Fixing bug with save game, sounds, and some hints are out of screen on Android
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@@ -106,7 +106,7 @@ void AudioPlayerAsync::playSoundAsync(const std::string& filePath, int loops, in
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return;
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}
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sound = Mix_LoadWAV_RW(rw, 1); // 1 means it will free rw automatically
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FRG::logger() << "sound = Mix_LoadWAV_RW(rw, 1); just fired " << std::endl;
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//FRG::logger() << "sound = Mix_LoadWAV_RW(rw, 1); just fired " << std::endl;
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#else
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sound = Mix_LoadWAV(filePath.c_str());
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