Fixing screen resize bugs
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@@ -39,6 +39,7 @@ namespace FRG {
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void setupPart2();
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void update();
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void render();
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void onWindowResized();
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bool shouldExit() const { return Environment::exitGameLoop; }
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@@ -201,6 +202,9 @@ namespace FRG {
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int64_t newTickCount;
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int64_t lastTickCount;
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int lastDrawableW = -1;
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int lastDrawableH = -1;
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static const size_t CONST_TIMER_INTERVAL = 10;
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static const size_t CONST_MAX_TIME_INTERVAL = 1000;
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};
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