Fixing bug with save game, sounds, and some hints are out of screen on Android
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@@ -1217,7 +1217,7 @@ namespace FRG
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED) {
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const bool wasPortrait = Environment::width < Environment::height;
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//FRG::logger() << "Window resized" << std::endl;
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FRG::logger() << "Window resized" << std::endl;
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if (Environment::isHighDPIEnabled) {
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// Если High DPI включен, запрашиваем реальное физическое разрешение буфера
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int drawW, drawH;
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