666 lines
20 KiB
C++
Executable File
666 lines
20 KiB
C++
Executable File
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#include "galaxy_menu.h"
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#include "main_code.h"
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#include <algorithm>
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#include <math.h>
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std::shared_ptr<WidgetAncestor> modal_background = nullptr;
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GalaxyMenu::GalaxyMenu()
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{
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}
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GalaxyMenu::~GalaxyMenu()
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{
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}
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void GalaxyMenu::setTimerActivity(bool value)
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{
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timer_active = value;
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}
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bool GalaxyMenu::InitGalaxyMenu(std::string config_json, float scale) {
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try
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{
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/*..Inner Init..*/
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menuScale = scale;
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/*...Read ptree from config...*/
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boost::property_tree::ptree config_pt = SE::ReadJsonFile(ST::PathToResources + config_json);
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//boost::property_tree::json_parser::read_json(res_path + config_json, config_pt);
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/*..error ptree..*/
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boost::property_tree::ptree error_pt;
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error_pt.put("error", "something goes wrong at InitGalaxyMenu");
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/*..Init Menu..*/
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BOOST_FOREACH(auto menu_pt, config_pt.get_child("Space", error_pt)) {
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Galaxy galax;
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galax.name = menu_pt.second.get<std::string>("name", "error");
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galax.scale = menu_pt.second.get<float>("scale", 0.0f);
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galax.texture = menu_pt.second.get<std::string>("texture", "error");
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galax.position = Eigen::Vector2f(menu_pt.second.get<float>("position.x_coord", 0.0f), menu_pt.second.get<float>("position.y_coord", 0.0f));
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//boost::property_tree::ptree stars = menu_pt.second.get<boost::property_tree::ptree>("Stars", error_pt);
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int levelStar = 0;
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BOOST_FOREACH(auto stars_pt, menu_pt.second.get_child("Stars", error_pt)) {
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StarObject star;
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star.name = stars_pt.second.get<std::string>("name", "error");
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star.scale = stars_pt.second.get<float>("scale", 0.0f);
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star.texture = stars_pt.second.get<std::string>("texture", "error");
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star.textureName = GetFileName(star.texture);
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ResourceManager->TexList.AddTexture(star.texture);
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star.position = Eigen::Vector2f(stars_pt.second.get<float>("position.x_coord", 0.0f), stars_pt.second.get<float>("position.y_coord", 0.0f));
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int levelIndex = 0;
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/*..Levels..*/
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BOOST_FOREACH(auto levels_pt, stars_pt.second.get_child("levels")) {
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std::string levelName = levels_pt.second.get<std::string>("name", "empty");
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std::shared_ptr<TGameLevel> lvl = std::make_shared<TGameLevel>(levelStar, levelIndex);
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lvl->FillWithFile(ST::PathToResources + levelName + ".txt");
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star.selectionMenu.gameLevels.push_back(lvl);
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++levelIndex;
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}
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galax.Stars.push_back(star);
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++levelStar;
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}
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galaxies.push_back(galax);
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}
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return true;
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}
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catch (boost::property_tree::ptree_error) {
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return false;
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}
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}
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void GalaxyMenu::UpdateGalaxyMenu(float s_width, float s_height, size_t dt) {
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/*..Reset..*/
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if (s_width == currentWindowWidth && s_height == currentWindowHeight)
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{
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return;
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}
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currentWindowWidth = s_width;
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currentWindowHeight = s_height;
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galaxies_params.clear();
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stars_params.clear();
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/*..Menu ancestor geometry..*/
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float gameScreenWidth = s_width * anchorSize;
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float gameScreenHeight = s_height * anchorSize;
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Eigen::Vector2f gameScreenCenter = Eigen::Vector2f(gameScreenWidth/2,gameScreenHeight/2);
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/*..coefficients calculation..*/
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/*Eigen::Vector2f tap_shift = Eigen::Vector2f(
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totalTapShift(0)/gameScreenWidth,
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totalTapShift(1)/gameScreenHeight
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);
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menu_offset = Eigen::Vector2f(
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negativeV(tap_shift(0)) * val_clamp(abs(menu_offset(0) + (tap_shift(0) * dt / 1000.f)), 0.f, 0.15f),
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negativeV(tap_shift(1)) * val_clamp(abs(menu_offset(1) + (tap_shift(1) * dt / 1000.f)), 0.f, 0.15f)
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);*/
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/*..Menu geometry..*/
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xDimension = menuScale * gameScreenWidth;
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yDimension = menuScale * gameScreenHeight;
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Eigen::Vector2f currentMenuPos = Eigen::Vector2f(gameScreenCenter(0) + (gameScreenWidth/2/*relative to the screen x-dimension*/)*(menuPosition(0) - menu_offset(0)), gameScreenCenter(1) + (gameScreenHeight/2/*relative to the screen y-dimension*/)*(menuPosition(1) - menu_offset(1)));
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/*..Galaxies geometry..*/
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for (int i = 0; i < galaxies.size(); i++) {
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Eigen::Vector2f tex_size = textureSizeNormalize(
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Eigen::Vector2f(
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((float)SE::ResourceManager->TexList.GetTextureOriginalWidth("galaxy_" + std::to_string(i))),
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((float)SE::ResourceManager->TexList.GetTextureOriginalHeight("galaxy_" + std::to_string(i))))
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); // normalized
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galaxies_params.push_back(std::make_pair(
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Eigen::Vector2f(
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currentMenuPos(0) + (xDimension / 2)*galaxies[i].position(0),
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currentMenuPos(1) + (yDimension / 2)*galaxies[i].position(1)),
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Eigen::Vector2f(
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(tex_size(0)*galaxies[i].scale)*menuScale,
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(tex_size(1)*galaxies[i].scale)*menuScale
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)
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));
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/*..Stars geometry..*/
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std::vector<std::pair<Eigen::Vector2f, Eigen::Vector2f>> star_params;
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for (int j = 0; j < galaxies[i].Stars.size(); j++) {
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tex_size = textureSizeNormalize(
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Eigen::Vector2f(
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((float)SE::ResourceManager->TexList.GetTextureWidth(galaxies[i].Stars[j].textureName)),
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((float)SE::ResourceManager->TexList.GetTextureHeight(galaxies[i].Stars[j].textureName)))
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); // normalized
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star_params.push_back(std::make_pair(
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Eigen::Vector2f(
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galaxies_params[i].first(0) + (galaxies_params[i].second(0)/2)*galaxies[i].Stars[j].position(0),
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galaxies_params[i].first(1) + (galaxies_params[i].second(1)/2)*galaxies[i].Stars[j].position(1)
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),
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Eigen::Vector2f(
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(tex_size(0)*galaxies[i].Stars[j].scale)*galaxies[i].scale*menuScale,
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(tex_size(1)*galaxies[i].Stars[j].scale)*galaxies[i].scale*menuScale
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)
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));
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}
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stars_params.push_back(star_params);
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}
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}
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Eigen::Vector2f GalaxyMenu::textureSizeNormalize(Eigen::Vector2f texVec, int t_type)
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{
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float x_dim, y_dim;
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float tex_ratio = texVec(0) / texVec(1);
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float screenRatio = SE::Renderer->GetScreenWidth() / (float)SE::Renderer->GetScreenHeight();
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if (tex_ratio > screenRatio)
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{
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y_dim = SE::Renderer->GetScreenHeight();
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x_dim = y_dim * tex_ratio;
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}
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else
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{
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x_dim = SE::Renderer->GetScreenWidth();
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y_dim = x_dim / tex_ratio;
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}
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return Eigen::Vector2f(x_dim, y_dim);
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}
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float GalaxyMenu::val_clamp(float val, float min, float max) {
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if (val < min)
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return min;
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else if (val > max)
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return max;
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else
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return val;
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}
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void GalaxyMenu::DrawGalaxyMenu(bool drawStars) {
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Renderer->PushOrthoProjection();
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Renderer->PushMatrix();
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Renderer->LoadIdentity();
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for (int i = 0; i < galaxies_params.size(); i++) {
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["galaxy_" + std::to_string(i)]);
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SE::Renderer->DrawRect(
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Eigen::Vector2f(
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galaxies_params[i].first(0) - galaxies_params[i].second(0)/2,
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galaxies_params[i].first(1) - galaxies_params[i].second(1)/2
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),
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Eigen::Vector2f(
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galaxies_params[i].first(0) + galaxies_params[i].second(0)/2,
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galaxies_params[i].first(1) + galaxies_params[i].second(1)/2
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)
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); // DrawRect
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if (drawStars)
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{
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/*..Draw stars..*/
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Renderer->PushShader("HoverableButtonShader");
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if (stars_params.size() >= i) {
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for (int j = 0; j < stars_params[i].size(); j++) {
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if (planetHoverIndex == j) {
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RenderUniform1i("Hover", 1);
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[galaxies[i].Stars[j].textureName]);
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}
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else {
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RenderUniform1i("Hover", 0);
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[galaxies[i].Stars[j].textureName]);
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}
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SE::Renderer->DrawRect(
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Eigen::Vector2f(
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stars_params[i][j].first(0) - stars_params[i][j].second(0) / 2,
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stars_params[i][j].first(1) - stars_params[i][j].second(1) / 2
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),
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Eigen::Vector2f(
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stars_params[i][j].first(0) + stars_params[i][j].second(0) / 2,
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stars_params[i][j].first(1) + stars_params[i][j].second(1) / 2
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)
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); // DrawRect
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}
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}
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Renderer->PopShader();
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}
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/*..Draw level selection menu..*/
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//drawSelectionMenu(starIndex);
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}
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Renderer->PopMatrix();
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Renderer->PopProjectionMatrix();
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}
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void GalaxyMenu::resetValuesOnGameStart()
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{
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modal_background = nullptr;
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totalTapShift = { 0, 0 };
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planetHoverIndex = -1;
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timer_active = false;
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}
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void GalaxyMenu::InteractWithGalaxy(size_t dt) {
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if (!modal_background) modal_background = ResourceManager->newGuiManager.findWidgetByName("modal_background");
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if (modal_background->visible)
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{
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return;
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}
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if (timer_active) {
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// ::::::::::::: timer active ::::::::::::::
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//if (menuState == 0)
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{ // main view
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//if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) {
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if (currentTapShift(0) == totalTapShift(0) && currentTapShift(1) == totalTapShift(1)) {
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// OnTapDown->
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/*../hover\..*/
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int phi = findPlanetByPos(lastTapPos - totalTapShift);
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if (phi != -1) {
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planetHoverIndex = phi;
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}
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else {
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planetHoverIndex = -1;
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}
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/*..\hover/..*/
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}
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else {
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// OnTapDown->OnMove->
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//totalTapShift = Eigen::Vector2f(totalTapShift(0) + currentTapShift(0), totalTapShift(1) + currentTapShift(1));
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/*../hover\..*/
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int phi = findPlanetByPos(lastTapPos - totalTapShift);
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if (phi != -1) {
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planetHoverIndex = phi;
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}
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else {
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planetHoverIndex = -1;
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}
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/*..\hover/..*/
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}
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}
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/*
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else if (menuState == 1) { // zoomed galaxy
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}
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else if (menuState == 2) { // level select view
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//if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) {
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if (currentTapShift(0) == totalTapShift(0) && currentTapShift(1) == totalTapShift(1)) {
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// OnTapDown->
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}
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else {
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// OnTapDown->OnMove->
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//totalTapShift = Eigen::Vector2f(totalTapShift(0) + currentTapShift(0), totalTapShift(1) + currentTapShift(1));
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}
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}*/
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// \_/\_/\_/\_/ timer active \_/\_/\_/\_/
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}
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else {
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// ::::::::::::: timer inactive ::::::::::::::
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if (lastTapPos != Eigen::Vector2f(-9999.9f, -9999.9f)) {
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//if (menuState == 0)
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{// main view
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// OnTapDown->OnTapUp
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/*..level select menu open..*/
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starIndex = findPlanetByPos(lastTapPos - totalTapShift);
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if (starIndex != -1) {
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planetHoverIndex = starIndex;
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Application->SetupGalaxyUi(starIndex);
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}
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}/*
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else if (menuState == 1) { // zoomed galaxy
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if (totalTapShift(0) == 0.f && totalTapShift(1) == 0.f) {
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// OnTapDown->OnTapUp
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}
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else {
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// OnTapDown->OnMove->OnTapUp
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}
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}
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else if (menuState == 2) { // level select view
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if (totalTapShift(0) == 0.f && totalTapShift(1) == 0.f) {
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// OnTapDown->OnTapUp
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auto lvl = findLevelByButtonPos(lastTapPos);
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if (lvl != nullptr) {
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// then if level is available, load it
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starIndex = -1;
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menuState = 0;
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planetHoverIndex = -1;
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Application->GoFromMenuToGame(lvl);
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}
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else if (!checkMenuBound(lastTapPos)) {
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// back to state 0
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starIndex = -1;
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menuState = 0;
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planetHoverIndex = -1;
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}
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}
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else {
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// OnTapDown->OnMove->OnTapUp
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}
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}*/
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}
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// \_/\_/\_/\_/ timer inactive \_/\_/\_/\_/
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}
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/*..main reset..*/
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if (timer_active) {
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interact_timer += (float)dt;
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}
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else if (interact_timer != 0.f) {
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interact_timer = 0.f; // reset
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currentTapShift = Eigen::Vector2f(0.f, 0.f); // reset
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totalTapShift = Eigen::Vector2f(0.f, 0.f); // reset
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lastTapPos = Eigen::Vector2f(-9999.9f, -9999.9f); // reset
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}
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}
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void GalaxyMenu::tapDown(Eigen::Vector2f pos) {
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if (!timer_active) {
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timer_active = true;
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lastTapPos = pos;
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}
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}
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void GalaxyMenu::tapUp(Eigen::Vector2f pos) {
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if (timer_active) {
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timer_active = false;
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// lastTapPos = vec(0,0) useless for now
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}
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}
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void GalaxyMenu::tapMove(Eigen::Vector2f shift) {
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if (timer_active && modal_background && !modal_background->visible) {
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totalTapShift += shift;
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}
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}
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Eigen::Vector2f GalaxyMenu::findCorner(int x_c, int y_c) {
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float x_pos = 0.f;
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float y_pos = 0.f;
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float x_p, y_p;
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if (x_c > 0) { // ===
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if (y_c > 0) { // ---
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for (int i = 0; i < galaxies_params.size(); i++) {
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x_p = galaxies_params[i].first(0) + (galaxies_params[i].second(0) / 2);
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y_p = galaxies_params[i].first(1) + (galaxies_params[i].second(1) / 2);
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x_pos = graterV(x_pos, x_p);
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y_pos = graterV(y_pos, y_p);
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for (int j = 0; j < stars_params[i].size(); j++) {
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x_p = stars_params[i][j].first(0) + (stars_params[i][j].second(0));
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y_p = stars_params[i][j].first(1) + (stars_params[i][j].second(1));
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x_pos = graterV(x_pos, x_p);
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y_pos = graterV(y_pos, y_p);
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}
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}
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}
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else {// ---
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for (int i = 0; i < galaxies_params.size(); i++) {
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x_p = galaxies_params[i].first(0) + (galaxies_params[i].second(0) / 2);
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y_p = galaxies_params[i].first(1) - (galaxies_params[i].second(1) / 2);
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x_pos = graterV(x_pos, x_p);
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y_pos = lowerV(y_pos, y_p);
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for (int j = 0; j < stars_params[i].size(); j++) {
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x_p = stars_params[i][j].first(0) + (stars_params[i][j].second(0));
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y_p = stars_params[i][j].first(1) - (stars_params[i][j].second(1));
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x_pos = graterV(x_pos, x_p);
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y_pos = lowerV(y_pos, y_p);
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}
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}
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}// ---
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}
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else { // ===
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if (y_c > 0) { // ---
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for (int i = 0; i < galaxies_params.size(); i++) {
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x_p = galaxies_params[i].first(0) - (galaxies_params[i].second(0) / 2);
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y_p = galaxies_params[i].first(1) + (galaxies_params[i].second(1) / 2);
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x_pos = lowerV(x_pos, x_p);
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y_pos = graterV(y_pos, y_p);
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for (int j = 0; j < stars_params[i].size(); j++) {
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x_p = stars_params[i][j].first(0) - (stars_params[i][j].second(0));
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y_p = stars_params[i][j].first(1) + (stars_params[i][j].second(1));
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x_pos = lowerV(x_pos, x_p);
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y_pos = graterV(y_pos, y_p);
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}
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}
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}
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else { // ---
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for (int i = 0; i < galaxies_params.size(); i++) {
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x_p = galaxies_params[i].first(0) - (galaxies_params[i].second(0) / 2);
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y_p = galaxies_params[i].first(1) - (galaxies_params[i].second(1) / 2);
|
|
x_pos = lowerV(x_pos, x_p);
|
|
y_pos = lowerV(y_pos, y_p);
|
|
for (int j = 0; j < stars_params[i].size(); j++) {
|
|
x_p = stars_params[i][j].first(0) - (stars_params[i][j].second(0));
|
|
y_p = stars_params[i][j].first(1) - (stars_params[i][j].second(1));
|
|
x_pos = lowerV(x_pos, x_p);
|
|
y_pos = lowerV(y_pos, y_p);
|
|
}
|
|
}
|
|
} // ---
|
|
} // ===
|
|
return Eigen::Vector2f(x_pos, y_pos);
|
|
}
|
|
|
|
float GalaxyMenu::graterV(float first_val, float second_val) {
|
|
if (first_val > second_val)
|
|
return first_val;
|
|
else
|
|
return second_val;
|
|
}
|
|
|
|
float GalaxyMenu::lowerV(float first_val, float second_val) {
|
|
if (first_val < second_val)
|
|
return first_val;
|
|
else
|
|
return second_val;
|
|
}
|
|
|
|
void GalaxyMenu::takeInFocus(int g_index, int s_index) {
|
|
if (s_index != -1) { /*..galaxy zoom..*/
|
|
|
|
}
|
|
else { /*..star zoom..*/
|
|
|
|
}
|
|
}
|
|
|
|
int GalaxyMenu::findGalaxyByPos(Eigen::Vector2f pos) {
|
|
|
|
for (int i = 0; i < galaxies_params.size(); i++) {
|
|
if (pos(0) >= (galaxies_params[i].first(0) - galaxies_params[i].second(0)/2) && pos(0) <= (galaxies_params[i].first(0) + galaxies_params[i].second(0)/2)) {
|
|
if (pos(1) >= (galaxies_params[i].first(1) - galaxies_params[i].second(1) / 2) && pos(1) <= (galaxies_params[i].first(1) + galaxies_params[i].second(1)/2)) {
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int GalaxyMenu::negativeV(float val) {
|
|
if (val >= 0) {
|
|
return 1;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int GalaxyMenu::findPlanetByPos(Eigen::Vector2f pos) {
|
|
|
|
float minimalDistance = std::numeric_limits<float>::max();
|
|
int index = -1;
|
|
|
|
for (int i = 0; i < stars_params.size(); i++)
|
|
{
|
|
for (int j = 0; j < stars_params[i].size(); j++)
|
|
{
|
|
if (pos(0) >= (stars_params[i][j].first(0) - stars_params[i][j].second(0) / 2) && pos(0) <= (stars_params[i][j].first(0) + stars_params[i][j].second(0) / 2))
|
|
{
|
|
if (pos(1) >= (stars_params[i][j].first(1) - stars_params[i][j].second(1) / 2) && pos(1) <= (stars_params[i][j].first(1) + stars_params[i][j].second(1) / 2))
|
|
{
|
|
float dx = pos(0) - stars_params[i][j].first(0);
|
|
float dy = pos(1) - stars_params[i][j].first(1);
|
|
float distance = dx * dx + dy * dy;
|
|
|
|
if (distance < minimalDistance)
|
|
{
|
|
minimalDistance = distance;
|
|
index = j;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return index;
|
|
}
|
|
|
|
bool GalaxyMenu::checkMenuBound(Eigen::Vector2f pos) {
|
|
float x_l = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(0) - galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(0)*0.5f;
|
|
float x_r = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(0) + galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(0)*0.5f;
|
|
float y_t = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(1) + galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(1)*0.5f;
|
|
float y_b = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(1) - galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(1)*0.5f;
|
|
|
|
if (pos(0) >= x_l && pos(0) <= x_r) {
|
|
if (pos(1) >= y_b && pos(1) <= y_t) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void GalaxyMenu::drawBorder(Eigen::Vector2f lb_, Eigen::Vector2f rt_, float scale, std::string mode) {
|
|
|
|
std::string border_tex = "black_square";
|
|
|
|
float width = rt_(0) - lb_(0);
|
|
float height = rt_(1) - lb_(1);
|
|
|
|
if (mode.compare("inner") == 0) {
|
|
glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[border_tex]);
|
|
SE::Renderer->DrawRect(
|
|
Eigen::Vector2f(lb_(0), lb_(1)),
|
|
Eigen::Vector2f(lb_(0) + width*scale, rt_(1))
|
|
); // left
|
|
SE::Renderer->DrawRect(
|
|
Eigen::Vector2f(lb_(0), rt_(1) - width*scale),
|
|
Eigen::Vector2f(rt_(0), rt_(1))
|
|
); // top
|
|
SE::Renderer->DrawRect(
|
|
Eigen::Vector2f(rt_(0) - width*scale, lb_(1)),
|
|
Eigen::Vector2f(rt_(0), rt_(1))
|
|
); // right
|
|
SE::Renderer->DrawRect(
|
|
Eigen::Vector2f(lb_(0), lb_(1)),
|
|
Eigen::Vector2f(rt_(0), lb_(1) + width*scale)
|
|
); // bottom
|
|
}
|
|
else if (mode.compare("outer") == 0) {
|
|
glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[border_tex]);
|
|
SE::Renderer->DrawRect(
|
|
Eigen::Vector2f(lb_(0) - width*scale, lb_(1) - width*scale),
|
|
Eigen::Vector2f(lb_(0), rt_(1) + width*scale)
|
|
); // left
|
|
SE::Renderer->DrawRect(
|
|
Eigen::Vector2f(lb_(0) - width*scale, rt_(1)),
|
|
Eigen::Vector2f(rt_(0) + width*scale, rt_(1)+width*scale)
|
|
); // top
|
|
SE::Renderer->DrawRect(
|
|
Eigen::Vector2f(rt_(0), lb_(1) - width*scale),
|
|
Eigen::Vector2f(rt_(0)+width*scale, rt_(1) + width*scale)
|
|
); // right
|
|
SE::Renderer->DrawRect(
|
|
Eigen::Vector2f(lb_(0) - width*scale, lb_(1) - width*scale),
|
|
Eigen::Vector2f(rt_(0)+width*scale, lb_(1))
|
|
); // bottom
|
|
}
|
|
else if (mode.compare("center") == 0) {
|
|
glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[border_tex]);
|
|
SE::Renderer->DrawRect(
|
|
Eigen::Vector2f(lb_(0) - width*scale*0.5f, lb_(1) - width * scale*0.5f),
|
|
Eigen::Vector2f(lb_(0) + width * scale*0.5f, rt_(1) + width * scale*0.5f)
|
|
); // left
|
|
SE::Renderer->DrawRect(
|
|
Eigen::Vector2f(lb_(0) - width * scale*0.5f, rt_(1) - width * scale*0.5f),
|
|
Eigen::Vector2f(rt_(0) + width * scale*0.5f, rt_(1) + width * scale*0.5f)
|
|
); // top
|
|
SE::Renderer->DrawRect(
|
|
Eigen::Vector2f(rt_(0) - width * scale*0.5f, lb_(1) - width * scale*0.5f),
|
|
Eigen::Vector2f(rt_(0) + width * scale*0.5f, rt_(1) + width * scale*0.5f)
|
|
); // right
|
|
SE::Renderer->DrawRect(
|
|
Eigen::Vector2f(lb_(0) - width * scale*0.5f, lb_(1) - width * scale*0.5f),
|
|
Eigen::Vector2f(rt_(0) + width * scale*0.5f, lb_(1) + width * scale*0.5f)
|
|
); // bottom
|
|
}
|
|
}
|
|
|
|
void GalaxyMenu::drawLevelInterior(int star, int button) {
|
|
glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[CONST_BLOCK_TEXTURE1]);
|
|
for (int i = 0; i < galaxies[0].Stars[star].selectionMenu.levelInterior[button].size(); i++) {
|
|
Renderer->DrawRect(
|
|
Eigen::Vector2f(
|
|
galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].position(0) - galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].dimensions(0)*0.5f,
|
|
galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].position(1) - galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].dimensions(1)*0.5f
|
|
),
|
|
Eigen::Vector2f(
|
|
galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].position(0) + galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].dimensions(0)*0.5f,
|
|
galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].position(1) + galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].dimensions(1)*0.5f
|
|
)
|
|
);
|
|
}
|
|
|
|
} |