26 lines
518 B
Plaintext
26 lines
518 B
Plaintext
attribute vec3 vPosition;
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attribute vec2 vTexCoord;
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uniform mat4 ProjectionMatrix;
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uniform mat3 ModelRotateMatrix;
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uniform vec3 ModelTranslateVector;
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uniform vec3 CamPos;
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varying vec2 texCoord;
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varying vec3 vertexPos;
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varying vec3 camVec;
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void main()
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{
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vec4 realVertexPos = vec4(ModelRotateMatrix * vPosition.xyz + ModelTranslateVector, 1.0);
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gl_Position = ProjectionMatrix * realVertexPos;
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texCoord = vTexCoord;
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camVec = (vPosition.xyz - CamPos);
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//camVec = vec3(0, 1, 0);
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//camVec.y = -camVec.y;
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} |