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7 Commits

Author SHA1 Message Date
Vladislav Khorev Dev
eebb537b20 Fixed magic-stars matchDeathTime value, fixed sparkler-looped spawn, updated hints 2017-12-26 00:54:42 +05:00
Vladislav Khorev Dev
8998de29aa added hint 2017-12-25 21:57:02 +05:00
Vladislav Khorev Dev
849057cece update 2017-12-25 17:15:15 +05:00
Vladislav Khorev Dev
c55b8694e7 particles testing 2017-12-25 05:44:14 +05:00
Vladislav Khorev Dev
cbb3ffb008 Testing particles 2017-12-24 04:55:01 +05:00
Vladislav Khorev Dev
93e171ec5b First result 2017-12-22 23:35:11 +05:00
Vladislav Khorev Dev
9096f79f5a preparing 2017-12-19 16:28:16 +05:00
110 changed files with 2631 additions and 3271 deletions

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@ -1,15 +0,0 @@
precision mediump float;
uniform sampler2D Texture;
uniform float Transparency;
uniform vec4 BrickColor;
varying vec2 texCoord;
void main()
{
vec4 color = BrickColor * texture2D(Texture,texCoord).rgba;
gl_FragColor = vec4(color.rgb, color.a * Transparency);
}

3
assets/config.json Executable file
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{
"effect": "effects/confetti.json"
}

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102
assets/effects/O-func.json Executable file
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{
"name": "Sparkler - бенгальский огонь",
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[
{
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94
assets/effects/S-func.json Executable file
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{
"name": "Sparkler - бенгальский огонь",
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{
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}
]
}

116
assets/effects/chaotic.json Executable file
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{
"emitters":
[
{
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"texturePath": "textures/spark.png",
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861
assets/effects/confetti.json Executable file
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{
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274
assets/effects/magic-stars.json Executable file
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@ -0,0 +1,274 @@
{
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"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0,
"value": 0
},
{
"t": 1,
"value": 2
}
]
},
"spawnRange":
{
"value": [ 0, 30, 0, 45 ]
},
"lifeTime":
{
"min": 1.5,
"max": 3
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_BIRTH",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1.000,
"min": [ 300, 0, 0 ],
"max": [ 300, 0, 0 ]
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]
},
"rotation":
{
"value": [ 0, 0, 0 ]
},
"scale":
{
"interpolation": "DISCRETE",
"timeline":
[
{
"value": 1
}
]
},
"color":
{
"value": [ 1, 1, 1, 1 ]
},
"emitters":
[
{
"name": "Spark",
"maxParticles": 110,
"preloading": 110,
"texturePath": "textures/spark-white.png",
"textureSize": [ 10, 10 ],
"gravity": [0, -100, 0],
"spawnRange_system": "PARTICLE_BIRTH",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"matchDeathTime": "true",
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"lifeTime":
{
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"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_BIRTH",
"coords":
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"value": [ 0, 0, 0 ]
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}
]
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{
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"color":
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"value": [ 0, 0, 1, 0 ]
}
]
}
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{
"name": "Spark",
"maxParticles": 300,
"preloading": 300,
"texturePath": "textures/spark-white.png",
"textureSize": [ 10, 10 ],
"hasInertion": "true",
"gravity": [0, -100, 0],
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"spawnTotal":
{
"interpolation": "DISCRETE",
"matchDeathTime": "true",
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{
"value": [ 0, 0, 0, 360 ]
},
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{
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"max": 2
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_BIRTH",
"coords":
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"value": [ 1, 1, 0, 1 ]
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},
{
"t": 1.200,
"value": [ 1, 0, 0, 0 ]
}
]
}
}
]
}
]
}

110
assets/effects/sine-comets.json Executable file
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@ -0,0 +1,110 @@
{
"name": "Sparkler - бенгальский огонь",
"emitters":
[
{
"name": "Spark",
"maxParticles": 300,
"preloading": 100,
"texturePath": "textures/comet.png",
"textureSize": [ 20, 7.12 ],
"hasInertion": "false",
"gravity": [0, 0, 0],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0,
"value": 0
},
{
"t": 1,
"value": 3
}
]
},
"spawnRange":
{
"value": [ 0, 0, 0, 0 ]
},
"lifeTime":
{
"value": 6
},
"coords_system": "PARTICLE_EFFECT",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "CUBIC_SPLINE",
"timeline":
[
{
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"value": [ 50, 0, 0 ]
},
{
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},
{
"t": 1.000,
"value": [ 100, 100, 0 ]
},
{
"t": 2.000,
"value": [ 200, -100, 0 ]
},
{
"t": 3.000,
"value": [ 300, 100, 0 ]
},
{
"t": 4.000,
"value": [ 400, -100, 0 ]
},
{
"t": 5.000,
"value": [ 500, 100, 0 ]
},
{
"t": 5.999,
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},
{
"t": 6.000,
"value": [ 600, -100, 0 ]
}
]
},
"rotation":
{
"value": [ 0, 0, 0 ]
},
"scale":
{
"value": 1
},
"color":
{
"value": [ 1, 1, 1, 1 ]
}
}
]
}

110
assets/effects/sine-sparks.json Executable file
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@ -0,0 +1,110 @@
{
"name": "Sparkler - бенгальский огонь",
"emitters":
[
{
"name": "Spark",
"maxParticles": 300,
"preloading": 100,
"texturePath": "textures/spark.png",
"textureSize": [ 10, 10 ],
"hasInertion": "false",
"gravity": [0, 0, 0],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0,
"value": 0
},
{
"t": 1,
"value": 20
}
]
},
"spawnRange":
{
"value": [ 0, 0, 0, 0 ]
},
"lifeTime":
{
"value": 6
},
"coords_system": "PARTICLE_EFFECT",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_EFFECT",
"coords":
{
"interpolation": "CUBIC_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 50, 0, 0 ]
},
{
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"value": [ 50, 0, 0 ]
},
{
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"value": [ 100, 100, 0 ]
},
{
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"value": [ 200, -100, 0 ]
},
{
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"value": [ 300, 100, 0 ]
},
{
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"value": [ 400, -100, 0 ]
},
{
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"value": [ 500, 100, 0 ]
},
{
"t": 5.999,
"value": [ 600, -100, 0 ]
},
{
"t": 6.000,
"value": [ 600, -100, 0 ]
}
]
},
"rotation":
{
"value": [ 0, 0, 0 ]
},
"scale":
{
"value": 1
},
"color":
{
"value": [ 1, 1, 0, 1 ]
}
}
]
}

View File

@ -0,0 +1,93 @@
{
"name": "Simple Sparkler",
"emitters":
[
{
"name": "Spark",
"maxParticles": 2000,
"preloading": 2000,
"texturePath": "textures/spark-white.png",
"textureSize": [ 10, 10 ],
"hasInertion": "false",
"gravity": [0, 0, 0],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "CUBIC_SPLINE",
"timelineType": "LOOPED",
"timeline":
[
{
"t": 0.000,
"value": 0
},
{
"t": 0.001,
"value": 0
},
{
"t": 9.999,
"value": 10000
},
{
"t": 10.000,
"value": 10000
}
]
},
"spawnRange":
{
"value": [ 0, 0, 0, 360 ]
},
"lifeTime":
{
"min": 0.1,
"max": 1
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_EFFECT",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1,
"min": [ 300, 0, 0 ],
"max": [ 600, 0, 0 ]
}
]
},
"rotation":
{
"value": [ 0, 0, 0 ]
},
"scale":
{
"value": 1
},
"color":
{
"value": [ 1, 1, 0, 1 ]
}
}
]
}

85
assets/effects/sparkler.json Executable file
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@ -0,0 +1,85 @@
{
"name": "Simple Sparkler",
"emitters":
[
{
"name": "Spark",
"maxParticles": 1100,
"preloading": 1100,
"texturePath": "textures/spark-white.png",
"textureSize": [ 10, 10 ],
"hasInertion": "false",
"gravity": [0, 0, 0],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timelineType": "CONTINUED",
"timeline":
[
{
"t": 0.000,
"value": 0
},
{
"t": 1.000,
"value": 1000
}
]
},
"spawnRange":
{
"value": [ 0, 0, 0, 360 ]
},
"lifeTime":
{
"min": 0.1,
"max": 1
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_EFFECT",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1,
"min": [ 300, 0, 0 ],
"max": [ 600, 0, 0 ]
}
]
},
"rotation":
{
"value": [ 0, 0, 0 ]
},
"scale":
{
"value": 1
},
"color":
{
"value": [ 1, 1, 0, 1 ]
}
}
]
}

646
assets/effects/test.json Executable file
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@ -0,0 +1,646 @@
{
"emitters":
[
{
"maxParticles": 10000,
"preloading": 1000,
"texturePath": "textures/star-white.png",
"textureSize": [ 5, 5 ],
"gravity": [ 0, -100, 0 ],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": 0
},
{
"t": 1.000,
"value": 5
}
]
},
"spawnRange":
{
"value": [ 0, 0, 360, 180 ]
},
"lifeTime":
{
"min": 10,
"max": 10
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"offset_axis_system": "PARTICLE_ITSELF",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1.000,
"min": [ 150, 0, 0 ],
"max": [ 300, 0, 0 ]
}
]
},
"offset":
{
"interpolation": "CUBIC_SPLINE",
"timelineType": "LOOPED",
"timeline":
[
{
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"value": [ 10, 0, 0]
},
{
"t": 0.05,
"value": [ 9.5, 3, 0]
},
{
"t": 0.25,
"value": [ 0, 10, 0]
},
{
"t": 0.5,
"value": [ -10, 0, 0]
},
{
"t": 0.75,
"value": [ 0, -10, 0]
},
{
"t": 0.95,
"value": [ 9.5, -3, 0]
},
{
"t": 1.0,
"value": [ 10, 0, 0]
}
]
},
"rotation":
{
"interpolation": "LINEAR_SPLINE",
"timeOffset":
{
"min": 0,
"max": 1
},
"timelineType": "LOOPED",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 45, 0 ]
},
{
"t": 1.000,
"value": [ 360, 45, 0 ]
}
]
},
"scale":
{
"interpolation": "DISCRETE",
"timeline":
[
{
"min": 1,
"max": 2
}
]
},
"color":
{
"value": [ 0, 1, 0, 1 ]
}
},
{
"name": "Magic Star",
"maxParticles": 10000,
"preloading": 1000,
"texturePath": "textures/rect-white.png",
"textureSize": [ 5, 5 ],
"gravity": [ 0, -100, 0 ],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
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"value": 0
},
{
"t": 1.000,
"value": 5
}
]
},
"spawnRange":
{
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},
"lifeTime":
{
"min": 10,
"max": 10
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"offset_axis_system": "PARTICLE_ITSELF",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1.000,
"min": [ 150, 0, 0 ],
"max": [ 300, 0, 0 ]
}
]
},
"rotation":
{
"interpolation": "LINEAR_SPLINE",
"timeOffset":
{
"min": 0,
"max": 1
},
"timelineType": "LOOPED",
"timeline":
[
{
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"value": [ 0, 45, 0 ]
},
{
"t": 1.000,
"value": [ 360, 45, 0 ]
}
]
},
"scale":
{
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"timeline":
[
{
"min": 1,
"max": 2
}
]
},
"color":
{
"value": [ 1, 0, 0, 1 ]
}
},
{
"name": "Magic Star",
"maxParticles": 10000,
"preloading": 1000,
"texturePath": "textures/circle-white.png",
"textureSize": [ 5, 5 ],
"gravity": [ 0, -100, 0 ],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
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"timeline":
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{
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"value": 0
},
{
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}
]
},
"spawnRange":
{
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},
"lifeTime":
{
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"max": 10
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"offset_axis_system": "PARTICLE_ITSELF",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
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"min": [ 150, 0, 0 ],
"max": [ 300, 0, 0 ]
}
]
},
"rotation":
{
"interpolation": "LINEAR_SPLINE",
"timeOffset":
{
"min": 0,
"max": 1
},
"timelineType": "LOOPED",
"timeline":
[
{
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"value": [ 0, 45, 0 ]
},
{
"t": 1.000,
"value": [ 360, 45, 0 ]
}
]
},
"scale":
{
"interpolation": "DISCRETE",
"timeline":
[
{
"min": 1,
"max": 2
}
]
},
"color":
{
"value": [ 0, 0, 1, 1 ]
}
},
{
"name": "Magic Star",
"maxParticles": 10000,
"preloading": 1000,
"texturePath": "textures/star-white.png",
"textureSize": [ 5, 5 ],
"gravity": [ 0, -100, 0 ],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": 0
},
{
"t": 1.000,
"value": 5
}
]
},
"spawnRange":
{
"value": [ 0, 0, 360, 180 ]
},
"lifeTime":
{
"min": 10,
"max": 10
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"offset_axis_system": "PARTICLE_ITSELF",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1.000,
"min": [ 150, 0, 0 ],
"max": [ 300, 0, 0 ]
}
]
},
"rotation":
{
"interpolation": "LINEAR_SPLINE",
"timeOffset":
{
"min": 0,
"max": 1
},
"timelineType": "LOOPED",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 45, 0 ]
},
{
"t": 1.000,
"value": [ 360, 45, 0 ]
}
]
},
"scale":
{
"interpolation": "DISCRETE",
"timeline":
[
{
"min": 1,
"max": 2
}
]
},
"color":
{
"value": [ 1, 1, 0, 1 ]
}
},
{
"name": "Magic Star",
"maxParticles": 10000,
"preloading": 1000,
"texturePath": "textures/rect-white.png",
"textureSize": [ 5, 5 ],
"gravity": [ 0, -100, 0 ],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
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"value": 0
},
{
"t": 1.000,
"value": 5
}
]
},
"spawnRange":
{
"value": [ 0, 0, 360, 180 ]
},
"lifeTime":
{
"min": 10,
"max": 10
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"offset_axis_system": "PARTICLE_ITSELF",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1.000,
"min": [ 150, 0, 0 ],
"max": [ 300, 0, 0 ]
}
]
},
"rotation":
{
"interpolation": "LINEAR_SPLINE",
"timeOffset":
{
"min": 0,
"max": 1
},
"timelineType": "LOOPED",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 45, 0 ]
},
{
"t": 1.000,
"value": [ 360, 45, 0 ]
}
]
},
"scale":
{
"interpolation": "DISCRETE",
"timeline":
[
{
"min": 1,
"max": 2
}
]
},
"color":
{
"value": [ 0, 1, 1, 1 ]
}
},
{
"name": "Magic Star",
"maxParticles": 10000,
"preloading": 1000,
"texturePath": "textures/circle-white.png",
"textureSize": [ 5, 5 ],
"gravity": [ 0, -100, 0 ],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": 0
},
{
"t": 1.000,
"value": 5
}
]
},
"spawnRange":
{
"value": [ 0, 0, 360, 180 ]
},
"lifeTime":
{
"min": 10,
"max": 10
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"offset_axis_system": "PARTICLE_ITSELF",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1.000,
"min": [ 150, 0, 0 ],
"max": [ 300, 0, 0 ]
}
]
},
"rotation":
{
"interpolation": "LINEAR_SPLINE",
"timeOffset":
{
"min": 0,
"max": 1
},
"timelineType": "LOOPED",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 45, 0 ]
},
{
"t": 1.000,
"value": [ 360, 45, 0 ]
}
]
},
"scale":
{
"interpolation": "DISCRETE",
"timeline":
[
{
"min": 1,
"max": 2
}
]
},
"color":
{
"value": [ 1, 0, 1, 1 ]
}
}
]
}

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@ -1,12 +0,0 @@
precision mediump float;
uniform sampler2D Texture;
uniform float Brightness;
varying vec2 texCoord;
void main()
{
vec3 color = texture2D(Texture,texCoord).rgb;
gl_FragColor = vec4(color * Brightness, 1.0);
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.4 KiB

View File

@ -1,33 +0,0 @@
0, 255, 255, 255
0, 0, 0, 255
255, 0, 0, 255
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<EMITTER_DESCRIPTION>
bool enabled;
< Emitter Description >
uint maxParticles;
uint preloading;
std::string texturePath;
Vector2f textureSize;
bool hasInertion;
Vector3f gravity;
RelatedCoordinateSystem spawnRange_system; = { PARTICLE_EFFECT , PARTICLE_EMITTER }
RandomValueAtTimeline<FloatWrapper, RandomFloat> spawnTotal;
RandomValueAtTimeline<Vector4fWrapper, RandomVector4f> spawnRange; // yaw + pitch + delta yaw + delta pitch
< / Emitter Description >
< Particle Description >
RandomFloat lifeTime;
RelatedCoordinateSystem coords_system; = { PARTICLE_EFFECT , PARTICLE_EMITTER , PARTICLE_BIRTH , PARTICLE_ITSELF }
RelatedCoordinateSystem offset_axis_system;
RelatedCoordinateSystem coords_axis_system;
RelatedCoordinateSystem rotation_system;
RandomValueAtTimeline<Vector3fWrapper, RandomVector3f> coords;
RandomValueAtTimeline<Vector3fWrapper, RandomVector3f> offset;
RandomValueAtTimeline<Vector3fWrapper, RandomVector3f> rotation; // yaw + pitch + roll
RandomValueAtTimeline<FloatWrapper, RandomFloat> scale;
RandomValueAtTimeline<Vector4fWrapper, RandomVector4f> color;
std::vector<std::shared_ptr<EmitterDescription>> emittersTypes;
</ Particle Description >
std::vector<EmitterDescription> emittersTypes;
</EMITTER_DESCRIPTION>

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precision mediump float;
uniform sampler2D Texture;
uniform float Transparency;
varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture,texCoord).rgba;
gl_FragColor = vec4(color.rgb, color.a * Transparency);
}

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precision mediump float;
uniform vec4 Color;
void main()
{
gl_FragColor = Color;
}

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attribute vec3 vPosition; attribute vec3 vPosition;
attribute vec2 vTexCoord;
varying vec2 texCoord;
uniform mat4 ProjectionMatrix; uniform mat4 ProjectionMatrix;
void main() void main()
{ {
//480x320
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0); gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
} }

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precision mediump float;
in vec2 texCoord;
flat in vec4 color;
uniform sampler2D Texture;
void main()
{
gl_FragColor = texture2D(Texture,texCoord) * color;
}

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attribute vec3 vPosition; attribute vec3 vPosition;
attribute vec2 vTexCoord; attribute vec2 vTexCoord;
varying vec2 texCoord; attribute vec4 vColor;
out vec2 texCoord;
flat out vec4 color;
uniform mat4 ProjectionMatrix; uniform mat4 ProjectionMatrix;
void main() void main()
{ {
//480x320
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0); gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord; texCoord = vTexCoord;
color = vColor;
} }

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precision mediump float;
varying vec2 texCoord;
uniform sampler2D Texture;
void main()
{
gl_FragColor = texture2D(Texture,texCoord);
}

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attribute vec3 vPosition; attribute vec3 vPosition;
attribute vec2 vTexCoord; attribute vec2 vTexCoord;
varying vec2 texCoord; varying vec2 texCoord;
uniform mat4 ProjectionMatrix; uniform mat4 ProjectionMatrix;
void main() void main()
{ {
//480x320
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0); gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord; texCoord = vTexCoord;
} }

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@ -1,83 +0,0 @@
#include "creditscode.h"
#include "include/Engine.h"
#include "main_code.h"
const int TGameCredits::CONST_STATE_APPEARING = 0;
const int TGameCredits::CONST_STATE_APPEARED = 1;
const int TGameCredits::CONST_STATE_DISAPPEARING = 2;
const int TGameCredits::CONST_STATE_DISAPPEARED = 3;
const float TGameCredits::CONST_APPEAR_TIME = 150.f;
TGameCredits::TGameCredits()
: TGameAreaAncestor()
, StateTimer(0)
, State(CONST_STATE_DISAPPEARED)
{
}
void TGameCredits::Draw()
{
//*SE::Console << "TGameCredits::Draw";
float transparency = StateTimer/CONST_APPEAR_TIME;
RenderUniform1f("Transparency", transparency);
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList["main_menu_bkg_left"]);
Renderer->DrawRect(Vector2f(0, 0.f), Vector2f(480.f, 320.f));
const Vector2f creditsPos(140.f, 130.f);
const Vector2f creditsHalfSize(128.f, 128.f);
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_CREDITS_TEXTURE]);
Renderer->DrawRect(creditsPos-creditsHalfSize, creditsPos+creditsHalfSize);
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_LOGO_SMALL_TEXTURE]);
Renderer->DrawRect(Vector2f(240.f-128.f+15.f, 320.f-64.f), Vector2f(240.f+128.f+15.f, 320.f));
CheckGlError("Draw TGameCredits");
}
void TGameCredits::Update(size_t dt)
{
if (State == CONST_STATE_APPEARING)
{
*SE::Console << "TGameCredits::Update - CONST_STATE_APPEARING";
StateTimer += dt;
if (StateTimer >= CONST_APPEAR_TIME)
{
StateTimer = CONST_APPEAR_TIME;
State = CONST_STATE_APPEARED;
}
}
else if (State == CONST_STATE_DISAPPEARING)
{
StateTimer -= dt;
if (StateTimer <= 0.f)
{
StateTimer = 0.f;
State = CONST_STATE_DISAPPEARED;
}
}
}
void TGameCredits::OnTapDown(Vector2f p)
{
*SE::Console << "TGameCredits::OnTapDown";
Application->GoFromCreditsToMenu();
}
void TGameCredits::StartAppear()
{
*SE::Console << "TGameCredits::StartAppear";
State = CONST_STATE_APPEARING;
}
void TGameCredits::StartDisappear()
{
*SE::Console << "TGameCredits::StartDisappear";
State = CONST_STATE_DISAPPEARING;
}

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@ -1,34 +0,0 @@
#ifndef CREDITSCODE_H_INCLUDED
#define CREDITSCODE_H_INCLUDED
#include "game_area_interface.h"
using namespace SE;
class TGameCredits : public TGameAreaAncestor
{
static const int CONST_STATE_APPEARING;
static const int CONST_STATE_APPEARED;
static const int CONST_STATE_DISAPPEARING;
static const int CONST_STATE_DISAPPEARED;
static const float CONST_APPEAR_TIME;
int State;
float StateTimer;
public:
TGameCredits();
virtual void Draw();
virtual void Update(size_t dt);
virtual void OnTapDown(Vector2f p);
void StartAppear();
void StartDisappear();
};
#endif

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#ifndef GAME_AREA_INTERFACE_H_INCLUDED
#define GAME_AREA_INTERFACE_H_INCLUDED
#include "include/Engine.h"
using namespace SE;
class TGameAreaAncestor
{
public:
virtual void Draw() { }
virtual void Update(size_t) { }
virtual void OnTapUp(Vector2f) { }
virtual void OnTapUpAfterMove(Vector2f) { }
virtual void OnTapDown(Vector2f) { }
virtual void OnFling(Vector2f) { }
virtual void OnScroll(Vector2f) { }
virtual ~TGameAreaAncestor() { } //By default destructor is not virtual
};
#endif

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#ifndef GAMECODE_H_INCLUDED
#define GAMECODE_H_INCLUDED
#include "include/Engine.h"
#include "game_area_interface.h"
#include <list>
using namespace SE;
const int CONST_BRICKSTATE_VISIBLE = 3;
const int CONST_BRICKSTATE_DISAPPEAR = 2;
const int CONST_BRICKSTATE_INVISIBLE = 1;
const int CONST_BRICKSTATE_APPEAR = 0;
const float CONST_BRICK_DISAPPEAR_TIME = 200.f;
const float CONST_BRICK_APPEAR_TIME = 200.f;
const int CONST_BRICKMATRIX_WIDTH = 12;
const int CONST_BRICKMATRIX_HEIGHT = 13;
const float CONST_BRICK_WIDTH = 37.5f;
const float CONST_BRICK_HEIGHT = 0.5f*CONST_BRICK_WIDTH;
const float CONST_BRICK_SHIFT_X = 15.f;
const float CONST_BRICK_SHIFT_Y = -16.f;
const float CONST_BONUS_APPEAR_TIME = 400.f;
const float CONST_BONUS_FALL_SPEED = 100.f;
const float CONST_BONUS_GOTHROUGH_TIME = 8000.f;
const float CONST_BONUS_CATCH_DISTANCE_X = 65.f;
const float CONST_BONUS_CATCH_DISTANCE_Y = 20.f;
const float CONST_BONUS_FLOOR_TIME = 8000.f;
const float CONST_BONUS_FLOOR_APPEAR_SPEED = 50.f;
const int CONST_BONUS_TYPE_MULTIPLIER = 0;
const int CONST_BONUS_TYPE_GOTHROUGH = 1;
const int CONST_BONUS_TYPE_FLOOR = 2;
class TBrick
{
protected:
int InitialLocked;
int Locked; //0, 1 or 2
int State;
float StateTimer;
Vector4f Color;
public:
TBrick();
void SetVisible(Vector4f color, int locked);
void SetInvisible();
void TryDrawAppear(int ipos, int jpos);
void Update(size_t dt);
Vector2f GetPosFrom(int ipos, int jpos);
Vector4f GetColor();
void Appear(Vector4f color, int locked);
void Appear();
void Hit();
void Disappear();
int GetLocked();
bool CanReact();
};
class TBonusFalling
{
protected:
float Lifetime;
Vector2f Pos;
std::string TexName;
int BonusType; //0 - multiplier, 1 - Go-through, 2 - floor
public:
TBonusFalling(Vector2f pos);
Vector2f GetPos();
int GetType();
void Draw();
void Update(size_t dt);
};
struct TBall
{
Vector2f Pos;
Vector2f Velocity;
Vector4f Color;
std::list<Vector2f> TalePos;
Vector2f BallInBlock;
Vector2f PrevBallInBlock;
TBall(Vector2f pos, Vector2f velocity, Vector4f color);
Vector2f GetPos();
Vector2f GetVelocityVector();
void Go();
void ReflectToLeft();
void ReflectToRight();
void ReflectToUp();
void ReflectToDown();
void TryReflectOnReflector(Vector2f refPos);
void Update(size_t dt);
};
typedef std::pair<Vector4f, std::string> PairColorTexture;
struct TBlockInstansingList
{
//color-texture ---> and list of triangles for this color
std::list<std::pair<PairColorTexture, TTriangleList>> ColorBlockList;
};
struct TBallInstancingList
{
std::map<int, TTriangleList> BallAndGlowList;
};
class TGameLevel : public TGameAreaAncestor
{
protected:
std::string BkgTexture;
std::string LevelScreenTexture;
std::string LevelFileName;
Vector2f ReflectorPos;
int LevelState;
bool PrevLevelStateIsStandby;
float StateTimer;
TBrick BlockMatrix[CONST_BRICKMATRIX_WIDTH][CONST_BRICKMATRIX_HEIGHT];
TBlockInstansingList BlockInstansingList;
bool TapInBackBtnArea(const Vector2f& pos);
void ReloadBlockInstansingList();
void SetFinished();
void SetFinishFreeze();
void DrawBuffer();
void DrawPauseButtons();
void DrawBallInstancingList();
bool RenderBufferReady;
float OutScale;
float OutScaleVelocity;
void TryGoToMenu();
std::list<TBonusFalling> BonusFallingList;
std::list<TBall> BallList;
TBallInstancingList BallInstancingList;
Vector4f BallColor;
void ReloadBallInstancingList();
void RefreshBallInstancingList();
void UpdateBallList(size_t dt);
void MultiplyBalls(Vector2f pos, Vector2f velocity);
Vector2f GetBlock(const Vector2f& pos);
void InitLevel();
float BonusGothroughTimer;
float BonusFloorTimer;
float BonusFloorPosY;
Vector4f ParseColor(const std::string& s);
void ReloadLevel();
public:
TGameLevel();
~TGameLevel();
void FillWithFile(const std::string& filename);
void SetStandBy();
void SetLoading(const std::string& bkg, const std::string& levelscreen);
bool IsLoaded();
virtual void Draw();
void SetPause();
bool IsPaused();
void ReleasePause();
virtual void Update(size_t dt);
virtual void OnTapDown(Vector2f pos);
virtual void OnTapUp(Vector2f pos);
virtual void OnFling(Vector2f slideSpeed);
virtual void OnScroll(Vector2f shift);
};
#endif

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