restored deleted files

This commit is contained in:
Emil Kabirov 2018-10-18 21:04:42 +05:00
parent 9d4e34bbc3
commit 648e7119ba
8 changed files with 840 additions and 0 deletions

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.classpath Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="lib" path="C:/Workplace/Projects/Android/EngineWrapper/jar/EngineWrapper.jar"/>
<classpathentry kind="output" path="bin"/>
</classpath>

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.project Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>SLWP</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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jni/Android.mk Normal file
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# Copyright (C) 2009 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
LPATH := $(call my-dir)
ENGINE_PATH = $(SalmonEnginePathCygwin)
BOOST_PATH = $(LibsPathCygwin)/boost_1_52_0
OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
#====== ENGINE AND LIBS =====================
include $(ENGINE_PATH)/Android_Salmon_Engine.mk
#================= THE GAME =======================
LOCAL_PATH:= $(LPATH)
include $(CLEAR_VARS)
LOCAL_CFLAGS := -DTARGET_ANDROID -DNOSOUND -std=gnu++11 --std=c++11
LOCAL_STATIC_LIBRARIES := boost
LOCAL_STATIC_LIBRARIES += squirrel
LOCAL_STATIC_LIBRARIES += png_lib
LOCAL_STATIC_LIBRARIES += zip
LOCAL_SHARED_LIBRARIES := SalmonEngine
LOCAL_SHARED_LIBRARIES += gnustl_shared
LOCAL_C_INCLUDES := $(ENGINE_PATH)
LOCAL_C_INCLUDES += $(BOOST_PATH)
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
LOCAL_C_INCLUDES += $(OGG_PATH)/include
LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/include
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqplus
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/squirrel
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqstdlib
LOCAL_C_INCLUDES += $(LIBPNG_PATH)
LOCAL_C_INCLUDES += $(ZIP_PATH)
LOCAL_MODULE := SalmonWallpaper
LOCAL_SRC_FILES := main_code.cpp
LOCAL_SRC_FILES += android_api.cpp
LOCAL_LDLIBS := -lGLESv2
LOCAL_LDLIBS += -llog -Wl
#debug
#LOCAL_CFLAGS += -g -ggdb -O0
#LOCAL_LDLIBS += -g -ggdb
include $(BUILD_SHARED_LIBRARY)

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jni/Application.mk Normal file
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APP_STL := gnustl_shared
APP_CPPFLAGS += -fexceptions
APP_CPPFLAGS += -frtti

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jni/android_api.cpp Normal file
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#include "android_api.h"
#include "main_code.h"
#include "boost\thread.hpp"
TAndroidApplication* Application = NULL;
float lastOffsetX = 0.5f;
const float CONST_ANGLE_SHIFT = 45.f;
int TimeOfDayPref = 0;
bool SnowPref = false;
bool OffsetChanged = false;
JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetTimeOfDayPref(JNIEnv * env, jobject obj, jint timeofday)
{
TimeOfDayPref = timeofday;
}
JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetSnowPref(JNIEnv * env, jobject obj, jboolean snow)
{
SnowPref = snow;
}
JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
{
Application = JniInitApp<TAndroidApplication>(width, height, 800.f, 480.f);
boost::get<TPanoramicCamera>(Renderer->Camera).SetAlpha((lastOffsetX) * pi / 180.f);
Application->SkyTexShift = lastOffsetX*0.01f;
}
JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetOffset(JNIEnv * env, jobject obj, jfloat offsetX, jfloat offsetY)
{
if (Renderer != NULL)
{
OffsetChanged = true;
Application->SkyTexShift = offsetX*0.01f;
lastOffsetX = offsetX;
boost::get<TPanoramicCamera>(Renderer->Camera).SetAlpha((lastOffsetX) * pi / 180.f);
}
}

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#ifndef ANDROID_API_H_INCLUDED
#define ANDROID_API_H_INCLUDED
#include <jni.h>
#include <android/log.h>
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "boost/shared_ptr.hpp"
#include "main_code.h"
using namespace SE;
extern "C" {
JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetTimeOfDayPref(JNIEnv * env, jobject obj, jint timeofday);
JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetSnowPref(JNIEnv * env, jobject obj, jboolean snow);
JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height);
JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetOffset(JNIEnv * env, jobject obj, jfloat offsetX, jfloat offsetY);
};
#endif

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#include "main_code.h"
#ifdef TARGET_ANDROID
#include "android_api.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include "include/Engine.h"
#include "main_code.h"
bool makeShot = true;
extern int TimeOfDayPref;
extern bool SnowPref;
extern float lastOffsetX;
#ifdef TARGET_WIN32
int TimeOfDayPref = 0;
bool SnowPref = false;
#else
extern int TimeOfDayPref;
extern bool SnowPref;
#endif
boost::mutex m2;
class LoadingQueueVisitor : public boost::static_visitor<void>
{
public:
void operator()(boost::function<cardinal()> f) const
{
f();
}
void operator()(boost::function<bool()> f) const
{
f();
}
void operator()(boost::function<void()> f) const
{
f();
}
};
TAndroidApplication::TAndroidApplication()
: TApplication()
, Inited(false)
, Loaded(false)
, LiteModel(NULL)
, WaterTimer(0)
, SnowTimer(0)
, CloudTimer(0)
, SkyTexShift(0)
, WaveDir(false)
{
}
void TAndroidApplication::Serialize(boost::property_tree::ptree& propertyTree)
{
BOOST_FOREACH(boost::property_tree::ptree::value_type &v, propertyTree.get_child("Ices"))
{
std::string modelName = v.second.get<std::string>("ModelName");
float posx = v.second.get<float>("PosX");
float posz = v.second.get<float>("PosZ");
float angle = v.second.get<float>("Angle", 0.f);
float scale = v.second.get<float>("Scale", 1.f);
mat3 m(vec4(0, cos(angle*pi/360.f), 0, sin(angle*pi/360.f)));
IceModel.push_back(TLiteModel());
IceModel[IceModel.size()-1].LoadModel(modelName);
IceModel[IceModel.size()-1].RotateModel(m);
IceModel[IceModel.size()-1].ScaleModel(scale);
IceModel[IceModel.size()-1].MoveModel(vec3(posx, 0, posz));
IceModel[IceModel.size()-1].UpdateVBO();
}
}
void TAndroidApplication::LoadModels()
{
mat3 m(vec4(0,1*sin(pi/8 + pi/2),0,1*cos(pi/8 + pi/2)));
LiteModel = new TLiteModel;
LiteModel->LoadModel("mountain.lm1");
LiteModel->ScaleModel(0.5f);
LiteModel->RotateModel(m);
LiteModel->MoveModel(vec3(0, 0, 0));
LiteModel->UpdateVBO();
std::shared_ptr<boost::property_tree::ptree> p = FileToPropertyTree("ices.xml");
Serialize(*p);
}
void TAndroidApplication::AddFrameBuffers()
{
ResourceManager->FrameManager.AddFrameRenderBuffer("WaterFrame", 256, 256);
ResourceManager->FrameManager.AddFrameRenderBuffer("ScreenshotFrame", 512, 512);
}
void TAndroidApplication::DrawSceneWithoutWater(bool inv)
{
Renderer->PushProjectionMatrix(1,1);
Renderer->LoadIdentity();
if (inv)
{
if (TimeOfDayPref == 2)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]);
}
else
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
}
Renderer->DrawRect(vec2(0.0f, 0.56f), vec2(1.f, 0.f), vec2(0.5f + SkyTexShift, 0.f), vec2(1.f + SkyTexShift, 1.f));
if (TimeOfDayPref == 1)
{
glClear(GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
Renderer->DrawRect(vec2(0.0f, 0.56f), vec2(4.f, 0.f), vec2(0.0f + SkyTexShift + CloudTimer, 0.f), vec2(1.f + SkyTexShift + CloudTimer, 0.5f));
}
}
else
{
if (TimeOfDayPref == 2)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]);
}
else
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
}
Renderer->DrawRect(vec2(0.0f, 0.54f), vec2(1.f, 1.f), vec2(0.5f + SkyTexShift, 0.f), vec2(1.f + SkyTexShift, 1.f));
if (TimeOfDayPref == 1)
{
glClear(GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
Renderer->DrawRect(vec2(0.0f, 0.54f), vec2(4.f, 1.f), vec2(0.0f + SkyTexShift + CloudTimer, 0.f), vec2(1.f + SkyTexShift + CloudTimer, 0.5f));
}
}
Renderer->PopProjectionMatrix();
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->SetGLCamView();
if (inv)
{
Renderer->TranslateMatrix(vec3(0,0.1f,0));
Renderer->ScaleMatrix(vec3(1, -1, 1));
}
Renderer->PushShader("SimplelightShader");
vec3 dayColor = vec3(0,0,0);
vec3 nightColor = vec3(0, 0.1f, 0.2f);
if (TimeOfDayPref == 0)
{
RenderUniform3fv("TimeOfDayColor", dayColor.v);
RenderUniform1f("TimeOfDayCoef1", 0.75f);
RenderUniform1f("TimeOfDayCoef2", 0.25f);
}
else
if (TimeOfDayPref == 1)
{
RenderUniform3fv("TimeOfDayColor", dayColor.v);
RenderUniform1f("TimeOfDayCoef1", 0.5f);
RenderUniform1f("TimeOfDayCoef2", 0.25f);
}
else
{
RenderUniform3fv("TimeOfDayColor", nightColor.v);
RenderUniform1f("TimeOfDayCoef1", 0.0f);
RenderUniform1f("TimeOfDayCoef2", 0.4f);
}
Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 450.f);
LiteModel->DrawVBO();
for (int i=0; i<IceModel.size(); i++)
{
IceModel[i].DrawVBO();
}
Renderer->PopProjectionMatrix();
Renderer->PopShader();
}
void TAndroidApplication::DrawSnow()
{
Renderer->PushProjectionMatrix(1,1);
Renderer->LoadIdentity();
const float multiply_x = 4;
const float multiply_y = 2;
Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(-SkyTexShift, SnowTimer), vec2(multiply_x - SkyTexShift, multiply_y + SnowTimer));
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(SnowTimer*0.7f+0.3f - SkyTexShift, SnowTimer+0.7f), vec2(multiply_x - SkyTexShift + SnowTimer*0.7f+0.3f, multiply_y + SnowTimer+0.7f));
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(SnowTimer*0.4f+0.7f - SkyTexShift, SnowTimer+0.3f), vec2(multiply_x - SkyTexShift + SnowTimer*0.4f+0.7f, multiply_y + SnowTimer+0.3f));
Renderer->PopProjectionMatrix();
}
void TAndroidApplication::DrawAllScene(bool toScreen)
{
glClearColor(0.f, 0.f, 0.f, 1.0f);
//glClearColor(1.f, 1.f, 1.f, 1.0f);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
Renderer->PushMatrix();
Renderer->SetGLCamView();
Renderer->PushShader("ClipShader");
Renderer->SwitchToFrameBuffer("WaterFrame");
Renderer->SetGLCamView();
Renderer->ScaleMatrix(vec3(1, -1, 1));
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
DrawSceneWithoutWater(true);
Renderer->ScaleMatrix(vec3(1, -1, 1));
if (toScreen)
{
Renderer->SwitchToScreen();
}
else
{
Renderer->SwitchToFrameBuffer("ScreenshotFrame");
}
Renderer->SetGLCamView();
Renderer->PushShader("NormShader");
RenderUniform1f("Time", WaterTimer);
if (Renderer->GetScreenWidth() < 600)
{
RenderUniform1f("WaterScale", 0.7f);
}
else
{
RenderUniform1f("WaterScale", 1.f);
}
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["water_nmap.png"]);
glActiveTexture(GL_TEXTURE0);
if (toScreen)
{
Renderer->SetFullScreenViewport();
}
else
{
Renderer->SetFrameViewport("ScreenshotFrame");
}
Renderer->DrawFramePartScreen("WaterFrame", vec2(0, 0), vec2(1.f, 0.54f));
Renderer->PopShader();
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->SetGLCamView();
DrawSceneWithoutWater(false);
glClear(GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["snow.png"]);
if (SnowPref)
{
DrawSnow();
}
Renderer->PopShader();
Renderer->PopMatrix();
}
void TAndroidApplication::InnerInit()
{
m2.lock();
CheckGlError();
glEnable(GL_BLEND);
*Console<<"Inner init go!\n";
#ifdef TARGET_ANDROID
ResourceManager->PathToResources = "";
#endif
#ifdef TARGET_WIN32
ResourceManager->PathToResources = "../../assets/";
#endif
ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment");
Renderer->PushShader("DefaultShader");
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ClipShader", "gui_transparent_clip.vertex", "gui_transparent_clip.fragment")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "NormShader", "test_norm.vertex", "test_norm.fragment")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ParallaxShader", "test_parallax.vertex", "test_parallax.fragment")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "SimplelightShader", "test_simplelight.vertex", "test_simplelight.fragment")));
if (IsFileExistsInUserData("file.bmp"))
{
ResourceManager->TexList.AddTextureFromUserdata("file.bmp", "ScreenshotTexture");
}
else
{
ResourceManager->TexList.AddTexture("file.bmp", "ScreenshotTexture");
}
LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "console_bkg.bmp", "")));
LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "water_nmap.png", "")));
LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky.png", "")));
LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky_night.png", "")));
LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "snow.png", "")));
LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "final_cloud.png", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "mountain.lm1", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice1.lm1", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice2.lm1", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice3.lm1", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice4.lm1", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice5.lm1", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice6.lm1", "")));
LoadingQueue.push_back(boost::function<void()>(boost::bind(&TAndroidApplication::LoadModels, this)));
LoadingQueue.push_back(boost::function<void()>(boost::bind(&TAndroidApplication::AddFrameBuffers, this)));
//LoadModels();
CheckGlError();
boost::get<TPanoramicCamera>(Renderer->Camera).MovePhi(pi/32);
if (Renderer->GetScreenWidth() > Renderer->GetScreenHeight())
{
boost::get<TPanoramicCamera>(Renderer->Camera).MoveDist(30.f);
}
else
{
boost::get<TPanoramicCamera>(Renderer->Camera).MoveDist(45.f);
}
boost::get<TPanoramicCamera>(Renderer->Camera).CalcCamVec();
CheckGlError();
ResourceManager->LightManager.SetLightOn();
ResourceManager->LightManager.SetLightDirection(vec3(1, -1, 0));
//AddFrameBuffers();
//Renderer->SetPerspectiveFullScreenViewport();
if (Renderer->GetScreenWidth() < Renderer->GetScreenHeight())
{
Renderer->SetMatrixWidth(480);
Renderer->SetMatrixHeight(800);
}
Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 400.f);
*Console<<"Inner init end!\n";
m2.unlock();
}
void TAndroidApplication::InnerDeinit()
{
m2.lock();
Inited = false;
Loaded = false;
makeShot = true;
LoadingQueue.clear();
if (LiteModel != NULL)
{
LiteModel->FreeModel();
delete LiteModel;
LiteModel = NULL;
}
IceModel.clear();
SimpleLand = std::shared_ptr<TSimpleLandClass>();
SimpleLandInv = std::shared_ptr<TSimpleLandClass>();
m2.unlock();
}
void TAndroidApplication::InnerDraw()
{
m2.lock();
if (!Loaded)
{
glClearColor(0.f, 0.f, 0.f, 1.0f);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["ScreenshotTexture"]);
Renderer->PushProjectionMatrix(1,1);
Renderer->LoadIdentity();
Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f));
Renderer->PopProjectionMatrix();
}
else
{
DrawAllScene(true);
if (makeShot)
{
makeShot = false;
Renderer->SwitchToFrameBuffer("ScreenshotFrame");
DrawAllScene(false);
ResourceManager->TexList.SaveTexDataToPlainBmpToUserData("file.bmp", ResourceManager->FrameManager.ReadFromBufferToTexData("ScreenshotFrame"));
Renderer->SwitchToScreen();
}
}
m2.unlock();
}
void TAndroidApplication::InnerUpdate(cardinal dt)
{
if (!Loaded)
{
boost::apply_visitor( LoadingQueueVisitor(), *LoadingQueue.begin() );
LoadingQueue.erase(LoadingQueue.begin());
if (LoadingQueue.size() == 0)
{
Loaded = true;
}
}
else
{
if (WaveDir)
{
WaterTimer += dt/1000.f;
if (WaterTimer >= 10 * pi)
{
WaveDir = false;
WaterTimer = 10 * pi;
}
}
else
{
WaterTimer -= dt/1000.f;
if (WaterTimer < 0)
{
WaveDir = true;
WaterTimer = 0;
}
}
CloudTimer += dt / 60000.f;
while (CloudTimer >= 1.f)
{
CloudTimer -= 1.f;
}
SnowTimer += dt/3000.f;
while (SnowTimer > 10.f)
{
SnowTimer -= 10.f;
}
}
}
void TAndroidApplication::InnerOnMove(vec2 shift)
{
shift = vec2(shift.v[0]*Renderer->GetMatrixWidth()/static_cast<float>(Renderer->GetScreenWidth()), shift.v[1]*Renderer->GetMatrixHeight()/static_cast<float>(Renderer->GetScreenHeight()));
boost::get<TPanoramicCamera>(Renderer->Camera).MoveAlpha(-pi*shift.v[0]*0.1f);
}
void TAndroidApplication::OnMouseDown(TMouseState& mouseState)
{
}

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#ifndef GL_CODE_H_INCLUDED
#define GL_CODE_H_INCLUDED
#ifdef TARGET_ANDROID
//#include "android_api.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#ifdef TARGET_ANDROID
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#include "boost/shared_ptr.hpp"
#include "boost/thread/thread.hpp"
#include "boost/asio.hpp"
#include "boost/signal.hpp"
#include "boost/assign.hpp"
#include "boost/variant.hpp"
#include "boost/function.hpp"
#include "boost/bind.hpp"
#include "include/Engine.h"
using namespace SE;
class TAndroidApplication : public TApplication, public TSerializeInterface
{
protected:
void LoadModels();
void AddFrameBuffers();
public:
bool Inited;
bool Loaded;
std::vector<boost::variant<boost::function<cardinal()>, boost::function<bool()>, boost::function<void()> > > LoadingQueue;
TLiteModel* LiteModel;
float WaterTimer;
float SnowTimer;
float CloudTimer;
float SkyTexShift;
bool WaveDir;
std::vector<TLiteModel> IceModel;
std::shared_ptr<TSimpleLandClass> SimpleLand;
std::shared_ptr<TSimpleLandClass> SimpleLandInv;
TAndroidApplication();
virtual void InnerInit();
virtual void InnerDeinit();
virtual void InnerDraw();
virtual void InnerUpdate(cardinal dt);
virtual void InnerOnMove(vec2 shift);
virtual void OnMouseDown(TMouseState& mouseState);
bool IsInited() { return Inited; }
void DrawSceneWithoutWater(bool inv);
void DrawSnow();
void DrawAllScene(bool toScreen);
virtual void Serialize(boost::property_tree::ptree& propertyTree);
//void DrawSceneWithoutWaterFrame();
};
//static void checkGlError(const std::string& op);
#endif