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Author SHA1 Message Date
dd87bbb116 Eigen release bug 2018-10-18 05:43:21 +05:00
26 changed files with 475 additions and 543 deletions

1
.gitignore vendored
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@ -7,7 +7,6 @@
## Build generated
build/
DerivedData/
.idea/
## Various settings
*.pbxuser

217
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@ -4,7 +4,7 @@
{
"preloading": 4,
"texturePath": "textures/magic-star.png",
"texturePath": "",
"textureSize": [ 22.625, 12.5 ],
"hasInertion": "false",
@ -24,7 +24,7 @@
},
{
"t": 1,
"value": 4
"value": 1
}
]
},
@ -90,7 +90,7 @@
"maxParticles": 110,
"preloading": 110,
"texturePath": "textures/spark-white.png",
"texturePath": "",
"textureSize": [ 10, 10 ],
"gravity": [0, -200, 0],
@ -109,7 +109,7 @@
},
{
"t": 1,
"value": 50
"value": 0
}
]
},
@ -159,6 +159,7 @@
"color":
{
"interpolation": "LINEAR_SPLINE",
"matchDeathTime": "true",
"timeline":
[
{
@ -202,7 +203,7 @@
},
{
"t": 2.000,
"value": 300
"value": 1
}
]
},
@ -251,6 +252,7 @@
"color":
{
"matchDeathTime": "true",
"interpolation": "LINEAR_SPLINE",
"timeline":
[
@ -264,7 +266,7 @@
},
{
"t": 1.200,
"value": [ 1, 0, 0, 0 ]
"value": [ 1, 0, 0, 1 ]
}
]
}

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@ -1,52 +0,0 @@
{
"widgets": [
{
"type": "FrameLayout",
"name": "gameFrame",
"background": "#00000000",
"width": "match_parent",
"height": "match_parent",
"visible": 1,
"touchTransparency": 1,
"marginTop": 20,
"horizontalAlignment": "HA_CENTER",
"verticalAlignment": "VA_TOP",
"children" : [
{
"type": "Button",
"name": "pauseButton",
"width": 128,
"height": 64,
"background": "back_btn.png"
}]
},
{
"type": "VerticalLinearLayout",
"name": "buttonList",
"background": "#00000000",
"width": "match_parent",
"height": "match_parent",
"touchTransparency": 0,
"visible": 0,
"zLevel": 10,
"marginLeft" : 0,
"itemSpacing": 20,
"horizontalAlignment": "HA_LEFT",
"verticalAlignment": "VA_BOTTOM",
"children" : [
{
"type": "Button",
"name": "exitButton",
"width": 128,
"height": 128,
"background": "slide_up_btn.png"
},
{
"type": "Button",
"name": "resumeButton",
"width": 128,
"height": 128,
"background": "tap_to_continue_btn.png"
}]
}]
}

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@ -1,7 +1,7 @@
precision mediump float;
varying vec2 texCoord;
varying vec4 color;
in vec2 texCoord;
flat in vec4 color;
uniform sampler2D Texture;

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@ -2,8 +2,8 @@ attribute vec3 vPosition;
attribute vec2 vTexCoord;
attribute vec4 vColor;
varying vec2 texCoord;
varying vec4 color;
out vec2 texCoord;
flat out vec4 color;
uniform mat4 ProjectionMatrix;

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assets/tap_to_continue_btn.png Executable file

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@ -16,7 +16,7 @@ JNIEXPORT void JNICALL Java_fishrungames_doublehitballs_JniWrapper_Init(JNIEnv *
std::stringstream LoadFileFromAndroid(const std::string& fileName)
{
GetConsole() << "LoadFileFromAndroid called \n";
*Console << "LoadFileFromAndroid called \n";
JNIEnv* jEnv;
localJavaVirtualMachine->GetEnv((void**)&jEnv, JNI_VERSION_1_4);
@ -33,14 +33,14 @@ std::stringstream LoadFileFromAndroid(const std::string& fileName)
std::stringstream ss;
ss << jEnv->GetStringUTFChars(jFileContent, &jCopy);
GetConsole() << ss.str();
*Console << ss.str();
return ss;
}
void SaveFileToAndroid(const std::string& fileName, const std::string& fileContent)
{
GetConsole() << "SaveFileToAndroid called \n";
*Console << "SaveFileToAndroid called \n";
JNIEnv* jEnv;
localJavaVirtualMachine->GetEnv((void**)&jEnv, JNI_VERSION_1_4);

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@ -4,8 +4,6 @@
#include <algorithm>
#include <math.h>
std::shared_ptr<WidgetAncestor> modal_background = nullptr;
GalaxyMenu::GalaxyMenu()
{
@ -201,7 +199,7 @@ float GalaxyMenu::val_clamp(float val, float min, float max) {
return val;
}
void GalaxyMenu::DrawGalaxyMenu(bool drawStars) {
void GalaxyMenu::DrawGalaxyMenu() {
Renderer->PushOrthoProjection();
Renderer->PushMatrix();
@ -221,8 +219,6 @@ void GalaxyMenu::DrawGalaxyMenu(bool drawStars) {
)
); // DrawRect
if (drawStars)
{
/*..Draw stars..*/
Renderer->PushShader("HoverableButtonShader");
if (stars_params.size() >= i) {
@ -248,7 +244,6 @@ void GalaxyMenu::DrawGalaxyMenu(bool drawStars) {
}
}
Renderer->PopShader();
}
/*..Draw level selection menu..*/
//drawSelectionMenu(starIndex);
@ -260,28 +255,11 @@ void GalaxyMenu::DrawGalaxyMenu(bool drawStars) {
}
void GalaxyMenu::resetValuesOnGameStart()
{
modal_background = nullptr;
totalTapShift = { 0, 0 };
planetHoverIndex = -1;
timer_active = false;
}
void GalaxyMenu::InteractWithGalaxy(size_t dt) {
if (!modal_background) modal_background = ResourceManager->newGuiManager.findWidgetByName("modal_background");
if (modal_background->visible)
{
return;
}
if (timer_active) {
// ::::::::::::: timer active ::::::::::::::
//if (menuState == 0)
{ // main view
if (menuState == 0) { // main view
//if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) {
if (currentTapShift(0) == totalTapShift(0) && currentTapShift(1) == totalTapShift(1)) {
// OnTapDown->
@ -334,13 +312,12 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
else {
// ::::::::::::: timer inactive ::::::::::::::
if (lastTapPos != Eigen::Vector2f(-9999.9f, -9999.9f)) {
//if (menuState == 0)
{// main view
if (menuState == 0) {// main view
// OnTapDown->OnTapUp
/*..level select menu open..*/
starIndex = findPlanetByPos(lastTapPos - totalTapShift);
starIndex = findPlanetByPos(lastTapPos);
if (starIndex != -1) {
@ -348,6 +325,8 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
Application->SetupGalaxyUi(starIndex);
}
timer_active = false;
}/*
@ -405,7 +384,6 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
lastTapPos = Eigen::Vector2f(-9999.9f, -9999.9f); // reset
}
}
void GalaxyMenu::tapDown(Eigen::Vector2f pos) {
@ -423,7 +401,7 @@ void GalaxyMenu::tapUp(Eigen::Vector2f pos) {
}
void GalaxyMenu::tapMove(Eigen::Vector2f shift) {
if (timer_active && modal_background && !modal_background->visible) {
if (timer_active) {
totalTapShift += shift;
}

View File

@ -25,7 +25,7 @@ public:
// ======== Main Methods ========
bool InitGalaxyMenu(std::string config_json, float scale = 1.f);
void DrawGalaxyMenu(bool drawStars);
void DrawGalaxyMenu();
void UpdateGalaxyMenu(float s_width, float s_height, size_t dt);
@ -41,7 +41,6 @@ public:
float xDimension;
float yDimension;
float anchorSize = 1.f;
int planetHoverIndex = -1;
std::vector<std::pair<Eigen::Vector2f, Eigen::Vector2f>> galaxies_params; // ::position/dimensions::
std::vector<std::vector<std::pair<Eigen::Vector2f, Eigen::Vector2f>>> stars_params;
@ -52,7 +51,6 @@ public:
void setTimerActivity(bool value);
void resetValuesOnGameStart();
private:
@ -71,13 +69,14 @@ private:
int menuState = 0; // 0 - all galaxies are visible, 1 - zoomed to current galaxy(reserved) , 2 - level select menu
int starIndex = -1;
int galaxyIndex = 0; // zoomed galaxy
int planetHoverIndex = -1;
/*..Interact params..*/
bool timer_active = false;
float interact_timer = 0.f; // reset
Eigen::Vector2f lastTapPos = Eigen::Vector2f(-9999.9f, -9999.9f); // reset
Eigen::Vector2f currentTapShift = Eigen::Vector2f(0.f, 0.f); // reset
Eigen::Vector2f totalTapShift = Eigen::Vector2f(0.f, 0.f); // reset
Eigen::Vector2f currentTapShift; // reset
Eigen::Vector2f totalTapShift; // reset
/*..coefficients..*/
Eigen::Vector2f menu_offset = Eigen::Vector2f(0, 0);

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@ -766,7 +766,7 @@ void TGameLevel::InitLevel(int screenWidth, int screenHeight)
//float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
//float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
ReflectorPos = { 0.5f, 43.5 / Application->GetGameLevelScreenHeight() }; // Vector2f(screenWidth*0.5f, 16 * LEVEL_VIEWPORT_HEIGHT / 320.f + 13 * LEVEL_VIEWPORT_HEIGHT / 320.f);
Vector2f ballPos = Vector2f(768*0.5f, 80* 480/320.f);
Vector2f ballPos = Vector2f(screenWidth*0.5f, 80* 480/320.f);
BallList.clear();
BallList.push_back(TBall(ballPos, Vector2f(0, 0), BallColor));
@ -845,9 +845,12 @@ void TGameLevel::Draw()
InnerDraw(Renderer->GetScreenWidth(), Renderer->GetScreenHeight(), Renderer->GetMatrixWidth(), Renderer->GetMatrixHeight(), false);
}
void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, int matrixHeight, bool blackAndWhite)
{
Application->EffectsDraw();
return;
// Scaling math
float tSW = Application->GetGameLevelScreenWidth(); // Screen Width
float tSH = Application->GetGameLevelScreenHeight(); // Screen Height
@ -910,14 +913,14 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
//Renderer->TranslateMatrix(-Vector3f(matrixWidth * 0.5f, matrixHeight * 0.5f, 0));
DrawBuffer();
//if (mustShowButtons)
//{
// DrawPauseButtons();
//}
if (mustShowButtons)
{
DrawPauseButtons();
}
//Renderer->PopMatrix();
CheckGlError();
//drawOutline(screenWidth, screenHeight);
drawOutline(screenWidth, screenHeight);
Renderer->PopMatrix();
Renderer->PopProjectionMatrix();
@ -959,10 +962,7 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
// :::::::::::
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[BkgTexture]);
//Renderer->DrawRect(Vector2f(xlOffset, ylOffset), Vector2f(xlOffset+tSW, ylOffset+tSH),Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
float backgroundHorOffset = (xlOffset - bkgSWO) / screenWidth;
Renderer->DrawRect(Vector2f(xlOffset, bkgSHO), Vector2f(xlOffset + tSW, bkgSHO + bkgSH), Vector2f(backgroundHorOffset, 0.f), Vector2f(1.f - backgroundHorOffset, 1.f));
Renderer->DrawRect(Vector2f(bkgSWO, bkgSHO), Vector2f(bkgSWO + bkgSW, bkgSHO + bkgSH), Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
//Renderer->DrawRect(Vector2f(0,0), Vector2f(100,100), Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
@ -976,7 +976,7 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
float scale;
if (screenRatioToFixedRatio > 1.f)
{
offset[0] = (Renderer->GetScreenWidth() - screenWidth / screenRatioToFixedRatio) / 2.f;
offset[0] = (screenWidth - screenWidth / screenRatioToFixedRatio) / 2.f;
offset[1] = 0;
scale = matrixHeight / 480.f;
}
@ -1025,6 +1025,8 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
DrawBallInstancingList(blackAndWhite);
Application->EffectsDraw();
Renderer->PopMatrix();
@ -1035,19 +1037,17 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
iBonus->Draw();
}
Application->EffectsDraw();
Renderer->PopShader();
//float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
//float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_REFLECTOR_TEXTURE]);
float xRW = 210.f; // x Reflector Width
float yRH = 45.f; // y Reflector Height
Vector2f matrixSize = ReflectorPos.cwiseProduct(Vector2f(768, 480));
Renderer->DrawRect(Vector2f(-xRW * 0.5f, -yRH * 0.5f) * scale + offset + matrixSize,
Vector2f(xRW*0.5f, yRH*0.5f) * scale + offset + matrixSize, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
float xRW = 210.f * tSW/700.f; // x Reflector Width
float yRH = 45.f * tSH/480.f; // y Reflector Height
Vector2f matrixSize = ReflectorPos.cwiseProduct(Vector2f(Application->GetGameLevelScreenWidth(), Application->GetGameLevelScreenHeight()));
Renderer->DrawRect(Vector2f(-xRW * 0.5f, -yRH * 0.5f) + matrixSize + offset,
Vector2f(xRW*0.5f, yRH*0.5f) + matrixSize + offset, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
const Vector2f wallUpPos1(xlOffset, tSH-ylOffset-uWTW);
const Vector2f wallUpPos2(tSW + xlOffset, tSH-ylOffset);
@ -1081,15 +1081,15 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
if (!pause && LevelState != CONST_LEVELSTATE_SNAPSHOTTING)
{
// RenderUniform1f("Transparency", 1.f);
// glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_BACK_BTN_TEXTURE]);
// const Vector2f BackBtnPos(screenWidth*0.5f, Application->GetGameLevelScreenHeight() - 52.f*(Application->GetGameLevelScreenHeight()/320.f));
//const float const_backBtnWidth = CONST_BACK_BTN_WIDTH * Application->GetGameLevelScreenWidth()/480.f;
//const float const_backBtnHeight = CONST_BACK_BTN_HEIGHT * Application->GetGameLevelScreenHeight()/320.f;
// Renderer->DrawRect(Vector2f(-const_backBtnWidth*0.5f, -const_backBtnHeight*0.5f)+BackBtnPos, Vector2f(const_backBtnWidth*0.5f, const_backBtnHeight*0.5f)+BackBtnPos);
RenderUniform1f("Transparency", 1.f);
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_BACK_BTN_TEXTURE]);
const Vector2f BackBtnPos(screenWidth*0.5f, Application->GetGameLevelScreenHeight() - 52.f*(Application->GetGameLevelScreenHeight()/320.f));
const float const_backBtnWidth = CONST_BACK_BTN_WIDTH * Application->GetGameLevelScreenWidth()/480.f;
const float const_backBtnHeight = CONST_BACK_BTN_HEIGHT * Application->GetGameLevelScreenHeight()/320.f;
Renderer->DrawRect(Vector2f(-const_backBtnWidth*0.5f, -const_backBtnHeight*0.5f)+BackBtnPos, Vector2f(const_backBtnWidth*0.5f, const_backBtnHeight*0.5f)+BackBtnPos);
}
//drawOutline(screenWidth, screenHeight);
drawOutline(screenWidth, screenHeight);
if (pause && !renderBufferReady)
@ -1106,19 +1106,13 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
Renderer->ScaleMatrix(OutScale);
Renderer->TranslateMatrix(-Vector3f(matrixWidth * 0.5f, matrixHeight * 0.5f, 0));
DrawBuffer();
//if (mustShowButtons)
//{
// DrawPauseButtons();
//}
if (mustShowButtons)
{
DrawPauseButtons();
}
Renderer->PopMatrix();
RenderBufferReady = true;
CheckGlError();
//Renderer->DrawRect(Vector2f(bkgSWO, bkgSHO), Vector2f(bkgSWO + bkgSW, bkgSHO + bkgSH), Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
//Renderer->DrawRect(Vector2f(xlOffset, bkgSHO), Vector2f(xlOffset + tSW, bkgSHO + bkgSH), Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
horOffset = xlOffset / screenWidth;
verOffset = bkgSH / screenHeight;
}
@ -1191,70 +1185,15 @@ void TGameLevel::DrawBuffer()
RenderUniform1f("Brightness", brightness);
glBindTexture(GL_TEXTURE_2D,ResourceManager->FrameManager.GetFrameTexture("LevelBuffer"));
float screenRatio = Renderer->GetMatrixWidth() / (float)Renderer->GetMatrixHeight();
float screenRatioToFixedRatio = screenRatio / 1.6f;
Vector2f offset;
float scale;
if (screenRatioToFixedRatio > 1.f)
{
offset[0] = (Renderer->GetMatrixWidth() - Renderer->GetMatrixWidth() / screenRatioToFixedRatio) / 2.f;
offset[1] = 0;
scale = Renderer->GetMatrixHeight() / 480.f;
}
else
{
offset[0] = 0;
offset[1] = 0;// (screenHeight - screenHeight * screenRatioToFixedRatio) / 2.f;
scale = Renderer->GetMatrixWidth() / 768.f;
}
//Matrix switched to identity
//Vector2f RectPos = Vector2f(-1, -1);
//Vector2f RectSize = Vector2f(2, 2);
float x_levelScreenCenter = Renderer->GetScreenWidth()*0.5f;
float y_levelScreenCenter = Renderer->GetScreenHeight()*0.5f;
float x_levelScreenSize = x_levelScreenCenter - offset[0];
float y_levelScreenSize = y_levelScreenCenter - offset[1];
Vector2f RectPos = Vector2f(x_levelScreenCenter, y_levelScreenCenter);
Vector2f RectSize = Vector2f(x_levelScreenSize, y_levelScreenSize);
Vector2f RectSize = Vector2f(x_levelScreenCenter, y_levelScreenCenter);
//Renderer->DrawRect(RectPos-RectSize, RectPos+RectSize);
// Scaling math
float tSW = Application->GetGameLevelScreenWidth(); // Screen Width
float tSH = Application->GetGameLevelScreenHeight(); // Screen Height
float xlOffset = (Renderer->GetScreenWidth() - tSW)*0.5f; // Level Screen x-offset
float ylOffset = 0.f;
float lrFBO = 4 * tSH / 320.f; // Left/Right Wall Textures offset from bottom
float uWTW = tSW * (static_cast<float>(ResourceManager->TexList.GetTextureOriginalHeight(CONST_WALL_UP_TEXTURE)) / static_cast<float>(ResourceManager->TexList.GetTextureOriginalWidth(CONST_WALL_UP_TEXTURE))); // up Wall Texture Width
float lWTW = (static_cast<float>(ResourceManager->TexList.GetTextureOriginalWidth(CONST_WALL_LEFT_TEXTURE)) / static_cast<float>(ResourceManager->TexList.GetTextureOriginalHeight(CONST_WALL_LEFT_TEXTURE))) * (tSH - uWTW - lrFBO); // left Wall Texture Width
float rWTW = lWTW; // right Wall Texture Width
float bWTO = (lWTW + rWTW) * 0.5f; // bonus Wall x-Offset
float bWTW = (tSW - bWTO) * (static_cast<float>(ResourceManager->TexList.GetTextureOriginalHeight(CONST_WALL_BONUS_TEXTURE)) / static_cast<float>(ResourceManager->TexList.GetTextureOriginalWidth(CONST_WALL_BONUS_TEXTURE))); // bonus Wall Texture Width
float bkgTW = (float)ResourceManager->TexList.GetTextureOriginalWidth(BkgTexture);
float bkgTH = (float)ResourceManager->TexList.GetTextureOriginalHeight(BkgTexture);
float bkgSW; // Background Secreen Width
float bkgSH; // Background Secreen Height
float bkgSWO; // Background Secreen Width Offset
float bkgSHO; // Background Secreen Height Offset
if ((bkgTW / bkgTH) >= 1.6f/*screen ratio*/) {
bkgSW = (tSH / bkgTH) * bkgTW;
bkgSH = tSH;
bkgSWO = (((float)Renderer->GetScreenWidth()) - bkgSW) * 0.5f;
bkgSHO = ylOffset;
}
else {
bkgSH = (tSW / bkgTW) * bkgTH;
bkgSW = tSW;
bkgSWO = xlOffset;
bkgSHO = ylOffset;
}
//Renderer->DrawRect(Vector2f(bkgSWO, bkgSHO), Vector2f(bkgSWO + bkgSW, bkgSHO + bkgSH), Vector2f(horOffset, 0.f), Vector2f(1.f - horOffset, verOffset));
Renderer->DrawRect(Vector2f(xlOffset, bkgSHO), Vector2f(xlOffset + tSW, bkgSHO + bkgSH), Vector2f(horOffset, 0.f), Vector2f(1.f - horOffset, verOffset));
Renderer->DrawRect(RectPos-RectSize, RectPos+RectSize);
Renderer->PopShader();
@ -1263,10 +1202,6 @@ void TGameLevel::DrawBuffer()
void TGameLevel::SetPause()
{
if (LevelState == CONST_LEVELSTATE_STANDBY)
{
PrevLevelStateIsStandby = true;
}
OutScaleVelocity = 0.f;
OutScale = 1.f;
@ -1321,7 +1256,7 @@ void TGameLevel::Update(size_t dt)
if (LevelState == CONST_LEVELSTATE_PAUSE)
{
OutScale += OutScaleVelocity * dt;
//TryGoToMenu();
TryGoToMenu();
CheckGlError();
return;
}
@ -1890,22 +1825,44 @@ void TGameLevel::OnTapDown(Vector2f pos)
float xPos = pos(0) - xOffset;
float yPos = pos(1) - yOffset;
Application->hitSpark("left", { xPos, yPos });
Application->fireworkEffect();
return;
if (LevelState == CONST_LEVELSTATE_STANDBY)
{
if (TapInBackBtnArea({ xPos, yPos }))
{
SetPause();
PrevLevelStateIsStandby = true;
}
else
{
LevelState = CONST_LEVELSTATE_PLAYING;
BallList.begin()->Go();
}
}
else if (LevelState == CONST_LEVELSTATE_PLAYING)
{
if (TapInBackBtnArea({ xPos, yPos }))
{
SetPause();
}
else// if (fabs(ReflectorPos(0) - xPos / Application->GetGameLevelScreenWidth()) > 64.f / Application->GetGameLevelScreenWidth())
{
ReflectorPos(0) = xPos / Application->GetGameLevelScreenWidth();
}
//else if (LevelState == CONST_LEVELSTATE_PAUSE)
//{
// if (yPos > 128.f)
// {
// ReleasePause();
// }
//}
}
else if (LevelState == CONST_LEVELSTATE_PAUSE)
{
if (yPos > 128.f)
{
ReleasePause();
}
}
}
void TGameLevel::OnTapUp(Vector2f pos)
@ -1936,26 +1893,23 @@ void TGameLevel::OnScroll(Vector2f shift)
OutScale += shift(1)/320.f;
//TryGoToMenu();
TryGoToMenu();
}
}
void TGameLevel::TryGoToMenu()
{
if (OutScale < 0.5f)
{
OutScale = 0.5f;
LevelState = CONST_LEVELSTATE_NODRAW;
Application->GoFromGameToMenu();
//if (OutScale < 0.5f)
//{
// OutScale = 0.5f;
// LevelState = CONST_LEVELSTATE_NODRAW;
// Application->GoFromGameToMenu();
//}
//if (OutScale > 1.f)
//{
// OutScale = 1.f;
//}
}
if (OutScale > 1.f)
{
OutScale = 1.f;
}
}
bool TBrick::IsAppear() {

View File

@ -126,10 +126,6 @@ class TGameLevel : public TGameAreaAncestor
protected:
float lvlWidth;
float lvlHeight;
float verOffset;
float horOffset;
std::string BkgTexture;
//std::string LevelScreenTexture;
std::string LevelFileName;

View File

@ -57,11 +57,6 @@ TMyApplication* Application;
int currentStar;
int currentLevel;
boost::property_tree::ptree gamePauseMenuUi;
boost::property_tree::ptree galaxyMenuUi;
bool ignoreTapUp = false;
void TMyApplication::LoadUserProgress()
{
boost::property_tree::ptree userProgressJson;
@ -139,23 +134,6 @@ void TMyApplication::InnerChangeWidthHeight(int screenWidth, int screenHeight, f
{
Menu.GalaxMenu.UpdateGalaxyMenu(matrixWidth, matrixHeight, 0);
SetGameLevelScreenScale();
float screenRatio = Renderer->GetMatrixWidth() / (float)Renderer->GetMatrixHeight();
float screenRatioToFixedRatio = screenRatio / 1.6f;
float marginLeft;
if (screenRatioToFixedRatio > 1.f)
{
marginLeft = (Renderer->GetMatrixWidth() - Renderer->GetMatrixWidth() / screenRatioToFixedRatio) / 2.f;
}
else
{
marginLeft = 0;
}
if (GameState == CONST_GAMESTATE_LEVEL)
{
ResourceManager->newGuiManager.findWidgetByName("buttonList")->setMargin(0, 0, marginLeft, 0);
}
}
void TMyApplication::InnerInit()
@ -179,69 +157,67 @@ void TMyApplication::InnerInit()
ST::PathToResources = "";
#endif
LoadUserProgress();
GetConsole() <<"APP INIT\n";
srand (static_cast<size_t>(time(NULL)));
GameState = CONST_GAMESTATE_PRELOADING;
Menu.SetGameState(GameState);
StateTimer = 0.f;
ResourceManager->ShaderManager.AddShader("DefaultShader", "shaders/gui_transparent.vertex", "shaders/gui_transparent.fragment");
/*
ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex", "shader1fragment.txt");
ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
ResourceManager->ShaderManager.AddShader("BrickShader", "brickshader_vertex.txt", "brickshader_fragment.txt");
Renderer->PushShader("DefaultShader");
*/
//ResourceManager->ShaderManager.AddShader("DefaultShader", "shaders/texture-shader.vertex", "shaders/texture-shader.fragment");
ResourceManager->ShaderManager.AddShader("DefaultShader", "shaders/gui_transparent.vertex", "shaders/gui_transparent.fragment");
ResourceManager->ShaderManager.AddShader("HoverableButtonShader", "shaders/gui_transparent.vertex", "shaders/hoverable-button.fragment");
ResourceManager->ShaderManager.AddShader("BlackAndWhiteShader", "shaders/gui_transparent_blackandwhite.vertex", "shaders/gui_transparent_blackandwhite.fragment");
ResourceManager->ShaderManager.AddShader("ColorShader", "shaders/color-shader.vertex", "shaders/color-shader.fragment");
ResourceManager->ShaderManager.AddShader("FrameShader", "shaders/frameshader_vertex.txt", "shaders/frameshader_fragment.txt");
ResourceManager->ShaderManager.AddShader("BrickShader", "shaders/brickshader_vertex.txt", "shaders/brickshader_fragment.txt");
ResourceManager->ShaderManager.AddShader(ParticleEffect::PARTICLE_SHADER, "shaders/particle-shader.vertex", "shaders/particle-shader.fragment");
Renderer->PushShader("DefaultShader");
//ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK);
//ResourceManager->TexList.AddTexture(CONST_LOADING_TEXTURE + ".png", CONST_LOADING_TEXTURE);
//ResourceManager->TexList.AddTexture(CONST_LOGO_SMALL_TEXTURE + ".png", CONST_LOGO_SMALL_TEXTURE);
ResourceManager->TexList.AddTexture("console_bkg.bmp");
ResourceManager->TexList.AddTexture("white.bmp");
ResourceManager->FontManager.AddFont("arial32", "arial32.png", "arial32.txt");
ResourceManager->FontManager.AddFont("lucon12", "lucon12.png", "lucon12.txt");
ResourceManager->FontManager.PushFont("lucon12");
ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 256, 256);
//OnDrawSignal.connect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
Inited = true;
Renderer->SetOrthoProjection();
Renderer->SetFullScreenViewport();
Application->SetGameLevelScreenScale();
//GameLevel.SetLevelScale();
EffectsInit();
// ------- UI -------
ResourceManager->FontManager.AddFont("arial32", "arial32.png", "arial32.txt");
ResourceManager->FontManager.AddFont("lucon12", "lucon12.png", "lucon12.txt");
ResourceManager->FontManager.PushFont("lucon12");
//ResourceManager->newGuiManager.LoadFromConfig("gui_main_menu.json");
ResourceManager->newGuiManager.LoadFromConfig("gui_loading.json");
skipUpdateToUpdateScreen = true;
StateTimer = 0.f;
}
// ------- UI -------
void TMyApplication::InnerReinitGLResources()
{
RenderLevelSnapshots();
lsparkler.reinitGlResources();
rsparkler.reinitGlResources();
tsparkler.reinitGlResources();
bsparkler.reinitGlResources();
lvlFirework.reinitGlResources();
}
void TMyApplication::RenderLevelSnapshots()
{
Renderer->SwitchToFrameBuffer("LevelBuffer");
Renderer->SetProjectionMatrix(768, 480);
Renderer->LoadIdentity();
for (auto &star : Menu.GalaxMenu.galaxies[0].Stars)
{
for (auto level : star.selectionMenu.gameLevels)
{
level->DrawSnapshot("LevelBuffer", false);
Renderer->PushShader("BlackAndWhiteShader");
level->DrawSnapshot("LevelBuffer", true);
Renderer->PopShader();
// TESTS of menu
if (Menu.GalaxMenu.InitGalaxyMenu("levels/galaxy_ptree.json")) {
std::cout << "ok" << std::endl;
}
else {
std::cout << "menu error" << std::endl;
}
Renderer->SwitchToScreen();
Renderer->SetOrthoProjection();
}
void TMyApplication::InnerDeinit()
@ -277,21 +253,11 @@ void TMyApplication::InnerDeinit()
void TMyApplication::InnerOnTapUp(Vector2f p)
{
if (ignoreTapUp)
{
return;
}
OnTapUpSignal(Vector2f(p(0), p(1)));
}
void TMyApplication::InnerOnTapUpAfterMove(Vector2f p)
{
if (ignoreTapUp)
{
return;
}
OnTapUpAfterMoveSignal(Vector2f(p(0), p(1)));
}
@ -456,9 +422,9 @@ void TMyApplication::LoadResources()
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_WALL_UP_TEXTURE + ".png", CONST_WALL_UP_TEXTURE));
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_WALL_BONUS_TEXTURE + ".png", CONST_WALL_BONUS_TEXTURE));
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_REFLECTOR_TEXTURE + ".png", CONST_REFLECTOR_TEXTURE));
//TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BACK_BTN_TEXTURE + ".png", CONST_BACK_BTN_TEXTURE));
//TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_SLIDE_UP_BTN_TEXTURE + ".png", CONST_SLIDE_UP_BTN_TEXTURE));
//TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_TAP_TO_CONTINUE_BTN_TEXTURE + ".png", CONST_TAP_TO_CONTINUE_BTN_TEXTURE));
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BACK_BTN_TEXTURE + ".png", CONST_BACK_BTN_TEXTURE));
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_SLIDE_UP_BTN_TEXTURE + ".png", CONST_SLIDE_UP_BTN_TEXTURE));
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_TAP_TO_CONTINUE_BTN_TEXTURE + ".png", CONST_TAP_TO_CONTINUE_BTN_TEXTURE));
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_CREDITS_TEXTURE + ".png", CONST_CREDITS_TEXTURE));
#ifdef TARGET_IOS
@ -470,6 +436,8 @@ void TMyApplication::LoadResources()
ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.png", "droid_sans14_font_charmap.txt");
ResourceManager->FontManager.PushFont("droid_sans14");
TryLoadSavedGame();
}
void TMyApplication::TryLoadSavedGame()
@ -530,49 +498,10 @@ void TMyApplication::InnerUpdate(size_t dt)
StateTimer += dt/1000.f;
if (StateTimer >= 1.f)
{
StateTimer -= 1.f;
}
if (skipUpdateToUpdateScreen)
{
skipUpdateToUpdateScreen = false;
return;
}
LoadUserProgress();
ResourceManager->ShaderManager.AddShader("HoverableButtonShader", "shaders/gui_transparent.vertex", "shaders/hoverable-button.fragment");
ResourceManager->ShaderManager.AddShader("BlackAndWhiteShader", "shaders/gui_transparent_blackandwhite.vertex", "shaders/gui_transparent_blackandwhite.fragment");
ResourceManager->ShaderManager.AddShader("ColorShader", "shaders/color-shader.vertex", "shaders/color-shader.fragment");
ResourceManager->ShaderManager.AddShader("FrameShader", "shaders/frameshader_vertex.txt", "shaders/frameshader_fragment.txt");
ResourceManager->ShaderManager.AddShader("BrickShader", "shaders/brickshader_vertex.txt", "shaders/brickshader_fragment.txt");
ResourceManager->ShaderManager.AddShader(ParticleEffect::PARTICLE_SHADER, "shaders/particle-shader.vertex", "shaders/particle-shader.fragment");
ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 256, 256);
//OnDrawSignal.connect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
Inited = true;
Application->SetGameLevelScreenScale();
//GameLevel.SetLevelScale();
EffectsInit();
// ------- UI -------
gamePauseMenuUi = SE::ReadJsonFile(ST::PathToResources + "gui_game_pause_menu.json");
galaxyMenuUi = SE::ReadJsonFile(ST::PathToResources + "gui_main_menu.json");
// TESTS of menu
if (Menu.GalaxMenu.InitGalaxyMenu("levels/galaxy_ptree.json")) {
std::cout << "ok" << std::endl;
}
else {
std::cout << "menu error" << std::endl;
}
LoadResources();
GameState = CONST_GAMESTATE_LOADING;
Menu.SetGameState(GameState);
StateTimer = 0.f;
}
}
else if (GameState == CONST_GAMESTATE_LOADING)
{
@ -592,32 +521,29 @@ void TMyApplication::InnerUpdate(size_t dt)
else
{
// Renderer->SwitchToFrameBuffer("LevelBuffer");
//
// Renderer->LoadIdentity();
//
// for (auto &star : Menu.GalaxMenu.galaxies[0].Stars)
// {
// for (auto level : star.selectionMenu.gameLevels)
// {
// level->DrawSnapshot("LevelBuffer", false);
//
// Renderer->PushShader("BlackAndWhiteShader");
//
// level->DrawSnapshot("LevelBuffer", true);
//
// Renderer->PopShader();
// }
// }
//
// Renderer->SwitchToScreen();
//
// Renderer->SetOrthoProjection();
Renderer->SwitchToFrameBuffer("LevelBuffer");
RenderLevelSnapshots();
Renderer->LoadIdentity();
for (auto &star : Menu.GalaxMenu.galaxies[0].Stars)
{
for (auto level : star.selectionMenu.gameLevels)
{
level->DrawSnapshot("LevelBuffer", false);
Renderer->PushShader("BlackAndWhiteShader");
level->DrawSnapshot("LevelBuffer", true);
Renderer->PopShader();
}
}
Renderer->SwitchToScreen();
Renderer->SetOrthoProjection();
GameState = CONST_GAMESTATE_MENU;
Menu.SetGameState(GameState);
ApplySignalsToMenu();
LoadGalaxyUi();
@ -647,54 +573,10 @@ void TMyApplication::InnerUpdate(size_t dt)
{
//*SE::Console << "5CONST_GAMESTATE_FROM_MENU_TO_LEVEL";
GameState = CONST_GAMESTATE_LEVEL;
Menu.SetGameState(GameState);
//OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
//CONNECT SLOT
DisapplySignalsToMenu();
ApplySignalsToGame();
ResourceManager->newGuiManager.LoadFromConfig(gamePauseMenuUi);
auto pauseButton = (Button*)ResourceManager->newGuiManager.findWidgetByName("pauseButton").get();
auto resumeButton = (Button*)ResourceManager->newGuiManager.findWidgetByName("resumeButton").get();
auto exitButton = (Button*)ResourceManager->newGuiManager.findWidgetByName("exitButton").get();
auto gameFrame = (WidgetAncestor*)ResourceManager->newGuiManager.findWidgetByName("gameFrame").get();
auto pauseBackground = (WidgetAncestor*)ResourceManager->newGuiManager.findWidgetByName("buttonList").get();
float screenRatio = Renderer->GetMatrixWidth() / (float)Renderer->GetMatrixHeight();
float screenRatioToFixedRatio = screenRatio / 1.6f;
float marginLeft;
if (screenRatioToFixedRatio > 1.f)
{
marginLeft = (Renderer->GetMatrixWidth() - Renderer->GetMatrixWidth() / screenRatioToFixedRatio) / 2.f;
}
else
{
marginLeft = 0;
}
pauseBackground->setMargin(0, 0, marginLeft, 0);
pauseButton->onMouseDownSignal.connect([this, gameFrame, pauseBackground](Vector2f, int) {
GameLevel->SetPause();
gameFrame->setVisibility(false);
pauseBackground->setVisibility(true);
});
resumeButton->onMouseDownSignal.connect([this, gameFrame, pauseBackground](Vector2f, int) {
GameLevel->ReleasePause();
gameFrame->setVisibility(true);
pauseBackground->setVisibility(false);
});
pauseBackground->onMoveSignal.connect([this](Vector2f, Vector2f shift, int) {
if (shift.norm() > 15)
{
GameLevel->TryGoToMenu();
}
});
}
}
else if (GameState == CONST_GAMESTATE_FROM_MENU_TO_CREDITS)
@ -705,7 +587,6 @@ void TMyApplication::InnerUpdate(size_t dt)
if (StateTimer <= 0.f)
{
GameState = CONST_GAMESTATE_CREDITS;
Menu.SetGameState(GameState);
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
ApplySignalsToCredits();
StateTimer = 0.f;
@ -735,7 +616,7 @@ void TMyApplication::InnerUpdate(size_t dt)
void TMyApplication::LoadGalaxyUi()
{
ResourceManager->newGuiManager.Clear();
ResourceManager->newGuiManager.LoadFromConfig(galaxyMenuUi);
ResourceManager->newGuiManager.LoadFromConfig("gui_main_menu.json");
std::shared_ptr<WidgetAncestor> modal_background = ResourceManager->newGuiManager.findWidgetByName("modal_background");
@ -743,7 +624,6 @@ void TMyApplication::LoadGalaxyUi()
[modal_background, this](Vector2f v, int i) {
PerformInMainThreadAsync([modal_background, this]() {
modal_background->setVisibility(false);
Menu.GalaxMenu.planetHoverIndex = -1;
Menu.GalaxMenu.setTimerActivity(false);
});
});
@ -825,7 +705,6 @@ void TMyApplication::SetupGalaxyUi(size_t levelStar)
[this, modal_background, levelStar, levelIndex](Vector2f v, int i) {
PerformInMainThreadAsync([this, modal_background, levelStar, levelIndex]() {
modal_background->setVisibility(false);
Menu.GalaxMenu.planetHoverIndex = -1;
std::shared_ptr<TGameLevel> lvl = this->Menu.GalaxMenu.galaxies[0].Stars[levelStar].selectionMenu.gameLevels[levelIndex];
lvl->ReloadLevel();
@ -866,11 +745,8 @@ void TMyApplication::GoFromMenuToGame(std::shared_ptr<TGameLevel> level)
GameLevel = level;
GameLevel->SetLoading();
GameState = CONST_GAMESTATE_FROM_MENU_TO_LEVEL;
Menu.SetGameState(GameState);
OnDrawSignal.connect(1, boost::bind(&TGameLevel::Draw, boost::ref(*GameLevel)));
Menu.GalaxMenu.resetValuesOnGameStart();
DisapplySignalsToMenu();
}
@ -880,28 +756,16 @@ void TMyApplication::GoFromGameToMenu()
//#ifndef TARGET_IOS
// ResourceManager->SoundManager.StopMusic("level1ogg.ogg");
//#endif
PerformInMainThreadAsync([this]() {
TrySaveGame();
DisapplySignalsToGame();
//ignoreTapUp = true;
LoadGalaxyUi();
Menu.GalaxMenu.UpdateGalaxyMenu(Renderer->GetMatrixWidth(), Renderer->GetMatrixHeight(), 0);
ApplySignalsToMenu();
GameState = CONST_GAMESTATE_MENU;
Menu.SetGameState(GameState);
OnDrawSignal.disconnect(boost::bind(&TGameLevel::Draw, boost::ref(GameLevel)));
});
}
void TMyApplication::GoFromMenuToCredits()
{
GameState = CONST_GAMESTATE_FROM_MENU_TO_CREDITS;
Menu.SetGameState(GameState);
StateTimer = CONST_CREDITS_SHOW_TIME;
GameCredits.StartAppear();
OnDrawSignal.connect(1, boost::bind(&TGameCredits::Draw, boost::ref(GameCredits)));
@ -913,7 +777,6 @@ void TMyApplication::GoFromCreditsToMenu()
{
GameState = CONST_GAMESTATE_FROM_CREDITS_TO_MENU;
Menu.SetGameState(GameState);
StateTimer = CONST_CREDITS_SHOW_TIME;
GameCredits.StartDisappear();
OnDrawSignal.connect(0, boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
@ -923,12 +786,12 @@ void TMyApplication::GoFromCreditsToMenu()
void TMyApplication::MarkSetGameLevelPause()
{
//OnDrawSignal.connect(0, boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
OnDrawSignal.connect(0, boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
}
void TMyApplication::MarkReleaseGameLevelPause()
{
//OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
}
@ -972,8 +835,6 @@ float TMyApplication::GetGameLevelScreenHeight()
void TMyApplication::InnerOnMouseDown(TMouseState& mouseState) {
ignoreTapUp = false;
OnTapDownSignal(Vector2f(mouseState.X, ((Renderer->GetScreenHeight()) - mouseState.Y))); // Temp mouse down action for WIN32
}
@ -994,26 +855,26 @@ void TMyApplication::EffectsInit() {
std::string effectJSON;
// LEFT
effectJSON = JSONconfig.get<std::string>("lefteffect");
//boost::property_tree::json_parser::read_json(ST::PathToResources + effectJSON, JSONsource);
JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
lsparkler.parse(JSONsource); // parse JSON
lsparkler.load(); // load textures
// RIGHT
effectJSON = JSONconfig.get<std::string>("righteffect");
JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
rsparkler.parse(JSONsource);
rsparkler.load();
// TOP
effectJSON = JSONconfig.get<std::string>("topeffect");
JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
tsparkler.parse(JSONsource);
tsparkler.load();
// BOTTOM
effectJSON = JSONconfig.get<std::string>("boteffect");
JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
bsparkler.parse(JSONsource);
bsparkler.load();
//effectJSON = JSONconfig.get<std::string>("lefteffect");
////boost::property_tree::json_parser::read_json(ST::PathToResources + effectJSON, JSONsource);
// JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
//lsparkler.parse(JSONsource); // parse JSON
//lsparkler.load(); // load textures
//// RIGHT
//effectJSON = JSONconfig.get<std::string>("righteffect");
// JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
//rsparkler.parse(JSONsource);
//rsparkler.load();
//// TOP
//effectJSON = JSONconfig.get<std::string>("topeffect");
// JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
//tsparkler.parse(JSONsource);
//tsparkler.load();
//// BOTTOM
//effectJSON = JSONconfig.get<std::string>("boteffect");
// JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
//bsparkler.parse(JSONsource);
//bsparkler.load();
// Level finish
effectJSON = JSONconfig.get<std::string>("lvlFinish");
JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
@ -1031,10 +892,10 @@ void TMyApplication::EffectsInit() {
}
void TMyApplication::EffectsUpdate(size_t dt) {
lsparkler.update(dt / 1000.f);
rsparkler.update(dt / 1000.f);
tsparkler.update(dt / 1000.f);
bsparkler.update(dt / 1000.f);
//lsparkler.update(dt / 1000.f);
//rsparkler.update(dt / 1000.f);
//tsparkler.update(dt / 1000.f);
//bsparkler.update(dt / 1000.f);
lvlFirework.update(dt / 1000.f);
}
void TMyApplication::EffectsDraw() {
@ -1060,23 +921,21 @@ void TMyApplication::EffectsDraw() {
Renderer->TranslateMatrix(Vector3f(offset[0], offset[1], 0));
Renderer->ScaleMatrix(scale);
//glPushAttrib(GL_ALL_ATTRIB_BITS);
glPushAttrib(GL_ALL_ATTRIB_BITS);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
lsparkler.draw();
rsparkler.draw();
tsparkler.draw();
bsparkler.draw();
//lsparkler.draw();
//rsparkler.draw();
//tsparkler.draw();
//bsparkler.draw();
lvlFirework.draw();
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
Renderer->PopMatrix();
//glPopAttrib();
glPopAttrib();
}
void TMyApplication::hitSpark(std::string direct,Vector2f Pos) {

View File

@ -89,8 +89,6 @@ const int CONST_GAMESTATE_PRELOADING = 7;
class TMyApplication : public TApplication
{
protected:
bool skipUpdateToUpdateScreen;
int levelScreenWidth;
int levelScreenHeight;
float levelScreenRatio = 1.6;
@ -149,10 +147,6 @@ public:
virtual void OnKeyPress(size_t key);
virtual void InnerInit();
virtual void RenderLevelSnapshots();
virtual void InnerReinitGLResources();
virtual void InnerDeinit();
virtual void InnerDraw();

View File

@ -45,7 +45,7 @@ void TGameMenu::Draw()
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
/*..GalaxMenu draw..*/
GalaxMenu.DrawGalaxyMenu(GameState == CONST_GAMESTATE_MENU);
GalaxMenu.DrawGalaxyMenu();
#endif
#ifndef GALAX_MENU_DRAW
@ -247,8 +247,3 @@ void TGameMenu::SetMenuItemCount(int menuItemCount)
{
MenuItemCount = menuItemCount;
}
void TGameMenu::SetGameState(int gameState)
{
GameState = gameState;
}

3
game/menucode.h Executable file → Normal file
View File

@ -20,8 +20,6 @@ protected:
int SelectedGame;
int GameState;
public:
TGameMenu();
@ -36,7 +34,6 @@ public:
void OpenNextLevel();
int GetMenuItemCount();
void SetMenuItemCount(int menuItemCount);
void SetGameState(int gameState);
/*..Galaxy Menu..*/
GalaxyMenu GalaxMenu;

View File

@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.4.1)
set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_68_0)
set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_67_0)
set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
set(ZIP_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/julienr-libzip-android/jni)
set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)

View File

@ -3,7 +3,7 @@ apply plugin: 'kotlin-android'
android {
compileSdkVersion 28
buildToolsVersion "28.0.3"
buildToolsVersion "28.0.0"
defaultConfig {
applicationId "fishrungames.DoubleHitBalls"
minSdkVersion 19
@ -46,9 +46,9 @@ android {
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation "com.android.support:appcompat-v7:$supportLibraryVersion"
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk8:$kotlin_version"
implementation 'com.android.support:appcompat-v7:28+'
implementation project(':SalmonEngineAndroid')
compile "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
}

View File

@ -9,8 +9,9 @@ import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.pm.PackageManager.NameNotFoundException;
import android.os.Bundle;
import android.util.Log;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.GestureDetector.SimpleOnGestureListener;
import android.view.MotionEvent;
//Deprecated
@ -27,6 +28,7 @@ public class GL2JNIActivity extends Activity
@Override
protected void onCreate(Bundle icicle)
{
super.onCreate(icicle);
instance = this;
@ -63,7 +65,7 @@ public class GL2JNIActivity extends Activity
@Override
protected void onPause()
{
//EngineWrapper.CallDestroy();
EngineWrapper.CallDestroy();
super.onPause();
mView.onPause();
}

View File

@ -1,22 +1,14 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext {
compileSdkVersion = 28
targetSdkVersion = 28
kotlin_version = "1.3.10"
supportLibraryVersion = "28.0.0"
}
ext.kotlin_version = '1.2.70'
repositories {
jcenter()
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.2.1'
classpath 'com.android.tools.build:gradle:3.2.0-alpha18'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
// NOTE: Do not place your application dependencies here; they belong

View File

@ -110,7 +110,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>TARGET_WIN32;DEBUG;_WIN32_WINNT=0x0501;EIGEN_DONT_ALIGN_STATICALLY;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>TARGET_WIN32;DEBUG;_WIN32_WINNT=0x0501;_DISABLE_EXTENDED_ALIGNED_STORAGE;EIGEN_DONT_ALIGN_STATICALLY;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../../game;../../../../tes-engine;../../../../../boost_1_67_0;../../../../eigen;../../../../boost_1_67_0;../../../../boost_1_67_0/bin.v2/libs/system/build/msvc-14.1/debug/address-model-64/link-static/threading-multi;../../../../boost_1_67_0/bin.v2/libs/date_time/build/msvc-14.1/debug/address-model-64/link-static/threading-multi/;../../../../boost_1_67_0/bin.v2/libs/regex/build/msvc-14.1/debug/address-model-64/link-static/threading-multi;../../../../boost_1_67_0/bin.v2/libs/thread/build/msvc-14.1/debug/address-model-64/link-static/threading-multi;../../../../boost_1_67_0/bin.v2/libs/chrono/build/msvc-14.1/debug/address-model-64/link-static/threading-multi;../../../../boost_1_67_0/bin.v2/libs/signals/build/msvc-14.1/debug/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4503</DisableSpecificWarnings>
</ClCompile>
@ -150,7 +150,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;TARGET_WIN32;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;EIGEN_DONT_ALIGN_STATICALLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;TARGET_WIN32;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;_DISABLE_EXTENDED_ALIGNED_STORAGE;EIGEN_DONT_ALIGN_STATICALLY;EIGEN_DONT_VECTORIZE;EIGEN_DISABLE_UNALIGNED_ARRAY_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_67_0/;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4503</DisableSpecificWarnings>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>