113 lines
8.1 KiB
Plaintext
Executable File
113 lines
8.1 KiB
Plaintext
Executable File
2013-Feb-21 18:11:37: Log started
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2013-Feb-21 18:11:44: Script manager ready
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2013-Feb-21 18:11:45: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
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2013-Feb-21 18:11:45: Render::OpenGL glVersion above 2.0 ok
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2013-Feb-21 18:11:45: Render::OpenGL GL_ARB_framebuffer_object supported ok
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2013-Feb-21 18:11:45: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
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2013-Feb-21 18:11:45: Bind basic functions
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2013-Feb-21 18:11:45: APP INIT
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2013-Feb-21 18:11:45: Prepare to add shader DefaultShader
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2013-Feb-21 18:11:45: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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2013-Feb-21 18:11:46: Shader program is - 3
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager shader loaded: DefaultShader
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2013-Feb-21 18:11:46: Prepare to add shader FrameShader
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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2013-Feb-21 18:11:46: Shader program is - 6
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager shader loaded: FrameShader
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2013-Feb-21 18:11:46: Prepare to add shader BrickShader
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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2013-Feb-21 18:11:46: Shader program is - 9
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager shader loaded: BrickShader
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2013-Feb-21 18:11:47: ResourceManager::TexList Texture added: loading with id = 1
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2013-Feb-21 18:11:47: ResourceManager::TexList Texture added: logo_small with id = 2
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2013-Feb-21 18:11:47: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
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2013-Feb-21 18:11:47: FrameManager:: frame buffer added: LevelBuffer
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2013-Feb-21 18:11:49: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
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2013-Feb-21 18:11:50: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
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2013-Feb-21 18:11:50: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
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2013-Feb-21 18:11:50: ResourceManager::TexList Texture added: select_level with id = 8
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2013-Feb-21 18:11:51: ResourceManager::TexList Texture added: shutterstock1 with id = 9
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2013-Feb-21 18:11:52: ResourceManager::TexList Texture added: shutterstock2 with id = 10
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2013-Feb-21 18:11:52: ResourceManager::TexList Texture added: shutterstock3 with id = 11
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2013-Feb-21 18:11:53: ResourceManager::TexList Texture added: shutterstock4 with id = 12
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2013-Feb-21 18:11:53: ResourceManager::TexList Texture added: shutterstock5 with id = 13
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2013-Feb-21 18:11:54: ResourceManager::TexList Texture added: shutterstock6 with id = 14
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2013-Feb-21 18:11:54: ResourceManager::TexList Texture added: shutterstock7 with id = 15
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2013-Feb-21 18:11:55: ResourceManager::TexList Texture added: shutterstock8 with id = 16
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2013-Feb-21 18:11:55: ResourceManager::TexList Texture added: shutterstock9 with id = 17
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2013-Feb-21 18:11:55: ResourceManager::TexList Texture added: shutterstock10 with id = 18
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2013-Feb-21 18:11:56: ResourceManager::TexList Texture added: shutterstock11 with id = 19
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2013-Feb-21 18:11:56: ResourceManager::TexList Texture added: shutterstock12 with id = 20
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2013-Feb-21 18:11:57: ResourceManager::TexList Texture added: levelshot1 with id = 21
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2013-Feb-21 18:11:57: ResourceManager::TexList Texture added: levelshot2 with id = 22
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2013-Feb-21 18:11:57: ResourceManager::TexList Texture added: levelshot3 with id = 23
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2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot4 with id = 24
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2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot5 with id = 25
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2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot6 with id = 26
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2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot7 with id = 27
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2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot8 with id = 28
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot9 with id = 29
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot10 with id = 30
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot11 with id = 31
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot12 with id = 32
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: game_end with id = 33
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: block1 with id = 34
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: block2 with id = 35
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: block3 with id = 36
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: bonus_gothrough with id = 37
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: bonus_multiplier with id = 38
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: bonus_floor with id = 39
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: ball with id = 40
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: ball_glow with id = 41
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_left with id = 42
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_right with id = 43
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_up with id = 44
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_bonus with id = 45
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: reflector with id = 46
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: back_btn with id = 47
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: slide_up_btn with id = 48
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: credits with id = 50
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2013-Feb-21 18:12:10: Outer Deinit
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2013-Feb-21 18:12:10: APP DEINIT
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2013-Feb-21 18:12:10: Program prepares to quit
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2013-Feb-21 18:12:10: HalibutAnimationManager deleting...
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2013-Feb-21 18:12:10: GUI Manager deleting...
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2013-Feb-21 18:12:10: TFontManager deleting...
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2013-Feb-21 18:12:10: Script manager shutdown
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2013-Feb-21 18:12:10: ResourceManager::FrameManager deleting
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2013-Feb-21 18:12:10: ResourceManager::ShaderManager::Shader deleting
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2013-Feb-21 18:12:10: ResourceManager::ShaderManager::Shader deleting
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2013-Feb-21 18:12:10: ResourceManager::ShaderManager::Shader deleting
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2013-Feb-21 18:12:10: ResourceManager::ShaderManager cleared
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2013-Feb-21 18:12:10: ResourceManager::ShaderManager deleting
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2013-Feb-21 18:12:10: ResourceManager::ModelManager deleting
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2013-Feb-21 18:12:10: ResourceManager::TexList cleared
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2013-Feb-21 18:12:10: ResourceManager::TexList deleting
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