Added sounds
This commit is contained in:
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c6ba8bd008
commit
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BIN
audio/13925__adcbicycle__21.ogg
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audio/13925__adcbicycle__21.ogg
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audio/255571__stradie__flipping-paper.ogg
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audio/255571__stradie__flipping-paper.ogg
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audio/398751__anthousai__door-lock-01.ogg
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audio/398751__anthousai__door-lock-01.ogg
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audio/459618__n-lerche__blow.ogg
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audio/459618__n-lerche__blow.ogg
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audio/537061__imafoley__message-pop-sound.ogg
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audio/537061__imafoley__message-pop-sound.ogg
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audio/547041__cogfirestudios__hit-swing-sword-small-3.ogg
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audio/547041__cogfirestudios__hit-swing-sword-small-3.ogg
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audio/587036__antoineromo__bed-sheets.ogg
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audio/587036__antoineromo__bed-sheets.ogg
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audio/656126__itsthegoodstuff__paging-through-book.ogg
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audio/656126__itsthegoodstuff__paging-through-book.ogg
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audio/702171__foxfire__door-opening.ogg
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audio/702171__foxfire__door-opening.ogg
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audio/751089__smallconfusion__mechanical-plastic-click-11.ogg
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audio/751089__smallconfusion__mechanical-plastic-click-11.ogg
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audio/78564__joedeshon__alarm_clock_ticking_02.ogg
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audio/78564__joedeshon__alarm_clock_ticking_02.ogg
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audio/831642__ienba__generic-game-pick-up.ogg
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audio/831642__ienba__generic-game-pick-up.ogg
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audio/sound_bag001.ogg
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audio/sound_bag001.ogg
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audio/sound_bag_close.ogg
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audio/sound_bag_close.ogg
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audio/sound_bag_open.ogg
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audio/sound_bag_open.ogg
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@ -76,6 +76,7 @@ function on_bed_sleep()
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local day = game_api.getIntValue("day")
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game_api.setIntValue("day", day + 1)
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print("Setting to day 1----x")
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game_api.play_sound("audio/587036__antoineromo__bed-sheets.ogg")
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end
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end
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@ -85,6 +86,8 @@ end
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function on_locked_door_click()
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game_api.start_dialogue("door_locked_dialog001")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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--game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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function on_sleep_cutscene()
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@ -118,6 +121,8 @@ function alik_door_open_callback()
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else
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game_api.switch_navigation(4) --b
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end
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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end
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@ -156,6 +161,8 @@ function on_player_bathroom_click()
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else
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game_api.switch_navigation(1) --ca
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end
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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end
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@ -186,7 +193,9 @@ function on_player_door_click()
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else
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game_api.switch_navigation(2) --ba
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end
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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end
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end
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@ -63,6 +63,14 @@ game_api.set_darklands_callbacks(
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end
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)
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game_api.set_enter_night_callback(
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function()
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game_api.deactivate_interactive_object("car001")
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game_api.deactivate_interactive_object("car001wheels")
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game_api.switch_navigation(1)
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end
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)
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game_api.set_location_callbacks(
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function()
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@ -257,25 +257,6 @@ function on_npc_interact(npc_index)
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game_api.start_dialogue("teacher_dialog007")
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end
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end
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--[[
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if (player_ghost_aware == 1) then
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--game_api.setIntValue("player_has_coursework", 1)
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local player_has_coursework = game_api.getIntValue("player_has_coursework")
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local player_has_report_card = game_api.getIntValue("player_has_report_card")
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local report_card_signed = game_api.getIntValue("report_card_signed")
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if (report_card_signed == 1) then
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game_api.start_dialogue("teacher_dialog004")
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elseif (player_has_coursework == 1 and player_has_report_card == 1) then
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game_api.start_dialogue("teacher_dialog005")
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game_api.remove_item("coursework")
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game_api.setIntValue("report_card_signed", 1)
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else
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game_api.start_dialogue("teacher_dialog007")
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end
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else
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game_api.start_dialogue("teacher_dialog001")
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end]]
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end
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if npc_index == 2 then
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local report_card_signed = game_api.getIntValue("report_card_signed")
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@ -320,12 +301,17 @@ function on_library_door_click()
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if (day == 0) then
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if game_api.is_dawn() then
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if not (morning_did_open_door_index == 5) then
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game_api.start_dialogue("door_dialog007")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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elseif game_api.is_night() then
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game_api.start_dialogue("door_night_dialog001")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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else
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if (lection_is_over == 0) then
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game_api.start_dialogue("door_dialog003")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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end
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else
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@ -366,9 +352,11 @@ function on_teachers_door_click()
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game_api.deactivate_interactive_object("Room_Cover_South_3_001")
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end)
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game_api.switch_navigation(3)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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else
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game_api.start_dialogue("door_dialog004")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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else
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if (game_api.is_dawn()) then
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@ -384,6 +372,7 @@ function on_teachers_door_click()
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game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
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end)
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game_api.switch_navigation(10)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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else
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if (morning_did_open_door_index == 1) then
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--s1 + s3
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@ -393,6 +382,7 @@ function on_teachers_door_click()
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game_api.deactivate_interactive_object("Room_Cover_South_3_001")
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end)
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game_api.switch_navigation(11)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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elseif (morning_did_open_door_index == 2) then
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--s2 + s3
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@ -401,6 +391,7 @@ function on_teachers_door_click()
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game_api.deactivate_interactive_object("Room_Cover_South_3_001")
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end)
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game_api.switch_navigation(15)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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elseif (morning_did_open_door_index == 5) then
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--n3 + s3
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@ -409,6 +400,7 @@ function on_teachers_door_click()
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game_api.deactivate_interactive_object("Room_Cover_South_3_001")
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end)
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game_api.switch_navigation(13)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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elseif (morning_did_open_door_index == 4) then
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--n2 + s3
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@ -417,6 +409,7 @@ function on_teachers_door_click()
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game_api.deactivate_interactive_object("Room_Cover_South_3_001")
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end)
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game_api.switch_navigation(14)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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elseif (morning_did_open_door_index == 6) then
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--hall + s3
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@ -425,6 +418,7 @@ function on_teachers_door_click()
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game_api.deactivate_interactive_object("Room_Cover_South_3_001")
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end)
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game_api.switch_navigation(12)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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else
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--Player was in corridor, but tries to open the teacher's door
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--s3 only
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@ -433,6 +427,7 @@ function on_teachers_door_click()
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game_api.deactivate_interactive_object("Room_Cover_South_3_001")
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end)
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game_api.switch_navigation(10)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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end
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end
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@ -454,6 +449,7 @@ function on_teachers_door_click()
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end
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game_api.switch_navigation(10)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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end
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end
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@ -466,7 +462,10 @@ function on_hall_door_click()
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if (day == 0) then
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if (game_api.is_dawn()) then
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if not (morning_did_open_door_index == 6) then
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game_api.start_dialogue("door_dialog007")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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else
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if (not hall_door_opened) then
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hall_door_opened = true
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@ -478,12 +477,14 @@ function on_hall_door_click()
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game_api.set_npc_enabled(0, true)
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game_api.set_npc_enabled(6, true)
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game_api.npc_rotate_to(6, 180)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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end
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else
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if (game_api.is_night()) then
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if not (morning_did_open_door_index == 6) then
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game_api.start_dialogue("door_dialog001")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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end
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end
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@ -492,14 +493,19 @@ end
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function on_s1_door_click()
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local day = game_api.getIntValue("day")
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if (day == 0) and(game_api.is_dawn()) then
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if not (morning_did_open_door_index == 1) then
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game_api.start_dialogue("door_dialog007")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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else
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if (game_api.is_night()) then
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if not (morning_did_open_door_index == 1) then
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game_api.start_dialogue("door_dialog001")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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else
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game_api.start_dialogue("door_dialog006")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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end
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end
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@ -507,14 +513,19 @@ end
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function on_s2_door_click()
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local day = game_api.getIntValue("day")
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if (day == 0) and(game_api.is_dawn()) then
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if not (morning_did_open_door_index == 2) then
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game_api.start_dialogue("door_dialog007")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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else
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if (game_api.is_night()) then
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if not (morning_did_open_door_index == 2) then
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game_api.start_dialogue("door_dialog001")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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else
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game_api.start_dialogue("door_dialog006")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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end
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end
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@ -522,11 +533,15 @@ end
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function on_n2_door_click()
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local day = game_api.getIntValue("day")
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if (day == 0) and(game_api.is_dawn()) then
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if not (morning_did_open_door_index == 4) then
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game_api.start_dialogue("door_dialog007")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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else
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if (game_api.is_night()) then
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if not (morning_did_open_door_index == 4) then
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game_api.start_dialogue("door_dialog001")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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end
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end
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@ -641,6 +656,7 @@ function on_teacher_arrived_intermediate()
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game_api.switch_navigation(2)
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game_api.npc_walk_to(0, 4.94194, 0, 6.64111, on_teacher_arrived)
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teacher_arrived = true
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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function on_lection_cutscene_fadein_callback()
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@ -1226,6 +1242,8 @@ function on_aiperi_opens_door()
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game_api.start_dialogue("dialog_aiperi_morning001")
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end)
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game_api.player_walk_to(0.0, 0.0, 10.0, nil)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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elseif (morning_can_open_door_index == 5) then
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if (morning_did_open_door_index == 0) then
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@ -1252,6 +1270,8 @@ function on_aiperi_opens_door()
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game_api.start_dialogue("dialog_aiperi_morning001")
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end)
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game_api.player_walk_to(3.52174, 0, 6.28993, nil)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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elseif (morning_can_open_door_index == 4) then
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if (morning_did_open_door_index == 0) then
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@ -1278,6 +1298,8 @@ function on_aiperi_opens_door()
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game_api.start_dialogue("dialog_aiperi_morning001")
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end)
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game_api.player_walk_to(3.36055, 0, -2.0345, nil)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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elseif (morning_can_open_door_index == 2) then
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if (morning_did_open_door_index == 0) then
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@ -1304,6 +1326,8 @@ function on_aiperi_opens_door()
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game_api.start_dialogue("dialog_aiperi_morning001")
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end)
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game_api.player_walk_to(-3.63363, 0, -1.50727, nil)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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elseif (morning_can_open_door_index == 1) then
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if (morning_did_open_door_index == 0) then
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@ -1330,6 +1354,8 @@ function on_aiperi_opens_door()
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game_api.start_dialogue("dialog_aiperi_morning001")
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end)
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game_api.player_walk_to(-3.64494, 0, -9.66711, nil)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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end
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end
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@ -419,6 +419,17 @@ void Character::update(int64_t deltaMs, const CharacterResolver& resolver) {
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state.currentState == AnimationState::ACTION_ATTACK_2)) {
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if (attackTarget != nullptr) {
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attackTarget->applyDamage(10.f, attackDirectionToTarget());
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if (audioPlayer) {
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if (state.isPlayer)
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{
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audioPlayer->playSoundAsync("audio/547041__cogfirestudios__hit-swing-sword-small-3.ogg");
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}
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else
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{
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audioPlayer->playSoundAsync("audio/13925__adcbicycle__21.ogg");
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}
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}
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}
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}
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@ -1176,8 +1187,8 @@ void Character::drawNightCpuWithShadow(Renderer& renderer,
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void Character::setupHitSparks(std::shared_ptr<Texture> sparkTexture) {
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hitSparkEmitter.setTexture(sparkTexture);
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hitSparkEmitter.setShaderProgramName("spark");
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hitSparkEmitter.setMaxParticles(64);
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hitSparkEmitter.setParticleSize(0.08f);
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hitSparkEmitter.setMaxParticles(128);
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hitSparkEmitter.setParticleSize(0.02f);
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hitSparkEmitter.setBiasX(0.0f);
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hitSparkEmitter.setEmissionRate(1.0e9f);
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hitSparkEmitter.setSpeedRange(2.0f, 4.0f);
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@ -12,6 +12,7 @@
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#include <vector>
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#include <unordered_map>
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#include "dialogue/TranslationDatabase.h"
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#include "AudioPlayerAsync.h"
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namespace ZL {
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@ -107,6 +108,7 @@ public:
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std::string weaponAttachBoneName = "RightHand";
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SparkEmitter hitSparkEmitter;
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AudioPlayerAsync* audioPlayer;
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static Dialogue::TranslationDatabase nameTranslations;
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||||
|
||||
|
||||
10
src/Game.cpp
10
src/Game.cpp
@ -16,7 +16,6 @@
|
||||
#include <android/log.h>
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
@ -258,10 +257,12 @@ namespace ZL
|
||||
menuManager.onItemPickedUp(itemId);
|
||||
const Item* item = ItemRegistry::instance().findById(itemId);
|
||||
if (item) menuManager.showToast(menuManager.toastTextureItemAdded, item->name);
|
||||
audioPlayer->playSoundAsync("audio/831642__ienba__generic-game-pick-up.ogg");
|
||||
};
|
||||
gameState.inventory.onItemRemoved = [this](const std::string& itemId) {
|
||||
const Item* item = ItemRegistry::instance().findById(itemId);
|
||||
if (item) menuManager.showToast(menuManager.toastTextureItemRemoved, item->name);
|
||||
audioPlayer->playSoundAsync("audio/831642__ienba__generic-game-pick-up.ogg");
|
||||
};
|
||||
|
||||
// Wire phone dialogue start function so MenuManager can trigger dialogues.
|
||||
@ -433,7 +434,7 @@ namespace ZL
|
||||
uniInteriorParams.playerPosition = Eigen::Vector3f(0.942694, 0, -9.63104);
|
||||
|
||||
gameState.locations["uni_interior"] = std::make_shared<Location>(renderer, gameState.inventory);
|
||||
gameState.locations["uni_interior"]->setup(uniInteriorParams, &gameState.questJournal);
|
||||
gameState.locations["uni_interior"]->setup(uniInteriorParams, &gameState.questJournal, audioPlayer.get());
|
||||
gameState.locations["uni_interior"]->scriptEngine.setGlobalStore(&gameState.globalInts);
|
||||
gameState.locations["uni_interior"]->scriptEngine.setGlobalFloatStore(&gameState.globalFloats);
|
||||
gameState.locations["uni_interior"]->requestNightDayTransition = [this](bool isNight, bool isDawn) { gameState.isNight = isNight; gameState.isDawn = isDawn; };
|
||||
@ -487,7 +488,7 @@ namespace ZL
|
||||
|
||||
|
||||
gameState.locations["uni_exterior"] = std::make_shared<Location>(renderer, gameState.inventory);
|
||||
gameState.locations["uni_exterior"]->setup(uniExteriorParams, &gameState.questJournal);
|
||||
gameState.locations["uni_exterior"]->setup(uniExteriorParams, &gameState.questJournal, audioPlayer.get());
|
||||
gameState.locations["uni_exterior"]->scriptEngine.setGlobalStore(&gameState.globalInts);
|
||||
gameState.locations["uni_exterior"]->scriptEngine.setGlobalFloatStore(&gameState.globalFloats);
|
||||
gameState.locations["uni_exterior"]->requestNightDayTransition = [this](bool isNight, bool isDawn) {
|
||||
@ -547,7 +548,7 @@ namespace ZL
|
||||
params_dorm.playerPosition = Eigen::Vector3f(6.76345, 0, -14.6022);
|
||||
|
||||
gameState.locations["location_dorm"] = std::make_shared<Location>(renderer, gameState.inventory);
|
||||
gameState.locations["location_dorm"]->setup(params_dorm, &gameState.questJournal);
|
||||
gameState.locations["location_dorm"]->setup(params_dorm, &gameState.questJournal, audioPlayer.get());
|
||||
gameState.locations["location_dorm"]->scriptEngine.setGlobalStore(&gameState.globalInts);
|
||||
gameState.locations["location_dorm"]->scriptEngine.setGlobalFloatStore(&gameState.globalFloats);
|
||||
gameState.locations["location_dorm"]->requestNightDayTransition = [this](bool isNight, bool isDawn) { gameState.isNight = isNight; gameState.isDawn = isDawn; };
|
||||
@ -1482,6 +1483,7 @@ namespace ZL
|
||||
|
||||
bool Game::startDarklandsTransition()
|
||||
{
|
||||
audioPlayer->playSoundAsync("audio/459618__n-lerche__blow.ogg");
|
||||
if (!gameState.isNight)
|
||||
{
|
||||
currentLocation()->dialogueSystem.startDialogue("darklands_day_dialog001");
|
||||
|
||||
@ -83,7 +83,7 @@ namespace ZL
|
||||
|
||||
// ---- Setup ----
|
||||
|
||||
void Location::setup(const LocationSetup& params, Quest::QuestJournal* journal)
|
||||
void Location::setup(const LocationSetup& params, Quest::QuestJournal* journal, AudioPlayerAsync* audioPlayer)
|
||||
{
|
||||
|
||||
// Load static game objects
|
||||
@ -138,6 +138,7 @@ namespace ZL
|
||||
player->state.position = params.playerPosition;
|
||||
player->setTarget(params.playerPosition);
|
||||
player->setupHitSparks(sparkTexture);
|
||||
player->audioPlayer = audioPlayer;
|
||||
std::cout << "Load resurces step 9" << std::endl;
|
||||
|
||||
// Load NPCs from JSON. Aggressive (canAttack) NPCs need a player target
|
||||
@ -149,6 +150,7 @@ namespace ZL
|
||||
npc->state.homePosition = Eigen::Vector3f(npc->state.position.x(), 0.f, npc->state.position.z());
|
||||
if (npc->state.canAttack) {
|
||||
npc->setupHitSparks(sparkTexture);
|
||||
npc->audioPlayer = audioPlayer;
|
||||
npc->state.attackTargetIndex = CharacterState::kPlayerIndex;
|
||||
}
|
||||
}
|
||||
@ -179,7 +181,7 @@ namespace ZL
|
||||
npcNameText.reset();
|
||||
}
|
||||
|
||||
scriptEngine.init(this, &inventory, params.scriptPath);
|
||||
scriptEngine.init(this, &inventory, audioPlayer, params.scriptPath);
|
||||
scriptEngine.setQuestJournal(journal);
|
||||
|
||||
dialogueSystem.setOnCutsceneFinished([this](const std::string& cutsceneId) {
|
||||
|
||||
@ -133,7 +133,7 @@ namespace ZL
|
||||
bool playBattleMusic = false;
|
||||
|
||||
|
||||
void setup(const LocationSetup& params, Quest::QuestJournal* journal);
|
||||
void setup(const LocationSetup& params, Quest::QuestJournal* journal, AudioPlayerAsync* audioPlayer);
|
||||
void setupNavigation(const std::vector<std::string>& paths);
|
||||
bool switchNavigation(int index);
|
||||
InteractiveObject* raycastInteractiveObjects(const Eigen::Vector3f& rayOrigin, const Eigen::Vector3f& rayDir);
|
||||
@ -170,6 +170,7 @@ namespace ZL
|
||||
friend class LocationEditor;
|
||||
Renderer& renderer;
|
||||
Inventory& inventory;
|
||||
AudioPlayerAsync* audioPlayer;
|
||||
|
||||
private:
|
||||
// ---- Pointer-to-index helpers ----
|
||||
|
||||
@ -331,25 +331,32 @@ namespace ZL {
|
||||
uiManager.replaceRoot(mainMenuRoot);
|
||||
|
||||
uiManager.setTextButtonCallback("menuStartButton", [this](const std::string&) {
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
enterGameplay();
|
||||
|
||||
});
|
||||
uiManager.setTextButtonCallback("menuAboutButton", [this](const std::string&) {
|
||||
showAboutScreen();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
uiManager.setTextButtonCallback("menuSettingsButton", [this](const std::string&) {
|
||||
showSettingsScreen();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
uiManager.setTextButtonCallback("menuLanguageButton", [this](const std::string&) {
|
||||
showLanguageScreen();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
uiManager.setTextButtonCallback("menuLoadButton", [this](const std::string&) {
|
||||
showLoadGameScreen();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
|
||||
|
||||
|
||||
#ifndef EMSCRIPTEN
|
||||
uiManager.setTextButtonCallback("menuExitButton", [this](const std::string&) {
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
Environment::exitGameLoop = true;
|
||||
});
|
||||
#else
|
||||
@ -362,6 +369,7 @@ namespace ZL {
|
||||
uiManager.setTextButtonCallback("aboutBackButton", [this](const std::string&) {
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
}
|
||||
|
||||
@ -371,6 +379,7 @@ namespace ZL {
|
||||
saveSettings();
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
|
||||
// Set initial slider positions before registering callbacks so
|
||||
@ -456,6 +465,7 @@ namespace ZL {
|
||||
uiManager.setTextButtonColor("musicToggleButton", on
|
||||
? std::array<float, 4>{ 0.2f, 0.9f, 0.2f, 1.0f }
|
||||
: std::array<float, 4>{ 0.9f, 0.2f, 0.2f, 1.0f });
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
uiManager.setTextButtonCallback("soundToggleButton", [this](const std::string&) {
|
||||
audioPlayer_.setSoundEnabled(!audioPlayer_.isSoundEnabled());
|
||||
@ -464,10 +474,12 @@ namespace ZL {
|
||||
uiManager.setTextButtonColor("soundToggleButton", on
|
||||
? std::array<float, 4>{ 0.2f, 0.9f, 0.2f, 1.0f }
|
||||
: std::array<float, 4>{ 0.9f, 0.2f, 0.2f, 1.0f });
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
uiManager.setTextButtonCallback("fullScreenToggleButton", [this, refreshFullscreenToggle](const std::string&) {
|
||||
Environment::setFullscreen(!Environment::isFullscreen);
|
||||
refreshFullscreenToggle();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
}
|
||||
|
||||
@ -477,14 +489,17 @@ namespace ZL {
|
||||
saveSettings();
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
|
||||
uiManager.setTextButtonCallback("languageRussianButton", [this](const std::string&) {
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
ZL::g_currentLanguage = ZL::Language::Russian;
|
||||
reloadLocalizedGameContent();
|
||||
saveSettings();
|
||||
});
|
||||
uiManager.setTextButtonCallback("languageEnglishButton", [this](const std::string&) {
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
ZL::g_currentLanguage = ZL::Language::English;
|
||||
reloadLocalizedGameContent();
|
||||
saveSettings();
|
||||
@ -528,6 +543,7 @@ namespace ZL {
|
||||
uiManager.setTextButtonCallback("loadBackButton", [this](const std::string&) {
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
|
||||
static const char* kSlotButtons[4] = {
|
||||
@ -543,6 +559,7 @@ namespace ZL {
|
||||
uiManager.setTextButtonText(kSlotButtons[i], label);
|
||||
}
|
||||
uiManager.setTextButtonCallback(kSlotButtons[i], [this, slot](const std::string&) {
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
if (onLoadGame) onLoadGame(slot);
|
||||
enterGameplay(true);
|
||||
});
|
||||
@ -555,6 +572,7 @@ namespace ZL {
|
||||
uiManager.setTextButtonCallback("saveBackButton", [this](const std::string&) {
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
|
||||
static const char* kSlotButtons[4] = {
|
||||
@ -578,6 +596,7 @@ namespace ZL {
|
||||
? "Empty"
|
||||
: localizedLocationName[info.locationName][ZL::g_currentLanguage] + "\n" + info.savedAt;
|
||||
uiManager.setTextButtonText(buttonName, label);
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -607,6 +626,7 @@ namespace ZL {
|
||||
}
|
||||
uiManager.setButtonCallback(btnName, [this, i](const std::string&) {
|
||||
selectInventoryItem(i);
|
||||
audioPlayer_.playSoundAsync("audio/sound_bag001.ogg");
|
||||
});
|
||||
} else {
|
||||
uiManager.setNodeVisible(btnName, false);
|
||||
@ -617,6 +637,8 @@ namespace ZL {
|
||||
if (!portrait && !items.empty()) {
|
||||
selectInventoryItem(0);
|
||||
}
|
||||
|
||||
audioPlayer_.playSoundAsync("audio/sound_bag_open.ogg");
|
||||
}
|
||||
|
||||
void MenuManager::selectInventoryItem(int index) {
|
||||
@ -668,6 +690,7 @@ namespace ZL {
|
||||
for (int i = 0; i < inventoryMenuStackDepth_; ++i) uiManager.popMenu();
|
||||
inventoryMenuStackDepth_ = 0;
|
||||
uiManager.updateAllLayouts();
|
||||
audioPlayer_.playSoundAsync("audio/sound_bag_close.ogg");
|
||||
}
|
||||
|
||||
void MenuManager::openQuestJournal() {
|
||||
@ -683,6 +706,7 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("journalExitButton", [this](const std::string&) {
|
||||
closeQuestJournal();
|
||||
audioPlayer_.playSoundAsync("audio/656126__itsthegoodstuff__paging-through-book.ogg");
|
||||
});
|
||||
|
||||
static const char* kItemNames[9] = {
|
||||
@ -693,6 +717,7 @@ namespace ZL {
|
||||
for (int i = 0; i < 9; ++i) {
|
||||
uiManager.setTextButtonCallback(kItemNames[i], [this, i](const std::string&) {
|
||||
selectQuestByIndex(i);
|
||||
audioPlayer_.playSoundAsync("audio/255571__stradie__flipping-paper.ogg");
|
||||
});
|
||||
}
|
||||
|
||||
@ -700,6 +725,8 @@ namespace ZL {
|
||||
if (!portrait && !visibleQuestIds.empty()) {
|
||||
selectQuestByIndex(0);
|
||||
}
|
||||
|
||||
audioPlayer_.playSoundAsync("audio/255571__stradie__flipping-paper.ogg");
|
||||
}
|
||||
|
||||
void MenuManager::closeQuestJournal() {
|
||||
@ -750,19 +777,24 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
|
||||
closePhoneEntirely();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("phoneMain", [this](const std::string&) {});
|
||||
uiManager.setButtonCallback("phoneMessenger", [this](const std::string&) {
|
||||
openPhoneMessenger();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("phoneBank", [this](const std::string&) {
|
||||
openPhoneBank();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("phoneVideo", [this](const std::string&) {
|
||||
openPhoneVideo();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("phoneTaxi", [this](const std::string&) {
|
||||
openPhoneTaxi();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
|
||||
if (gameState_.isNight)
|
||||
@ -786,6 +818,8 @@ namespace ZL {
|
||||
uiManager.setNodeVisible("phoneTimeNight", false);
|
||||
uiManager.setNodeVisible("phoneTimeDawn", false);
|
||||
}
|
||||
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
}
|
||||
|
||||
void MenuManager::openPhoneMessenger() {
|
||||
@ -803,19 +837,23 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
|
||||
closePhoneEntirely();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("phoneMain", [this](const std::string&) {});
|
||||
uiManager.setTextButtonCallback("chat1button", [this](const std::string&) {
|
||||
gameState_.chatUnread[0] = false;
|
||||
openPhoneChatFromList(0, isPortraitMode() ? verticalPhoneChat1Root : phoneChat1Root);
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setTextButtonCallback("chat2button", [this](const std::string&) {
|
||||
gameState_.chatUnread[1] = false;
|
||||
openPhoneChatFromList(1, isPortraitMode() ? verticalPhoneChat2Root : phoneChat2Root);
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setTextButtonCallback("chat3button", [this](const std::string&) {
|
||||
gameState_.chatUnread[2] = false;
|
||||
openPhoneChatFromList(2, isPortraitMode() ? verticalPhoneChat3Root : phoneChat3Root);
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
}
|
||||
|
||||
@ -851,11 +889,13 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
|
||||
closePhoneEntirely();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("phoneMain", [this](const std::string&) {});
|
||||
uiManager.setButtonCallback("buttonBack", [this](const std::string&) {
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
}
|
||||
|
||||
@ -865,15 +905,16 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
|
||||
closePhoneEntirely();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("phoneMain", [this](const std::string&) {});
|
||||
uiManager.setButtonCallback("buttonBack", [this](const std::string&) {
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("videoSkip", [this](const std::string&) {
|
||||
closePhoneEntirely();
|
||||
|
||||
if (gameState_.isNight)
|
||||
{
|
||||
startDialogueFunc("dialog_video002");
|
||||
@ -887,6 +928,7 @@ namespace ZL {
|
||||
}
|
||||
else
|
||||
{
|
||||
audioPlayer_.playSoundAsync("audio/78564__joedeshon__alarm_clock_ticking_02.ogg");
|
||||
startNightTransitionFunc();
|
||||
}
|
||||
}
|
||||
@ -911,11 +953,13 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
|
||||
closePhoneEntirely();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("phoneMain", [this](const std::string&) {});
|
||||
uiManager.setButtonCallback("buttonBack", [this](const std::string&) {
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("mapGo", [this](const std::string&) {
|
||||
gameState_.tutorialNeedOpenTaxiScreen = false;
|
||||
@ -927,7 +971,10 @@ namespace ZL {
|
||||
gameState_.money -= 500;
|
||||
closePhoneEntirely();
|
||||
if (startDialogueFunc) startDialogueFunc("dialog_taxi002");
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
}
|
||||
|
||||
void MenuManager::openPhoneChatFromList(int chatIndex, std::shared_ptr<UiNode> chatRoot) {
|
||||
@ -967,10 +1014,12 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
|
||||
closePhoneScreenFromChat();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
uiManager.setButtonCallback("phoneMain", [this](const std::string&) {});
|
||||
uiManager.setTextButtonCallback("chatTitleButton", [this](const std::string&) {
|
||||
returnToPhoneChatList();
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
});
|
||||
|
||||
if (chatOpenCallback) {
|
||||
@ -1054,30 +1103,37 @@ namespace ZL {
|
||||
}
|
||||
|
||||
void MenuManager::showModalMenuScreen() {
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
uiManager.pushMenuFromSavedRoot(modalMenuRoot);
|
||||
uiManager.setButtonCallback("modalExitButton", [this](const std::string&) {
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("menuCloseButton", [this](const std::string&) {
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("menuSaveButton", [this](const std::string&) {
|
||||
showSaveGameScreen();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("menuLoadButton", [this](const std::string&) {
|
||||
showLoadGameScreen();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("menuSettingsButton", [this](const std::string&) {
|
||||
showSettingsScreen();
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("menuExitButton", [this](const std::string&) {
|
||||
audioPlayer_.playSoundAsync("audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||
uiManager.popMenu();
|
||||
showMainMenu();
|
||||
});
|
||||
@ -1441,6 +1497,7 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("inventoryExitButton", [this](const std::string&) {
|
||||
closePortraitInventoryItem();
|
||||
audioPlayer_.playSoundAsync("audio/sound_bag001.ogg");
|
||||
});
|
||||
|
||||
const auto& item = items[index];
|
||||
@ -1468,6 +1525,7 @@ namespace ZL {
|
||||
|
||||
uiManager.setButtonCallback("journalItemExitButton", [this](const std::string&) {
|
||||
closePortraitJournalItem();
|
||||
audioPlayer_.playSoundAsync("audio/255571__stradie__flipping-paper.ogg");
|
||||
});
|
||||
|
||||
Quest::QuestState* quest = gameState_.questJournal.findQuest(visibleQuestIds[index]);
|
||||
@ -1656,6 +1714,7 @@ namespace ZL {
|
||||
recomputePhoneChatPositions();
|
||||
}
|
||||
chatUiManager.startPopIn(nodeName, 300.0f);
|
||||
audioPlayer_.playSoundAsync("audio/537061__imafoley__message-pop-sound.ogg");
|
||||
}
|
||||
|
||||
void MenuManager::setDarklandsMode(bool enabled)
|
||||
|
||||
@ -33,7 +33,7 @@ namespace ZL {
|
||||
ScriptEngine::ScriptEngine() = default;
|
||||
ScriptEngine::~ScriptEngine() = default;
|
||||
|
||||
void ScriptEngine::init(Location* loc, Inventory* inventory, const std::string& scriptPath) {
|
||||
void ScriptEngine::init(Location* loc, Inventory* inventory, AudioPlayerAsync* audioPlayer, const std::string& scriptPath) {
|
||||
impl = std::make_unique<Impl>();
|
||||
sol::state& lua = impl->lua;
|
||||
|
||||
@ -773,6 +773,14 @@ namespace ZL {
|
||||
}
|
||||
});
|
||||
|
||||
api.set_function("play_sound",
|
||||
[audioPlayer](const std::string& soundPath) -> void {
|
||||
if (audioPlayer)
|
||||
{
|
||||
audioPlayer->playSoundAsync(soundPath);
|
||||
}
|
||||
});
|
||||
|
||||
lua.script_file(scriptPath);
|
||||
}
|
||||
|
||||
|
||||
@ -5,6 +5,7 @@
|
||||
#include "quest/QuestJournal.h"
|
||||
#include "external/nlohmann/json.hpp"
|
||||
#include "ISaveable.h"
|
||||
#include "AudioPlayerAsync.h"
|
||||
|
||||
namespace ZL {
|
||||
|
||||
@ -17,7 +18,7 @@ public:
|
||||
~ScriptEngine();
|
||||
|
||||
// Must be called once, after the Game's NPCs are ready.
|
||||
void init(Location* game, Inventory* inventory, const std::string& scriptPath);
|
||||
void init(Location* game, Inventory* inventory, AudioPlayerAsync* audioPlayer, const std::string& scriptPath);
|
||||
|
||||
// Execute a Lua script file. Logs errors to stderr.
|
||||
void runScript(const std::string& path);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user