Minor refactoring
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794a820be9
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9d8ca865c7
22 files changed
+23
-23
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+22
-22
@@ -247,7 +247,7 @@ namespace ZL
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std::cout << "Load resurces step 4" << std::endl;
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std::cout << "Load resurces step 4" << std::endl;
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ItemRegistry::instance().loadFromJson("resources/config2/items.json", CONST_ZIP_FILE);
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ItemRegistry::instance().loadFromJson("resources/config/items.json", CONST_ZIP_FILE);
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createLocations();
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createLocations();
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@@ -317,7 +317,7 @@ namespace ZL
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gameState.chatHistory[i].clear();
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gameState.chatHistory[i].clear();
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}
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}
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gameState.inventory.items.clear();
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gameState.inventory.items.clear();
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gameState.questJournal.loadFromFile("resources/quests/quests.json", CONST_ZIP_FILE);
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gameState.questJournal.loadFromFile("resources/config/quests.json", CONST_ZIP_FILE);
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createLocations();
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createLocations();
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};
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};
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@@ -366,8 +366,8 @@ namespace ZL
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LocationSetup uniInteriorParams;
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LocationSetup uniInteriorParams;
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uniInteriorParams.gameObjectsJsonPath = "resources/config2/gameobjects_uni_interior_x.json";
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uniInteriorParams.gameObjectsJsonPath = "resources/config/gameobjects_uni_interior_x.json";
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uniInteriorParams.npcsJsonPath = "resources/config2/npcs_uni_interior.json";
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uniInteriorParams.npcsJsonPath = "resources/config/npcs_uni_interior.json";
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uniInteriorParams.dialoguesJsonPath = "resources/dialogue/uni_interior_dialogues_009.json";
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uniInteriorParams.dialoguesJsonPath = "resources/dialogue/uni_interior_dialogues_009.json";
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uniInteriorParams.navigationJsonPaths = {
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uniInteriorParams.navigationJsonPaths = {
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@@ -431,11 +431,11 @@ namespace ZL
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"resources/navigation/uni_interior3_darklands_all_open.json"
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"resources/navigation/uni_interior3_darklands_all_open.json"
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};*/
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};*/
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uniInteriorParams.teleportsJsonPath = "resources/config2/teleports_uni_interior.json";
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uniInteriorParams.teleportsJsonPath = "resources/config/teleports_uni_interior.json";
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uniInteriorParams.triggerZonesJsonPath = "resources/config2/trigger_zones_uni_interior.json";
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uniInteriorParams.triggerZonesJsonPath = "resources/config/trigger_zones_uni_interior.json";
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uniInteriorParams.lightsJsonPath = "resources/config2/lights_uni_interior.json";
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uniInteriorParams.lightsJsonPath = "resources/config/lights_uni_interior.json";
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uniInteriorParams.scriptPath = "resources/start_uni_interior.lua";
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uniInteriorParams.scriptPath = "resources/start_uni_interior.lua";
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uniInteriorParams.interactiveObjectsJsonPath = "resources/config2/interactive_objects_uni_interior_x.json";
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uniInteriorParams.interactiveObjectsJsonPath = "resources/config/interactive_objects_uni_interior_x.json";
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uniInteriorParams.playerPosition = Eigen::Vector3f(0.942694, 0, -9.63104);
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uniInteriorParams.playerPosition = Eigen::Vector3f(0.942694, 0, -9.63104);
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gameState.locations["uni_interior"] = std::make_shared<Location>(renderer, gameState.inventory);
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gameState.locations["uni_interior"] = std::make_shared<Location>(renderer, gameState.inventory);
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@@ -468,8 +468,8 @@ namespace ZL
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audioPlayer->crossFadeMusicFromPositionAsync("audio/bishkek fight calm.ogg");
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audioPlayer->crossFadeMusicFromPositionAsync("audio/bishkek fight calm.ogg");
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};
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};
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LocationSetup uniExteriorParams = uniInteriorParams;
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LocationSetup uniExteriorParams = uniInteriorParams;
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uniExteriorParams.gameObjectsJsonPath = "resources/config2/gameobjects_uni_exterior_x.json";
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uniExteriorParams.gameObjectsJsonPath = "resources/config/gameobjects_uni_exterior_x.json";
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uniExteriorParams.interactiveObjectsJsonPath = "resources/config2/interactive_objects_uni_exterior_x.json";
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uniExteriorParams.interactiveObjectsJsonPath = "resources/config/interactive_objects_uni_exterior_x.json";
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//uniExteriorParams.navigationJsonPaths = {"resources/navigation/uni_exterior3_all.json"};
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//uniExteriorParams.navigationJsonPaths = {"resources/navigation/uni_exterior3_all.json"};
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uniExteriorParams.navigationJsonPaths = {
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uniExteriorParams.navigationJsonPaths = {
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@@ -482,12 +482,12 @@ namespace ZL
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"resources/navigation/uni_exterior3_trees.txt",
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"resources/navigation/uni_exterior3_trees.txt",
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};*/
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};*/
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uniExteriorParams.teleportsJsonPath = "resources/config2/teleports_uni_exterior.json";
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uniExteriorParams.teleportsJsonPath = "resources/config/teleports_uni_exterior.json";
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uniExteriorParams.triggerZonesJsonPath = "resources/config2/trigger_zones_uni_exterior.json";
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uniExteriorParams.triggerZonesJsonPath = "resources/config/trigger_zones_uni_exterior.json";
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uniExteriorParams.lightsJsonPath = "resources/config2/lights_uni_exterior.json";
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uniExteriorParams.lightsJsonPath = "resources/config/lights_uni_exterior.json";
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uniExteriorParams.scriptPath = "resources/start_uni_exterior.lua";
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uniExteriorParams.scriptPath = "resources/start_uni_exterior.lua";
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uniExteriorParams.playerPosition = Eigen::Vector3f(5, 0, -18.4);
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uniExteriorParams.playerPosition = Eigen::Vector3f(5, 0, -18.4);
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uniExteriorParams.npcsJsonPath = "resources/config2/npcs_uni_exterior.json";
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uniExteriorParams.npcsJsonPath = "resources/config/npcs_uni_exterior.json";
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uniExteriorParams.dialoguesJsonPath = "resources/dialogue/uni_exterior_dialogues002.json";
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uniExteriorParams.dialoguesJsonPath = "resources/dialogue/uni_exterior_dialogues002.json";
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@@ -509,11 +509,11 @@ namespace ZL
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gameState.locations["uni_exterior"]->player->state.onDeathAnimComplete = [this]() { startDarklandsTransition(); };
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gameState.locations["uni_exterior"]->player->state.onDeathAnimComplete = [this]() { startDarklandsTransition(); };
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LocationSetup params_dorm;
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LocationSetup params_dorm;
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//params_dorm.gameObjectsJsonPath = "resources/config2/gameobjects_dorm.json";
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//params_dorm.gameObjectsJsonPath = "resources/config/gameobjects_dorm.json";
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//params_dorm.gameObjectsJsonPath = "resources/config2/gameobjects_dorm_trees001.json";
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//params_dorm.gameObjectsJsonPath = "resources/config/gameobjects_dorm_trees001.json";
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params_dorm.gameObjectsJsonPath = "resources/config2/gameobjects_dorm_new_x.json";
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params_dorm.gameObjectsJsonPath = "resources/config/gameobjects_dorm_new_x.json";
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params_dorm.npcsJsonPath = "resources/config2/npcs_dorm.json";
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params_dorm.npcsJsonPath = "resources/config/npcs_dorm.json";
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params_dorm.dialoguesJsonPath = "resources/dialogue/dorm_dialogues003.json";
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params_dorm.dialoguesJsonPath = "resources/dialogue/dorm_dialogues003.json";
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/*
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/*
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@@ -544,11 +544,11 @@ namespace ZL
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"resources/navigation/dorm0_large.json",
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"resources/navigation/dorm0_large.json",
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"resources/navigation/dorm0_large.json",
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"resources/navigation/dorm0_large.json",
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};*/
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};*/
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params_dorm.teleportsJsonPath = "resources/config2/teleports_dorm.json";
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params_dorm.teleportsJsonPath = "resources/config/teleports_dorm.json";
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params_dorm.triggerZonesJsonPath = "resources/config2/trigger_zones_dorm.json";
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params_dorm.triggerZonesJsonPath = "resources/config/trigger_zones_dorm.json";
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params_dorm.lightsJsonPath = "resources/config2/lights_dorm.json";
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params_dorm.lightsJsonPath = "resources/config/lights_dorm.json";
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params_dorm.scriptPath = "resources/start_dorm.lua";
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params_dorm.scriptPath = "resources/start_dorm.lua";
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params_dorm.interactiveObjectsJsonPath = "resources/config2/interactive_objects_dorm_x.json";
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params_dorm.interactiveObjectsJsonPath = "resources/config/interactive_objects_dorm_x.json";
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params_dorm.playerPosition = Eigen::Vector3f(6.76345, 0, -14.6022);
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params_dorm.playerPosition = Eigen::Vector3f(6.76345, 0, -14.6022);
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gameState.locations["location_dorm"] = std::make_shared<Location>(renderer, gameState.inventory);
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gameState.locations["location_dorm"] = std::make_shared<Location>(renderer, gameState.inventory);
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+1
-1
@@ -176,7 +176,7 @@ namespace ZL {
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texItemSelected_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/ButtonBkg001.png", zipFile, true);
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texItemSelected_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/ButtonBkg001.png", zipFile, true);
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texItemTransparent_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/ButtonBkgTransparent001.png", zipFile, true);
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texItemTransparent_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/ButtonBkgTransparent001.png", zipFile, true);
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gameState_.questJournal.loadFromFile("resources/quests/quests.json", zipFile);
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gameState_.questJournal.loadFromFile("resources/config/quests.json", zipFile);
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renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/quest_new001.png", zipFile, true);
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renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/quest_new001.png", zipFile, true);
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renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/quest_completed001.png", zipFile, true);
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renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/quest_completed001.png", zipFile, true);
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