Fixing shadows going apeshit in dorm on Android
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2e749ed26e
commit
4c9ecb31d8
@ -3,7 +3,7 @@
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{
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{
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"id": "main_hall",
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"id": "main_hall",
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"positionX": -3.1,
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"positionX": -3.1,
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"positionY": 6.0,
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"positionY": 4.8,
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"positionZ": 0.0,
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"positionZ": 0.0,
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"directionX": 0.0,
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"directionX": 0.0,
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"directionY": -1.0,
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"directionY": -1.0,
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@ -20,7 +20,7 @@
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"limitX": 3.75,
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"limitX": 3.75,
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"limitY": 2.75,
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"limitY": 2.75,
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"positionX": 4.95,
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"positionX": 4.95,
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"positionY": 3.0,
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"positionY": 3.6,
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"positionZ": -14.25,
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"positionZ": -14.25,
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"directionX": 0.0,
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"directionX": 0.0,
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"directionY": -1.0,
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"directionY": -1.0,
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@ -55,7 +55,7 @@
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"limitX": 3.75,
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"limitX": 3.75,
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"limitY": 2.75,
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"limitY": 2.75,
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"positionX": -4.95,
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"positionX": -4.95,
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"positionY": 4.0,
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"positionY": 4.2,
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"positionZ": -19.95,
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"positionZ": -19.95,
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"directionX": 0.0,
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"directionX": 0.0,
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"directionY": -1.0,
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"directionY": -1.0,
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@ -1,3 +1,4 @@
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precision highp float;
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attribute vec3 vPosition;
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attribute vec3 vPosition;
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attribute vec2 vTexCoord;
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attribute vec2 vTexCoord;
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attribute vec3 vNormal;
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attribute vec3 vNormal;
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@ -1,4 +1,4 @@
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precision mediump float;
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precision highp float;
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uniform sampler2D Texture;
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uniform sampler2D Texture;
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uniform sampler2D uShadowMap;
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uniform sampler2D uShadowMap;
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@ -1,3 +1,4 @@
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precision highp float;
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attribute vec3 vPosition;
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attribute vec3 vPosition;
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attribute vec2 vTexCoord;
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attribute vec2 vTexCoord;
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attribute vec3 vNormal;
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attribute vec3 vNormal;
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