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shakurov.airat committed 2017-01-10 20:02:51 +05:00
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commit 9d4e34bbc3
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/build
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# Sets the minimum version of CMake required to build the native
# library. You should either keep the default value or only pass a
# value of 3.4.0 or lower.
cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds it for you.
# Gradle automatically packages shared libraries with your APK.
add_definitions(-DTARGET_ANDROID)
set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_63_0)
set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
set(ZIP_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/julienr-libzip-android/jni)
set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)
set(LIBJPEG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/jpeg-9")
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../engine)
include_directories(${BOOST_PATH})
include_directories(${LIBPNG_PATH})
include_directories(${LIBJPEG_PATH})
include_directories(${ZIP_PATH})
include_directories(${BOOST_GIL_PATH})
add_library( engine
SHARED
IMPORTED )
set_target_properties( # Specifies the target library.
engine
# Specifies the parameter you want to define.
PROPERTIES IMPORTED_LOCATION
# Provides the path to the library you want to import.
${CMAKE_CURRENT_SOURCE_DIR}/build/intermediates/exploded-aar/proj.android-studio/SalmonEngineAndroid/unspecified/jni/${ANDROID_ABI}/libengine.so )
add_library( # Sets the name of the library.
MountainWallpaper
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
# Associated headers in the same location as their source
# file are automatically included.
${CMAKE_CURRENT_SOURCE_DIR}/../../game/android_api.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../game/main_code.cpp
)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because system libraries are included in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
find_library( # Sets the name of the path variable.
GLESv2-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
GLESv2 )
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in the
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
MountainWallpaper
# Links the target library to the log library
# included in the NDK.
${log-lib} ${GLESv2-lib} engine )
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apply plugin: 'com.android.application'
android {
compileSdkVersion 24
buildToolsVersion "24.0.1"
defaultConfig {
applicationId "fishrungames.mountainwallpaper"
minSdkVersion 15
targetSdkVersion 24
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-std=c++11 -frtti -fexceptions -fsigned-char -Wno-c++11-narrowing"
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
sourceSets {
main {
assets.srcDirs = ['../../assets/']
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
compile 'com.android.support:appcompat-v7:24.2.1'
testCompile 'junit:junit:4.12'
compile project(':SalmonEngineAndroid')
}
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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in C:\Android\sdk/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
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package fishrungames.salmonandroidtemplate;
import android.content.Context;
import android.support.test.InstrumentationRegistry;
import android.support.test.runner.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
import static org.junit.Assert.*;
/**
* Instrumentation test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() throws Exception {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getTargetContext();
assertEquals("fishrungames.salmonandroidtemplate", appContext.getPackageName());
}
}
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="fishrungames.mountainwallpaper" android:versionCode="1" android:versionName="1.0.0">
<application android:label="@string/app_name" android:icon="@drawable/icon" >
<activity android:launchMode="standard" android:name=".Prefs">
<intent-filter>
<category android:name="android.intent.category.PREFERENCE"/>
<action android:name="android.intent.action.MAIN"/>
</intent-filter>
</activity>
<service android:name="MountainWallpaperService" android:enabled="true"
android:icon="@drawable/icon" android:label="@string/app_name"
android:permission="android.permission.BIND_WALLPAPER">
<intent-filter android:priority="1">
<action android:name="android.service.wallpaper.WallpaperService" />
</intent-filter>
<meta-data android:name="android.service.wallpaper"
android:resource="@xml/wallpaper" />
</service>
</application>
<uses-sdk android:minSdkVersion="8" />
<uses-feature android:glEsVersion="0x00020000"/>
</manifest>
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package fishrungames.mountainwallpaper;
import fishrungames.mountainwallpaper.BaseConfigChooser.ComponentSizeChooser;
import fishrungames.mountainwallpaper.BaseConfigChooser.SimpleEGLConfigChooser;
import java.util.ArrayList;
import java.util.Calendar;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
import android.service.wallpaper.WallpaperService;
import android.util.Log;
import android.view.SurfaceHolder;
import fishrungames.salmonengineandroid.EngineWrapper;
public class GLWallpaperService extends WallpaperService {
private static final String TAG = "GLWallpaperService";
@Override
public Engine onCreateEngine() {
return new GLEngine();
}
public class GLEngine extends Engine {
public final static int RENDERMODE_WHEN_DIRTY = 0;
public final static int RENDERMODE_CONTINUOUSLY = 1;
private GLThread mGLThread;
private EGLConfigChooser mEGLConfigChooser;
private EGLContextFactory mEGLContextFactory;
private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
private int mDebugFlags;
public GLEngine() {
super();
}
@Override
public void onVisibilityChanged(boolean visible) {
if (visible) {
onResume();
} else {
onPause();
}
super.onVisibilityChanged(visible);
}
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
// Log.d(TAG, "GLEngine.onCreate()");
}
@Override
public void onDestroy() {
super.onDestroy();
// Log.d(TAG, "GLEngine.onDestroy()");
mGLThread.requestExitAndWait();
}
@Override
public void onSurfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
// Log.d(TAG, "onSurfaceChanged()");
mGLThread.onWindowResize(width, height);
super.onSurfaceChanged(holder, format, width, height);
}
@Override
public void onSurfaceCreated(SurfaceHolder holder) {
Log.d(TAG, "onSurfaceCreated()");
mGLThread.surfaceCreated(holder);
super.onSurfaceCreated(holder);
}
@Override
public void onSurfaceDestroyed(SurfaceHolder holder) {
Log.d(TAG, "onSurfaceDestroyed()");
mGLThread.surfaceDestroyed();
super.onSurfaceDestroyed(holder);
}
public void setDebugFlags(int debugFlags) {
mDebugFlags = debugFlags;
}
public int getDebugFlags() {
return mDebugFlags;
}
public void setRenderer() {
checkRenderThreadState();
if (mEGLConfigChooser == null) {
mEGLConfigChooser = new SimpleEGLConfigChooser(true);
}
if (mEGLContextFactory == null) {
//mEGLContextFactory = new DefaultContextFactory();
mEGLContextFactory = new ES20ContextFactory();
}
if (mEGLWindowSurfaceFactory == null) {
mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
}
mGLThread = new GLThread(mEGLConfigChooser,
mEGLContextFactory, mEGLWindowSurfaceFactory);
mGLThread.start();
}
public void setEGLContextFactory(EGLContextFactory factory) {
checkRenderThreadState();
mEGLContextFactory = factory;
}
public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
checkRenderThreadState();
mEGLWindowSurfaceFactory = factory;
}
public void setEGLConfigChooser(EGLConfigChooser configChooser) {
checkRenderThreadState();
mEGLConfigChooser = configChooser;
}
public void setEGLConfigChooser(boolean needDepth) {
setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
}
public void setEGLConfigChooser(int redSize, int greenSize,
int blueSize, int alphaSize, int depthSize, int stencilSize) {
setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
blueSize, alphaSize, depthSize, stencilSize));
}
public void setRenderMode(int renderMode) {
mGLThread.setRenderMode(renderMode);
}
public int getRenderMode() {
return mGLThread.getRenderMode();
}
public void requestRender() {
mGLThread.requestRender();
}
public void onPause() {
mGLThread.onPause();
}
public void onResume() {
mGLThread.onResume();
}
public void queueEvent(Runnable r) {
mGLThread.queueEvent(r);
}
private void checkRenderThreadState() {
if (mGLThread != null) {
throw new IllegalStateException(
"setRenderer has already been called for this instance.");
}
}
}
}
// ----------------------------------------------------------------------
/**
* An interface for customizing the eglCreateContext and eglDestroyContext
* calls.
*
*
* This interface must be implemented by clients wishing to call
* {@link GLWallpaperService.GLEngine#setEGLContextFactory(EGLContextFactory)}
*/
interface EGLContextFactory {
EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
}
class DefaultContextFactory implements EGLContextFactory {
public EGLContext createContext(EGL10 egl, EGLDisplay display,
EGLConfig config) {
return egl
.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, null);
}
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
egl.eglDestroyContext(display, context);
}
}
class ES20ContextFactory implements EGLContextFactory {
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
public EGLContext createContext(EGL10 egl, EGLDisplay display,
EGLConfig config) {
int[] attrib_list =
{ EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
return egl
.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, attrib_list);
}
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
egl.eglDestroyContext(display, context);
}
}
/**
* An interface for customizing the eglCreateWindowSurface and eglDestroySurface
* calls.
*
*
* This interface must be implemented by clients wishing to call
* {@link GLWallpaperService.GLEngine#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
*/
interface EGLWindowSurfaceFactory {
EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
EGLConfig config, Object nativeWindow);
void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
}
class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
EGLConfig config, Object nativeWindow) {
// this is a bit of a hack to work around Droid init problems - if you
// don't have this, it'll get hung up on orientation changes
EGLSurface eglSurface = null;
while (eglSurface == null) {
try {
eglSurface = egl.eglCreateWindowSurface(display, config,
nativeWindow, null);
} catch (Throwable t) {
} finally {
if (eglSurface == null) {
try {
Thread.sleep(10);
} catch (InterruptedException t) {
}
}
}
}
return eglSurface;
}
public void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface) {
egl.eglDestroySurface(display, surface);
}
}
class EglHelper {
private EGL10 mEgl;
private EGLDisplay mEglDisplay;
private EGLSurface mEglSurface;
private EGLContext mEglContext;
EGLConfig mEglConfig;
private EGLConfigChooser mEGLConfigChooser;
private EGLContextFactory mEGLContextFactory;
private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
public EglHelper(EGLConfigChooser chooser,
EGLContextFactory contextFactory,
EGLWindowSurfaceFactory surfaceFactory) {
this.mEGLConfigChooser = chooser;
this.mEGLContextFactory = contextFactory;
this.mEGLWindowSurfaceFactory = surfaceFactory;
}
/**
* Initialize EGL for a given configuration spec.
*
* configSpec
*/
public void start() {
String instanceId = "";
Log.d("EglHelper" + instanceId, "start()");
if (mEgl == null) {
Log.d("EglHelper" + instanceId, "getting new EGL");
/*
* Get an EGL instance
*/
mEgl = (EGL10) EGLContext.getEGL();
} else {
Log.d("EglHelper" + instanceId, "reusing EGL");
}
if (mEglDisplay == null) {
Log.d("EglHelper" + instanceId, "getting new display");
/*
* Get to the default display.
*/
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
} else {
Log.d("EglHelper" + instanceId, "reusing display");
}
if (mEglConfig == null) {
Log.d("EglHelper" + instanceId, "getting new config");
/*
* We can now initialize EGL for that display
*/
int[] version = new int[2];
mEgl.eglInitialize(mEglDisplay, version);
mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
} else {
Log.d("EglHelper" + instanceId, "reusing config");
}
if (mEglContext == null) {
Log.d("EglHelper" + instanceId, "creating new context");
/*
* Create an OpenGL ES context. This must be done only once, an
* OpenGL context is a somewhat heavy object.
*/
mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay,
mEglConfig);
if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
throw new RuntimeException("createContext failed");
}
} else {
Log.d("EglHelper" + instanceId, "reusing context");
}
mEglSurface = null;
}
/*
* React to the creation of a new surface by creating and returning an
* OpenGL interface that renders to that surface.
*/
public void createSurface(SurfaceHolder holder) {
if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay,
mEglSurface);
}
mEglSurface = mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
mEglDisplay, mEglConfig, holder);
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
throw new RuntimeException("createWindowSurface failed");
}
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
mEglContext)) {
//throw new RuntimeException("eglMakeCurrent failed.");
}
}
/**
* Display the current render surface.
*
* @return false if the context has been lost.
*/
public boolean swap() {
try {
mEgl.eglSwapBuffers(mEglDisplay, mEglSurface);
} catch (Exception e) {
return false;
}
return true;
/*
* Always check for EGL_CONTEXT_LOST, which means the context and all
* associated data were lost (For instance because the device went to
* sleep). We need to sleep until we get a new surface.
*/
}
public void destroySurface() {
if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay,
mEglSurface);
mEglSurface = null;
}
}
public void finish() {
if (mEglContext != null) {
mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
mEglContext = null;
}
if (mEglDisplay != null) {
mEgl.eglTerminate(mEglDisplay);
mEglDisplay = null;
}
}
}
class GLThread extends Thread {
private final static boolean LOG_THREADS = false;
public final static int DEBUG_CHECK_GL_ERROR = 1;
public final static int DEBUG_LOG_GL_CALLS = 2;
private final GLThreadManager sGLThreadManager = new GLThreadManager();
private GLThread mEglOwner;
private EGLConfigChooser mEGLConfigChooser;
private EGLContextFactory mEGLContextFactory;
private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
public SurfaceHolder mHolder;
private boolean mSizeChanged = true;
// Once the thread is started, all accesses to the following member
// variables are protected by the sGLThreadManager monitor
public boolean mDone;
private boolean mPaused;
private boolean mHasSurface;
private boolean mWaitingForSurface;
private boolean mHaveEgl;
private int mWidth;
private int mHeight;
private int mRenderMode;
private boolean mRequestRender;
private boolean mEventsWaiting;
// End of member variables protected by the sGLThreadManager monitor.
//private GLWallpaperService.Renderer mRenderer;
private ArrayList mEventQueue = new ArrayList();
private EglHelper mEglHelper;
static long lastTimeStamp;
static boolean gameIsInited = false;
GLThread(EGLConfigChooser chooser,
EGLContextFactory contextFactory,
EGLWindowSurfaceFactory surfaceFactory) {
super();
mDone = false;
mWidth = 0;
mHeight = 0;
mRequestRender = true;
mRenderMode = GLWallpaperService.GLEngine.RENDERMODE_CONTINUOUSLY;
this.mEGLConfigChooser = chooser;
this.mEGLContextFactory = contextFactory;
this.mEGLWindowSurfaceFactory = surfaceFactory;
Calendar c = Calendar.getInstance();
lastTimeStamp = c.getTimeInMillis();
gameIsInited = true;
}
@Override
public void run() {
setName("GLThread " + getId());
if (LOG_THREADS) {
Log.i("GLThread", "starting tid=" + getId());
}
try {
guardedRun();
} catch (InterruptedException e) {
// fall thru and exit normally
} finally {
sGLThreadManager.threadExiting(this);
}
}
/*
* This private method should only be called inside a
* synchronized(sGLThreadManager) block.
*/
private void stopEglLocked() {
if (mHaveEgl) {
mHaveEgl = false;
mEglHelper.destroySurface();
sGLThreadManager.releaseEglSurface(this);
}
}
private void guardedRun() throws InterruptedException {
mEglHelper = new EglHelper(mEGLConfigChooser, mEGLContextFactory,
mEGLWindowSurfaceFactory/*, mGLWrapper*/);
try {
boolean tellRendererSurfaceCreated = true;
boolean tellRendererSurfaceChanged = true;
/*
* This is our main activity thread's loop, we go until asked to
* quit.
*/
while (!isDone()) {
/*
* Update the asynchronous state (window size)
*/
int w = 0;
int h = 0;
boolean changed = false;
boolean needStart = false;
boolean eventsWaiting = false;
synchronized (sGLThreadManager) {
while (true) {
// Manage acquiring and releasing the SurfaceView
// surface and the EGL surface.
if (mPaused) {
stopEglLocked();
}
if (!mHasSurface) {
if (!mWaitingForSurface) {
stopEglLocked();
mWaitingForSurface = true;
sGLThreadManager.notifyAll();
}
} else {
if (!mHaveEgl) {
if (sGLThreadManager.tryAcquireEglSurface(this)) {
mHaveEgl = true;
mEglHelper.start();
mRequestRender = true;
needStart = true;
}
}
}
// Check if we need to wait. If not, update any state
// that needs to be updated, copy any state that
// needs to be copied, and use "break" to exit the
// wait loop.
if (mDone) {
return;
}
if (mEventsWaiting) {
eventsWaiting = true;
mEventsWaiting = false;
break;
}
if ((!mPaused)
&& mHasSurface
&& mHaveEgl
&& (mWidth > 0)
&& (mHeight > 0)
&& (mRequestRender || (mRenderMode == GLWallpaperService.GLEngine.RENDERMODE_CONTINUOUSLY))) {
changed = mSizeChanged;
w = mWidth;
h = mHeight;
mSizeChanged = false;
mRequestRender = false;
if (mHasSurface && mWaitingForSurface) {
changed = true;
mWaitingForSurface = false;
sGLThreadManager.notifyAll();
}
break;
}
// By design, this is the only place where we wait().
if (LOG_THREADS) {
Log.i("GLThread", "waiting tid=" + getId());
}
sGLThreadManager.wait();
}
} // end of synchronized(sGLThreadManager)
/*
* Handle queued events
*/
if (eventsWaiting) {
Runnable r;
while ((r = getEvent()) != null) {
r.run();
if (isDone()) {
return;
}
}
// Go back and see if we need to wait to render.
continue;
}
if (needStart) {
tellRendererSurfaceCreated = true;
changed = true;
}
if (changed) {
mEglHelper.createSurface(mHolder);
tellRendererSurfaceChanged = true;
}
if (tellRendererSurfaceCreated) {
tellRendererSurfaceCreated = false;
}
if (tellRendererSurfaceChanged) {
//Xperimental -- VLAD KHOREV
JniWrapper.Init(w, h);
tellRendererSurfaceChanged = false;
}
if ((w > 0) && (h > 0)) {
/* draw a frame here */
if (gameIsInited)
{
Calendar c = Calendar.getInstance();
long currentTimeStamp = c.getTimeInMillis();
EngineWrapper.Update(currentTimeStamp - lastTimeStamp);
lastTimeStamp = currentTimeStamp;
}
/*
* Once we're done with GL, we need to call swapBuffers() to
* instruct the system to display the rendered frame
*/
mEglHelper.swap();
}
}
} finally {
/*
* clean-up everything...
*/
synchronized (sGLThreadManager) {
stopEglLocked();
mEglHelper.finish();
}
}
}
private boolean isDone() {
synchronized (sGLThreadManager) {
return mDone;
}
}
public void setRenderMode(int renderMode) {
if (!((GLWallpaperService.GLEngine.RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= GLWallpaperService.GLEngine.RENDERMODE_CONTINUOUSLY))) {
throw new IllegalArgumentException("renderMode");
}
synchronized (sGLThreadManager) {
mRenderMode = renderMode;
if (renderMode == GLWallpaperService.GLEngine.RENDERMODE_CONTINUOUSLY) {
sGLThreadManager.notifyAll();
}
}
}
public int getRenderMode() {
synchronized (sGLThreadManager) {
return mRenderMode;
}
}
public void requestRender() {
synchronized (sGLThreadManager) {
mRequestRender = true;
sGLThreadManager.notifyAll();
}
}
public void surfaceCreated(SurfaceHolder holder) {
mHolder = holder;
synchronized (sGLThreadManager) {
if (LOG_THREADS) {
Log.i("GLThread", "surfaceCreated tid=" + getId());
}
mHasSurface = true;
sGLThreadManager.notifyAll();
}
}
public void surfaceDestroyed() {
synchronized (sGLThreadManager) {
if (LOG_THREADS) {
Log.i("GLThread", "surfaceDestroyed tid=" + getId());
}
mHasSurface = false;
sGLThreadManager.notifyAll();
while (!mWaitingForSurface && isAlive() && !mDone) {
try {
sGLThreadManager.wait();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
}
}
}
public void onPause() {
synchronized (sGLThreadManager) {
mPaused = true;
sGLThreadManager.notifyAll();
}
}
public void onResume() {
synchronized (sGLThreadManager) {
mPaused = false;
mRequestRender = true;
sGLThreadManager.notifyAll();
}
}
public void onWindowResize(int w, int h) {
synchronized (sGLThreadManager) {
mWidth = w;
mHeight = h;
mSizeChanged = true;
sGLThreadManager.notifyAll();
}
}
public void requestExitAndWait() {
// don't call this from GLThread thread or it is a guaranteed
// deadlock!
synchronized (sGLThreadManager) {
mDone = true;
sGLThreadManager.notifyAll();
}
try {
join();
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
/**
* Queue an "event" to be run on the GL rendering thread.
*
* @param r
* the runnable to be run on the GL rendering thread.
*/
public void queueEvent(Runnable r) {
synchronized (this) {
mEventQueue.add(r);
synchronized (sGLThreadManager) {
mEventsWaiting = true;
sGLThreadManager.notifyAll();
}
}
}
private Runnable getEvent() {
synchronized (this) {
if (mEventQueue.size() > 0) {
return (Runnable) mEventQueue.remove(0);
}
}
return null;
}
private class GLThreadManager {
public synchronized void threadExiting(GLThread thread) {
if (LOG_THREADS) {
Log.i("GLThread", "exiting tid=" + thread.getId());
}
thread.mDone = true;
if (mEglOwner == thread) {
mEglOwner = null;
}
notifyAll();
}
/*
* Tries once to acquire the right to use an EGL surface. Does not
* block.
*
* @return true if the right to use an EGL surface was acquired.
*/
public synchronized boolean tryAcquireEglSurface(GLThread thread) {
if (mEglOwner == thread || mEglOwner == null) {
mEglOwner = thread;
notifyAll();
return true;
}
return false;
}
public synchronized void releaseEglSurface(GLThread thread) {
if (mEglOwner == thread) {
mEglOwner = null;
}
notifyAll();
}
}
}
interface EGLConfigChooser {
EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
}
abstract class BaseConfigChooser implements EGLConfigChooser {
public BaseConfigChooser(int[] configSpec) {
mConfigSpec = configSpec;
}
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
int[] num_config = new int[1];
egl.eglChooseConfig(display, mConfigSpec, null, 0, num_config);
int numConfigs = num_config[0];
if (numConfigs <= 0) {
throw new IllegalArgumentException("No configs match configSpec");
}
EGLConfig[] configs = new EGLConfig[numConfigs];
egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
num_config);
EGLConfig config = chooseConfig(egl, display, configs);
if (config == null) {
throw new IllegalArgumentException("No config chosen");
}
return config;
}
abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
EGLConfig[] configs);
protected int[] mConfigSpec;
public static class ComponentSizeChooser extends BaseConfigChooser {
public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
int alphaSize, int depthSize, int stencilSize) {
super(new int[] { EGL10.EGL_RED_SIZE, redSize,
EGL10.EGL_GREEN_SIZE, greenSize, EGL10.EGL_BLUE_SIZE,
blueSize, EGL10.EGL_ALPHA_SIZE, alphaSize,
EGL10.EGL_DEPTH_SIZE, depthSize, EGL10.EGL_STENCIL_SIZE,
stencilSize, EGL10.EGL_NONE });
mValue = new int[1];
mRedSize = redSize;
mGreenSize = greenSize;
mBlueSize = blueSize;
mAlphaSize = alphaSize;
mDepthSize = depthSize;
mStencilSize = stencilSize;
}
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
EGLConfig[] configs) {
EGLConfig closestConfig = null;
int closestDistance = 1000;
for (EGLConfig config : configs) {
int d = findConfigAttrib(egl, display, config,
EGL10.EGL_DEPTH_SIZE, 0);
int s = findConfigAttrib(egl, display, config,
EGL10.EGL_STENCIL_SIZE, 0);
if (d >= mDepthSize && s >= mStencilSize) {
int r = findConfigAttrib(egl, display, config,
EGL10.EGL_RED_SIZE, 0);
int g = findConfigAttrib(egl, display, config,
EGL10.EGL_GREEN_SIZE, 0);
int b = findConfigAttrib(egl, display, config,
EGL10.EGL_BLUE_SIZE, 0);
int a = findConfigAttrib(egl, display, config,
EGL10.EGL_ALPHA_SIZE, 0);
int distance = Math.abs(r - mRedSize)
+ Math.abs(g - mGreenSize)
+ Math.abs(b - mBlueSize)
+ Math.abs(a - mAlphaSize);
if (distance < closestDistance) {
closestDistance = distance;
closestConfig = config;
}
}
}
return closestConfig;
}
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
EGLConfig config, int attribute, int defaultValue) {
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
return mValue[0];
}
return defaultValue;
}
private int[] mValue;
// Subclasses can adjust these values:
protected int mRedSize;
protected int mGreenSize;
protected int mBlueSize;
protected int mAlphaSize;
protected int mDepthSize;
protected int mStencilSize;
}
/**
* This class will choose a supported surface as close to RGB565 as
* possible, with or without a depth buffer.
*
*/
public static class SimpleEGLConfigChooser extends ComponentSizeChooser {
public SimpleEGLConfigChooser(boolean withDepthBuffer) {
super(4, 4, 4, 0, withDepthBuffer ? 16 : 0, 0);
// Adjust target values. This way we'll accept a 4444 or
// 555 buffer if there's no 565 buffer available.
mRedSize = 5;
mGreenSize = 6;
mBlueSize = 5;
}
}
}
@@ -0,0 +1,25 @@
package fishrungames.mountainwallpaper;
public class JniWrapper
{
static
{
System.loadLibrary("MountainWallpaper");
}
public static void LoadLibrary()
{
//To force loading libraries
}
public static native void SetTimeOfDayPref(int timeofday);
public static native void SetSnowPref(boolean snow);
public static native void Init(int width, int height);
public static native void SetOffset(float offsetX, float offsetY);
}
@@ -0,0 +1,233 @@
package fishrungames.mountainwallpaper;
import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.content.SharedPreferences.OnSharedPreferenceChangeListener;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.pm.PackageManager.NameNotFoundException;
import android.net.ConnectivityManager;
import android.os.Handler;
import android.preference.PreferenceManager;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
//import com.seb.SLWP.SLWP.GlEngine.DownloadTask;
import fishrungames.salmonengineandroid.EngineWrapper;
public class MountainWallpaperService extends GLWallpaperService implements
OnSharedPreferenceChangeListener {
/*
* (non-Javadoc)
*
* @see android.app.Service#onLowMemory()
*/
static
{
EngineWrapper.LoadSalmonEngineLibrary();
JniWrapper.LoadLibrary();
}
public static final long SLEEPTIME = 1000 * 60 * 30; // 30 minutes
private GlEngine mGle;
public static Context mContext;
public static boolean ShowClouds;
public static boolean TouchRot;
public static int Bg;
public static boolean Usebg;
public static int Tex;
static long Synctime;
public boolean Slidedir;
public boolean Slideplanet;
public boolean Syncrot;
public static boolean Randomtex = true;
public static boolean visible = false;
public static boolean useCropper = true;
public static int Cropaspect;
public static boolean loading = false;
public static final Handler mHandler = new Handler();
public static final int RNDMAP = -1;
public static boolean destroyed;
public static String bgfile;
public ConnectivityManager cm;
public boolean needresume;
public boolean fstart;
public static String[] randlist;
public int curtexidx = -99;
static final String ACTION_FOREGROUND = "fishrungames.mountainwallpaper.FOREGROUND";
static final String ACTION_BACKGROUND = "fishrungames.mountainwallpaper.BACKGROUND";
@Override
public void onCreate() {
// TODO Auto-generated method stub
super.onCreate();
PreferenceManager.getDefaultSharedPreferences(this).registerOnSharedPreferenceChangeListener(this);
EngineWrapper.SetActivityInstance(this);
EngineWrapper.SetupEnviroment();
String apkFilePath = null;
ApplicationInfo appInfo = null;
PackageManager packMgmr = this.getPackageManager();
try {
appInfo = packMgmr.getApplicationInfo("fishrungames.mountainwallpaper", 0);
} catch (NameNotFoundException e) {
e.printStackTrace();
throw new RuntimeException("Unable to locate assets, aborting...");
}
apkFilePath = appInfo.sourceDir;
EngineWrapper.SetupApkFilePath(apkFilePath);
Init();
}
@Override
public int onStartCommand(Intent intent, int flags, int startId) {
// handleCommand(intent);
// We want this service to continue running until it is explicitly
// stopped, so return sticky.
return START_STICKY;
}
private void Init() {
try {
mContext = this;
cm = (ConnectivityManager) mContext
.getSystemService(Context.CONNECTIVITY_SERVICE);
} catch (Exception e) {
e.printStackTrace();
}
}
@Override
public void onDestroy() {
// TODO Auto-generated method stub
super.onDestroy();
}
@Override
public void onSharedPreferenceChanged(SharedPreferences sharedPreferences,
String key) {
if (key.compareToIgnoreCase("Timeofday") == 0)
{
int time = Integer.parseInt(sharedPreferences.getString("Timeofday", "0"));
JniWrapper.SetTimeOfDayPref(time);
}
if (key.compareToIgnoreCase("Snow") == 0) {
JniWrapper.SetSnowPref(sharedPreferences.getBoolean("Snow", false));
}
}
@Override
public Engine onCreateEngine() {
if (mGle != null) {
mGle = null;
}
try {
mGle = new GlEngine();
} catch (Exception e) {
return null;
}
return mGle;
}
class GlEngine extends GLEngine {
public Handler mHandler = new Handler();
long NOW;
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
try {
this.setTouchEventsEnabled(true);
fstart = true;
setRenderer();
} catch (Exception e) {
e.printStackTrace();
}
}
@Override
public void onTouchEvent(MotionEvent e) {
return;
}
@Override
public void onOffsetsChanged(float xOffset, float yOffset,
float xOffsetStep, float yOffsetStep, int xPixelOffset,
int yPixelOffset) {
super.onOffsetsChanged(xOffset, yOffset, xOffsetStep, yOffsetStep,
xPixelOffset, yPixelOffset);
JniWrapper.SetOffset(xPixelOffset*xOffsetStep, yPixelOffset*yOffsetStep);
}
@Override
public void onVisibilityChanged(boolean visible) {
// TODO Auto-generated method stub
super.onVisibilityChanged(visible);
MountainWallpaperService.visible = visible;
if (visible) {
} else {
}
}
@Override
public void onPause() {
super.onPause();
}
@Override
public void onResume() {
super.onResume();
}
@Override
public void onSurfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
// TODO Auto-generated method stub
super.onSurfaceChanged(holder, format, width, height);
fstart = true;
}
}
}
@@ -0,0 +1,72 @@
package fishrungames.mountainwallpaper;
import fishrungames.mountainwallpaper.R;
import fishrungames.mountainwallpaper.JniWrapper;
import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;
import android.preference.CheckBoxPreference;
import android.preference.ListPreference;
import android.preference.Preference;
import android.preference.PreferenceActivity;
import android.preference.Preference.OnPreferenceChangeListener;
public class Prefs extends PreferenceActivity implements
OnPreferenceChangeListener {
private CheckBoxPreference snowPref;
private ListPreference timeOfDayPref;
public static Uri currImageURI;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.prefliste);
addPreferencesFromResource(R.xml.preferences);
snowPref = (CheckBoxPreference)this.getPreferenceManager().findPreference("Snow");
timeOfDayPref = (ListPreference) findPreference("Timeofday");
if (timeOfDayPref.getKey().compareToIgnoreCase("Timeofday") == 0)
{
JniWrapper.SetTimeOfDayPref(Integer.parseInt((String) timeOfDayPref.getValue()));
}
if (snowPref.getKey().compareToIgnoreCase("Snow") == 0) {
if (!snowPref.isChecked())
{
JniWrapper.SetSnowPref(false);
}
else
{
JniWrapper.SetSnowPref(true);
}
}
}
@Override
public boolean onPreferenceChange(Preference preference, Object newValue) {
return true;
}
@Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
}
}
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+7
View File
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
</LinearLayout>
+10
View File
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_height="fill_parent" android:layout_width="fill_parent">
<RelativeLayout android:id="@+id/LinearLayout01" android:layout_height="wrap_content" android:layout_width="fill_parent"><ImageView android:id="@+id/ImageView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/icon" android:layout_alignParentLeft="true" android:layout_marginLeft="3dp"></ImageView>
</RelativeLayout>
<ListView android:layout_width="fill_parent" android:id="@+id/android:list" android:layout_height="wrap_content"></ListView>
<TextView android:layout_width="fill_parent" android:id="@+id/android:text_feedback" android:padding="20px" android:text="@string/feedback" android:layout_height="wrap_content"></TextView>
</LinearLayout>
+22
View File
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Horská odražené</string>
<string name="description">Horská odráží ve vodě, s účinkem sněhu</string>
<string name="feedback">Pokud dojde k chybě aplikace, prosím, kontaktujte mě: mephi1984@gmail.com</string>
<string name="p_snow">Sněžení</string>
<string name="p_snow_on">Sněžení je zapnuta</string>
<string name="p_snow_off">Sněžení je vypnutý</string>
<string name="p_timeofday">Denní čas</string>
<string name="p_stimeofday">Vyberte si čas dne</string>
<string-array name="timeofday_id">
<item>Den</item>
<item>Přeháňky den</item>
<item>Noc</item>
</string-array>
</resources>
+22
View File
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Reflektierte Berg</string>
<string name="description">Berg spiegelt sich im Wasser, mit dem Effekt der Schnee</string>
<string name="feedback">Wenn die Anwendung abstürzt, bitte kontaktieren Sie mich: mephi1984@gmail.com</string>
<string name="p_snow">Schneefall</string>
<string name="p_snow_on">Schneefall ist eingeschaltet</string>
<string name="p_snow_off">Schneefall ausgeschaltet</string>
<string name="p_timeofday">Zeit des Tages</string>
<string name="p_stimeofday">Wählen Sie die Zeit des Tages</string>
<string-array name="timeofday_id">
<item>Day</item>
<item>Bewölkten Day</item>
<item>Night</item>
</string-array>
</resources>
+23
View File
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Montaña que se refleja</string>
<string name="description">Montaña que se refleja en el agua con efectos nevada</string>
<string name="feedback">Si la aplicación se bloquea, por favor póngase en contacto conmigo: mephi1984@gmail.com</string>
<string name="p_snow">Las nevadas</string>
<string name="p_snow_on">Las nevadas se enciende</string>
<string name="p_snow_off">Las nevadas se apaga</string>
<string name="p_timeofday">La hora del día</string>
<string name="p_stimeofday">Elija la hora del día</string>
<string-array name="timeofday_id">
<item>Día</item>
<item>Día nublado</item>
<item>Noche</item>
</string-array>
</resources>
+22
View File
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Montagne réfléchie</string>
<string name="description">Montagne reflète dans l\'eau avec des effets des chutes de neige</string>
<string name="feedback">Si l\'application se bloque, s\'il vous plaît contactez-moi : mephi1984@gmail.com</string>
<string name="p_snow">Chutes de neige</string>
<string name="p_snow_on">Chutes de neige est en marche</string>
<string name="p_snow_off">Chutes de neige est éteint</string>
<string name="p_timeofday">L\'heure du jour</string>
<string name="p_stimeofday">Choisissez le moment de la journée</string>
<string-array name="timeofday_id">
<item>Jour</item>
<item>Temps nuageux</item>
<item>Nuit</item>
</string-array>
</resources>
+30
View File
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Montagna riflessa</string>
<string name="description">Montagna riflessa nell\'acqua, con l\'effetto di neve</string>
<string name="feedback">Se l\'applicazione si blocca, si prega di contattare me: mephi1984@gmail.com</string>
<string name="p_snow">Nevicate</string>
<string name="p_snow_on">Nevicate si accende</string>
<string name="p_snow_off">Nevicata è spento</string>
<string name="p_timeofday">Il momento della giornata</string>
<string name="p_stimeofday">Scegliere il momento della giornata</string>
<string-array name="timeofday_id">
<item>Giorno</item>
<item>Giornata nuvolosa</item>
<item>Notte</item>
</string-array>
<string-array name="timeofday_value">
<item>0</item>
<item>1</item>
<item>2</item>
</string-array>
</resources>
+22
View File
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Reflected berg</string>
<string name="description">Mountain weerspiegeld in het water met sneeuwval effecten</string>
<string name="feedback">Als de toepassing crasht, neem dan contact met mij op: mephi1984@gmail.com</string>
<string name="p_snow">Sneeuwval</string>
<string name="p_snow_on">Sneeuwval is ingeschakeld</string>
<string name="p_snow_off">Sneeuwval is uitgeschakeld</string>
<string name="p_timeofday">Tijd van de dag</string>
<string name="p_stimeofday">Kies de tijd van de dag</string>
<string-array name="timeofday_id">
<item>Dag</item>
<item>Bewolkte dag</item>
<item>Nacht</item>
</string-array>
</resources>
+23
View File
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Montanha refletidas</string>
<string name="description">Montanha refletida na água com efeitos queda de neve</string>
<string name="feedback">Se o aplicativo falha, por favor contacte-me: mephi1984@gmail.com</string>
<string name="p_snow">Queda de neve</string>
<string name="p_snow_on">Neve está ligado</string>
<string name="p_snow_off">Neve está desligado</string>
<string name="p_timeofday">Hora do dia</string>
<string name="p_stimeofday">Escolha a hora do dia</string>
<string-array name="timeofday_id">
<item>Dia</item>
<item>Dia nublado</item>
<item>Noite</item>
</string-array>
</resources>
+23
View File
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Отраженная гора</string>
<string name="description">Гора, отраженная в воде, с эффектом снегопада</string>
<string name="feedback">Если приложение падает, пожалуйста, свяжитесь со мною: mephi1984@gmail.com</string>
<string name="p_snow">Снегопад</string>
<string name="p_snow_on">Снегопад включен</string>
<string name="p_snow_off">Снегопад выключен</string>
<string name="p_timeofday">Время суток</string>
<string name="p_stimeofday">Выберите время суток</string>
<string-array name="timeofday_id">
<item>День</item>
<item>Облачный день</item>
<item>Ночь</item>
</string-array>
</resources>
+43
View File
@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Reflected mountain</string>
<string name="description">Mountain reflected in the water with snow effects</string>
<string name="feedback">If wallpaper crashes or something else goes wrong, please, contact with me: mephi1984@gmail.com</string>
<string name="p_snow">Snow</string>
<string name="p_snow_on">Snow is on</string>
<string name="p_snow_off">Snow is off</string>
<string name="p_timeofday">Time of day</string>
<string name="p_stimeofday">Choose time of day to display</string>
<declare-styleable name="Wallpaper">
<!--
Component name of an activity that allows the user to modify the
current settings for this wallpaper.
-->
<attr name="settingsActivity" format="reference" />
<!-- Reference to a the wallpaper's thumbnail bitmap. -->
<attr name="thumbnail" format="reference" />
<!-- Name of the author of this component, e.g. Google. -->
<attr name="author" format="reference" />
<!-- Short description of the component's purpose or behavior. -->
<attr name="description" format="reference" />
</declare-styleable>
<string-array name="timeofday_id">
<item>Day</item>
<item>Cloudy day</item>
<item>Night</item>
</string-array>
<string-array name="timeofday_value">
<item>0</item>
<item>1</item>
<item>2</item>
</string-array>
</resources>
+13
View File
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<PreferenceScreen android:title="Main"
xmlns:android="http://schemas.android.com/apk/res/android">
<ListPreference
android:key="Timeofday" android:summary="@string/p_stimeofday"
android:title="@string/p_timeofday" android:entries="@array/timeofday_id"
android:entryValues="@array/timeofday_value" android:defaultValue="0"/>
<CheckBoxPreference android:summaryOn="@string/p_snow_on"
android:key="Snow" android:title="@string/p_snow"
android:summaryOff="@string/p_snow_off" android:defaultValue="false" />
</PreferenceScreen>
+6
View File
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<wallpaper
xmlns:android="http://schemas.android.com/apk/res/android"
android:thumbnail="@drawable/thumb"
android:description="@string/description"
android:settingsActivity="fishrungames.mountainwallpaper.Prefs"/>
@@ -0,0 +1,17 @@
package fishrungames.salmonandroidtemplate;
import org.junit.Test;
import static org.junit.Assert.*;
/**
* Example local unit test, which will execute on the development machine (host).
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() throws Exception {
assertEquals(4, 2 + 2);
}
}