11 lines
		
	
	
		
			199 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			199 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
uniform sampler2D Texture;
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varying vec2 texCoord;
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void main() 
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{
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	vec4 texColor = texture2D(Texture,texCoord).rgba;
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	gl_FragColor =  vec4(texColor.rgb,gl_FrontMaterial.diffuse.a * texColor.a);
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}
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