ho3/resources/shaders/water.vertex
2024-06-09 01:09:17 +03:00

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attribute vec3 vPosition;
attribute vec2 vTexCoord;
uniform mat4 ProjectionMatrix;
uniform mat3 ModelRotateMatrix;
uniform vec3 ModelTranslateVector;
uniform vec3 CamPos;
varying vec2 texCoord;
varying vec3 vertexPos;
varying vec3 camVec;
void main()
{
vec4 realVertexPos = vec4(ModelRotateMatrix * vPosition.xyz + ModelTranslateVector, 1.0);
gl_Position = ProjectionMatrix * realVertexPos;
texCoord = vTexCoord;
camVec = (vPosition.xyz - CamPos);
//camVec = vec3(0, 1, 0);
//camVec.y = -camVec.y;
}