Working on Linux/Steam OS version
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@ -5,6 +5,8 @@ project(witcher001 LANGUAGES C CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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option(STEAMSDK "Enable Steamworks SDK integration" OFF)
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# ===========================================
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# Поиск системных зависимостей Linux
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# ===========================================
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@ -166,8 +168,7 @@ target_include_directories(witcher001 PRIVATE
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${LIBZIP_INCLUDE_DIRS}
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${LUA_INCLUDE_DIRS}
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${EIGEN3_INCLUDE_DIRS}
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# sol2 - header-only, берем напрямую из thirdparty (если он там есть)
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# или можно установить системный libsol-dev и убрать этот путь
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# sol2 - header-only, берем напрямую из thirdparty
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"${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/sol2-3.3.0/include"
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)
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@ -202,6 +203,80 @@ target_link_libraries(witcher001 PRIVATE
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pthread
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)
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# ===========================================
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# Интеграция Steamworks SDK (если STEAMSDK=ON)
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# ===========================================
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if(STEAMSDK)
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message(STATUS "Steamworks SDK integration is ENABLED.")
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target_compile_definitions(witcher001 PRIVATE STEAMSDK)
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set(STEAM_SDK_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/steamworks_sdk_164/sdk")
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target_include_directories(witcher001 PRIVATE
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"${STEAM_SDK_DIR}/public"
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"${STEAM_SDK_DIR}/public/steam"
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)
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set(STEAM_LIB_DIR "${STEAM_SDK_DIR}/redistributable_bin/linux64")
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set(STEAM_LIB_NAME "steam_api")
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set(STEAM_SO_NAME "libsteam_api.so")
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find_library(STEAM_LIBRARY
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NAMES ${STEAM_LIB_NAME}
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PATHS ${STEAM_LIB_DIR}
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NO_DEFAULT_PATH
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)
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if(STEAM_LIBRARY)
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target_link_libraries(witcher001 PRIVATE ${STEAM_LIBRARY})
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message(STATUS "Found Steam API library: ${STEAM_LIBRARY}")
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else()
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message(FATAL_ERROR "Steam API library (${STEAM_LIB_NAME}) NOT found in ${STEAM_LIB_DIR}!")
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endif()
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file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt" "4945840")
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else()
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message(STATUS "Steamworks SDK integration is DISABLED.")
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endif()
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# ===========================================
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# Настройка RPATH и копирование динамических библиотек
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# ===========================================
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# Указываем линкеру искать .so файлы в той же папке, где лежит бинарник ($ORIGIN)
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set_target_properties(witcher001 PROPERTIES
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INSTALL_RPATH "$ORIGIN"
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BUILD_WITH_INSTALL_RPATH TRUE
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)
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# Поиск директорий, где лежат библиотеки
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get_filename_component(LUA_SO_DIR ${LUA_SO_PATH} DIRECTORY)
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get_filename_component(LIBZIP_SO_DIR ${LIBZIP_SO_PATH} DIRECTORY)
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add_custom_command(TARGET witcher001 POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E echo "Copying shared libraries with sonames..."
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# Копируем библиотеки и все их симлинки (cp -P сохраняет структуру симлинков)
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COMMAND sh -c "cp -P ${LUA_SO_DIR}/liblua5.4.so* '$<TARGET_FILE_DIR:witcher001>/'"
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COMMAND sh -c "cp -P ${LIBZIP_SO_DIR}/libzip.so* '$<TARGET_FILE_DIR:witcher001>/'"
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)
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# Если включен Steam, копируем libsteam_api.so и steam_appid.txt
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if(STEAMSDK)
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add_custom_command(TARGET witcher001 POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E echo "Copying Steam SDK components..."
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${STEAM_LIB_DIR}/${STEAM_SO_NAME}"
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"$<TARGET_FILE_DIR:witcher001>/${STEAM_SO_NAME}"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt"
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"$<TARGET_FILE_DIR:witcher001>/steam_appid.txt"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt"
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"${CMAKE_BINARY_DIR}/steam_appid.txt"
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)
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endif()
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# ===========================================
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# Копирование ресурсов после сборки
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# ===========================================
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@ -210,8 +285,6 @@ set(RUNTIME_RESOURCE_DIRS
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"audio"
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)
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# В Linux (при использовании Make/Ninja) бинарник обычно создается в CMAKE_BINARY_DIR.
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# Копируем ресурсы рядом с исполняемым файлом.
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foreach(resdir IN LISTS RUNTIME_RESOURCE_DIRS)
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add_custom_command(TARGET witcher001 POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E echo "Copying ${resdir} to binary dir..."
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@ -219,4 +292,4 @@ foreach(resdir IN LISTS RUNTIME_RESOURCE_DIRS)
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"${CMAKE_SOURCE_DIR}/../${resdir}"
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"${CMAKE_BINARY_DIR}/${resdir}"
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)
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endforeach()
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endforeach()
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