11 lines
209 B
Plaintext
11 lines
209 B
Plaintext
attribute vec3 vPosition;
|
|
attribute vec2 vTexCoord;
|
|
varying vec2 texCoord;
|
|
|
|
uniform mat4 ProjectionMatrix;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
|
|
texCoord = vTexCoord.st;
|
|
} |