ho3/resources/shaders/env_reverse_night.vertex

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2024-06-09 18:42:23 +00:00
attribute vec3 vPosition;
uniform mat4 ProjectionMatrix;
uniform mat3 ModelRotateMatrix;
uniform vec3 ModelTranslateVector;
varying vec3 dir;
void main(){
vec4 realVertexPos = vec4(ModelRotateMatrix * vPosition.xyz + ModelTranslateVector, 1.0);
gl_Position = ProjectionMatrix * realVertexPos;
dir = -vPosition;
}