Working in dialogs and some texture fixing
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beb4fee0d8
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10 files changed
+123
-21
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@@ -22,6 +22,7 @@ int Environment::width = CONST_DEFAULT_WIDTH;
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int Environment::height = CONST_DEFAULT_HEIGHT;
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float Environment::zoom = DEFAULT_ZOOM;
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bool Environment::enableLogging = false;
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SDL_Window* Environment::window = nullptr;
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+3
-4
@@ -506,7 +506,7 @@ namespace ZL
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LocationSetup uniInteriorParams;
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uniInteriorParams.gameObjectsJsonPath = "resources/config/gameobjects_uni_interior_x.json";
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uniInteriorParams.npcsJsonPath = "resources/config/npcs_uni_interior.json";
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uniInteriorParams.dialoguesJsonPath = "resources/dialogue/uni_interior_dialogues_009.json";
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uniInteriorParams.dialoguesJsonPath = "resources/dialogue/uni_interior_dialogues_010.json";
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uniInteriorParams.navigationJsonPaths = {
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"resources/navigation/uni_interior4_unlocked_n2.txt", //0
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@@ -643,7 +643,7 @@ namespace ZL
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uniExteriorParams.scriptPath = "resources/start_uni_exterior.lua";
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uniExteriorParams.playerPosition = Eigen::Vector3f(5, 0, -18.4);
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uniExteriorParams.npcsJsonPath = "resources/config/npcs_uni_exterior.json";
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uniExteriorParams.dialoguesJsonPath = "resources/dialogue/uni_exterior_dialogues002.json";
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uniExteriorParams.dialoguesJsonPath = "resources/dialogue/uni_exterior_dialogues003.json";
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gameState.locations["uni_exterior"] = std::make_shared<Location>(renderer, gameState.inventory);
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@@ -685,7 +685,6 @@ namespace ZL
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//Exterior set up taxi end
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}
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@@ -697,7 +696,7 @@ namespace ZL
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params_dorm.gameObjectsJsonPath = "resources/config/gameobjects_dorm_new_x.json";
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params_dorm.npcsJsonPath = "resources/config/npcs_dorm.json";
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params_dorm.dialoguesJsonPath = "resources/dialogue/dorm_dialogues003.json";
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params_dorm.dialoguesJsonPath = "resources/dialogue/dorm_dialogues004.json";
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/*
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params_dorm.navigationJsonPaths = {
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@@ -9,6 +9,7 @@
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#include "../Character.h"
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#include <SDL.h>
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namespace ZL {
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using json = nlohmann::json;
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