14 lines
318 B
Plaintext
14 lines
318 B
Plaintext
attribute vec3 vPosition;
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uniform mat4 ProjectionMatrix;
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uniform mat3 ModelRotateMatrix;
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uniform vec3 ModelTranslateVector;
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varying vec3 dir;
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void main(){
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vec4 realVertexPos = vec4(ModelRotateMatrix * vPosition.xyz + ModelTranslateVector, 1.0);
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gl_Position = ProjectionMatrix * realVertexPos;
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dir = vPosition;
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} |