122 lines
6.8 KiB
Plaintext
Executable File
122 lines
6.8 KiB
Plaintext
Executable File
Log started
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OpenGL Window created
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Sound thread finally over. Let's go!
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Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
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Render::OpenGL glVersion above 2.0 ok
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Render::OpenGL GL_ARB_framebuffer_object supported ok
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Render::OpenGL GL_ARB_uniform_buffer_object supported ok
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APP INIT
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Prepare to add shader TestShader
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ResourceManager::ShaderManager::Shader deleting
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ResourceManager::ShaderManager::Shader deleting
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Buffer thread go!
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Sound thread go!
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No more music and no sounds. Lock sound thread!
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ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do
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ResourceManager::ShaderManager shader loaded: TestShader
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Prepare to add shader FrameShader
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ResourceManager::ShaderManager::Shader deleting
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ResourceManager::ShaderManager::Shader deleting
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ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do
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ResourceManager::ShaderManager shader loaded: FrameShader
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Prepare to add shader BrickShader
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ResourceManager::ShaderManager::Shader deleting
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ResourceManager::ShaderManager::Shader deleting
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ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do
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ResourceManager::ShaderManager shader loaded: BrickShader
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ResourceManager::TexList Texture added: loading.bmp with id = 1
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ResourceManager::TexList Texture added: logo_small.bmp32 with id = 2
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FrameManager:: frame buffer added: LevelBuffer
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OggStream created successfully
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ResourceManager::TexList Texture added: main_menu_bkg_left.bmp with id = 4
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ResourceManager::TexList Texture added: main_menu_bkg_right.bmp with id = 5
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ResourceManager::TexList Texture added: select_level.bmp32 with id = 6
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ResourceManager::TexList Texture added: shutterstock1.bmp with id = 7
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ResourceManager::TexList Texture added: shutterstock2.bmp with id = 8
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ResourceManager::TexList Texture added: shutterstock3.bmp with id = 9
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ResourceManager::TexList Texture added: shutterstock4.bmp with id = 10
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ResourceManager::TexList Texture added: shutterstock5.bmp with id = 11
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ResourceManager::TexList Texture added: shutterstock6.bmp with id = 12
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ResourceManager::TexList Texture added: shutterstock7.bmp with id = 13
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ResourceManager::TexList Texture added: shutterstock8.bmp with id = 14
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ResourceManager::TexList Texture added: shutterstock9.bmp with id = 15
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ResourceManager::TexList Texture added: shutterstock10.bmp with id = 16
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ResourceManager::TexList Texture added: shutterstock11.bmp with id = 17
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ResourceManager::TexList Texture added: shutterstock12.bmp with id = 18
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ResourceManager::TexList Texture added: levelshot1.bmp with id = 19
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ResourceManager::TexList Texture added: levelshot2.bmp with id = 20
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ResourceManager::TexList Texture added: levelshot3.bmp with id = 21
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ResourceManager::TexList Texture added: levelshot4.bmp with id = 22
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ResourceManager::TexList Texture added: levelshot5.bmp with id = 23
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ResourceManager::TexList Texture added: levelshot6.bmp with id = 24
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ResourceManager::TexList Texture added: levelshot7.bmp with id = 25
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ResourceManager::TexList Texture added: levelshot8.bmp with id = 26
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ResourceManager::TexList Texture added: levelshot9.bmp with id = 27
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ResourceManager::TexList Texture added: levelshot10.bmp with id = 28
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ResourceManager::TexList Texture added: levelshot11.bmp with id = 29
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ResourceManager::TexList Texture added: levelshot12.bmp with id = 30
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ResourceManager::TexList Texture added: game_end.bmp32 with id = 31
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ResourceManager::TexList Texture added: block1.bmp32 with id = 32
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ResourceManager::TexList Texture added: block2.bmp32 with id = 33
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ResourceManager::TexList Texture added: block3.bmp32 with id = 34
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ResourceManager::TexList Texture added: bonus_gothrough.bmp32 with id = 35
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ResourceManager::TexList Texture added: bonus_multiplier.bmp32 with id = 36
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ResourceManager::TexList Texture added: bonus_floor.bmp32 with id = 37
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ResourceManager::TexList Texture added: ball.bmp32 with id = 38
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ResourceManager::TexList Texture added: ball_glow.bmp32 with id = 39
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ResourceManager::TexList Texture added: wall_left.bmp32 with id = 40
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ResourceManager::TexList Texture added: wall_right.bmp32 with id = 41
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ResourceManager::TexList Texture added: wall_up.bmp32 with id = 42
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ResourceManager::TexList Texture added: wall_bonus.bmp32 with id = 43
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ResourceManager::TexList Texture added: reflector.bmp32 with id = 44
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ResourceManager::TexList Texture added: back_btn.bmp32 with id = 45
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ResourceManager::TexList Texture added: slide_up_btn.bmp32 with id = 46
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ResourceManager::TexList Texture added: tap_to_continue_btn.bmp32 with id = 47
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ResourceManager::TexList Texture added: credits.bmp32 with id = 48
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Projection:
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0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1
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Modelview:
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1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
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ProjectonModelview:
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0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1
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Program prepares to quit
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APP DEINIT
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Deinit Sound Manager!
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Buffer thread over!
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Unlock processSoundListMutex to destroy buffering thread!
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No more music and no sounds. Lock sound thread!
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Sound thread over!
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Unlock SoundThreadMutex to destroy sound thread!
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ResourceManager::FrameManager deleting
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ResourceManager::ShaderManager::Shader deleting
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ResourceManager::ShaderManager::Shader deleting
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ResourceManager::ShaderManager::Shader deleting
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ResourceManager::ShaderManager deleting
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ResourceManager::TexList cleared
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ResourceManager::TexList deleting
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HalibutRender::deleting
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