Fixing bug with save game, sounds, and some hints are out of screen on Android
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@ -129,8 +129,8 @@
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"name": "hint6b",
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"horizontal_gravity": "right",
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"vertical_gravity": "top",
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"width": 738.75,
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"height": 292.5,
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"width": 630.4,
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"height": 249.6,
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"x": 80,
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"y": 100,
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"texture": "resources/w/ui/img/Hint6b.png",
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@ -82,8 +82,8 @@
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"name": "hint6b",
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"horizontal_gravity": "right",
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"vertical_gravity": "top",
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"width": 738.75,
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"height": 292.5,
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"width": 630.4,
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"height": 249.6,
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"x": 80,
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"y": 100,
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"texture": "resources/w/ui/img/Hint6b.png",
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@ -60,7 +60,7 @@
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"horizontal_gravity": "center",
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"vertical_gravity": "top",
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"text": "Главное Задание 1",
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"fontSize": 56,
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"fontSize": 40,
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"fontPath": "resources/fonts/DroidSans.ttf",
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"textCentered": false,
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"topAligned": false,
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@ -129,8 +129,8 @@
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"name": "hint6b",
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"horizontal_gravity": "right",
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"vertical_gravity": "top",
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"width": 788,
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"height": 276,
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"width": 630.4,
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"height": 220.8,
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"x": 80,
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"y": 100,
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"texture": "resources/w/ui_en/img/Hint6b.png",
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@ -82,8 +82,8 @@
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"name": "hint6b",
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"horizontal_gravity": "right",
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"vertical_gravity": "top",
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"width": 788,
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"height": 276,
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"width": 630.4,
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"height": 220.8,
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"x": 80,
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"y": 100,
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"texture": "resources/w/ui_en/img/Hint6b.png",
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@ -60,7 +60,7 @@
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"horizontal_gravity": "center",
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"vertical_gravity": "top",
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"text": "",
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"fontSize": 56,
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"fontSize": 40,
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"fontPath": "resources/fonts/DroidSans.ttf",
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"textCentered": false,
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"topAligned": false,
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@ -106,7 +106,7 @@ void AudioPlayerAsync::playSoundAsync(const std::string& filePath, int loops, in
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return;
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}
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sound = Mix_LoadWAV_RW(rw, 1); // 1 means it will free rw automatically
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FRG::logger() << "sound = Mix_LoadWAV_RW(rw, 1); just fired " << std::endl;
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//FRG::logger() << "sound = Mix_LoadWAV_RW(rw, 1); just fired " << std::endl;
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#else
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sound = Mix_LoadWAV(filePath.c_str());
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@ -1217,7 +1217,7 @@ namespace FRG
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED) {
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const bool wasPortrait = Environment::width < Environment::height;
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//FRG::logger() << "Window resized" << std::endl;
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FRG::logger() << "Window resized" << std::endl;
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if (Environment::isHighDPIEnabled) {
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// Если High DPI включен, запрашиваем реальное физическое разрешение буфера
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int drawW, drawH;
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@ -234,11 +234,11 @@ namespace FRG
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return file.good();
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}
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else {
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std::cerr << "[settings] Could not open " << filePath << " for writing" << std::endl;
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logger() << "[settings] Could not open " << filePath << " for writing" << std::endl;
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}
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}
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catch (const fs::filesystem_error& e) {
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std::cerr << "[settings] Filesystem error: " << e.what() << std::endl;
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logger() << "[settings] Filesystem error: " << e.what() << std::endl;
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}
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return false;
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@ -254,6 +254,14 @@ namespace FRG
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// Для Web монтируем IDBFS обычно в локальную папку /offline или /home/webuser
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// Чтобы не усложнять иерархию в IndexedDB, можно использовать фиксированный корень
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baseDir = "/offline";
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#elif defined(__ANDROID__)
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char* prefPath = SDL_GetPrefPath("Fish Run Games", "Shadow Over Bishkek Demo");
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if (prefPath) {
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fs::path p(prefPath);
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SDL_free(prefPath);
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return p;
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}
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baseDir = fs::current_path();
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#elif defined(_WIN32)
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wchar_t* appDataPath = nullptr;
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if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, nullptr, &appDataPath))) {
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@ -294,7 +302,7 @@ namespace FRG
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std::ifstream f(filePath, std::ios::in | std::ios::binary);
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if (!f.is_open()) {
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std::cerr << "[settings] Could not open " << filePath << " for reading" << std::endl;
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logger() << "[settings] Could not open " << filePath << " for reading" << std::endl;
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return "";
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}
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@ -303,7 +311,7 @@ namespace FRG
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std::istreambuf_iterator<char>());
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}
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catch (const fs::filesystem_error& e) {
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std::cerr << "[settings] Filesystem error during read: " << e.what() << std::endl;
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logger() << "[settings] Filesystem error during read: " << e.what() << std::endl;
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}
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return "";
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