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# include "galaxy_menu.h"
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# include "main_code.h"
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# include <algorithm>
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# include <math.h>
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std : : shared_ptr < WidgetAncestor > modal_background = nullptr ;
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GalaxyMenu : : GalaxyMenu ( )
{
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}
GalaxyMenu : : ~ GalaxyMenu ( )
{
}
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void GalaxyMenu : : setTimerActivity ( bool value )
{
timer_active = value ;
}
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bool GalaxyMenu : : InitGalaxyMenu ( std : : string config_json , float scale ) {
try
{
/*..Inner Init..*/
menuScale = scale ;
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/*...Read ptree from config...*/
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boost : : property_tree : : ptree config_pt = SE : : ReadJsonFile ( ST : : PathToResources + config_json ) ;
//boost::property_tree::json_parser::read_json(res_path + config_json, config_pt);
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/*..error ptree..*/
boost : : property_tree : : ptree error_pt ;
error_pt . put ( " error " , " something goes wrong at InitGalaxyMenu " ) ;
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/*..Init Menu..*/
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BOOST_FOREACH ( auto menu_pt , config_pt . get_child ( " Space " , error_pt ) ) {
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Galaxy galax ;
galax . name = menu_pt . second . get < std : : string > ( " name " , " error " ) ;
galax . scale = menu_pt . second . get < float > ( " scale " , 0.0f ) ;
galax . texture = menu_pt . second . get < std : : string > ( " texture " , " error " ) ;
galax . position = Eigen : : Vector2f ( menu_pt . second . get < float > ( " position.x_coord " , 0.0f ) , menu_pt . second . get < float > ( " position.y_coord " , 0.0f ) ) ;
//boost::property_tree::ptree stars = menu_pt.second.get<boost::property_tree::ptree>("Stars", error_pt);
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int levelStar = 0 ;
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BOOST_FOREACH ( auto stars_pt , menu_pt . second . get_child ( " Stars " , error_pt ) ) {
StarObject star ;
star . name = stars_pt . second . get < std : : string > ( " name " , " error " ) ;
star . scale = stars_pt . second . get < float > ( " scale " , 0.0f ) ;
star . texture = stars_pt . second . get < std : : string > ( " texture " , " error " ) ;
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star . textureName = GetFileName ( star . texture ) ;
ResourceManager - > TexList . AddTexture ( star . texture ) ;
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star . position = Eigen : : Vector2f ( stars_pt . second . get < float > ( " position.x_coord " , 0.0f ) , stars_pt . second . get < float > ( " position.y_coord " , 0.0f ) ) ;
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int levelIndex = 0 ;
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/*..Levels..*/
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BOOST_FOREACH ( auto levels_pt , stars_pt . second . get_child ( " levels " ) ) {
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std : : string levelName = levels_pt . second . get < std : : string > ( " name " , " empty " ) ;
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std : : shared_ptr < TGameLevel > lvl = std : : make_shared < TGameLevel > ( levelStar , levelIndex ) ;
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lvl - > FillWithFile ( ST : : PathToResources + levelName + " .txt " ) ;
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star . selectionMenu . gameLevels . push_back ( lvl ) ;
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+ + levelIndex ;
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}
galax . Stars . push_back ( star ) ;
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+ + levelStar ;
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}
galaxies . push_back ( galax ) ;
}
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return true ;
}
catch ( boost : : property_tree : : ptree_error ) {
return false ;
}
}
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void GalaxyMenu : : UpdateGalaxyMenu ( float s_width , float s_height , size_t dt ) {
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/*..Reset..*/
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if ( s_width = = currentWindowWidth & & s_height = = currentWindowHeight )
{
return ;
}
currentWindowWidth = s_width ;
currentWindowHeight = s_height ;
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galaxies_params . clear ( ) ;
stars_params . clear ( ) ;
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/*..Menu ancestor geometry..*/
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float gameScreenWidth = s_width * anchorSize ;
float gameScreenHeight = s_height * anchorSize ;
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Eigen : : Vector2f gameScreenCenter = Eigen : : Vector2f ( gameScreenWidth / 2 , gameScreenHeight / 2 ) ;
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/*..coefficients calculation..*/
/*Eigen::Vector2f tap_shift = Eigen::Vector2f(
totalTapShift ( 0 ) / gameScreenWidth ,
totalTapShift ( 1 ) / gameScreenHeight
) ;
menu_offset = Eigen : : Vector2f (
negativeV ( tap_shift ( 0 ) ) * val_clamp ( abs ( menu_offset ( 0 ) + ( tap_shift ( 0 ) * dt / 1000.f ) ) , 0.f , 0.15f ) ,
negativeV ( tap_shift ( 1 ) ) * val_clamp ( abs ( menu_offset ( 1 ) + ( tap_shift ( 1 ) * dt / 1000.f ) ) , 0.f , 0.15f )
) ; */
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/*..Menu geometry..*/
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xDimension = menuScale * gameScreenWidth ;
yDimension = menuScale * gameScreenHeight ;
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Eigen : : Vector2f currentMenuPos = Eigen : : Vector2f ( gameScreenCenter ( 0 ) + ( gameScreenWidth / 2 /*relative to the screen x-dimension*/ ) * ( menuPosition ( 0 ) - menu_offset ( 0 ) ) , gameScreenCenter ( 1 ) + ( gameScreenHeight / 2 /*relative to the screen y-dimension*/ ) * ( menuPosition ( 1 ) - menu_offset ( 1 ) ) ) ;
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/*..Galaxies geometry..*/
for ( int i = 0 ; i < galaxies . size ( ) ; i + + ) {
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Eigen : : Vector2f tex_size = textureSizeNormalize (
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Eigen : : Vector2f (
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( ( float ) SE : : ResourceManager - > TexList . GetTextureOriginalWidth ( " galaxy_ " + std : : to_string ( i ) ) ) ,
( ( float ) SE : : ResourceManager - > TexList . GetTextureOriginalHeight ( " galaxy_ " + std : : to_string ( i ) ) ) )
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) ; // normalized
galaxies_params . push_back ( std : : make_pair (
Eigen : : Vector2f (
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currentMenuPos ( 0 ) + ( xDimension / 2 ) * galaxies [ i ] . position ( 0 ) ,
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currentMenuPos ( 1 ) + ( yDimension / 2 ) * galaxies [ i ] . position ( 1 ) ) ,
Eigen : : Vector2f (
( tex_size ( 0 ) * galaxies [ i ] . scale ) * menuScale ,
( tex_size ( 1 ) * galaxies [ i ] . scale ) * menuScale
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)
) ) ;
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/*..Stars geometry..*/
std : : vector < std : : pair < Eigen : : Vector2f , Eigen : : Vector2f > > star_params ;
for ( int j = 0 ; j < galaxies [ i ] . Stars . size ( ) ; j + + ) {
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tex_size = textureSizeNormalize (
Eigen : : Vector2f (
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( ( float ) SE : : ResourceManager - > TexList . GetTextureWidth ( galaxies [ i ] . Stars [ j ] . textureName ) ) ,
( ( float ) SE : : ResourceManager - > TexList . GetTextureHeight ( galaxies [ i ] . Stars [ j ] . textureName ) ) )
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) ; // normalized
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star_params . push_back ( std : : make_pair (
Eigen : : Vector2f (
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galaxies_params [ i ] . first ( 0 ) + ( galaxies_params [ i ] . second ( 0 ) / 2 ) * galaxies [ i ] . Stars [ j ] . position ( 0 ) ,
galaxies_params [ i ] . first ( 1 ) + ( galaxies_params [ i ] . second ( 1 ) / 2 ) * galaxies [ i ] . Stars [ j ] . position ( 1 )
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) ,
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Eigen : : Vector2f (
( tex_size ( 0 ) * galaxies [ i ] . Stars [ j ] . scale ) * galaxies [ i ] . scale * menuScale ,
( tex_size ( 1 ) * galaxies [ i ] . Stars [ j ] . scale ) * galaxies [ i ] . scale * menuScale
)
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) ) ;
}
stars_params . push_back ( star_params ) ;
}
}
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Eigen : : Vector2f GalaxyMenu : : textureSizeNormalize ( Eigen : : Vector2f texVec , int t_type )
{
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float x_dim , y_dim ;
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float tex_ratio = texVec ( 0 ) / texVec ( 1 ) ;
float screenRatio = SE : : Renderer - > GetScreenWidth ( ) / ( float ) SE : : Renderer - > GetScreenHeight ( ) ;
if ( tex_ratio > screenRatio )
{
y_dim = SE : : Renderer - > GetScreenHeight ( ) ;
x_dim = y_dim * tex_ratio ;
}
else
{
x_dim = SE : : Renderer - > GetScreenWidth ( ) ;
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y_dim = x_dim / tex_ratio ;
}
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return Eigen : : Vector2f ( x_dim , y_dim ) ;
}
float GalaxyMenu : : val_clamp ( float val , float min , float max ) {
if ( val < min )
return min ;
else if ( val > max )
return max ;
else
return val ;
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}
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void GalaxyMenu : : DrawGalaxyMenu ( bool drawStars ) {
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Renderer - > PushOrthoProjection ( ) ;
Renderer - > PushMatrix ( ) ;
Renderer - > LoadIdentity ( ) ;
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for ( int i = 0 ; i < galaxies_params . size ( ) ; i + + ) {
glBindTexture ( GL_TEXTURE_2D , SE : : ResourceManager - > TexList [ " galaxy_ " + std : : to_string ( i ) ] ) ;
SE : : Renderer - > DrawRect (
Eigen : : Vector2f (
galaxies_params [ i ] . first ( 0 ) - galaxies_params [ i ] . second ( 0 ) / 2 ,
galaxies_params [ i ] . first ( 1 ) - galaxies_params [ i ] . second ( 1 ) / 2
) ,
Eigen : : Vector2f (
galaxies_params [ i ] . first ( 0 ) + galaxies_params [ i ] . second ( 0 ) / 2 ,
galaxies_params [ i ] . first ( 1 ) + galaxies_params [ i ] . second ( 1 ) / 2
)
) ; // DrawRect
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if ( drawStars )
{
/*..Draw stars..*/
Renderer - > PushShader ( " HoverableButtonShader " ) ;
if ( stars_params . size ( ) > = i ) {
for ( int j = 0 ; j < stars_params [ i ] . size ( ) ; j + + ) {
if ( planetHoverIndex = = j ) {
RenderUniform1i ( " Hover " , 1 ) ;
glBindTexture ( GL_TEXTURE_2D , SE : : ResourceManager - > TexList [ galaxies [ i ] . Stars [ j ] . textureName ] ) ;
}
else {
RenderUniform1i ( " Hover " , 0 ) ;
glBindTexture ( GL_TEXTURE_2D , SE : : ResourceManager - > TexList [ galaxies [ i ] . Stars [ j ] . textureName ] ) ;
}
SE : : Renderer - > DrawRect (
Eigen : : Vector2f (
stars_params [ i ] [ j ] . first ( 0 ) - stars_params [ i ] [ j ] . second ( 0 ) / 2 ,
stars_params [ i ] [ j ] . first ( 1 ) - stars_params [ i ] [ j ] . second ( 1 ) / 2
) ,
Eigen : : Vector2f (
stars_params [ i ] [ j ] . first ( 0 ) + stars_params [ i ] [ j ] . second ( 0 ) / 2 ,
stars_params [ i ] [ j ] . first ( 1 ) + stars_params [ i ] [ j ] . second ( 1 ) / 2
)
) ; // DrawRect
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}
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}
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Renderer - > PopShader ( ) ;
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}
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/*..Draw level selection menu..*/
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//drawSelectionMenu(starIndex);
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}
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Renderer - > PopMatrix ( ) ;
Renderer - > PopProjectionMatrix ( ) ;
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}
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void GalaxyMenu : : resetValuesOnGameStart ( )
{
modal_background = nullptr ;
totalTapShift = { 0 , 0 } ;
planetHoverIndex = - 1 ;
timer_active = false ;
}
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void GalaxyMenu : : InteractWithGalaxy ( size_t dt ) {
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if ( ! modal_background ) modal_background = ResourceManager - > newGuiManager . findWidgetByName ( " modal_background " ) ;
if ( modal_background - > visible )
{
return ;
}
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if ( timer_active ) {
// ::::::::::::: timer active ::::::::::::::
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//if (menuState == 0)
{ // main view
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//if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) {
if ( currentTapShift ( 0 ) = = totalTapShift ( 0 ) & & currentTapShift ( 1 ) = = totalTapShift ( 1 ) ) {
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// OnTapDown->
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/*../hover\..*/
int phi = findPlanetByPos ( lastTapPos - totalTapShift ) ;
if ( phi ! = - 1 ) {
planetHoverIndex = phi ;
}
else {
planetHoverIndex = - 1 ;
}
/*..\hover/..*/
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}
else {
// OnTapDown->OnMove->
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//totalTapShift = Eigen::Vector2f(totalTapShift(0) + currentTapShift(0), totalTapShift(1) + currentTapShift(1));
/*../hover\..*/
int phi = findPlanetByPos ( lastTapPos - totalTapShift ) ;
if ( phi ! = - 1 ) {
planetHoverIndex = phi ;
}
else {
planetHoverIndex = - 1 ;
}
/*..\hover/..*/
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}
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}
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/*
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else if ( menuState = = 1 ) { // zoomed galaxy
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}
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else if ( menuState = = 2 ) { // level select view
//if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) {
if ( currentTapShift ( 0 ) = = totalTapShift ( 0 ) & & currentTapShift ( 1 ) = = totalTapShift ( 1 ) ) {
// OnTapDown->
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}
else {
// OnTapDown->OnMove->
//totalTapShift = Eigen::Vector2f(totalTapShift(0) + currentTapShift(0), totalTapShift(1) + currentTapShift(1));
}
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} */
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// \_/\_/\_/\_/ timer active \_/\_/\_/\_/
}
else {
// ::::::::::::: timer inactive ::::::::::::::
if ( lastTapPos ! = Eigen : : Vector2f ( - 9999.9f , - 9999.9f ) ) {
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//if (menuState == 0)
{ // main view
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// OnTapDown->OnTapUp
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/*..level select menu open..*/
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starIndex = findPlanetByPos ( lastTapPos - totalTapShift ) ;
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if ( starIndex ! = - 1 ) {
planetHoverIndex = starIndex ;
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Application - > SetupGalaxyUi ( starIndex ) ;
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}
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} /*
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else if ( menuState = = 1 ) { // zoomed galaxy
if ( totalTapShift ( 0 ) = = 0.f & & totalTapShift ( 1 ) = = 0.f ) {
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// OnTapDown->OnTapUp
}
else {
// OnTapDown->OnMove->OnTapUp
}
}
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else if ( menuState = = 2 ) { // level select view
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if ( totalTapShift ( 0 ) = = 0.f & & totalTapShift ( 1 ) = = 0.f ) {
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// OnTapDown->OnTapUp
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auto lvl = findLevelByButtonPos ( lastTapPos ) ;
if ( lvl ! = nullptr ) {
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// then if level is available, load it
starIndex = - 1 ;
menuState = 0 ;
planetHoverIndex = - 1 ;
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Application - > GoFromMenuToGame ( lvl ) ;
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}
else if ( ! checkMenuBound ( lastTapPos ) ) {
// back to state 0
starIndex = - 1 ;
menuState = 0 ;
planetHoverIndex = - 1 ;
}
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}
else {
// OnTapDown->OnMove->OnTapUp
}
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} */
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}
// \_/\_/\_/\_/ timer inactive \_/\_/\_/\_/
}
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/*..main reset..*/
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if ( timer_active ) {
interact_timer + = ( float ) dt ;
}
else if ( interact_timer ! = 0.f ) {
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interact_timer = 0.f ; // reset
currentTapShift = Eigen : : Vector2f ( 0.f , 0.f ) ; // reset
totalTapShift = Eigen : : Vector2f ( 0.f , 0.f ) ; // reset
lastTapPos = Eigen : : Vector2f ( - 9999.9f , - 9999.9f ) ; // reset
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}
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}
void GalaxyMenu : : tapDown ( Eigen : : Vector2f pos ) {
if ( ! timer_active ) {
timer_active = true ;
lastTapPos = pos ;
}
}
void GalaxyMenu : : tapUp ( Eigen : : Vector2f pos ) {
if ( timer_active ) {
timer_active = false ;
// lastTapPos = vec(0,0) useless for now
}
}
void GalaxyMenu : : tapMove ( Eigen : : Vector2f shift ) {
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if ( timer_active & & modal_background & & ! modal_background - > visible ) {
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totalTapShift + = shift ;
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}
}
Eigen : : Vector2f GalaxyMenu : : findCorner ( int x_c , int y_c ) {
float x_pos = 0.f ;
float y_pos = 0.f ;
float x_p , y_p ;
if ( x_c > 0 ) { // ===
if ( y_c > 0 ) { // ---
for ( int i = 0 ; i < galaxies_params . size ( ) ; i + + ) {
x_p = galaxies_params [ i ] . first ( 0 ) + ( galaxies_params [ i ] . second ( 0 ) / 2 ) ;
y_p = galaxies_params [ i ] . first ( 1 ) + ( galaxies_params [ i ] . second ( 1 ) / 2 ) ;
x_pos = graterV ( x_pos , x_p ) ;
y_pos = graterV ( y_pos , y_p ) ;
for ( int j = 0 ; j < stars_params [ i ] . size ( ) ; j + + ) {
x_p = stars_params [ i ] [ j ] . first ( 0 ) + ( stars_params [ i ] [ j ] . second ( 0 ) ) ;
y_p = stars_params [ i ] [ j ] . first ( 1 ) + ( stars_params [ i ] [ j ] . second ( 1 ) ) ;
x_pos = graterV ( x_pos , x_p ) ;
y_pos = graterV ( y_pos , y_p ) ;
}
}
}
else { // ---
for ( int i = 0 ; i < galaxies_params . size ( ) ; i + + ) {
x_p = galaxies_params [ i ] . first ( 0 ) + ( galaxies_params [ i ] . second ( 0 ) / 2 ) ;
y_p = galaxies_params [ i ] . first ( 1 ) - ( galaxies_params [ i ] . second ( 1 ) / 2 ) ;
x_pos = graterV ( x_pos , x_p ) ;
y_pos = lowerV ( y_pos , y_p ) ;
for ( int j = 0 ; j < stars_params [ i ] . size ( ) ; j + + ) {
x_p = stars_params [ i ] [ j ] . first ( 0 ) + ( stars_params [ i ] [ j ] . second ( 0 ) ) ;
y_p = stars_params [ i ] [ j ] . first ( 1 ) - ( stars_params [ i ] [ j ] . second ( 1 ) ) ;
x_pos = graterV ( x_pos , x_p ) ;
y_pos = lowerV ( y_pos , y_p ) ;
}
}
} // ---
}
else { // ===
if ( y_c > 0 ) { // ---
for ( int i = 0 ; i < galaxies_params . size ( ) ; i + + ) {
x_p = galaxies_params [ i ] . first ( 0 ) - ( galaxies_params [ i ] . second ( 0 ) / 2 ) ;
y_p = galaxies_params [ i ] . first ( 1 ) + ( galaxies_params [ i ] . second ( 1 ) / 2 ) ;
x_pos = lowerV ( x_pos , x_p ) ;
y_pos = graterV ( y_pos , y_p ) ;
for ( int j = 0 ; j < stars_params [ i ] . size ( ) ; j + + ) {
x_p = stars_params [ i ] [ j ] . first ( 0 ) - ( stars_params [ i ] [ j ] . second ( 0 ) ) ;
y_p = stars_params [ i ] [ j ] . first ( 1 ) + ( stars_params [ i ] [ j ] . second ( 1 ) ) ;
x_pos = lowerV ( x_pos , x_p ) ;
y_pos = graterV ( y_pos , y_p ) ;
}
}
}
else { // ---
for ( int i = 0 ; i < galaxies_params . size ( ) ; i + + ) {
x_p = galaxies_params [ i ] . first ( 0 ) - ( galaxies_params [ i ] . second ( 0 ) / 2 ) ;
y_p = galaxies_params [ i ] . first ( 1 ) - ( galaxies_params [ i ] . second ( 1 ) / 2 ) ;
x_pos = lowerV ( x_pos , x_p ) ;
y_pos = lowerV ( y_pos , y_p ) ;
for ( int j = 0 ; j < stars_params [ i ] . size ( ) ; j + + ) {
x_p = stars_params [ i ] [ j ] . first ( 0 ) - ( stars_params [ i ] [ j ] . second ( 0 ) ) ;
y_p = stars_params [ i ] [ j ] . first ( 1 ) - ( stars_params [ i ] [ j ] . second ( 1 ) ) ;
x_pos = lowerV ( x_pos , x_p ) ;
y_pos = lowerV ( y_pos , y_p ) ;
}
}
} // ---
} // ===
return Eigen : : Vector2f ( x_pos , y_pos ) ;
}
float GalaxyMenu : : graterV ( float first_val , float second_val ) {
if ( first_val > second_val )
return first_val ;
else
return second_val ;
}
float GalaxyMenu : : lowerV ( float first_val , float second_val ) {
if ( first_val < second_val )
return first_val ;
else
return second_val ;
}
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void GalaxyMenu : : takeInFocus ( int g_index , int s_index ) {
if ( s_index ! = - 1 ) { /*..galaxy zoom..*/
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}
else { /*..star zoom..*/
}
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}
int GalaxyMenu : : findGalaxyByPos ( Eigen : : Vector2f pos ) {
for ( int i = 0 ; i < galaxies_params . size ( ) ; i + + ) {
if ( pos ( 0 ) > = ( galaxies_params [ i ] . first ( 0 ) - galaxies_params [ i ] . second ( 0 ) / 2 ) & & pos ( 0 ) < = ( galaxies_params [ i ] . first ( 0 ) + galaxies_params [ i ] . second ( 0 ) / 2 ) ) {
if ( pos ( 1 ) > = ( galaxies_params [ i ] . first ( 1 ) - galaxies_params [ i ] . second ( 1 ) / 2 ) & & pos ( 1 ) < = ( galaxies_params [ i ] . first ( 1 ) + galaxies_params [ i ] . second ( 1 ) / 2 ) ) {
return i ;
}
}
}
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return - 1 ;
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}
int GalaxyMenu : : negativeV ( float val ) {
if ( val > = 0 ) {
return 1 ;
}
return - 1 ;
}
int GalaxyMenu : : findPlanetByPos ( Eigen : : Vector2f pos ) {
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float minimalDistance = std : : numeric_limits < float > : : max ( ) ;
int index = - 1 ;
for ( int i = 0 ; i < stars_params . size ( ) ; i + + )
{
for ( int j = 0 ; j < stars_params [ i ] . size ( ) ; j + + )
{
if ( pos ( 0 ) > = ( stars_params [ i ] [ j ] . first ( 0 ) - stars_params [ i ] [ j ] . second ( 0 ) / 2 ) & & pos ( 0 ) < = ( stars_params [ i ] [ j ] . first ( 0 ) + stars_params [ i ] [ j ] . second ( 0 ) / 2 ) )
{
if ( pos ( 1 ) > = ( stars_params [ i ] [ j ] . first ( 1 ) - stars_params [ i ] [ j ] . second ( 1 ) / 2 ) & & pos ( 1 ) < = ( stars_params [ i ] [ j ] . first ( 1 ) + stars_params [ i ] [ j ] . second ( 1 ) / 2 ) )
{
float dx = pos ( 0 ) - stars_params [ i ] [ j ] . first ( 0 ) ;
float dy = pos ( 1 ) - stars_params [ i ] [ j ] . first ( 1 ) ;
float distance = dx * dx + dy * dy ;
if ( distance < minimalDistance )
{
minimalDistance = distance ;
index = j ;
}
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}
}
}
}
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return index ;
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}
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bool GalaxyMenu : : checkMenuBound ( Eigen : : Vector2f pos ) {
float x_l = galaxies [ galaxyIndex ] . Stars [ starIndex ] . selectionMenu . buttons_plane . first ( 0 ) - galaxies [ galaxyIndex ] . Stars [ starIndex ] . selectionMenu . buttons_plane . second ( 0 ) * 0.5f ;
float x_r = galaxies [ galaxyIndex ] . Stars [ starIndex ] . selectionMenu . buttons_plane . first ( 0 ) + galaxies [ galaxyIndex ] . Stars [ starIndex ] . selectionMenu . buttons_plane . second ( 0 ) * 0.5f ;
float y_t = galaxies [ galaxyIndex ] . Stars [ starIndex ] . selectionMenu . buttons_plane . first ( 1 ) + galaxies [ galaxyIndex ] . Stars [ starIndex ] . selectionMenu . buttons_plane . second ( 1 ) * 0.5f ;
float y_b = galaxies [ galaxyIndex ] . Stars [ starIndex ] . selectionMenu . buttons_plane . first ( 1 ) - galaxies [ galaxyIndex ] . Stars [ starIndex ] . selectionMenu . buttons_plane . second ( 1 ) * 0.5f ;
if ( pos ( 0 ) > = x_l & & pos ( 0 ) < = x_r ) {
if ( pos ( 1 ) > = y_b & & pos ( 1 ) < = y_t ) {
return true ;
}
}
return false ;
}
void GalaxyMenu : : drawBorder ( Eigen : : Vector2f lb_ , Eigen : : Vector2f rt_ , float scale , std : : string mode ) {
std : : string border_tex = " black_square " ;
float width = rt_ ( 0 ) - lb_ ( 0 ) ;
float height = rt_ ( 1 ) - lb_ ( 1 ) ;
if ( mode . compare ( " inner " ) = = 0 ) {
glBindTexture ( GL_TEXTURE_2D , SE : : ResourceManager - > TexList [ border_tex ] ) ;
SE : : Renderer - > DrawRect (
Eigen : : Vector2f ( lb_ ( 0 ) , lb_ ( 1 ) ) ,
Eigen : : Vector2f ( lb_ ( 0 ) + width * scale , rt_ ( 1 ) )
) ; // left
SE : : Renderer - > DrawRect (
Eigen : : Vector2f ( lb_ ( 0 ) , rt_ ( 1 ) - width * scale ) ,
Eigen : : Vector2f ( rt_ ( 0 ) , rt_ ( 1 ) )
) ; // top
SE : : Renderer - > DrawRect (
Eigen : : Vector2f ( rt_ ( 0 ) - width * scale , lb_ ( 1 ) ) ,
Eigen : : Vector2f ( rt_ ( 0 ) , rt_ ( 1 ) )
) ; // right
SE : : Renderer - > DrawRect (
Eigen : : Vector2f ( lb_ ( 0 ) , lb_ ( 1 ) ) ,
Eigen : : Vector2f ( rt_ ( 0 ) , lb_ ( 1 ) + width * scale )
) ; // bottom
}
else if ( mode . compare ( " outer " ) = = 0 ) {
glBindTexture ( GL_TEXTURE_2D , SE : : ResourceManager - > TexList [ border_tex ] ) ;
SE : : Renderer - > DrawRect (
Eigen : : Vector2f ( lb_ ( 0 ) - width * scale , lb_ ( 1 ) - width * scale ) ,
Eigen : : Vector2f ( lb_ ( 0 ) , rt_ ( 1 ) + width * scale )
) ; // left
SE : : Renderer - > DrawRect (
Eigen : : Vector2f ( lb_ ( 0 ) - width * scale , rt_ ( 1 ) ) ,
Eigen : : Vector2f ( rt_ ( 0 ) + width * scale , rt_ ( 1 ) + width * scale )
) ; // top
SE : : Renderer - > DrawRect (
Eigen : : Vector2f ( rt_ ( 0 ) , lb_ ( 1 ) - width * scale ) ,
Eigen : : Vector2f ( rt_ ( 0 ) + width * scale , rt_ ( 1 ) + width * scale )
) ; // right
SE : : Renderer - > DrawRect (
Eigen : : Vector2f ( lb_ ( 0 ) - width * scale , lb_ ( 1 ) - width * scale ) ,
Eigen : : Vector2f ( rt_ ( 0 ) + width * scale , lb_ ( 1 ) )
) ; // bottom
}
else if ( mode . compare ( " center " ) = = 0 ) {
glBindTexture ( GL_TEXTURE_2D , SE : : ResourceManager - > TexList [ border_tex ] ) ;
SE : : Renderer - > DrawRect (
Eigen : : Vector2f ( lb_ ( 0 ) - width * scale * 0.5f , lb_ ( 1 ) - width * scale * 0.5f ) ,
Eigen : : Vector2f ( lb_ ( 0 ) + width * scale * 0.5f , rt_ ( 1 ) + width * scale * 0.5f )
) ; // left
SE : : Renderer - > DrawRect (
Eigen : : Vector2f ( lb_ ( 0 ) - width * scale * 0.5f , rt_ ( 1 ) - width * scale * 0.5f ) ,
Eigen : : Vector2f ( rt_ ( 0 ) + width * scale * 0.5f , rt_ ( 1 ) + width * scale * 0.5f )
) ; // top
SE : : Renderer - > DrawRect (
Eigen : : Vector2f ( rt_ ( 0 ) - width * scale * 0.5f , lb_ ( 1 ) - width * scale * 0.5f ) ,
Eigen : : Vector2f ( rt_ ( 0 ) + width * scale * 0.5f , rt_ ( 1 ) + width * scale * 0.5f )
) ; // right
SE : : Renderer - > DrawRect (
Eigen : : Vector2f ( lb_ ( 0 ) - width * scale * 0.5f , lb_ ( 1 ) - width * scale * 0.5f ) ,
Eigen : : Vector2f ( rt_ ( 0 ) + width * scale * 0.5f , lb_ ( 1 ) + width * scale * 0.5f )
) ; // bottom
}
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}
void GalaxyMenu : : drawLevelInterior ( int star , int button ) {
glBindTexture ( GL_TEXTURE_2D , SE : : ResourceManager - > TexList [ CONST_BLOCK_TEXTURE1 ] ) ;
for ( int i = 0 ; i < galaxies [ 0 ] . Stars [ star ] . selectionMenu . levelInterior [ button ] . size ( ) ; i + + ) {
Renderer - > DrawRect (
Eigen : : Vector2f (
galaxies [ 0 ] . Stars [ star ] . selectionMenu . levelInterior [ button ] [ i ] . position ( 0 ) - galaxies [ 0 ] . Stars [ star ] . selectionMenu . levelInterior [ button ] [ i ] . dimensions ( 0 ) * 0.5f ,
galaxies [ 0 ] . Stars [ star ] . selectionMenu . levelInterior [ button ] [ i ] . position ( 1 ) - galaxies [ 0 ] . Stars [ star ] . selectionMenu . levelInterior [ button ] [ i ] . dimensions ( 1 ) * 0.5f
) ,
Eigen : : Vector2f (
galaxies [ 0 ] . Stars [ star ] . selectionMenu . levelInterior [ button ] [ i ] . position ( 0 ) + galaxies [ 0 ] . Stars [ star ] . selectionMenu . levelInterior [ button ] [ i ] . dimensions ( 0 ) * 0.5f ,
galaxies [ 0 ] . Stars [ star ] . selectionMenu . levelInterior [ button ] [ i ] . position ( 1 ) + galaxies [ 0 ] . Stars [ star ] . selectionMenu . levelInterior [ button ] [ i ] . dimensions ( 1 ) * 0.5f
)
) ;
}
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}