Finally completed frame buffer

This commit is contained in:
Vladislav Khorev committed 2024-06-09 10:38:02 +03:00
1 parent 4ae5adaeff
commit d2a081588f
5 files changed
+170 -124

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+3
View File
@@ -5,6 +5,7 @@ varying vec2 texCoord;
void main()
{
float xstep = 0.5f/800.0f;
float ystep = 0.5f/600.0f;
@@ -20,4 +21,6 @@ void main()
+ vec4(texture2D(Texture, vec2(texCoord.x+2.0*xstep, texCoord.y)).rgb,1.0) * 0.1;
gl_FragColor = texColor;
//gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
+11 -2
View File
@@ -1,7 +1,16 @@
attribute vec3 vPosition;
attribute vec2 vTexCoord;
uniform mat4 ProjectionMatrix;
uniform mat3 ModelRotateMatrix;
uniform vec3 ModelTranslateVector;
varying vec2 texCoord;
void main()
{
gl_Position = ftransform();
texCoord = gl_MultiTexCoord0.st;
vec4 realVertexPos = vec4(ModelRotateMatrix * vPosition.xyz + ModelTranslateVector, 1.0);
gl_Position = ProjectionMatrix * realVertexPos;
texCoord = vTexCoord.st;
}