Added sounds
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c6ba8bd008
commit
124208f2a4
26 files changed
+210
-36
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+13
-2
@@ -419,6 +419,17 @@ void Character::update(int64_t deltaMs, const CharacterResolver& resolver) {
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state.currentState == AnimationState::ACTION_ATTACK_2)) {
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if (attackTarget != nullptr) {
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attackTarget->applyDamage(10.f, attackDirectionToTarget());
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if (audioPlayer) {
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if (state.isPlayer)
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{
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audioPlayer->playSoundAsync("audio/547041__cogfirestudios__hit-swing-sword-small-3.ogg");
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}
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else
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{
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audioPlayer->playSoundAsync("audio/13925__adcbicycle__21.ogg");
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}
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}
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}
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}
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@@ -1176,8 +1187,8 @@ void Character::drawNightCpuWithShadow(Renderer& renderer,
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void Character::setupHitSparks(std::shared_ptr<Texture> sparkTexture) {
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hitSparkEmitter.setTexture(sparkTexture);
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hitSparkEmitter.setShaderProgramName("spark");
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hitSparkEmitter.setMaxParticles(64);
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hitSparkEmitter.setParticleSize(0.08f);
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hitSparkEmitter.setMaxParticles(128);
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hitSparkEmitter.setParticleSize(0.02f);
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hitSparkEmitter.setBiasX(0.0f);
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hitSparkEmitter.setEmissionRate(1.0e9f);
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hitSparkEmitter.setSpeedRange(2.0f, 4.0f);
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@@ -12,6 +12,7 @@
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#include <vector>
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#include <unordered_map>
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#include "dialogue/TranslationDatabase.h"
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#include "AudioPlayerAsync.h"
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namespace ZL {
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@@ -107,6 +108,7 @@ public:
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std::string weaponAttachBoneName = "RightHand";
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SparkEmitter hitSparkEmitter;
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AudioPlayerAsync* audioPlayer;
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static Dialogue::TranslationDatabase nameTranslations;
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+6
-4
@@ -16,7 +16,6 @@
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#include <android/log.h>
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#endif
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#ifdef EMSCRIPTEN
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#include <emscripten.h>
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#endif
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@@ -258,10 +257,12 @@ namespace ZL
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menuManager.onItemPickedUp(itemId);
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const Item* item = ItemRegistry::instance().findById(itemId);
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if (item) menuManager.showToast(menuManager.toastTextureItemAdded, item->name);
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audioPlayer->playSoundAsync("audio/831642__ienba__generic-game-pick-up.ogg");
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};
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gameState.inventory.onItemRemoved = [this](const std::string& itemId) {
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const Item* item = ItemRegistry::instance().findById(itemId);
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if (item) menuManager.showToast(menuManager.toastTextureItemRemoved, item->name);
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audioPlayer->playSoundAsync("audio/831642__ienba__generic-game-pick-up.ogg");
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};
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// Wire phone dialogue start function so MenuManager can trigger dialogues.
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@@ -433,7 +434,7 @@ namespace ZL
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uniInteriorParams.playerPosition = Eigen::Vector3f(0.942694, 0, -9.63104);
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gameState.locations["uni_interior"] = std::make_shared<Location>(renderer, gameState.inventory);
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gameState.locations["uni_interior"]->setup(uniInteriorParams, &gameState.questJournal);
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gameState.locations["uni_interior"]->setup(uniInteriorParams, &gameState.questJournal, audioPlayer.get());
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gameState.locations["uni_interior"]->scriptEngine.setGlobalStore(&gameState.globalInts);
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gameState.locations["uni_interior"]->scriptEngine.setGlobalFloatStore(&gameState.globalFloats);
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gameState.locations["uni_interior"]->requestNightDayTransition = [this](bool isNight, bool isDawn) { gameState.isNight = isNight; gameState.isDawn = isDawn; };
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@@ -487,7 +488,7 @@ namespace ZL
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gameState.locations["uni_exterior"] = std::make_shared<Location>(renderer, gameState.inventory);
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gameState.locations["uni_exterior"]->setup(uniExteriorParams, &gameState.questJournal);
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gameState.locations["uni_exterior"]->setup(uniExteriorParams, &gameState.questJournal, audioPlayer.get());
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gameState.locations["uni_exterior"]->scriptEngine.setGlobalStore(&gameState.globalInts);
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gameState.locations["uni_exterior"]->scriptEngine.setGlobalFloatStore(&gameState.globalFloats);
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gameState.locations["uni_exterior"]->requestNightDayTransition = [this](bool isNight, bool isDawn) {
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@@ -547,7 +548,7 @@ namespace ZL
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params_dorm.playerPosition = Eigen::Vector3f(6.76345, 0, -14.6022);
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gameState.locations["location_dorm"] = std::make_shared<Location>(renderer, gameState.inventory);
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gameState.locations["location_dorm"]->setup(params_dorm, &gameState.questJournal);
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gameState.locations["location_dorm"]->setup(params_dorm, &gameState.questJournal, audioPlayer.get());
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gameState.locations["location_dorm"]->scriptEngine.setGlobalStore(&gameState.globalInts);
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gameState.locations["location_dorm"]->scriptEngine.setGlobalFloatStore(&gameState.globalFloats);
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gameState.locations["location_dorm"]->requestNightDayTransition = [this](bool isNight, bool isDawn) { gameState.isNight = isNight; gameState.isDawn = isDawn; };
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@@ -1482,6 +1483,7 @@ namespace ZL
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bool Game::startDarklandsTransition()
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{
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audioPlayer->playSoundAsync("audio/459618__n-lerche__blow.ogg");
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if (!gameState.isNight)
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{
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currentLocation()->dialogueSystem.startDialogue("darklands_day_dialog001");
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+4
-2
@@ -83,7 +83,7 @@ namespace ZL
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// ---- Setup ----
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void Location::setup(const LocationSetup& params, Quest::QuestJournal* journal)
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void Location::setup(const LocationSetup& params, Quest::QuestJournal* journal, AudioPlayerAsync* audioPlayer)
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{
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// Load static game objects
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@@ -138,6 +138,7 @@ namespace ZL
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player->state.position = params.playerPosition;
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player->setTarget(params.playerPosition);
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player->setupHitSparks(sparkTexture);
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player->audioPlayer = audioPlayer;
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std::cout << "Load resurces step 9" << std::endl;
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// Load NPCs from JSON. Aggressive (canAttack) NPCs need a player target
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@@ -149,6 +150,7 @@ namespace ZL
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npc->state.homePosition = Eigen::Vector3f(npc->state.position.x(), 0.f, npc->state.position.z());
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if (npc->state.canAttack) {
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npc->setupHitSparks(sparkTexture);
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npc->audioPlayer = audioPlayer;
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npc->state.attackTargetIndex = CharacterState::kPlayerIndex;
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}
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}
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@@ -179,7 +181,7 @@ namespace ZL
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npcNameText.reset();
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}
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scriptEngine.init(this, &inventory, params.scriptPath);
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scriptEngine.init(this, &inventory, audioPlayer, params.scriptPath);
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scriptEngine.setQuestJournal(journal);
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dialogueSystem.setOnCutsceneFinished([this](const std::string& cutsceneId) {
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+2
-1
@@ -133,7 +133,7 @@ namespace ZL
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bool playBattleMusic = false;
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void setup(const LocationSetup& params, Quest::QuestJournal* journal);
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void setup(const LocationSetup& params, Quest::QuestJournal* journal, AudioPlayerAsync* audioPlayer);
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void setupNavigation(const std::vector<std::string>& paths);
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bool switchNavigation(int index);
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InteractiveObject* raycastInteractiveObjects(const Eigen::Vector3f& rayOrigin, const Eigen::Vector3f& rayDir);
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@@ -170,6 +170,7 @@ namespace ZL
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friend class LocationEditor;
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Renderer& renderer;
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Inventory& inventory;
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AudioPlayerAsync* audioPlayer;
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private:
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// ---- Pointer-to-index helpers ----
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+60
-1
@@ -331,25 +331,32 @@ namespace ZL {
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uiManager.replaceRoot(mainMenuRoot);
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uiManager.setTextButtonCallback("menuStartButton", [this](const std::string&) {
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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enterGameplay();
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});
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uiManager.setTextButtonCallback("menuAboutButton", [this](const std::string&) {
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showAboutScreen();
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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});
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uiManager.setTextButtonCallback("menuSettingsButton", [this](const std::string&) {
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showSettingsScreen();
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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});
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uiManager.setTextButtonCallback("menuLanguageButton", [this](const std::string&) {
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showLanguageScreen();
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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});
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uiManager.setTextButtonCallback("menuLoadButton", [this](const std::string&) {
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showLoadGameScreen();
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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});
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#ifndef EMSCRIPTEN
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uiManager.setTextButtonCallback("menuExitButton", [this](const std::string&) {
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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Environment::exitGameLoop = true;
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});
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#else
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@@ -362,6 +369,7 @@ namespace ZL {
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uiManager.setTextButtonCallback("aboutBackButton", [this](const std::string&) {
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uiManager.popMenu();
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uiManager.updateAllLayouts();
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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});
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}
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@@ -371,6 +379,7 @@ namespace ZL {
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saveSettings();
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uiManager.popMenu();
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uiManager.updateAllLayouts();
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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});
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// Set initial slider positions before registering callbacks so
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@@ -456,6 +465,7 @@ namespace ZL {
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uiManager.setTextButtonColor("musicToggleButton", on
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? std::array<float, 4>{ 0.2f, 0.9f, 0.2f, 1.0f }
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: std::array<float, 4>{ 0.9f, 0.2f, 0.2f, 1.0f });
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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});
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uiManager.setTextButtonCallback("soundToggleButton", [this](const std::string&) {
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audioPlayer_.setSoundEnabled(!audioPlayer_.isSoundEnabled());
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@@ -464,10 +474,12 @@ namespace ZL {
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uiManager.setTextButtonColor("soundToggleButton", on
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? std::array<float, 4>{ 0.2f, 0.9f, 0.2f, 1.0f }
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: std::array<float, 4>{ 0.9f, 0.2f, 0.2f, 1.0f });
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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});
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uiManager.setTextButtonCallback("fullScreenToggleButton", [this, refreshFullscreenToggle](const std::string&) {
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Environment::setFullscreen(!Environment::isFullscreen);
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refreshFullscreenToggle();
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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});
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}
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@@ -477,14 +489,17 @@ namespace ZL {
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saveSettings();
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uiManager.popMenu();
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uiManager.updateAllLayouts();
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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});
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uiManager.setTextButtonCallback("languageRussianButton", [this](const std::string&) {
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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ZL::g_currentLanguage = ZL::Language::Russian;
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reloadLocalizedGameContent();
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saveSettings();
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});
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uiManager.setTextButtonCallback("languageEnglishButton", [this](const std::string&) {
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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ZL::g_currentLanguage = ZL::Language::English;
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reloadLocalizedGameContent();
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saveSettings();
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@@ -528,6 +543,7 @@ namespace ZL {
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uiManager.setTextButtonCallback("loadBackButton", [this](const std::string&) {
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uiManager.popMenu();
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uiManager.updateAllLayouts();
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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});
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static const char* kSlotButtons[4] = {
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@@ -543,6 +559,7 @@ namespace ZL {
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uiManager.setTextButtonText(kSlotButtons[i], label);
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}
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uiManager.setTextButtonCallback(kSlotButtons[i], [this, slot](const std::string&) {
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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if (onLoadGame) onLoadGame(slot);
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enterGameplay(true);
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});
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@@ -555,6 +572,7 @@ namespace ZL {
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uiManager.setTextButtonCallback("saveBackButton", [this](const std::string&) {
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uiManager.popMenu();
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uiManager.updateAllLayouts();
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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});
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static const char* kSlotButtons[4] = {
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@@ -578,6 +596,7 @@ namespace ZL {
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? "Empty"
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: localizedLocationName[info.locationName][ZL::g_currentLanguage] + "\n" + info.savedAt;
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uiManager.setTextButtonText(buttonName, label);
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audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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}
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});
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}
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@@ -607,6 +626,7 @@ namespace ZL {
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}
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uiManager.setButtonCallback(btnName, [this, i](const std::string&) {
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selectInventoryItem(i);
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audioPlayer_.playSoundAsync("audio/sound_bag001.ogg");
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});
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} else {
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uiManager.setNodeVisible(btnName, false);
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@@ -617,6 +637,8 @@ namespace ZL {
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if (!portrait && !items.empty()) {
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selectInventoryItem(0);
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}
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audioPlayer_.playSoundAsync("audio/sound_bag_open.ogg");
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}
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void MenuManager::selectInventoryItem(int index) {
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@@ -668,6 +690,7 @@ namespace ZL {
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for (int i = 0; i < inventoryMenuStackDepth_; ++i) uiManager.popMenu();
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inventoryMenuStackDepth_ = 0;
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uiManager.updateAllLayouts();
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audioPlayer_.playSoundAsync("audio/sound_bag_close.ogg");
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}
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void MenuManager::openQuestJournal() {
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@@ -683,6 +706,7 @@ namespace ZL {
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uiManager.setButtonCallback("journalExitButton", [this](const std::string&) {
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closeQuestJournal();
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audioPlayer_.playSoundAsync("audio/656126__itsthegoodstuff__paging-through-book.ogg");
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});
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static const char* kItemNames[9] = {
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@@ -693,6 +717,7 @@ namespace ZL {
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for (int i = 0; i < 9; ++i) {
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uiManager.setTextButtonCallback(kItemNames[i], [this, i](const std::string&) {
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selectQuestByIndex(i);
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audioPlayer_.playSoundAsync("audio/255571__stradie__flipping-paper.ogg");
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});
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}
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@@ -700,6 +725,8 @@ namespace ZL {
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if (!portrait && !visibleQuestIds.empty()) {
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selectQuestByIndex(0);
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}
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audioPlayer_.playSoundAsync("audio/255571__stradie__flipping-paper.ogg");
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}
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void MenuManager::closeQuestJournal() {
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@@ -750,19 +777,24 @@ namespace ZL {
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uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
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closePhoneEntirely();
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audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
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});
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uiManager.setButtonCallback("phoneMain", [this](const std::string&) {});
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uiManager.setButtonCallback("phoneMessenger", [this](const std::string&) {
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openPhoneMessenger();
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audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
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});
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uiManager.setButtonCallback("phoneBank", [this](const std::string&) {
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openPhoneBank();
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audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
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});
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uiManager.setButtonCallback("phoneVideo", [this](const std::string&) {
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openPhoneVideo();
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audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
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});
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uiManager.setButtonCallback("phoneTaxi", [this](const std::string&) {
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openPhoneTaxi();
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audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
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});
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if (gameState_.isNight)
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@@ -786,6 +818,8 @@ namespace ZL {
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uiManager.setNodeVisible("phoneTimeNight", false);
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uiManager.setNodeVisible("phoneTimeDawn", false);
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}
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audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
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}
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void MenuManager::openPhoneMessenger() {
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@@ -803,19 +837,23 @@ namespace ZL {
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uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
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closePhoneEntirely();
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audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
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});
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uiManager.setButtonCallback("phoneMain", [this](const std::string&) {});
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uiManager.setTextButtonCallback("chat1button", [this](const std::string&) {
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gameState_.chatUnread[0] = false;
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openPhoneChatFromList(0, isPortraitMode() ? verticalPhoneChat1Root : phoneChat1Root);
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audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
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});
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uiManager.setTextButtonCallback("chat2button", [this](const std::string&) {
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gameState_.chatUnread[1] = false;
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openPhoneChatFromList(1, isPortraitMode() ? verticalPhoneChat2Root : phoneChat2Root);
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audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
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});
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uiManager.setTextButtonCallback("chat3button", [this](const std::string&) {
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gameState_.chatUnread[2] = false;
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openPhoneChatFromList(2, isPortraitMode() ? verticalPhoneChat3Root : phoneChat3Root);
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audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
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});
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}
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@@ -851,11 +889,13 @@ namespace ZL {
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uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
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closePhoneEntirely();
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audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
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});
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uiManager.setButtonCallback("phoneMain", [this](const std::string&) {});
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uiManager.setButtonCallback("buttonBack", [this](const std::string&) {
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uiManager.popMenu();
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uiManager.updateAllLayouts();
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audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
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});
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}
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|
||||
@@ -865,15 +905,16 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
|
||||
closePhoneEntirely();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("phoneMain", [this](const std::string&) {});
|
||||
uiManager.setButtonCallback("buttonBack", [this](const std::string&) {
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("videoSkip", [this](const std::string&) {
|
||||
closePhoneEntirely();
|
||||
|
||||
if (gameState_.isNight)
|
||||
{
|
||||
startDialogueFunc("dialog_video002");
|
||||
@@ -887,6 +928,7 @@ namespace ZL {
|
||||
}
|
||||
else
|
||||
{
|
||||
audioPlayer_.playSoundAsync("audio/78564__joedeshon__alarm_clock_ticking_02.ogg");
|
||||
startNightTransitionFunc();
|
||||
}
|
||||
}
|
||||
@@ -911,11 +953,13 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
|
||||
closePhoneEntirely();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("phoneMain", [this](const std::string&) {});
|
||||
uiManager.setButtonCallback("buttonBack", [this](const std::string&) {
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("mapGo", [this](const std::string&) {
|
||||
gameState_.tutorialNeedOpenTaxiScreen = false;
|
||||
@@ -927,7 +971,10 @@ namespace ZL {
|
||||
gameState_.money -= 500;
|
||||
closePhoneEntirely();
|
||||
if (startDialogueFunc) startDialogueFunc("dialog_taxi002");
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
}
|
||||
|
||||
void MenuManager::openPhoneChatFromList(int chatIndex, std::shared_ptr<UiNode> chatRoot) {
|
||||
@@ -967,10 +1014,12 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
|
||||
closePhoneScreenFromChat();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("phoneMain", [this](const std::string&) {});
|
||||
uiManager.setTextButtonCallback("chatTitleButton", [this](const std::string&) {
|
||||
returnToPhoneChatList();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
|
||||
if (chatOpenCallback) {
|
||||
@@ -1054,30 +1103,37 @@ namespace ZL {
|
||||
}
|
||||
|
||||
void MenuManager::showModalMenuScreen() {
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
uiManager.pushMenuFromSavedRoot(modalMenuRoot);
|
||||
uiManager.setButtonCallback("modalExitButton", [this](const std::string&) {
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("menuCloseButton", [this](const std::string&) {
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("menuSaveButton", [this](const std::string&) {
|
||||
showSaveGameScreen();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("menuLoadButton", [this](const std::string&) {
|
||||
showLoadGameScreen();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("menuSettingsButton", [this](const std::string&) {
|
||||
showSettingsScreen();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("menuExitButton", [this](const std::string&) {
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
uiManager.popMenu();
|
||||
showMainMenu();
|
||||
});
|
||||
@@ -1441,6 +1497,7 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("inventoryExitButton", [this](const std::string&) {
|
||||
closePortraitInventoryItem();
|
||||
audioPlayer_.playSoundAsync("audio/sound_bag001.ogg");
|
||||
});
|
||||
|
||||
const auto& item = items[index];
|
||||
@@ -1468,6 +1525,7 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("journalItemExitButton", [this](const std::string&) {
|
||||
closePortraitJournalItem();
|
||||
audioPlayer_.playSoundAsync("audio/255571__stradie__flipping-paper.ogg");
|
||||
});
|
||||
|
||||
Quest::QuestState* quest = gameState_.questJournal.findQuest(visibleQuestIds[index]);
|
||||
@@ -1656,6 +1714,7 @@ namespace ZL {
|
||||
recomputePhoneChatPositions();
|
||||
}
|
||||
chatUiManager.startPopIn(nodeName, 300.0f);
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
}
|
||||
|
||||
void MenuManager::setDarklandsMode(bool enabled)
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace ZL {
|
||||
ScriptEngine::ScriptEngine() = default;
|
||||
ScriptEngine::~ScriptEngine() = default;
|
||||
|
||||
void ScriptEngine::init(Location* loc, Inventory* inventory, const std::string& scriptPath) {
|
||||
void ScriptEngine::init(Location* loc, Inventory* inventory, AudioPlayerAsync* audioPlayer, const std::string& scriptPath) {
|
||||
impl = std::make_unique<Impl>();
|
||||
sol::state& lua = impl->lua;
|
||||
|
||||
@@ -773,6 +773,14 @@ namespace ZL {
|
||||
}
|
||||
});
|
||||
|
||||
api.set_function("play_sound",
|
||||
[audioPlayer](const std::string& soundPath) -> void {
|
||||
if (audioPlayer)
|
||||
{
|
||||
audioPlayer->playSoundAsync(soundPath);
|
||||
}
|
||||
});
|
||||
|
||||
lua.script_file(scriptPath);
|
||||
}
|
||||
|
||||
|
||||
+2
-1
@@ -5,6 +5,7 @@
|
||||
#include "quest/QuestJournal.h"
|
||||
#include "external/nlohmann/json.hpp"
|
||||
#include "ISaveable.h"
|
||||
#include "AudioPlayerAsync.h"
|
||||
|
||||
namespace ZL {
|
||||
|
||||
@@ -17,7 +18,7 @@ public:
|
||||
~ScriptEngine();
|
||||
|
||||
// Must be called once, after the Game's NPCs are ready.
|
||||
void init(Location* game, Inventory* inventory, const std::string& scriptPath);
|
||||
void init(Location* game, Inventory* inventory, AudioPlayerAsync* audioPlayer, const std::string& scriptPath);
|
||||
|
||||
// Execute a Lua script file. Logs errors to stderr.
|
||||
void runScript(const std::string& path);
|
||||
|
||||
Reference in new issue
Block a user