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Author SHA1 Message Date
vladislav.khorev f2e238ed5e Making antialiasing test 2017-12-04 14:14:14 +03:00
Vladislav Khorev Dev ed4a0178da SSAA 4X demo 2017-12-02 15:25:02 +05:00
54 changed files with 2589 additions and 2643 deletions

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+19
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@@ -0,0 +1,19 @@
precision mediump float;
uniform sampler2D Texture;
uniform vec2 samplesOffset[4];
varying vec2 texCoord;
void main()
{
vec3 color = vec3(0, 0, 0);
for (int i = 0; i < 4; ++i)
{
color += texture2D(Texture, texCoord + samplesOffset[i]).rgb;
}
color /= 4;
//gl_FragColor = vec4(texture2D(Texture, texCoord ), 1.0);
gl_FragColor = vec4(color, 1.0);
}
@@ -1,6 +1,5 @@
attribute vec3 vPosition; attribute vec3 vPosition;
attribute vec2 vTexCoord; attribute vec2 vTexCoord;
varying vec2 texCoord; varying vec2 texCoord;
uniform mat4 ProjectionMatrix; uniform mat4 ProjectionMatrix;
+15
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@@ -0,0 +1,15 @@
precision mediump float;
uniform sampler2D Texture;
uniform float Transparency;
uniform vec4 BrickColor;
varying vec2 texCoord;
void main()
{
vec4 color = BrickColor * texture2D(Texture,texCoord).rgba;
gl_FragColor = vec4(color.rgb, color.a * Transparency);
}
@@ -1,15 +1,12 @@
attribute vec3 vPosition; attribute vec3 vPosition;
attribute vec2 vTexCoord; attribute vec2 vTexCoord;
attribute vec4 vColor; varying vec2 texCoord;
out vec2 texCoord;
flat out vec4 color;
uniform mat4 ProjectionMatrix; uniform mat4 ProjectionMatrix;
void main() void main()
{ {
//480x320
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0); gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord; texCoord = vTexCoord;
color = vColor;
} }
+7
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@@ -0,0 +1,7 @@
precision mediump float;
varying vec4 color;
void main()
{
gl_FragColor = color;
}
@@ -1,8 +1,11 @@
attribute vec3 vPosition; attribute vec3 vPosition;
attribute vec4 vColor;
varying vec4 color;
uniform mat4 ProjectionMatrix; uniform mat4 ProjectionMatrix;
void main() void main()
{ {
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0); gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
color = vColor;
} }
-3
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@@ -1,3 +0,0 @@
{
"effect": "effects/confetti.json"
}
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-102
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-274
View File
@@ -1,274 +0,0 @@
{
"emitters":
[
{
"preloading": 20,
"texturePath": "textures/magic-star.png",
"textureSize": [ 22.625, 12.5 ],
"hasInertion": "false",
"gravity": [0, 0, 0],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0,
"value": 0
},
{
"t": 1,
"value": 2
}
]
},
"spawnRange":
{
"value": [ 0, 30, 0, 45 ]
},
"lifeTime":
{
"min": 1.5,
"max": 3
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_BIRTH",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
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"value": [ 0, 0, 0 ]
},
{
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"min": [ 300, 0, 0 ],
"max": [ 300, 0, 0 ]
}
]
},
"rotation":
{
"value": [ 0, 0, 0 ]
},
"scale":
{
"interpolation": "DISCRETE",
"timeline":
[
{
"value": 1
}
]
},
"color":
{
"value": [ 1, 1, 1, 1 ]
},
"emitters":
[
{
"name": "Spark",
"maxParticles": 110,
"preloading": 110,
"texturePath": "textures/spark-white.png",
"textureSize": [ 10, 10 ],
"gravity": [0, -100, 0],
"spawnRange_system": "PARTICLE_BIRTH",
"spawnTotal":
{
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"matchDeathTime": "true",
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},
{
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}
]
},
"spawnRange":
{
"value": [ 0, 0, 0, 360 ]
},
"lifeTime":
{
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"max": 2
},
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"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_BIRTH",
"coords":
{
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{
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}
]
},
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{
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},
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{
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},
"color":
{
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[
{
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},
{
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},
{
"t": 1.200,
"value": [ 0, 0, 1, 0 ]
}
]
}
},
{
"name": "Spark",
"maxParticles": 300,
"preloading": 300,
"texturePath": "textures/spark-white.png",
"textureSize": [ 10, 10 ],
"hasInertion": "true",
"gravity": [0, -100, 0],
"spawnRange_system": "PARTICLE_BIRTH",
"spawnTotal":
{
"interpolation": "DISCRETE",
"matchDeathTime": "true",
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[
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"value": 0
},
{
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}
]
},
"spawnRange":
{
"value": [ 0, 0, 0, 360 ]
},
"lifeTime":
{
"min": 1,
"max": 2
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_BIRTH",
"coords":
{
"interpolation": "LINEAR_SPLINE",
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{
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},
{
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"max": [ 300, 0, 0 ]
}
]
},
"rotation":
{
"value": [ 0, 0, 0 ]
},
"scale":
{
"value": 1
},
"color":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
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"value": [ 1, 1, 0, 1 ]
},
{
"t": 1.000,
"value": [ 1, 0, 0, 1 ]
},
{
"t": 1.200,
"value": [ 1, 0, 0, 0 ]
}
]
}
}
]
}
]
}
-110
View File
@@ -1,110 +0,0 @@
{
"name": "Sparkler - бенгальский огонь",
"emitters":
[
{
"name": "Spark",
"maxParticles": 300,
"preloading": 100,
"texturePath": "textures/comet.png",
"textureSize": [ 20, 7.12 ],
"hasInertion": "false",
"gravity": [0, 0, 0],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0,
"value": 0
},
{
"t": 1,
"value": 3
}
]
},
"spawnRange":
{
"value": [ 0, 0, 0, 0 ]
},
"lifeTime":
{
"value": 6
},
"coords_system": "PARTICLE_EFFECT",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "CUBIC_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 50, 0, 0 ]
},
{
"t": 0.001,
"value": [ 50, 0, 0 ]
},
{
"t": 1.000,
"value": [ 100, 100, 0 ]
},
{
"t": 2.000,
"value": [ 200, -100, 0 ]
},
{
"t": 3.000,
"value": [ 300, 100, 0 ]
},
{
"t": 4.000,
"value": [ 400, -100, 0 ]
},
{
"t": 5.000,
"value": [ 500, 100, 0 ]
},
{
"t": 5.999,
"value": [ 600, -100, 0 ]
},
{
"t": 6.000,
"value": [ 600, -100, 0 ]
}
]
},
"rotation":
{
"value": [ 0, 0, 0 ]
},
"scale":
{
"value": 1
},
"color":
{
"value": [ 1, 1, 1, 1 ]
}
}
]
}
-110
View File
@@ -1,110 +0,0 @@
{
"name": "Sparkler - бенгальский огонь",
"emitters":
[
{
"name": "Spark",
"maxParticles": 300,
"preloading": 100,
"texturePath": "textures/spark.png",
"textureSize": [ 10, 10 ],
"hasInertion": "false",
"gravity": [0, 0, 0],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0,
"value": 0
},
{
"t": 1,
"value": 20
}
]
},
"spawnRange":
{
"value": [ 0, 0, 0, 0 ]
},
"lifeTime":
{
"value": 6
},
"coords_system": "PARTICLE_EFFECT",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_EFFECT",
"coords":
{
"interpolation": "CUBIC_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 50, 0, 0 ]
},
{
"t": 0.001,
"value": [ 50, 0, 0 ]
},
{
"t": 1.000,
"value": [ 100, 100, 0 ]
},
{
"t": 2.000,
"value": [ 200, -100, 0 ]
},
{
"t": 3.000,
"value": [ 300, 100, 0 ]
},
{
"t": 4.000,
"value": [ 400, -100, 0 ]
},
{
"t": 5.000,
"value": [ 500, 100, 0 ]
},
{
"t": 5.999,
"value": [ 600, -100, 0 ]
},
{
"t": 6.000,
"value": [ 600, -100, 0 ]
}
]
},
"rotation":
{
"value": [ 0, 0, 0 ]
},
"scale":
{
"value": 1
},
"color":
{
"value": [ 1, 1, 0, 1 ]
}
}
]
}
-93
View File
@@ -1,93 +0,0 @@
{
"name": "Simple Sparkler",
"emitters":
[
{
"name": "Spark",
"maxParticles": 2000,
"preloading": 2000,
"texturePath": "textures/spark-white.png",
"textureSize": [ 10, 10 ],
"hasInertion": "false",
"gravity": [0, 0, 0],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "CUBIC_SPLINE",
"timelineType": "LOOPED",
"timeline":
[
{
"t": 0.000,
"value": 0
},
{
"t": 0.001,
"value": 0
},
{
"t": 9.999,
"value": 10000
},
{
"t": 10.000,
"value": 10000
}
]
},
"spawnRange":
{
"value": [ 0, 0, 0, 360 ]
},
"lifeTime":
{
"min": 0.1,
"max": 1
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_EFFECT",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1,
"min": [ 300, 0, 0 ],
"max": [ 600, 0, 0 ]
}
]
},
"rotation":
{
"value": [ 0, 0, 0 ]
},
"scale":
{
"value": 1
},
"color":
{
"value": [ 1, 1, 0, 1 ]
}
}
]
}
-85
View File
@@ -1,85 +0,0 @@
{
"name": "Simple Sparkler",
"emitters":
[
{
"name": "Spark",
"maxParticles": 1100,
"preloading": 1100,
"texturePath": "textures/spark-white.png",
"textureSize": [ 10, 10 ],
"hasInertion": "false",
"gravity": [0, 0, 0],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timelineType": "CONTINUED",
"timeline":
[
{
"t": 0.000,
"value": 0
},
{
"t": 1.000,
"value": 1000
}
]
},
"spawnRange":
{
"value": [ 0, 0, 0, 360 ]
},
"lifeTime":
{
"min": 0.1,
"max": 1
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_EFFECT",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1,
"min": [ 300, 0, 0 ],
"max": [ 600, 0, 0 ]
}
]
},
"rotation":
{
"value": [ 0, 0, 0 ]
},
"scale":
{
"value": 1
},
"color":
{
"value": [ 1, 1, 0, 1 ]
}
}
]
}
-646
View File
@@ -1,646 +0,0 @@
{
"emitters":
[
{
"maxParticles": 10000,
"preloading": 1000,
"texturePath": "textures/star-white.png",
"textureSize": [ 5, 5 ],
"gravity": [ 0, -100, 0 ],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": 0
},
{
"t": 1.000,
"value": 5
}
]
},
"spawnRange":
{
"value": [ 0, 0, 360, 180 ]
},
"lifeTime":
{
"min": 10,
"max": 10
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"offset_axis_system": "PARTICLE_ITSELF",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1.000,
"min": [ 150, 0, 0 ],
"max": [ 300, 0, 0 ]
}
]
},
"offset":
{
"interpolation": "CUBIC_SPLINE",
"timelineType": "LOOPED",
"timeline":
[
{
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"value": [ 10, 0, 0]
},
{
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"value": [ 9.5, 3, 0]
},
{
"t": 0.25,
"value": [ 0, 10, 0]
},
{
"t": 0.5,
"value": [ -10, 0, 0]
},
{
"t": 0.75,
"value": [ 0, -10, 0]
},
{
"t": 0.95,
"value": [ 9.5, -3, 0]
},
{
"t": 1.0,
"value": [ 10, 0, 0]
}
]
},
"rotation":
{
"interpolation": "LINEAR_SPLINE",
"timeOffset":
{
"min": 0,
"max": 1
},
"timelineType": "LOOPED",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 45, 0 ]
},
{
"t": 1.000,
"value": [ 360, 45, 0 ]
}
]
},
"scale":
{
"interpolation": "DISCRETE",
"timeline":
[
{
"min": 1,
"max": 2
}
]
},
"color":
{
"value": [ 0, 1, 0, 1 ]
}
},
{
"name": "Magic Star",
"maxParticles": 10000,
"preloading": 1000,
"texturePath": "textures/rect-white.png",
"textureSize": [ 5, 5 ],
"gravity": [ 0, -100, 0 ],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
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},
{
"t": 1.000,
"value": 5
}
]
},
"spawnRange":
{
"value": [ 0, 0, 360, 180 ]
},
"lifeTime":
{
"min": 10,
"max": 10
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"offset_axis_system": "PARTICLE_ITSELF",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
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"value": [ 0, 0, 0 ]
},
{
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}
]
},
"rotation":
{
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{
"min": 0,
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},
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[
{
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},
{
"t": 1.000,
"value": [ 360, 45, 0 ]
}
]
},
"scale":
{
"interpolation": "DISCRETE",
"timeline":
[
{
"min": 1,
"max": 2
}
]
},
"color":
{
"value": [ 1, 0, 0, 1 ]
}
},
{
"name": "Magic Star",
"maxParticles": 10000,
"preloading": 1000,
"texturePath": "textures/circle-white.png",
"textureSize": [ 5, 5 ],
"gravity": [ 0, -100, 0 ],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
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"value": 0
},
{
"t": 1.000,
"value": 5
}
]
},
"spawnRange":
{
"value": [ 0, 0, 360, 180 ]
},
"lifeTime":
{
"min": 10,
"max": 10
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"offset_axis_system": "PARTICLE_ITSELF",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1.000,
"min": [ 150, 0, 0 ],
"max": [ 300, 0, 0 ]
}
]
},
"rotation":
{
"interpolation": "LINEAR_SPLINE",
"timeOffset":
{
"min": 0,
"max": 1
},
"timelineType": "LOOPED",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 45, 0 ]
},
{
"t": 1.000,
"value": [ 360, 45, 0 ]
}
]
},
"scale":
{
"interpolation": "DISCRETE",
"timeline":
[
{
"min": 1,
"max": 2
}
]
},
"color":
{
"value": [ 0, 0, 1, 1 ]
}
},
{
"name": "Magic Star",
"maxParticles": 10000,
"preloading": 1000,
"texturePath": "textures/star-white.png",
"textureSize": [ 5, 5 ],
"gravity": [ 0, -100, 0 ],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
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"value": 0
},
{
"t": 1.000,
"value": 5
}
]
},
"spawnRange":
{
"value": [ 0, 0, 360, 180 ]
},
"lifeTime":
{
"min": 10,
"max": 10
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"offset_axis_system": "PARTICLE_ITSELF",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
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"value": [ 0, 0, 0 ]
},
{
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"min": [ 150, 0, 0 ],
"max": [ 300, 0, 0 ]
}
]
},
"rotation":
{
"interpolation": "LINEAR_SPLINE",
"timeOffset":
{
"min": 0,
"max": 1
},
"timelineType": "LOOPED",
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[
{
"t": 0.000,
"value": [ 0, 45, 0 ]
},
{
"t": 1.000,
"value": [ 360, 45, 0 ]
}
]
},
"scale":
{
"interpolation": "DISCRETE",
"timeline":
[
{
"min": 1,
"max": 2
}
]
},
"color":
{
"value": [ 1, 1, 0, 1 ]
}
},
{
"name": "Magic Star",
"maxParticles": 10000,
"preloading": 1000,
"texturePath": "textures/rect-white.png",
"textureSize": [ 5, 5 ],
"gravity": [ 0, -100, 0 ],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": 0
},
{
"t": 1.000,
"value": 5
}
]
},
"spawnRange":
{
"value": [ 0, 0, 360, 180 ]
},
"lifeTime":
{
"min": 10,
"max": 10
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"offset_axis_system": "PARTICLE_ITSELF",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1.000,
"min": [ 150, 0, 0 ],
"max": [ 300, 0, 0 ]
}
]
},
"rotation":
{
"interpolation": "LINEAR_SPLINE",
"timeOffset":
{
"min": 0,
"max": 1
},
"timelineType": "LOOPED",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 45, 0 ]
},
{
"t": 1.000,
"value": [ 360, 45, 0 ]
}
]
},
"scale":
{
"interpolation": "DISCRETE",
"timeline":
[
{
"min": 1,
"max": 2
}
]
},
"color":
{
"value": [ 0, 1, 1, 1 ]
}
},
{
"name": "Magic Star",
"maxParticles": 10000,
"preloading": 1000,
"texturePath": "textures/circle-white.png",
"textureSize": [ 5, 5 ],
"gravity": [ 0, -100, 0 ],
"spawnRange_system": "PARTICLE_EFFECT",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
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"value": 0
},
{
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"value": 5
}
]
},
"spawnRange":
{
"value": [ 0, 0, 360, 180 ]
},
"lifeTime":
{
"min": 10,
"max": 10
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_BIRTH",
"offset_axis_system": "PARTICLE_ITSELF",
"rotation_system": "PARTICLE_ITSELF",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1.000,
"min": [ 150, 0, 0 ],
"max": [ 300, 0, 0 ]
}
]
},
"rotation":
{
"interpolation": "LINEAR_SPLINE",
"timeOffset":
{
"min": 0,
"max": 1
},
"timelineType": "LOOPED",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 45, 0 ]
},
{
"t": 1.000,
"value": [ 360, 45, 0 ]
}
]
},
"scale":
{
"interpolation": "DISCRETE",
"timeline":
[
{
"min": 1,
"max": 2
}
]
},
"color":
{
"value": [ 1, 0, 1, 1 ]
}
}
]
}
+12
View File
@@ -0,0 +1,12 @@
precision mediump float;
uniform sampler2D Texture;
uniform float Brightness;
varying vec2 texCoord;
void main()
{
vec3 color = texture2D(Texture,texCoord).rgb;
gl_FragColor = vec4(color * Brightness, 1.0);
}
+12
View File
@@ -0,0 +1,12 @@
attribute vec3 vPosition;
attribute vec2 vTexCoord;
varying vec2 texCoord;
uniform mat4 ProjectionMatrix;
void main()
{
//480x320
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
}
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<EMITTER_DESCRIPTION>
bool enabled;
< Emitter Description >
uint maxParticles;
uint preloading;
std::string texturePath;
Vector2f textureSize;
bool hasInertion;
Vector3f gravity;
RelatedCoordinateSystem spawnRange_system; = { PARTICLE_EFFECT , PARTICLE_EMITTER }
RandomValueAtTimeline<FloatWrapper, RandomFloat> spawnTotal;
RandomValueAtTimeline<Vector4fWrapper, RandomVector4f> spawnRange; // yaw + pitch + delta yaw + delta pitch
< / Emitter Description >
< Particle Description >
RandomFloat lifeTime;
RelatedCoordinateSystem coords_system; = { PARTICLE_EFFECT , PARTICLE_EMITTER , PARTICLE_BIRTH , PARTICLE_ITSELF }
RelatedCoordinateSystem offset_axis_system;
RelatedCoordinateSystem coords_axis_system;
RelatedCoordinateSystem rotation_system;
RandomValueAtTimeline<Vector3fWrapper, RandomVector3f> coords;
RandomValueAtTimeline<Vector3fWrapper, RandomVector3f> offset;
RandomValueAtTimeline<Vector3fWrapper, RandomVector3f> rotation; // yaw + pitch + roll
RandomValueAtTimeline<FloatWrapper, RandomFloat> scale;
RandomValueAtTimeline<Vector4fWrapper, RandomVector4f> color;
std::vector<std::shared_ptr<EmitterDescription>> emittersTypes;
</ Particle Description >
std::vector<EmitterDescription> emittersTypes;
</EMITTER_DESCRIPTION>
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@@ -0,0 +1,14 @@
precision mediump float;
uniform sampler2D Texture;
uniform float Transparency;
varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture,texCoord).rgba;
gl_FragColor = vec4(color.rgb, color.a * Transparency);
}
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@@ -0,0 +1,12 @@
attribute vec3 vPosition;
attribute vec2 vTexCoord;
varying vec2 texCoord;
uniform mat4 ProjectionMatrix;
void main()
{
//480x320
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
}
-8
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@@ -1,8 +0,0 @@
precision mediump float;
uniform vec4 Color;
void main()
{
gl_FragColor = Color;
}
-11
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@@ -1,11 +0,0 @@
precision mediump float;
in vec2 texCoord;
flat in vec4 color;
uniform sampler2D Texture;
void main()
{
gl_FragColor = texture2D(Texture,texCoord) * color;
}
-10
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@@ -1,10 +0,0 @@
precision mediump float;
varying vec2 texCoord;
uniform sampler2D Texture;
void main()
{
gl_FragColor = texture2D(Texture,texCoord);
}
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#include "creditscode.h"
#include "include/Engine.h"
#include "main_code.h"
const int TGameCredits::CONST_STATE_APPEARING = 0;
const int TGameCredits::CONST_STATE_APPEARED = 1;
const int TGameCredits::CONST_STATE_DISAPPEARING = 2;
const int TGameCredits::CONST_STATE_DISAPPEARED = 3;
const float TGameCredits::CONST_APPEAR_TIME = 150.f;
TGameCredits::TGameCredits()
: TGameAreaAncestor()
, StateTimer(0)
, State(CONST_STATE_DISAPPEARED)
{
}
void TGameCredits::Draw()
{
//*SE::Console << "TGameCredits::Draw";
float transparency = StateTimer/CONST_APPEAR_TIME;
RenderUniform1f("Transparency", transparency);
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList["main_menu_bkg_left"]);
Renderer->DrawRect(Vector2f(0, 0.f), Vector2f(480.f, 320.f));
const Vector2f creditsPos(140.f, 130.f);
const Vector2f creditsHalfSize(128.f, 128.f);
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_CREDITS_TEXTURE]);
Renderer->DrawRect(creditsPos-creditsHalfSize, creditsPos+creditsHalfSize);
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_LOGO_SMALL_TEXTURE]);
Renderer->DrawRect(Vector2f(240.f-128.f+15.f, 320.f-64.f), Vector2f(240.f+128.f+15.f, 320.f));
CheckGlError("Draw TGameCredits");
}
void TGameCredits::Update(size_t dt)
{
if (State == CONST_STATE_APPEARING)
{
*SE::Console << "TGameCredits::Update - CONST_STATE_APPEARING";
StateTimer += dt;
if (StateTimer >= CONST_APPEAR_TIME)
{
StateTimer = CONST_APPEAR_TIME;
State = CONST_STATE_APPEARED;
}
}
else if (State == CONST_STATE_DISAPPEARING)
{
StateTimer -= dt;
if (StateTimer <= 0.f)
{
StateTimer = 0.f;
State = CONST_STATE_DISAPPEARED;
}
}
}
void TGameCredits::OnTapDown(Vector2f p)
{
*SE::Console << "TGameCredits::OnTapDown";
Application->GoFromCreditsToMenu();
}
void TGameCredits::StartAppear()
{
*SE::Console << "TGameCredits::StartAppear";
State = CONST_STATE_APPEARING;
}
void TGameCredits::StartDisappear()
{
*SE::Console << "TGameCredits::StartDisappear";
State = CONST_STATE_DISAPPEARING;
}
+34
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@@ -0,0 +1,34 @@
#ifndef CREDITSCODE_H_INCLUDED
#define CREDITSCODE_H_INCLUDED
#include "game_area_interface.h"
using namespace SE;
class TGameCredits : public TGameAreaAncestor
{
static const int CONST_STATE_APPEARING;
static const int CONST_STATE_APPEARED;
static const int CONST_STATE_DISAPPEARING;
static const int CONST_STATE_DISAPPEARED;
static const float CONST_APPEAR_TIME;
int State;
float StateTimer;
public:
TGameCredits();
virtual void Draw();
virtual void Update(size_t dt);
virtual void OnTapDown(Vector2f p);
void StartAppear();
void StartDisappear();
};
#endif
+25
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#ifndef GAME_AREA_INTERFACE_H_INCLUDED
#define GAME_AREA_INTERFACE_H_INCLUDED
#include "include/Engine.h"
using namespace SE;
class TGameAreaAncestor
{
public:
virtual void Draw() { }
virtual void Update(size_t) { }
virtual void OnTapUp(Vector2f) { }
virtual void OnTapUpAfterMove(Vector2f) { }
virtual void OnTapDown(Vector2f) { }
virtual void OnFling(Vector2f) { }
virtual void OnScroll(Vector2f) { }
virtual ~TGameAreaAncestor() { } //By default destructor is not virtual
};
#endif
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+205
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#ifndef GAMECODE_H_INCLUDED
#define GAMECODE_H_INCLUDED
#include "include/Engine.h"
#include "game_area_interface.h"
#include <list>
using namespace SE;
const int CONST_BRICKSTATE_VISIBLE = 3;
const int CONST_BRICKSTATE_DISAPPEAR = 2;
const int CONST_BRICKSTATE_INVISIBLE = 1;
const int CONST_BRICKSTATE_APPEAR = 0;
const float CONST_BRICK_DISAPPEAR_TIME = 200.f;
const float CONST_BRICK_APPEAR_TIME = 200.f;
const int CONST_BRICKMATRIX_WIDTH = 12;
const int CONST_BRICKMATRIX_HEIGHT = 13;
const float CONST_BRICK_WIDTH = 37.5f;
const float CONST_BRICK_HEIGHT = 0.5f*CONST_BRICK_WIDTH;
const float CONST_BRICK_SHIFT_X = 15.f;
const float CONST_BRICK_SHIFT_Y = -16.f;
const float CONST_BONUS_APPEAR_TIME = 400.f;
const float CONST_BONUS_FALL_SPEED = 100.f;
const float CONST_BONUS_GOTHROUGH_TIME = 8000.f;
const float CONST_BONUS_CATCH_DISTANCE_X = 65.f;
const float CONST_BONUS_CATCH_DISTANCE_Y = 20.f;
const float CONST_BONUS_FLOOR_TIME = 8000.f;
const float CONST_BONUS_FLOOR_APPEAR_SPEED = 50.f;
const int CONST_BONUS_TYPE_MULTIPLIER = 0;
const int CONST_BONUS_TYPE_GOTHROUGH = 1;
const int CONST_BONUS_TYPE_FLOOR = 2;
class TBrick
{
protected:
int InitialLocked;
int Locked; //0, 1 or 2
int State;
float StateTimer;
Vector4f Color;
public:
TBrick();
void SetVisible(Vector4f color, int locked);
void SetInvisible();
void TryDrawAppear(int ipos, int jpos);
void Update(size_t dt);
Vector2f GetPosFrom(int ipos, int jpos);
Vector4f GetColor();
void Appear(Vector4f color, int locked);
void Appear();
void Hit();
void Disappear();
int GetLocked();
bool CanReact();
};
class TBonusFalling
{
protected:
float Lifetime;
Vector2f Pos;
std::string TexName;
int BonusType; //0 - multiplier, 1 - Go-through, 2 - floor
public:
TBonusFalling(Vector2f pos);
Vector2f GetPos();
int GetType();
void Draw();
void Update(size_t dt);
};
struct TBall
{
Vector2f Pos;
Vector2f Velocity;
Vector4f Color;
std::list<Vector2f> TalePos;
Vector2f BallInBlock;
Vector2f PrevBallInBlock;
TBall(Vector2f pos, Vector2f velocity, Vector4f color);
Vector2f GetPos();
Vector2f GetVelocityVector();
void Go();
void ReflectToLeft();
void ReflectToRight();
void ReflectToUp();
void ReflectToDown();
void TryReflectOnReflector(Vector2f refPos);
void Update(size_t dt);
};
typedef std::pair<Vector4f, std::string> PairColorTexture;
struct TBlockInstansingList
{
//color-texture ---> and list of triangles for this color
std::list<std::pair<PairColorTexture, TTriangleList>> ColorBlockList;
};
struct TBallInstancingList
{
std::map<int, TTriangleList> BallAndGlowList;
};
class TGameLevel : public TGameAreaAncestor
{
protected:
std::string BkgTexture;
std::string LevelScreenTexture;
std::string LevelFileName;
Vector2f ReflectorPos;
int LevelState;
bool PrevLevelStateIsStandby;
float StateTimer;
TBrick BlockMatrix[CONST_BRICKMATRIX_WIDTH][CONST_BRICKMATRIX_HEIGHT];
TBlockInstansingList BlockInstansingList;
bool TapInBackBtnArea(const Vector2f& pos);
void ReloadBlockInstansingList();
void SetFinished();
void SetFinishFreeze();
void DrawBuffer();
void DrawPauseButtons();
void DrawBallInstancingList();
bool RenderBufferReady;
float OutScale;
float OutScaleVelocity;
void TryGoToMenu();
std::list<TBonusFalling> BonusFallingList;
std::list<TBall> BallList;
TBallInstancingList BallInstancingList;
Vector4f BallColor;
void ReloadBallInstancingList();
void RefreshBallInstancingList();
void UpdateBallList(size_t dt);
void MultiplyBalls(Vector2f pos, Vector2f velocity);
Vector2f GetBlock(const Vector2f& pos);
void InitLevel();
float BonusGothroughTimer;
float BonusFloorTimer;
float BonusFloorPosY;
Vector4f ParseColor(const std::string& s);
void ReloadLevel();
public:
TGameLevel();
~TGameLevel();
void FillWithFile(const std::string& filename);
void SetStandBy();
void SetLoading(const std::string& bkg, const std::string& levelscreen);
bool IsLoaded();
virtual void Draw();
void SetPause();
bool IsPaused();
void ReleasePause();
virtual void Update(size_t dt);
virtual void OnTapDown(Vector2f pos);
virtual void OnTapUp(Vector2f pos);
virtual void OnFling(Vector2f slideSpeed);
virtual void OnScroll(Vector2f shift);
};
#endif
+20
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#include "loadingcode.h"
#include "include/Engine.h"
#include "main_code.h"
void TGameLoading::Draw()
{
//*SE::Console << "TGameLoading::Draw";
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList[CONST_LOADING_BACKGROUND_BLACK]);
Renderer->DrawRect(Vector2f(0.f, 0.f), Vector2f(Renderer->GetMatrixWidth(), Renderer->GetMatrixHeight()));
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_LOADING_TEXTURE]);
Renderer->DrawRect(Vector2f(240.f - 128.f, 10.f), Vector2f(240.f + 128.f, 10.f + 64.f));
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_LOGO_SMALL_TEXTURE]);
Renderer->DrawRect(Vector2f(480.f - 256.f+50.f, 320.f - 64.f), Vector2f(480.f+50.f, 320.f));
CheckGlError();
}
+15
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@@ -0,0 +1,15 @@
#ifndef LOADINGCODE_H_INCLUDED
#define LOADINGCODE_H_INCLUDED
#include "game_area_interface.h"
using namespace SE;
class TGameLoading : public TGameAreaAncestor
{
public:
virtual void Draw();
};
#endif
+142 -49
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@@ -7,7 +7,7 @@
#include "include/Engine.h" #include "include/Engine.h"
#include <boost/property_tree/json_parser.hpp> #include "main_code.h"
TMyApplication* Application; TMyApplication* Application;
@@ -19,7 +19,7 @@ void TMyApplication::InnerInit()
#ifdef TARGET_WIN32 #ifdef TARGET_WIN32
#ifdef NDEBUG #ifdef NDEBUG
ST::PathToResources = "../../../assets/"; ST::PathToResources = "resources/";
#else #else
ST::PathToResources = "../../../assets/"; ST::PathToResources = "../../../assets/";
#endif #endif
@@ -35,81 +35,174 @@ void TMyApplication::InnerInit()
} }
srand (static_cast<size_t>(time(NULL))); srand (static_cast<size_t>(time(NULL)));
ResourceManager->ShaderManager.AddShader("DefaultShader", "shaders/texture-shader.vertex", "shaders/texture-shader.fragment"); ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt");
ResourceManager->ShaderManager.AddShader("ColorShader", "shaders/color-shader.vertex", "shaders/color-shader.fragment"); ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
ResourceManager->ShaderManager.AddShader(ParticleEffect::PARTICLE_SHADER, "shaders/particle-shader.vertex", "shaders/particle-shader.fragment"); ResourceManager->ShaderManager.AddShader("ColorShader", "color_vertex.txt", "color_fragment.txt");
Renderer->PushShader("ColorShader"); ResourceManager->ShaderManager.AddShader("SSAA_4X", "SSAA_4X.vertex", "SSAA_4X.frag");
Renderer->PushShader("DefaultShader");
float width = Renderer->GetScreenWidth(); ResourceManager->TexList.AddTexture("console_bkg.bmp");
float height = Renderer->GetScreenHeight();
ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 512, 512);
pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 0, 0));
pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 512, 0));
pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 512, 0));
pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 0, 0));
pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 512, 0));
pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 0, 0));
pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(0, 1, 0, 1));
pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(0, 0, 1, 1));
pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(0, 0, 1, 1));
pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(0, 1, 0, 1));
pair.first.ShaderName = "ColorShader";
pair.second.RefreshBuffer();
rect.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 0, 0));
rect.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 512, 0));
rect.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 512, 0));
rect.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 512, 0));
rect.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(512, 0, 0));
rect.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(0, 0, 0));
rect.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 0));
rect.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 1));
rect.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(1, 1));
rect.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(1, 1));
rect.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(1, 0));
rect.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(Vector2f(0, 0));
rect.second.RefreshBuffer();
Renderer->SetOrthoProjection(); Renderer->SetOrthoProjection();
Renderer->PushProjectionMatrix(width, height, -500, 500);
//Renderer->SetFullScreenViewport();
boost::property_tree::ptree JSONsource; Renderer->SetFullScreenViewport();
boost::property_tree::json_parser::read_json(ST::PathToResources + "config.json", JSONsource); Inited = true;
std::string effectJSON = JSONsource.get<std::string>("effect");
boost::property_tree::json_parser::read_json(ST::PathToResources + effectJSON, JSONsource);
sparkler.parse(JSONsource); // parse JSON
sparkler.load(); // load textures
sparkler.setCoords({ width / 2, height / 2, 0 });
} }
void TMyApplication::InnerDeinit() void TMyApplication::InnerDeinit()
{ {
Inited = false;
Loaded = false;
if (Console != NULL)
{
*Console<<"APP DEINIT\n";
}
} }
void TMyApplication::InnerOnMouseDown(TMouseState& mouseState) void TMyApplication::InnerOnTapDown(Vector2f p)
{ {
if (mouseState.LeftButtonPressed)
{
sparkler.setCoords({ (float)mouseState.X, Renderer->GetScreenHeight() - (float)mouseState.Y, 0 });
}
if (mouseState.RightButtonPressed)
{
if (sparkler.isSpawning())
{
sparkler.stopSpawn();
}
else
{
sparkler.startSpawn();
}
}
} }
void TMyApplication::InnerOnMouseMove(TMouseState& mouseState) void TMyApplication::InnerOnTapUp(Vector2f p)
{ {
if (mouseState.LeftButtonPressed)
{
sparkler.setCoords({ (float)mouseState.X, Renderer->GetScreenHeight() - (float)mouseState.Y, 0 });
}
} }
void TMyApplication::InnerOnTapUpAfterMove(Vector2f p)
{
}
void TMyApplication::InnerOnMove(Vector2f p, Vector2f shift)
{
}
void TMyApplication::OnFling(Vector2f v)
{
}
void TMyApplication::InnerDraw() void TMyApplication::InnerDraw()
{ {
glDisable(GL_DEPTH_TEST);
glClearColor(0, 0, 0, 0); Renderer->SwitchToFrameBuffer("LevelBuffer");
glClear(GL_COLOR_BUFFER_BIT); Renderer->SetProjectionMatrix(512.f, 512.f);
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
CheckGlError("");
{
TRenderParamsSetter params(pair.first);
Renderer->DrawTriangleList(pair.second);
}
CheckGlError("");
Renderer->SwitchToScreen();
Renderer->SetFullScreenViewport();
const float cos30 = sqrt(3) / 2;
const float sin30 = 0.5f;
const float sampleRadiusX = 0.75 / 512;
const float sampleRadiusY = 0.75 / 512;
Matrix2f rotate30Matrix;
rotate30Matrix(0, 0) = cos30;
rotate30Matrix(0, 1) = sin30;
rotate30Matrix(1, 0) = -sin30;
rotate30Matrix(1, 1) = cos30;
Renderer->PushShader("SSAA_4X");
std::array<Vector2f, 4> sampleVector = {
Vector2f(sampleRadiusX, sampleRadiusY),
Vector2f(-sampleRadiusX, sampleRadiusY),
Vector2f(-sampleRadiusX, -sampleRadiusY),
Vector2f(sampleRadiusX, -sampleRadiusY)
};
for (size_t i = 0; i < 4; i++)
{
sampleVector[i] = rotate30Matrix * sampleVector[i];
RenderUniform2fv("samplesOffset[" + boost::lexical_cast<std::string>(i) + "]", &sampleVector[i][0]);
}
glBindTexture(GL_TEXTURE_2D, ResourceManager->FrameManager.GetFrameTexture("LevelBuffer"));
Renderer->DrawTriangleList(rect.second);
Renderer->PopShader();
CheckGlError("");
sparkler.draw();
} }
void TMyApplication::InnerUpdate(size_t dt) void TMyApplication::InnerUpdate(size_t dt)
{ {
if (dt > 50)
{
dt = 50;
}
sparkler.update(dt / 1000.f); }
bool TMyApplication::IsLoaded()
{
return Loaded;
}
bool TMyApplication::IsInited()
{
return Inited;
} }
+22 -14
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@@ -26,23 +26,19 @@
using namespace SE; using namespace SE;
extern boost::signals2::signal<void(Vector2f)> OnTapUpSignal;
extern boost::signals2::signal<void(Vector2f)> OnTapUpAfterMoveSignal;
extern boost::signals2::signal<void(Vector2f)> OnTapDownSignal;
extern boost::signals2::signal<void(Vector2f)> OnFlingSignal;
extern boost::signals2::signal<void(Vector2f)> OnScrollSignal;
extern boost::signals2::signal<void()> OnDrawSignal;
class TMyApplication : public TApplication class TMyApplication : public TApplication
{ {
protected: protected:
ParticleEffect sparkler;
bool Inited;
public: public:
TMyApplication() : TApplication() { } TRenderPair pair;
TRenderPair rect;
bool Loaded;
TMyApplication() : TApplication(), Loaded(false), Inited(false) { }
virtual void InnerInit(); virtual void InnerInit();
@@ -52,9 +48,20 @@ public:
virtual void InnerUpdate(size_t dt); virtual void InnerUpdate(size_t dt);
virtual void InnerOnMouseDown(TMouseState& mouseState); bool IsLoaded();
virtual void InnerOnMouseMove(TMouseState& mouseState); bool IsInited();
virtual void InnerOnTapDown(Vector2f p);
virtual void InnerOnTapUp(Vector2f p);
virtual void InnerOnTapUpAfterMove(Vector2f p);
virtual void InnerOnMove(Vector2f p, Vector2f shift);
virtual void OnFling(Vector2f v);
}; };
@@ -62,4 +69,5 @@ public:
extern TMyApplication* Application; extern TMyApplication* Application;
#endif #endif
+220
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@@ -0,0 +1,220 @@
#include "menucode.h"
#include "main_code.h"
const float CONST_SPEED_NEG_ACCELERATION_K = 0.03f;
const float CONST_MENU_POS_K = 0.25f;
const float CONST_MENU_WINDOW_DISTANCE = 240.f + 40.f;
const float CONST_SHIFT_ON_SIDE = 0.f;
TGameMenu::TGameMenu()
: MenuSpeed(0)
, MenuPos(0)
, HoldToTap(false)
, MenuItemCount(1)
, SelectedGame(-1)
{
}
void TGameMenu::Draw()
{
// *SE::Console << "TGameMenu::Draw";
CheckGlError("Draw TGameMenu");
RenderUniform1i("sel", 0);
RenderUniform1f("Transparency", 1.f);
float bkgShift = MenuPos*0.1f - 100.f;
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["main_menu_bkg_left"]);
Renderer->DrawRect(Vector2f(bkgShift,0.f), Vector2f(480.f+bkgShift,320.f));
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["main_menu_bkg_right"]);
Renderer->DrawRect(Vector2f(480.f+bkgShift,0.f), Vector2f(960.f+bkgShift,320.f));
if (SelectedGame == 0)
{
RenderUniform1i("sel", 1);
}
else
{
RenderUniform1i("sel", 0);
}
for (int i=0; i<MenuItemCount; i++)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["levelshot"+tostr(i+1)]);
Renderer->DrawRect(Vector2f(160.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*i,80.f), Vector2f(160.f+240.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*i, 240.f));
}
if (MenuItemCount == 12)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["game_end"]);
Renderer->DrawRect(Vector2f(160.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*12,160.f - 64.f), Vector2f(160.f+256.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*12, 160.f + 64.f));
}
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["select_level"]);
Renderer->DrawRect(Vector2f(240.f-128.f, 241.f), Vector2f(240.f+128.f, 305.f));
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["logo_small"]);
Renderer->DrawRect(Vector2f(240.f-128.f+15.f, 0.f), Vector2f(240.f+128.f+15.f, 64.f));
CheckGlError("Draw TGameMenu 2");
}
void TGameMenu::Update(size_t dt)
{
if (HoldToTap)
return;
// åñëè êíîïêà íå íàæàòà
float k;
MenuPos = MenuPos + MenuSpeed*dt/1000.f;
int menuItemToShowCount;
if (MenuItemCount == 12)
{
menuItemToShowCount = 13;
}
else
{
menuItemToShowCount = MenuItemCount;
}
float acc;
if (MenuItemCount == 1)
{
k = 3;
}
else
{
k = fabs( - MenuPos - ((menuItemToShowCount-1)*CONST_MENU_WINDOW_DISTANCE*0.5f)) / ((MenuItemCount-1)*CONST_MENU_WINDOW_DISTANCE*0.5f);
}
acc = -MenuSpeed * CONST_SPEED_NEG_ACCELERATION_K * k;
float xleft = (- MenuPos + CONST_SHIFT_ON_SIDE - (menuItemToShowCount-1)*CONST_MENU_WINDOW_DISTANCE);
if (xleft < 0)
{
xleft = 0;
}
acc += xleft*CONST_MENU_POS_K;
float xright = (MenuPos - CONST_SHIFT_ON_SIDE);
if (xright < 0)
{
xright = 0;
}
acc -= xright*CONST_MENU_POS_K;
if ((MenuSpeed + acc*dt) * MenuSpeed < 0) //Check if MenuSpeed changes direction
{
MenuSpeed = 0;
}
else
{
MenuSpeed += acc*dt;
}
}
void TGameMenu::OnTapDown(Vector2f pos)
{
*SE::Console << "TGameMenu::OnTapDown";
HoldToTap = true;
if (pos(1)<64.f && pos(0)>=265.f-128.f && pos(0)<=265.f+128.f)
{
Application->GoFromMenuToCredits();
return;
}
Vector2f realPos = pos - Vector2f(MenuPos, 0);
if (realPos(1) >= 80.f && realPos(1) <= 240.f)
{
float x = realPos(0) - 160.f;
int p = 0;
while (x >280.f)
{
x -= 280.f;
p++;
}
if (x <= 240.f && x >= 0.f && (p<MenuItemCount))
{
SelectedGame = p;
return;
}
}
SelectedGame = -1;
}
void TGameMenu::OnTapUp(Vector2f pos)
{
*SE::Console << "TGameMenu::OnTapUp";
HoldToTap = false;
if (SelectedGame != -1)
{
MenuPos = -CONST_MENU_WINDOW_DISTANCE*SelectedGame-40.f;
Application->GoFromMenuToGame(SelectedGame);
SelectedGame = -1;
}
}
void TGameMenu::OnTapUpAfterMove(Vector2f pos)
{
HoldToTap = false;
}
void TGameMenu::OnFling(Vector2f slideSpeed)
{
*SE::Console << "TGameMenu::OnFling";
HoldToTap = false;
MenuSpeed = slideSpeed(0);
}
void TGameMenu::OnScroll(Vector2f shift)
{
MenuPos = MenuPos - shift(0);
}
void TGameMenu::OpenNextLevel()
{
*SE::Console << "TGameMenu::OpenNextLevel";
if (MenuItemCount < 12)
{
MenuItemCount++;
}
}
int TGameMenu::GetMenuItemCount()
{
*SE::Console << "TGameMenu::GetMenuItemCount";
return MenuItemCount;
}
void TGameMenu::SetMenuItemCount(int menuItemCount)
{
*SE::Console << "TGameMenu::SetMenuItemCount";
MenuItemCount = menuItemCount;
}
+41
View File
@@ -0,0 +1,41 @@
#ifndef MENUCODE_H_INCLUDED
#define MENUCODE_H_INCLUDED
#include "include/Engine.h"
#include "game_area_interface.h"
using namespace SE;
class TGameMenu : public TGameAreaAncestor
{
protected:
float MenuSpeed;
float MenuPos;
bool HoldToTap;
int MenuItemCount;
int SelectedGame;
public:
TGameMenu();
virtual void Draw();
virtual void Update(size_t dt);
virtual void OnTapDown(Vector2f pos);
virtual void OnTapUp(Vector2f pos);
virtual void OnTapUpAfterMove(Vector2f pos);
virtual void OnFling(Vector2f slideSpeed);
virtual void OnScroll(Vector2f shift);
void OpenNextLevel();
int GetMenuItemCount();
void SetMenuItemCount(int menuItemCount);
};
#endif
@@ -116,7 +116,7 @@
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/debug/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/filesystem/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510;../x64/Debug</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/stage/x64/lib;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/debug/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/debug/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510;../x64/Debug</AdditionalLibraryDirectories>
<AdditionalDependencies>libjpeg.lib;libpng.lib;Engine.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>libjpeg.lib;libpng.lib;Engine.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@@ -152,14 +152,13 @@
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;TARGET_WIN32;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;EIGEN_DONT_ALIGN_STATICALLY;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;TARGET_WIN32;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;EIGEN_DONT_ALIGN_STATICALLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/release/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/release/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4503</DisableSpecificWarnings> <DisableSpecificWarnings>4503</DisableSpecificWarnings>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/;../../../../boost_1_63_0/stage/x64/lib;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/release/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510;../x64/Release</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/stage/x64/lib;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/release/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510;../x64/Release</AdditionalLibraryDirectories>
<AdditionalDependencies>libjpeg.lib;libpng.lib;Engine.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>libjpeg.lib;libpng.lib;Engine.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>
@@ -8,8 +8,8 @@ int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
LPSTR lpszCmdLine, int nCmdShow) LPSTR lpszCmdLine, int nCmdShow)
{ {
int width = 1280; int width = 512;
int height = 720; int height = 512;
if (CreateEngine(width, height)) if (CreateEngine(width, height))