light working

This commit is contained in:
Vladislav Khorev committed 2024-06-09 21:42:23 +03:00
1 parent d2a081588f
commit 7fc9a5e5d6
9 files changed
+356 -111

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@@ -0,0 +1,21 @@
uniform samplerCube Env;
varying vec3 dir;
void main(){
gl_FragColor = textureCube(Env, normalize(dir));
vec4 fogColor = vec4(0.05, 0.05, 0.1, 1.0);
float coef = dir.y+1.0;
coef = clamp(coef, 0.0, 1.0);
gl_FragColor = mix(gl_FragColor,fogColor, coef);
//if (dir.z < 0)
//{
// gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
//}
//gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}