Fixing shadows going apeshit in dorm on Android
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@@ -1,3 +1,4 @@
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precision highp float;
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attribute vec3 vPosition;
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attribute vec2 vTexCoord;
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attribute vec3 vNormal;
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@@ -1,4 +1,4 @@
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precision mediump float;
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precision highp float;
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uniform sampler2D Texture;
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uniform sampler2D uShadowMap;
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@@ -1,3 +1,4 @@
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precision highp float;
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attribute vec3 vPosition;
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attribute vec2 vTexCoord;
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attribute vec3 vNormal;
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