Minor refactoring

This commit is contained in:
Vladislav Khorev 2026-07-07 09:46:15 +03:00
parent 794a820be9
commit 9d8ca865c7
22 changed files with 23 additions and 23 deletions

View File

@ -247,7 +247,7 @@ namespace ZL
std::cout << "Load resurces step 4" << std::endl;
ItemRegistry::instance().loadFromJson("resources/config2/items.json", CONST_ZIP_FILE);
ItemRegistry::instance().loadFromJson("resources/config/items.json", CONST_ZIP_FILE);
createLocations();
@ -317,7 +317,7 @@ namespace ZL
gameState.chatHistory[i].clear();
}
gameState.inventory.items.clear();
gameState.questJournal.loadFromFile("resources/quests/quests.json", CONST_ZIP_FILE);
gameState.questJournal.loadFromFile("resources/config/quests.json", CONST_ZIP_FILE);
createLocations();
};
@ -366,8 +366,8 @@ namespace ZL
LocationSetup uniInteriorParams;
uniInteriorParams.gameObjectsJsonPath = "resources/config2/gameobjects_uni_interior_x.json";
uniInteriorParams.npcsJsonPath = "resources/config2/npcs_uni_interior.json";
uniInteriorParams.gameObjectsJsonPath = "resources/config/gameobjects_uni_interior_x.json";
uniInteriorParams.npcsJsonPath = "resources/config/npcs_uni_interior.json";
uniInteriorParams.dialoguesJsonPath = "resources/dialogue/uni_interior_dialogues_009.json";
uniInteriorParams.navigationJsonPaths = {
@ -431,11 +431,11 @@ namespace ZL
"resources/navigation/uni_interior3_darklands_all_open.json"
};*/
uniInteriorParams.teleportsJsonPath = "resources/config2/teleports_uni_interior.json";
uniInteriorParams.triggerZonesJsonPath = "resources/config2/trigger_zones_uni_interior.json";
uniInteriorParams.lightsJsonPath = "resources/config2/lights_uni_interior.json";
uniInteriorParams.teleportsJsonPath = "resources/config/teleports_uni_interior.json";
uniInteriorParams.triggerZonesJsonPath = "resources/config/trigger_zones_uni_interior.json";
uniInteriorParams.lightsJsonPath = "resources/config/lights_uni_interior.json";
uniInteriorParams.scriptPath = "resources/start_uni_interior.lua";
uniInteriorParams.interactiveObjectsJsonPath = "resources/config2/interactive_objects_uni_interior_x.json";
uniInteriorParams.interactiveObjectsJsonPath = "resources/config/interactive_objects_uni_interior_x.json";
uniInteriorParams.playerPosition = Eigen::Vector3f(0.942694, 0, -9.63104);
gameState.locations["uni_interior"] = std::make_shared<Location>(renderer, gameState.inventory);
@ -468,8 +468,8 @@ namespace ZL
audioPlayer->crossFadeMusicFromPositionAsync("audio/bishkek fight calm.ogg");
};
LocationSetup uniExteriorParams = uniInteriorParams;
uniExteriorParams.gameObjectsJsonPath = "resources/config2/gameobjects_uni_exterior_x.json";
uniExteriorParams.interactiveObjectsJsonPath = "resources/config2/interactive_objects_uni_exterior_x.json";
uniExteriorParams.gameObjectsJsonPath = "resources/config/gameobjects_uni_exterior_x.json";
uniExteriorParams.interactiveObjectsJsonPath = "resources/config/interactive_objects_uni_exterior_x.json";
//uniExteriorParams.navigationJsonPaths = {"resources/navigation/uni_exterior3_all.json"};
uniExteriorParams.navigationJsonPaths = {
@ -482,12 +482,12 @@ namespace ZL
"resources/navigation/uni_exterior3_trees.txt",
};*/
uniExteriorParams.teleportsJsonPath = "resources/config2/teleports_uni_exterior.json";
uniExteriorParams.triggerZonesJsonPath = "resources/config2/trigger_zones_uni_exterior.json";
uniExteriorParams.lightsJsonPath = "resources/config2/lights_uni_exterior.json";
uniExteriorParams.teleportsJsonPath = "resources/config/teleports_uni_exterior.json";
uniExteriorParams.triggerZonesJsonPath = "resources/config/trigger_zones_uni_exterior.json";
uniExteriorParams.lightsJsonPath = "resources/config/lights_uni_exterior.json";
uniExteriorParams.scriptPath = "resources/start_uni_exterior.lua";
uniExteriorParams.playerPosition = Eigen::Vector3f(5, 0, -18.4);
uniExteriorParams.npcsJsonPath = "resources/config2/npcs_uni_exterior.json";
uniExteriorParams.npcsJsonPath = "resources/config/npcs_uni_exterior.json";
uniExteriorParams.dialoguesJsonPath = "resources/dialogue/uni_exterior_dialogues002.json";
@ -509,11 +509,11 @@ namespace ZL
gameState.locations["uni_exterior"]->player->state.onDeathAnimComplete = [this]() { startDarklandsTransition(); };
LocationSetup params_dorm;
//params_dorm.gameObjectsJsonPath = "resources/config2/gameobjects_dorm.json";
//params_dorm.gameObjectsJsonPath = "resources/config2/gameobjects_dorm_trees001.json";
params_dorm.gameObjectsJsonPath = "resources/config2/gameobjects_dorm_new_x.json";
//params_dorm.gameObjectsJsonPath = "resources/config/gameobjects_dorm.json";
//params_dorm.gameObjectsJsonPath = "resources/config/gameobjects_dorm_trees001.json";
params_dorm.gameObjectsJsonPath = "resources/config/gameobjects_dorm_new_x.json";
params_dorm.npcsJsonPath = "resources/config2/npcs_dorm.json";
params_dorm.npcsJsonPath = "resources/config/npcs_dorm.json";
params_dorm.dialoguesJsonPath = "resources/dialogue/dorm_dialogues003.json";
/*
@ -544,11 +544,11 @@ namespace ZL
"resources/navigation/dorm0_large.json",
"resources/navigation/dorm0_large.json",
};*/
params_dorm.teleportsJsonPath = "resources/config2/teleports_dorm.json";
params_dorm.triggerZonesJsonPath = "resources/config2/trigger_zones_dorm.json";
params_dorm.lightsJsonPath = "resources/config2/lights_dorm.json";
params_dorm.teleportsJsonPath = "resources/config/teleports_dorm.json";
params_dorm.triggerZonesJsonPath = "resources/config/trigger_zones_dorm.json";
params_dorm.lightsJsonPath = "resources/config/lights_dorm.json";
params_dorm.scriptPath = "resources/start_dorm.lua";
params_dorm.interactiveObjectsJsonPath = "resources/config2/interactive_objects_dorm_x.json";
params_dorm.interactiveObjectsJsonPath = "resources/config/interactive_objects_dorm_x.json";
params_dorm.playerPosition = Eigen::Vector3f(6.76345, 0, -14.6022);
gameState.locations["location_dorm"] = std::make_shared<Location>(renderer, gameState.inventory);

View File

@ -176,7 +176,7 @@ namespace ZL {
texItemSelected_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/ButtonBkg001.png", zipFile, true);
texItemTransparent_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/ButtonBkgTransparent001.png", zipFile, true);
gameState_.questJournal.loadFromFile("resources/quests/quests.json", zipFile);
gameState_.questJournal.loadFromFile("resources/config/quests.json", zipFile);
renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/quest_new001.png", zipFile, true);
renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/quest_completed001.png", zipFile, true);