
|
||||
minY = preds[i](1);
|
||||
}
|
||||
|
||||
if (maxX < preds[i](0))
|
||||
{
|
||||
maxX = preds[i](0);
|
||||
}
|
||||
|
||||
if (maxY < preds[i](1))
|
||||
{
|
||||
maxY = preds[i](1);
|
||||
}
|
||||
|
||||
sumX += preds[i](0);
|
||||
sumY += preds[i](1);
|
||||
}
|
||||
|
||||
float avgX = sumX / static_cast<float>(LANDMARK_POINT_COUNT);
|
||||
float avgY = sumY / static_cast<float>(LANDMARK_POINT_COUNT);
|
||||
|
||||
std::vector<cv::Point2f> imagePoints;
|
||||
imagePoints.push_back(cv::Point2f(preds[17](0), preds[17](1))); // #17 left brow left corner
|
||||
imagePoints.push_back(cv::Point2f(preds[21](0), preds[21](1))); // #21 left brow right corner
|
||||
imagePoints.push_back(cv::Point2f(preds[22](0), preds[22](1))); // #22 right brow left corner
|
||||
imagePoints.push_back(cv::Point2f(preds[26](0), preds[26](1))); // #26 right brow right corner
|
||||
imagePoints.push_back(cv::Point2f(preds[36](0), preds[36](1))); // #36 left eye left corner
|
||||
imagePoints.push_back(cv::Point2f(preds[39](0), preds[39](1))); // #39 left eye right corner
|
||||
imagePoints.push_back(cv::Point2f(preds[42](0), preds[42](1))); // #42 right eye left corner
|
||||
imagePoints.push_back(cv::Point2f(preds[45](0), preds[45](1))); // #45 right eye right corner
|
||||
imagePoints.push_back(cv::Point2f(preds[31](0), preds[31](1))); // #31 nose left corner
|
||||
imagePoints.push_back(cv::Point2f(preds[35](0), preds[35](1))); // #35 nose right corner
|
||||
imagePoints.push_back(cv::Point2f(preds[48](0), preds[48](1))); // #48 mouth left corner
|
||||
imagePoints.push_back(cv::Point2f(preds[54](0), preds[54](1))); // #54 mouth right corner
|
||||
imagePoints.push_back(cv::Point2f(preds[57](0), preds[57](1))); // #57 mouth central bottom corner
|
||||
imagePoints.push_back(cv::Point2f(preds[8](0), preds[8](1))); // #8 chin corner
|
||||
|
||||
cv::solvePnP(modelPoints, imagePoints, cameraMatrix, distortionCoefficients, rotationVector, translationVector);
|
||||
|
||||
//if(similarity > 0.01) {
|
||||
// for (size_t i = 0; i < 3; i++) {
|
||||
// rotationVectorSmoothers[i].reset();
|
||||
// translationVectorSmoothers[i].reset();
|
||||
// }
|
||||
//}
|
||||
|
||||
/*for(size_t i = 0; i < 3; i++) {
|
||||
rotationVector.at<double>(i) = rotationVectorSmoothers[i].responsiveAnalogReadSimple(rotationVector.at<double>(i));
|
||||
translationVector.at<double>(i) = translationVectorSmoothers[i].responsiveAnalogReadSimple(translationVector.at<double>(i));
|
||||
}*/
|
||||
|
||||
cv::projectPoints(boxModelSrc, rotationVector, translationVector, cameraMatrix, distortionCoefficients, boxModelDst);
|
||||
|
||||
// calc Euler angles
|
||||
cv::Rodrigues(rotationVector, rotationMatrix);
|
||||
cv::hconcat(rotationMatrix, translationVector, poseMatrix);
|
||||
|
||||
cv::Mat outIntrinsics = cv::Mat(3, 3, CV_64FC1);
|
||||
cv::Mat outRotation = cv::Mat(3, 3, CV_64FC1);
|
||||
cv::Mat outTranslation = cv::Mat(3, 1, CV_64FC1);
|
||||
cv::decomposeProjectionMatrix(poseMatrix, outIntrinsics, outRotation, outTranslation, cv::noArray(), cv::noArray(), cv::noArray(), eulerAngles);
|
||||
|
||||
center = {avgX, avgY};
|
||||
size = {maxX- minX, maxY - minY};
|
||||
}
|
||||
|
||||
void FaceStruct::ApplyPreds(const std::array<cv::Point2f, LANDMARK_POINT_COUNT>& fromPreds, bool noticeablyChanged, cv::Mat& cameraMatrix, cv::Mat& distortionCoefficients)
|
||||
{
|
||||
InnerApplyPreds(fromPreds);
|
||||
CalcFromPreds(noticeablyChanged, cameraMatrix, distortionCoefficients);
|
||||
}
|
||||
|
||||
void FaceStruct::InnerApplyPreds(const std::array<cv::Point2f, LANDMARK_POINT_COUNT>& fromPreds)
|
||||
{
|
||||
for (size_t i = 0; i < LANDMARK_POINT_COUNT; i++)
|
||||
{
|
||||
preds[i] = { fromPreds[i].x, 720 - fromPreds[i].y};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
cv::VideoCapture cap;
|
||||
|
||||
FaceLandmarkDetector faceLandmarkDetector;
|
||||
|
||||
GLuint lastFrameTexture;
|
||||
|
||||
std::array<FaceLandmarkStruct, MAX_FACE_COUNT> faceLandmarkArr;
|
||||
|
||||
cv::Mat frame;
|
||||
|
||||
std::vector<cv::Mat> frameArr;
|
||||
|
||||
int currentIndex = -1;
|
||||
int lastProcessedIndex = 0;
|
||||
int lineShift = 0;
|
||||
|
||||
int prevPassedIndex = 0;
|
||||
|
||||
int indexStep = 0;
|
||||
|
||||
std::array<FaceStruct, MAX_FACE_COUNT> faceStruct;
|
||||
|
||||
|
||||
const std::string CONST_LOADING_BACKGROUND_BLACK = "loading_background_black";
|
||||
|
||||
#include <boost/property_tree/json_parser.hpp>
|
||||
|
||||
TMyApplication* Application;
|
||||
|
||||
@@ -197,7 +19,6 @@ void TMyApplication::InnerInit()
|
||||
|
||||
#ifdef TARGET_WIN32
|
||||
#ifdef NDEBUG
|
||||
//ST::PathToResources = "resources/";
|
||||
ST::PathToResources = "../../../assets/";
|
||||
#else
|
||||
ST::PathToResources = "../../../assets/";
|
||||
@@ -214,348 +35,81 @@ void TMyApplication::InnerInit()
|
||||
}
|
||||
srand (static_cast<size_t>(time(NULL)));
|
||||
|
||||
ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt");
|
||||
ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
|
||||
Renderer->PushShader("DefaultShader");
|
||||
ResourceManager->ShaderManager.AddShader("DefaultShader", "shaders/texture-shader.vertex", "shaders/texture-shader.fragment");
|
||||
ResourceManager->ShaderManager.AddShader("ColorShader", "shaders/color-shader.vertex", "shaders/color-shader.fragment");
|
||||
ResourceManager->ShaderManager.AddShader(ParticleEffect::PARTICLE_SHADER, "shaders/particle-shader.vertex", "shaders/particle-shader.fragment");
|
||||
Renderer->PushShader("ColorShader");
|
||||
|
||||
ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK);
|
||||
|
||||
|
||||
auto texid = ResourceManager->TexList.AddTexture("emoji/Asset 3@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 4@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 5@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 6@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 7@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 8@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 9@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 10@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 11@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 13@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 14@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 15@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 16@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 17@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 18@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 19@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 20@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 21@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 22@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 23@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 24@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 25@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 26@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 27@20x.png");
|
||||
ResourceManager->TexList.AddTexture("emoji/Asset 28@20x.png");
|
||||
|
||||
|
||||
ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.png", "droid_sans14_font_charmap.txt");
|
||||
ResourceManager->FontManager.PushFont("droid_sans14");
|
||||
|
||||
|
||||
lastFrameTexture = ResourceManager->TexList.AddEmptyTexture("lastFrameTexture", 1280, 720);
|
||||
float width = Renderer->GetScreenWidth();
|
||||
float height = Renderer->GetScreenHeight();
|
||||
|
||||
Renderer->SetOrthoProjection();
|
||||
Renderer->PushProjectionMatrix(width, height, -500, 500);
|
||||
//Renderer->SetFullScreenViewport();
|
||||
|
||||
Renderer->SetFullScreenViewport();
|
||||
boost::property_tree::ptree JSONsource;
|
||||
|
||||
boost::property_tree::json_parser::read_json(ST::PathToResources + "config.json", JSONsource);
|
||||
|
||||
for (size_t i = 0; i < MAX_FACE_COUNT; i++)
|
||||
{
|
||||
faceRenderPair[i].first.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "Asset "+boost::lexical_cast<std::string>(i+3)+"@20x.png";
|
||||
|
||||
faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 0, 0));
|
||||
faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 512, 0));
|
||||
faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 512, 0));
|
||||
faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 512, 0));
|
||||
faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 0, 0));
|
||||
faceRenderPair[i].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 0, 0));
|
||||
|
||||
|
||||
faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 0));
|
||||
faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 1));
|
||||
faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(1, 1));
|
||||
faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(1, 1));
|
||||
faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(1, 0));
|
||||
faceRenderPair[i].second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 0));
|
||||
faceRenderPair[i].second.RefreshBuffer();
|
||||
}
|
||||
|
||||
|
||||
cap = cv::VideoCapture(0);
|
||||
//cap = cv::VideoCapture("video.mp4");
|
||||
//cap = cv::VideoCapture("bp.mp4");
|
||||
|
||||
|
||||
// Check if camera opened successfully
|
||||
if (!cap.isOpened()) {
|
||||
std::cout << "Error opening video stream or file" << std::endl;
|
||||
}
|
||||
|
||||
cap.set(CV_CAP_PROP_FRAME_WIDTH, 1280);
|
||||
cap.set(CV_CAP_PROP_FRAME_HEIGHT, 720);
|
||||
|
||||
|
||||
|
||||
faceLandmarkDetector.StartTrackProcess();
|
||||
|
||||
Inited = true;
|
||||
std::string effectJSON = JSONsource.get<std::string>("effect");
|
||||
|
||||
boost::property_tree::json_parser::read_json(ST::PathToResources + effectJSON, JSONsource);
|
||||
|
||||
sparkler.parse(JSONsource); // parse JSON
|
||||
|
||||
sparkler.load(); // load textures
|
||||
|
||||
sparkler.setCoords({ width / 2, height / 2, 0 });
|
||||
}
|
||||
|
||||
void TMyApplication::InnerDeinit()
|
||||
{
|
||||
}
|
||||
|
||||
faceLandmarkDetector.StopTrackProcess();
|
||||
cap.release();
|
||||
|
||||
Inited = false;
|
||||
|
||||
if (Console != NULL)
|
||||
void TMyApplication::InnerOnMouseDown(TMouseState& mouseState)
|
||||
{
|
||||
if (mouseState.LeftButtonPressed)
|
||||
{
|
||||
*Console<<"APP DEINIT\n";
|
||||
sparkler.setCoords({ (float)mouseState.X, Renderer->GetScreenHeight() - (float)mouseState.Y, 0 });
|
||||
}
|
||||
if (mouseState.RightButtonPressed)
|
||||
{
|
||||
if (sparkler.isSpawning())
|
||||
{
|
||||
sparkler.stopSpawn();
|
||||
}
|
||||
else
|
||||
{
|
||||
sparkler.startSpawn();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void TMyApplication::InnerOnTapDown(Vector2f p)
|
||||
void TMyApplication::InnerOnMouseMove(TMouseState& mouseState)
|
||||
{
|
||||
|
||||
if (mouseState.LeftButtonPressed)
|
||||
{
|
||||
sparkler.setCoords({ (float)mouseState.X, Renderer->GetScreenHeight() - (float)mouseState.Y, 0 });
|
||||
}
|
||||
}
|
||||
|
||||
void TMyApplication::InnerOnTapUp(Vector2f p)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TMyApplication::InnerOnTapUpAfterMove(Vector2f p)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TMyApplication::InnerOnMove(Vector2f p, Vector2f shift)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TMyApplication::OnFling(Vector2f v)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
void TMyApplication::InnerDraw()
|
||||
{
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
|
||||
//glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList[CONST_LOADING_BACKGROUND_BLACK]);
|
||||
glBindTexture(GL_TEXTURE_2D, lastFrameTexture);
|
||||
Renderer->DrawRect(Vector2f(0.f, 0.f), Vector2f(Renderer->GetMatrixWidth(), Renderer->GetMatrixHeight()));
|
||||
|
||||
|
||||
/*
|
||||
for (size_t i = 0; i < MAX_FACE_COUNT; i++)
|
||||
{
|
||||
TRenderParamsSetter params(faceRenderPair[i].first);
|
||||
Renderer->DrawTriangleList(faceRenderPair[i].second);
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
|
||||
sparkler.draw();
|
||||
}
|
||||
|
||||
|
||||
void TMyApplication::InnerUpdate(size_t dt)
|
||||
{
|
||||
cap >> frame; // get a new frame from camera/video or read image
|
||||
|
||||
if (frame.empty())
|
||||
if (dt > 50)
|
||||
{
|
||||
return;
|
||||
dt = 50;
|
||||
}
|
||||
|
||||
cv::Mat image = frame.clone();
|
||||
|
||||
currentIndex++;
|
||||
|
||||
faceLandmarkArr = faceLandmarkDetector.GetFaceLandmarks(frame, currentIndex);
|
||||
|
||||
#ifdef USE_PREDICTION
|
||||
|
||||
frameArr.push_back(image);
|
||||
|
||||
while (frameArr.size() > 40)
|
||||
{
|
||||
lineShift++;
|
||||
frameArr.erase(frameArr.begin());
|
||||
}
|
||||
|
||||
currentIndex++;
|
||||
|
||||
faceLandmarkArr = faceLandmarkDetector.GetFaceLandmarks(frame, currentIndex);
|
||||
|
||||
|
||||
bool newProcessedIndexFound = false;
|
||||
int newProcessedIndex;
|
||||
|
||||
for (size_t i = 0; i < faceLandmarkArr.size(); i++)
|
||||
{
|
||||
if (faceLandmarkArr[i].valid)
|
||||
{
|
||||
if (!newProcessedIndexFound)
|
||||
{
|
||||
newProcessedIndexFound = true;
|
||||
newProcessedIndex = faceLandmarkArr[i].frameIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (newProcessedIndex < faceLandmarkArr[i].frameIndex)
|
||||
{
|
||||
newProcessedIndex = faceLandmarkArr[i].frameIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (newProcessedIndexFound && newProcessedIndex > lastProcessedIndex)
|
||||
{
|
||||
indexStep = 0;
|
||||
|
||||
lastProcessedIndex = newProcessedIndex;
|
||||
prevPassedIndex = currentIndex;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (prevPassedIndex > lastProcessedIndex + indexStep)
|
||||
{
|
||||
indexStep++;
|
||||
}
|
||||
}
|
||||
|
||||
//std::cout << currentIndex << " " << lastProcessedIndex << " stepped:" << lastProcessedIndex + indexStep << " indexStep: " << indexStep << std::endl;
|
||||
|
||||
|
||||
cv::Mat renderImage;
|
||||
|
||||
if (lastProcessedIndex + indexStep - lineShift < 0)
|
||||
{
|
||||
renderImage = frameArr[0];
|
||||
}
|
||||
else if (lastProcessedIndex + indexStep - lineShift >= frameArr.size())
|
||||
{
|
||||
renderImage = frameArr[frameArr.size() - 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
renderImage = frameArr[lastProcessedIndex + indexStep - lineShift];
|
||||
}
|
||||
|
||||
renderImage = renderImage.clone();
|
||||
|
||||
#else
|
||||
cv::Mat renderImage = image;
|
||||
#endif
|
||||
|
||||
cv::Mat cameraMatrix = (cv::Mat_<float>(3, 3) << 9.5434798118121421e+02, 0.0, 640.0, 0.0, 9.5434798118121421e+02, 360.0, 0.0, 0.0, 1.0);
|
||||
cv::Mat distortionCoefficients = (cv::Mat_<float>(5, 1) << 3.5475494652047600e-02, - 5.9818881494543774e-01, 0.0, 0.0, 1.4642154802454528e+00);
|
||||
|
||||
for (size_t i = 0; i < faceLandmarkArr.size(); i++)
|
||||
{
|
||||
if (faceLandmarkArr[i].valid)
|
||||
{
|
||||
cv::rectangle(renderImage, faceLandmarkArr[i].faceRect, cv::Scalar(0, 0, 255), 1, 4, 0);
|
||||
|
||||
for (size_t j = 0; j < faceLandmarkArr[i].landmarkArr.size(); j++)
|
||||
{
|
||||
|
||||
//cv::circle(renderImage, faceLandmarkArr[i].landmarkArr[j], 0.1, cv::Scalar(0, 255, 255), 4, 8, 0);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t index = 0; index < faceLandmarkArr.size(); index++)
|
||||
{
|
||||
if (faceLandmarkArr[index].valid)
|
||||
{
|
||||
faceStruct[index].ApplyPreds(faceLandmarkArr[index].landmarkArr, faceLandmarkArr[index].noticeablyChanged, cameraMatrix, distortionCoefficients);
|
||||
|
||||
for (size_t i = 0; i < LANDMARK_POINT_COUNT; i++)
|
||||
{
|
||||
cv::ellipse(renderImage, cv::Point2f(faceStruct[index].preds[i](0), 720 - faceStruct[index].preds[i](1)), cv::Size(2, 2), 0, 0, 360, cv::Scalar(255, 128, 128), 4, 8, 0);
|
||||
}
|
||||
|
||||
cv::line(renderImage, flipVertical(faceStruct[index].boxModelDst[0]), flipVertical(faceStruct[index].boxModelDst[1]), cv::Scalar(0, 0, 255));
|
||||
cv::line(renderImage, flipVertical(faceStruct[index].boxModelDst[1]), flipVertical(faceStruct[index].boxModelDst[2]), cv::Scalar(0, 0, 255));
|
||||
cv::line(renderImage, flipVertical(faceStruct[index].boxModelDst[2]), flipVertical(faceStruct[index].boxModelDst[3]), cv::Scalar(0, 0, 255));
|
||||
cv::line(renderImage, flipVertical(faceStruct[index].boxModelDst[3]), flipVertical(faceStruct[index].boxModelDst[0]), cv::Scalar(0, 255, 0));
|
||||
cv::line(renderImage, flipVertical(faceStruct[index].boxModelDst[4]), flipVertical(faceStruct[index].boxModelDst[5]), cv::Scalar(0, 0, 255));
|
||||
cv::line(renderImage, flipVertical(faceStruct[index].boxModelDst[5]), flipVertical(faceStruct[index].boxModelDst[6]), cv::Scalar(0, 0, 255));
|
||||
cv::line(renderImage, flipVertical(faceStruct[index].boxModelDst[6]), flipVertical(faceStruct[index].boxModelDst[7]), cv::Scalar(0, 0, 255));
|
||||
cv::line(renderImage, flipVertical(faceStruct[index].boxModelDst[7]), flipVertical(faceStruct[index].boxModelDst[4]), cv::Scalar(0, 255, 0));
|
||||
cv::line(renderImage, flipVertical(faceStruct[index].boxModelDst[0]), flipVertical(faceStruct[index].boxModelDst[4]), cv::Scalar(0, 255, 0));
|
||||
cv::line(renderImage, flipVertical(faceStruct[index].boxModelDst[1]), flipVertical(faceStruct[index].boxModelDst[5]), cv::Scalar(0, 0, 255));
|
||||
cv::line(renderImage, flipVertical(faceStruct[index].boxModelDst[2]), flipVertical(faceStruct[index].boxModelDst[6]), cv::Scalar(0, 0, 255));
|
||||
cv::line(renderImage, flipVertical(faceStruct[index].boxModelDst[3]), flipVertical(faceStruct[index].boxModelDst[7]), cv::Scalar(0, 255, 0));
|
||||
|
||||
Vector2f posFrom = faceStruct[index].center - faceStruct[index].size*0.5f* 1.35f;
|
||||
Vector2f posTo = faceStruct[index].center + faceStruct[index].size*0.5f* 1.35f;
|
||||
|
||||
ApplyVertexCoordVec(faceRenderPair[index].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB], posFrom, posTo, 0);
|
||||
|
||||
faceRenderPair[index].second.RefreshBuffer();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
ApplyVertexCoordVec(faceRenderPair[index].second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB], { 0,0 }, { 0,0 }, 0);
|
||||
|
||||
faceRenderPair[index].second.RefreshBuffer();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, lastFrameTexture);
|
||||
|
||||
static std::array<char, 1280 * 720 * 3> buffer;
|
||||
|
||||
int step = renderImage.step;
|
||||
int height = renderImage.rows;
|
||||
int width = renderImage.cols;
|
||||
int channels = 3;
|
||||
char * data = (char *)renderImage.data;
|
||||
for (int i = 0; i < height; i++)
|
||||
{
|
||||
int ci = height - i - 1;
|
||||
memcpy(&buffer[i*width*channels], &(data[ci*step]), width*channels);
|
||||
}
|
||||
|
||||
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGB,
|
||||
1280,
|
||||
720,
|
||||
0,
|
||||
GL_BGR_EXT,
|
||||
GL_UNSIGNED_BYTE,
|
||||
&buffer[0]);
|
||||
}
|
||||
|
||||
|
||||
bool TMyApplication::IsInited()
|
||||
{
|
||||
return Inited;
|
||||
sparkler.update(dt / 1000.f);
|
||||
}
|
||||
@@ -24,56 +24,25 @@
|
||||
|
||||
#include "boost/signals2.hpp"//Signal must be included after asio
|
||||
|
||||
#include "../windows/DoubleHitBalls-win/DoubleHitBalls-win/FaceLandmarkDetector.h"
|
||||
#include "../windows/DoubleHitBalls-win/DoubleHitBalls-win/ValueSmoother.h"
|
||||
|
||||
|
||||
struct FaceStruct
|
||||
{
|
||||
SE::Vector2f center;
|
||||
SE::Vector2f size;
|
||||
|
||||
std::array<SE::Vector2f, LANDMARK_POINT_COUNT> preds;
|
||||
|
||||
std::vector<cv::Point3f> modelPoints;
|
||||
cv::Mat rotationVector;
|
||||
cv::Mat translationVector;
|
||||
cv::Mat rotationMatrix;
|
||||
cv::Mat poseMatrix;
|
||||
cv::Mat eulerAngles;
|
||||
|
||||
std::vector<cv::Point3d> boxModelSrc;
|
||||
std::vector<cv::Point2d> boxModelDst;
|
||||
|
||||
ValueSmoother landmarkSmoothers[2 * LANDMARK_POINT_COUNT];
|
||||
ValueSmoother rotationVectorSmoothers[3];
|
||||
ValueSmoother translationVectorSmoothers[3];
|
||||
|
||||
FaceStruct();
|
||||
FaceStruct(const std::array<cv::Point2f, LANDMARK_POINT_COUNT>& fromPreds, cv::Mat& cameraMatrix, cv::Mat& distortionCoefficients);
|
||||
|
||||
void CalcFromPreds(bool noticeablyChanged, cv::Mat& cameraMatrix, cv::Mat& distortionCoefficients);
|
||||
void ApplyPreds(const std::array<cv::Point2f, LANDMARK_POINT_COUNT>& fromPred, bool noticeablyChanged, cv::Mat& cameraMatrix, cv::Mat& distortionCoefficientss);
|
||||
void InnerApplyPreds(const std::array<cv::Point2f, LANDMARK_POINT_COUNT>& fromPreds);
|
||||
};
|
||||
|
||||
|
||||
|
||||
using namespace SE;
|
||||
|
||||
extern const std::string CONST_LOADING_BACKGROUND_BLACK;
|
||||
|
||||
extern boost::signals2::signal<void(Vector2f)> OnTapUpSignal;
|
||||
extern boost::signals2::signal<void(Vector2f)> OnTapUpAfterMoveSignal;
|
||||
|
||||
extern boost::signals2::signal<void(Vector2f)> OnTapDownSignal;
|
||||
extern boost::signals2::signal<void(Vector2f)> OnFlingSignal;
|
||||
extern boost::signals2::signal<void(Vector2f)> OnScrollSignal;
|
||||
|
||||
extern boost::signals2::signal<void()> OnDrawSignal;
|
||||
|
||||
class TMyApplication : public TApplication
|
||||
{
|
||||
protected:
|
||||
|
||||
bool Inited;
|
||||
|
||||
std::array<TRenderPair, MAX_FACE_COUNT> faceRenderPair;
|
||||
ParticleEffect sparkler;
|
||||
|
||||
public:
|
||||
|
||||
TMyApplication() : TApplication(), Inited(false) { }
|
||||
TMyApplication() : TApplication() { }
|
||||
|
||||
virtual void InnerInit();
|
||||
|
||||
@@ -83,17 +52,9 @@ public:
|
||||
|
||||
virtual void InnerUpdate(size_t dt);
|
||||
|
||||
bool IsInited();
|
||||
virtual void InnerOnMouseDown(TMouseState& mouseState);
|
||||
|
||||
virtual void InnerOnTapDown(Vector2f p);
|
||||
|
||||
virtual void InnerOnTapUp(Vector2f p);
|
||||
|
||||
virtual void InnerOnTapUpAfterMove(Vector2f p);
|
||||
|
||||
virtual void InnerOnMove(Vector2f p, Vector2f shift);
|
||||
|
||||
virtual void OnFling(Vector2f v);
|
||||
virtual void InnerOnMouseMove(TMouseState& mouseState);
|
||||
|
||||
};
|
||||
|
||||
@@ -101,7 +62,4 @@ public:
|
||||
extern TMyApplication* Application;
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 33 KiB |
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 33 KiB |
|
Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 50 KiB |
|
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 59 KiB |
|
Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 67 KiB |
|
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
|
Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 9.3 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
@@ -22,35 +22,33 @@
|
||||
<ProjectGuid>{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>DoubleHitBallswin</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>TorchFaceTracker</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
@@ -112,13 +110,13 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>TARGET_WIN32;DEBUG;_WIN32_WINNT=0x0501;EIGEN_DONT_ALIGN_STATICALLY;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../../../../luajit-vlad/luajit-vlad;..\..\..\..\..\Torch7\distro\install\include;C:\Work\TorchProjects\dlib;D:\Work\TorchProjects\dlib\dlib\..;..\..\..\..\..\Torch7\distro\exe\luajit-2.1\src;..\..\..\..\..\opencv3.4\build\include;D:\Work\Torch7\distro\install\include;../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_67_0/;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/debug/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4503</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_67_0/stage/lib;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510;../x64/Debug</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/debug/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/filesystem/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510;../x64/Debug</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>libjpeg.lib;libpng.lib;Engine.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
@@ -148,33 +146,30 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;TARGET_WIN32;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;EIGEN_DONT_ALIGN_STATICALLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../../../../luajit-vlad/luajit-vlad;..\..\..\..\..\Torch7\distro\install\include;C:\Work\TorchProjects\dlib;D:\Work\TorchProjects\dlib\dlib\..;..\..\..\..\..\Torch7\distro\exe\luajit-2.1\src;..\..\..\..\..\opencv3.4\build\include;D:\Work\Torch7\distro\install\include;../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_67_0/;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/release/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4503</DisableSpecificWarnings>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>..\..\..\..\..\opencv3.4-build\lib\$(Configuration);..\..\..\..\..\opencv3.4-build\3rdparty\lib\$(Configuration);..\..\..\..\..\opencv3.4-build\3rdparty\ippicv\ippicv_win\lib\intel64;../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_67_0/stage/lib;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../x64/Release;C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v9.1/lib/x64;C:/Program Files/NVIDIA GPU Computing</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>ippiw.lib;ippicvmt.lib;cudart.lib;nppc.lib;nppial.lib;nppicc.lib;nppicom.lib;nppidei.lib;nppif.lib;nppig.lib;nppim.lib;nppist.lib;nppisu.lib;nppitc.lib;npps.lib;cufft.lib;opencv_dnn341.lib;opencv_highgui341.lib;opencv_videoio341.lib;opencv_imgcodecs341.lib;opencv_imgproc341.lib;opencv_core341.lib;opencv_calib3d341.lib;opencv_cudev341.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;Engine.lib;opengl32.lib;glu32.lib;libjpeg-static.lib;libpng-static.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/;../../../../boost_1_63_0/stage/x64/lib;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/release/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510;../x64/Release</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>libjpeg.lib;libpng.lib;Engine.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\game\main_code.cpp" />
|
||||
<ClCompile Include="FaceLandmarkDetector.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="ValueSmoother.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\game\main_code.h" />
|
||||
<ClInclude Include="FaceLandmarkDetector.h" />
|
||||
<ClInclude Include="main.h" />
|
||||
<ClInclude Include="ValueSmoother.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
||||
@@ -21,12 +21,6 @@
|
||||
<ClCompile Include="..\..\..\game\main_code.cpp">
|
||||
<Filter>Файлы исходного кода</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="FaceLandmarkDetector.cpp">
|
||||
<Filter>Файлы исходного кода</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ValueSmoother.cpp">
|
||||
<Filter>Файлы исходного кода</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="main.h">
|
||||
@@ -35,11 +29,5 @@
|
||||
<ClInclude Include="..\..\..\game\main_code.h">
|
||||
<Filter>Заголовочные файлы</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="FaceLandmarkDetector.h">
|
||||
<Filter>Заголовочные файлы</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ValueSmoother.h">
|
||||
<Filter>Заголовочные файлы</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
||||
@@ -1,490 +0,0 @@
|
||||
#include "FaceLandmarkDetector.h"
|
||||
|
||||
static const size_t faceTrackerWidth = 300;
|
||||
static const size_t faceTrackerHeight = 300;
|
||||
|
||||
static const double faceTrackerScaleFactor = 1.0;
|
||||
static const cv::Scalar faceTrackerMeanVal(104.0, 177.0, 123.0);
|
||||
|
||||
float calcSquaredDistanceBetweenFaces(const cv::Rect& face1, const cv::Rect& face2)
|
||||
{
|
||||
cv::Point2f oldCenter(face1.x + face1.width*0.5f, face1.y + face1.height*0.5f);
|
||||
cv::Point2f newCenter(face2.x + face2.width*0.5f, face2.y + face2.height*0.5f);
|
||||
|
||||
float distanceX = newCenter.x - oldCenter.x;
|
||||
float distanceY = newCenter.y - oldCenter.y;
|
||||
|
||||
float squareDistance = distanceX * distanceX + distanceY * distanceY;
|
||||
|
||||
return squareDistance;
|
||||
}
|
||||
|
||||
double calcSimilarity(const cv::Mat& first, const cv::Mat& second)
|
||||
{
|
||||
// assumes that first and second have the same size
|
||||
double errorL2 = cv::norm(first, second, CV_L2);
|
||||
// Convert to a reasonable scale, since L2 error is summed across all pixels of the image.
|
||||
double similarity = errorL2 / static_cast<double>(first.rows * first.cols);
|
||||
return similarity;
|
||||
}
|
||||
|
||||
FaceLandmarkDetector::FaceLandmarkDetector()
|
||||
{
|
||||
|
||||
|
||||
static const cv::String faceTrackerConfiguration = "deploy.prototxt";
|
||||
static const cv::String faceTrackerBinary = "res10_300x300_ssd_iter_140000.caffemodel";
|
||||
|
||||
|
||||
#ifdef USE_3D_LANDMARKS
|
||||
static const cv::String landmarkTrackerConfiguration = "fa_deploy.prototxt";
|
||||
static const cv::String landmarkTrackerBinary = "fa__iter_1400000.caffemodel";
|
||||
|
||||
#else
|
||||
static const cv::String landmarkTrackerConfiguration = "landmark_deploy.prototxt";
|
||||
static const cv::String landmarkTrackerBinary = "VanFace.caffemodel";
|
||||
|
||||
#endif
|
||||
|
||||
faceNet = cv::dnn::readNetFromCaffe(faceTrackerConfiguration, faceTrackerBinary);
|
||||
for (size_t i = 0; i < MAX_FACE_COUNT; i++)
|
||||
{
|
||||
landmarkNetArr[i] = cv::dnn::readNetFromCaffe(landmarkTrackerConfiguration, landmarkTrackerBinary);
|
||||
}
|
||||
}
|
||||
|
||||
FaceLandmarkDetector::~FaceLandmarkDetector()
|
||||
{
|
||||
StopTrackProcess();
|
||||
}
|
||||
|
||||
|
||||
void FaceLandmarkDetector::StartTrackProcess()
|
||||
{
|
||||
if (started)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//Some init setup
|
||||
|
||||
syncStop = false;
|
||||
|
||||
for (size_t i = 0; i < MAX_FACE_COUNT; i++)
|
||||
{
|
||||
syncFaceRectArr[i].valid = false;
|
||||
syncFaceLandmarkArr[i].valid = false;
|
||||
}
|
||||
|
||||
syncLastFrame = cv::Mat();
|
||||
|
||||
|
||||
//Start threads
|
||||
|
||||
findFaceThread = std::thread([this]() { this->FindFaceThreadProc(); });
|
||||
|
||||
for (size_t i = 0; i < MAX_FACE_COUNT; i++)
|
||||
{
|
||||
landmarkThreadArr[i] = std::thread([this, i]() { this->FindLandmarkThreadProc(i); });
|
||||
}
|
||||
|
||||
started = true;
|
||||
|
||||
}
|
||||
|
||||
void FaceLandmarkDetector::StopTrackProcess()
|
||||
{
|
||||
if (!started)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Do not remove braces
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(syncMutex);
|
||||
|
||||
syncStop = true;
|
||||
|
||||
syncFaceRectCond.notify_all();
|
||||
}
|
||||
|
||||
|
||||
findFaceThread.join();
|
||||
|
||||
for (size_t i = 0; i < MAX_FACE_COUNT; i++)
|
||||
{
|
||||
landmarkThreadArr[i].join();
|
||||
}
|
||||
|
||||
started = false;
|
||||
|
||||
}
|
||||
|
||||
std::array<FaceLandmarkStruct, MAX_FACE_COUNT> FaceLandmarkDetector::GetFaceLandmarks(cv::Mat frame, int frameIndex)
|
||||
{
|
||||
|
||||
std::array<FaceLandmarkStruct, MAX_FACE_COUNT> result;
|
||||
//Sync area
|
||||
|
||||
std::unique_lock<std::mutex> lock(syncMutex);
|
||||
|
||||
// OUT to face rect thread >>>>
|
||||
syncLastFrame = frame;
|
||||
|
||||
syncLastFrameIndex = frameIndex;
|
||||
|
||||
// IN from landmark threads <<<<
|
||||
result = syncFaceLandmarkArr;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void FaceLandmarkDetector::FindFaceThreadProc()
|
||||
{
|
||||
cv::Mat localFrame;
|
||||
std::array<FaceIntermediateStruct, MAX_FACE_COUNT> localFaceRectArr;
|
||||
|
||||
bool localStop = false;
|
||||
|
||||
int localFrameIndex = 0;
|
||||
|
||||
|
||||
while (!syncStop)
|
||||
{
|
||||
|
||||
if (!localFrame.empty())
|
||||
{
|
||||
std::vector<cv::Rect> faces = InnerFindFaces(localFrame);
|
||||
std::vector<cv::Mat> faceFrames;
|
||||
|
||||
//Get rid of faces that are too big
|
||||
for (size_t i = 0; i < faces.size(); )
|
||||
{
|
||||
if (faces[i].x < 0 || faces[i].y < 0 || (faces[i].x + faces[i].width >= localFrame.cols) || (faces[i].y + faces[i].height >= localFrame.rows))
|
||||
{
|
||||
faces.erase(faces.begin() + i);
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
//Cut faces from frame
|
||||
for (size_t i = 0; i <faces.size(); i++)
|
||||
{
|
||||
faceFrames.push_back(InnerCutFaceFrame(localFrame, faces[i]));
|
||||
}
|
||||
|
||||
InnerSeparateFacesToBuckets(faces, faceFrames, localFaceRectArr);
|
||||
|
||||
|
||||
for (size_t i = 0; i < localFaceRectArr.size(); i++)
|
||||
{
|
||||
if (localFaceRectArr[i].valid)
|
||||
{
|
||||
localFaceRectArr[i].frameIndex = localFrameIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Sync area
|
||||
|
||||
std::unique_lock<std::mutex> lock(syncMutex);
|
||||
|
||||
// OUT to landmark Threads >>>>
|
||||
syncFaceRectArr = localFaceRectArr;
|
||||
|
||||
syncFaceRectCond.notify_all();
|
||||
|
||||
|
||||
// IN from main thread <<<<
|
||||
localFrame = syncLastFrame;
|
||||
|
||||
localFrameIndex = syncLastFrameIndex;
|
||||
|
||||
localStop = syncStop;
|
||||
}
|
||||
}
|
||||
|
||||
void FaceLandmarkDetector::FindLandmarkThreadProc(size_t threadIndex)
|
||||
{
|
||||
FaceIntermediateStruct localInputFace;
|
||||
FaceLandmarkStruct localOutputLandmarks;
|
||||
|
||||
bool localStop = false;
|
||||
while (!localStop)
|
||||
{
|
||||
if (localInputFace.valid)
|
||||
{
|
||||
#ifdef USE_3D_LANDMARKS
|
||||
cv::Mat landmarkInputBlob = cv::dnn::blobFromImage(localInputFace.faceFrame, 1.0, cv::Size(40, 40), cv::Scalar(), false, false);
|
||||
#else
|
||||
cv::Mat landmarkInputBlob = cv::dnn::blobFromImage(localInputFace.faceFrame, 1.0, cv::Size(60, 60), cv::Scalar(), false, false);
|
||||
#endif
|
||||
|
||||
landmarkInputBlob.reshape(0, std::vector<int>{ 1, 1, localInputFace.faceFrame.rows, localInputFace.faceFrame.cols });
|
||||
|
||||
landmarkNetArr[threadIndex].setInput(landmarkInputBlob);
|
||||
#ifdef USE_3D_LANDMARKS
|
||||
cv::Mat featureBlob = landmarkNetArr[threadIndex].forward("Dense2");
|
||||
#else
|
||||
cv::Mat featureBlob = landmarkNetArr[threadIndex].forward("Dense3");
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < featureBlob.cols / 2; i++)
|
||||
{
|
||||
cv::Point landmarkPoint;
|
||||
|
||||
landmarkPoint.x = int(featureBlob.at<float>(0, 2 * i) * (localInputFace.faceRect.width) + localInputFace.faceRect.x);
|
||||
landmarkPoint.y = int(featureBlob.at<float>(0, 2 * i + 1) * (localInputFace.faceRect.height) + localInputFace.faceRect.y);
|
||||
localOutputLandmarks.landmarkArr[i] = landmarkPoint;
|
||||
|
||||
}
|
||||
|
||||
localOutputLandmarks.faceRect = localInputFace.faceRect;
|
||||
localOutputLandmarks.frameIndex = localInputFace.frameIndex;
|
||||
localOutputLandmarks.noticeablyChanged = localInputFace.noticeablyChanged;
|
||||
localOutputLandmarks.valid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
localOutputLandmarks.valid = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Sync area
|
||||
std::unique_lock<std::mutex> lock(syncMutex);
|
||||
|
||||
// OUT to main thread >>>>
|
||||
syncFaceLandmarkArr[threadIndex] = localOutputLandmarks;
|
||||
|
||||
bool doLoop = true;
|
||||
|
||||
while (doLoop)
|
||||
{
|
||||
|
||||
//IN from face rect thread <<<<
|
||||
|
||||
localInputFace = syncFaceRectArr[threadIndex];
|
||||
|
||||
|
||||
localStop = syncStop;
|
||||
|
||||
//Time to quit
|
||||
if (localStop)
|
||||
{
|
||||
doLoop = false;
|
||||
}
|
||||
|
||||
if (!localInputFace.valid)
|
||||
{
|
||||
|
||||
syncFaceLandmarkArr[threadIndex].valid = false;
|
||||
|
||||
syncFaceRectCond.wait(lock);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
doLoop = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::vector<cv::Rect> FaceLandmarkDetector::InnerFindFaces(cv::Mat frame)
|
||||
{
|
||||
if (frame.channels() == 4)
|
||||
{
|
||||
cvtColor(frame, frame, cv::COLOR_BGRA2BGR);
|
||||
}
|
||||
|
||||
cv::Mat inputBlob = cv::dnn::blobFromImage(frame, faceTrackerScaleFactor, cv::Size(faceTrackerWidth, faceTrackerHeight), faceTrackerMeanVal, false, false);
|
||||
|
||||
faceNet.setInput(inputBlob, "data");
|
||||
|
||||
cv::Mat detection = faceNet.forward("detection_out");
|
||||
|
||||
cv::Mat detectionMat(detection.size[2], detection.size[3], CV_32F, detection.ptr<float>());
|
||||
|
||||
float confidenceThreshold = 0.5f;
|
||||
|
||||
std::vector<cv::Rect> faces;
|
||||
|
||||
for (int i = 0; i < detectionMat.rows; i++)
|
||||
{
|
||||
float confidence = detectionMat.at<float>(i, 2);
|
||||
|
||||
if (confidence > confidenceThreshold)
|
||||
{
|
||||
int xLeftBottom = static_cast<int>(detectionMat.at<float>(i, 3) * frame.cols);
|
||||
int yLeftBottom = static_cast<int>(detectionMat.at<float>(i, 4) * frame.rows);
|
||||
int xRightTop = static_cast<int>(detectionMat.at<float>(i, 5) * frame.cols);
|
||||
int yRightTop = static_cast<int>(detectionMat.at<float>(i, 6) * frame.rows);
|
||||
|
||||
cv::Rect object((int)xLeftBottom, (int)yLeftBottom,
|
||||
(int)(xRightTop - xLeftBottom),
|
||||
(int)(yRightTop - yLeftBottom));
|
||||
|
||||
|
||||
object.x = object.x - object.width*0.1f;
|
||||
object.y = object.y - object.height*0.1f;
|
||||
object.width = object.width*1.2f;
|
||||
object.height = object.height*1.2f;
|
||||
|
||||
faces.push_back(object);
|
||||
}
|
||||
}
|
||||
|
||||
return faces;
|
||||
|
||||
}
|
||||
|
||||
cv::Mat FaceLandmarkDetector::InnerCutFaceFrame(cv::Mat frame, cv::Rect faceRect)
|
||||
{
|
||||
|
||||
|
||||
cv::Mat srcROI(frame, faceRect);
|
||||
|
||||
cv::Mat img2;
|
||||
cvtColor(srcROI, img2, CV_RGB2GRAY);
|
||||
|
||||
img2.convertTo(img2, CV_32FC1);
|
||||
#ifdef USE_3D_LANDMARKS
|
||||
cv::Size dsize = cv::Size(40, 40);
|
||||
#else
|
||||
cv::Size dsize = cv::Size(60, 60);
|
||||
#endif
|
||||
|
||||
cv::Mat img3 = cv::Mat(dsize, CV_32FC1);
|
||||
cv::resize(img2, img3, dsize, 0, 0, cv::INTER_CUBIC);
|
||||
|
||||
cv::Mat tmp_m, tmp_sd;
|
||||
double m = 0, sd = 0;
|
||||
meanStdDev(img3, tmp_m, tmp_sd);
|
||||
m = tmp_m.at<double>(0, 0);
|
||||
sd = tmp_sd.at<double>(0, 0);
|
||||
|
||||
img3 = (img3 - m) / (0.000001 + sd);
|
||||
|
||||
return img3;
|
||||
}
|
||||
|
||||
void FaceLandmarkDetector::InnerSeparateFacesToBuckets(std::vector<cv::Rect>& faceArr, std::vector<cv::Mat>& faceFrameArr, std::array<FaceIntermediateStruct, MAX_FACE_COUNT>& inOutBucketArr)
|
||||
{
|
||||
static std::array<std::vector<std::pair<cv::Rect, cv::Mat>>, MAX_FACE_COUNT> facesBelongsToSpace;
|
||||
|
||||
|
||||
for (size_t i = 0; i < MAX_FACE_COUNT; i++)
|
||||
{
|
||||
facesBelongsToSpace[i].clear();
|
||||
}
|
||||
|
||||
|
||||
//Distribute current faces to nearest old positions
|
||||
for (size_t i = 0; i < faceArr.size(); )
|
||||
{
|
||||
float lastDistance = 1000000.f;
|
||||
int lastIndex = -1;
|
||||
|
||||
for (size_t j = 0; j < MAX_FACE_COUNT; j++)
|
||||
{
|
||||
if (inOutBucketArr[j].valid)
|
||||
{
|
||||
float newDistance = calcSquaredDistanceBetweenFaces(inOutBucketArr[j].faceRect, faceArr[i]);
|
||||
if (newDistance < lastDistance)
|
||||
{
|
||||
lastDistance = newDistance;
|
||||
lastIndex = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (lastIndex != -1)
|
||||
{
|
||||
facesBelongsToSpace[lastIndex].push_back(std::make_pair(faceArr[i], faceFrameArr[i]));
|
||||
faceArr.erase(faceArr.begin() + i);
|
||||
faceFrameArr.erase(faceFrameArr.begin() + i);
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
//Mark "free spots" to those that don't have any face belong to
|
||||
for (size_t j = 0; j < MAX_FACE_COUNT; j++)
|
||||
{
|
||||
if (inOutBucketArr[j].valid)
|
||||
{
|
||||
if (facesBelongsToSpace[j].size() == 0)
|
||||
{
|
||||
inOutBucketArr[j].valid = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Find nearest face in each space - others return back to pool
|
||||
for (size_t j = 0; j < MAX_FACE_COUNT; j++)
|
||||
{
|
||||
if (inOutBucketArr[j].valid)
|
||||
{
|
||||
float lastDistance = calcSquaredDistanceBetweenFaces(inOutBucketArr[j].faceRect, facesBelongsToSpace[j][0].first);
|
||||
int lastIndex = 0;
|
||||
|
||||
for (size_t i = 1; i < facesBelongsToSpace[j].size(); i++)
|
||||
{
|
||||
float newDistance = calcSquaredDistanceBetweenFaces(inOutBucketArr[j].faceRect, facesBelongsToSpace[j][i].first);
|
||||
if (newDistance < lastDistance)
|
||||
{
|
||||
lastDistance = newDistance;
|
||||
lastIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
inOutBucketArr[j].faceRect = facesBelongsToSpace[j][lastIndex].first;
|
||||
inOutBucketArr[j].faceFrame = facesBelongsToSpace[j][lastIndex].second;
|
||||
inOutBucketArr[j].noticeablyChanged =
|
||||
calcSimilarity(inOutBucketArr[j].faceFrame, facesBelongsToSpace[j][lastIndex].second) > 0.01 ||
|
||||
lastDistance > 100.0;
|
||||
|
||||
facesBelongsToSpace[j].erase(facesBelongsToSpace[j].begin() + lastIndex);
|
||||
|
||||
for (size_t k = 0; k < facesBelongsToSpace[j].size(); k++)
|
||||
{
|
||||
faceArr.push_back(facesBelongsToSpace[j][k].first);
|
||||
faceFrameArr.push_back(facesBelongsToSpace[j][k].second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Distribute faces from pool to empty slots
|
||||
for (size_t j = 0; j < MAX_FACE_COUNT; j++)
|
||||
{
|
||||
if (!inOutBucketArr[j].valid)
|
||||
{
|
||||
|
||||
if (faceArr.size() > 0)
|
||||
{
|
||||
inOutBucketArr[j].valid = true;
|
||||
|
||||
inOutBucketArr[j].faceRect = faceArr[0];
|
||||
inOutBucketArr[j].faceFrame = faceFrameArr[0];
|
||||
|
||||
|
||||
faceArr.erase(faceArr.begin());
|
||||
faceFrameArr.erase(faceFrameArr.begin());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,103 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <opencv2/core.hpp>
|
||||
#include <opencv2/highgui.hpp>
|
||||
#include <opencv2/imgproc.hpp>
|
||||
#include <opencv2/calib3d.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
|
||||
#include <opencv2/dnn.hpp>
|
||||
|
||||
#include <thread>
|
||||
#include <queue>
|
||||
#include <mutex>
|
||||
#include <condition_variable>
|
||||
|
||||
#define USE_3D_LANDMARKS
|
||||
|
||||
//#include "boost/thread.hpp"
|
||||
|
||||
constexpr size_t LANDMARK_POINT_COUNT = 68;
|
||||
constexpr size_t MAX_FACE_COUNT = 5;
|
||||
|
||||
struct FaceIntermediateStruct
|
||||
{
|
||||
bool valid = false;
|
||||
|
||||
cv::Rect faceRect;
|
||||
cv::Mat faceFrame;
|
||||
|
||||
int frameIndex;
|
||||
bool noticeablyChanged = false;
|
||||
};
|
||||
|
||||
|
||||
struct FaceLandmarkStruct
|
||||
{
|
||||
bool valid = false;
|
||||
|
||||
cv::Rect faceRect;
|
||||
std::array<cv::Point2f, LANDMARK_POINT_COUNT> landmarkArr;
|
||||
|
||||
int frameIndex;
|
||||
bool noticeablyChanged = false;
|
||||
};
|
||||
|
||||
|
||||
class FaceLandmarkDetector
|
||||
{
|
||||
public:
|
||||
FaceLandmarkDetector();
|
||||
~FaceLandmarkDetector();
|
||||
|
||||
void StartTrackProcess();
|
||||
|
||||
void StopTrackProcess();
|
||||
|
||||
std::array<FaceLandmarkStruct, MAX_FACE_COUNT> GetFaceLandmarks(cv::Mat frame, int frameIndex);
|
||||
|
||||
protected:
|
||||
cv::dnn::Net faceNet;
|
||||
|
||||
std::array<cv::dnn::Net, MAX_FACE_COUNT> landmarkNetArr;
|
||||
|
||||
bool started = false;
|
||||
|
||||
|
||||
//Sync variables - shared between threads:
|
||||
|
||||
cv::Mat syncLastFrame;
|
||||
|
||||
int syncLastFrameIndex;
|
||||
|
||||
std::array<FaceIntermediateStruct, MAX_FACE_COUNT> syncFaceRectArr;
|
||||
|
||||
std::array<FaceLandmarkStruct, MAX_FACE_COUNT> syncFaceLandmarkArr;
|
||||
|
||||
std::mutex syncMutex;
|
||||
|
||||
bool syncStop = false;
|
||||
|
||||
std::condition_variable syncFaceRectCond;
|
||||
|
||||
std::thread findFaceThread;
|
||||
void FindFaceThreadProc();
|
||||
|
||||
std::array<std::thread, MAX_FACE_COUNT> landmarkThreadArr;
|
||||
void FindLandmarkThreadProc(size_t threadIndex);
|
||||
|
||||
|
||||
|
||||
std::vector<cv::Rect> InnerFindFaces(cv::Mat frame);
|
||||
|
||||
cv::Mat InnerCutFaceFrame(cv::Mat frame, cv::Rect faceRect);
|
||||
|
||||
void InnerSeparateFacesToBuckets(std::vector<cv::Rect>& faceArr, std::vector<cv::Mat>& faceFrameArr, std::array<FaceIntermediateStruct, MAX_FACE_COUNT>& inOutBucketArr);
|
||||
};
|
||||