Prepare for release002, not tested yet though
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3d3522b905
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@ -1,6 +1,11 @@
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cmake_minimum_required(VERSION 3.16)
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project(witcher001 LANGUAGES C CXX)
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project(ShadowOverBishkekDemo LANGUAGES C CXX)
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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message(STATUS "Setting build type to 'Release' as none was specified.")
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set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE)
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endif()
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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@ -64,9 +69,9 @@ endif()
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# ===========================================
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# Основной проект witcher001
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# Основной проект ShadowOverBishkekDemo
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# ===========================================
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add_executable(witcher001
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add_executable(ShadowOverBishkekDemo
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../src/main.cpp
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../src/Game.cpp
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../src/Game.h
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@ -160,7 +165,7 @@ add_executable(witcher001
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)
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# include-пути проекта
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target_include_directories(witcher001 PRIVATE
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target_include_directories(ShadowOverBishkekDemo PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/../src"
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${SDL2_INCLUDE_DIRS}
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${SDL2_TTF_INCLUDE_DIRS}
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@ -173,13 +178,13 @@ target_include_directories(witcher001 PRIVATE
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)
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# Убираем WIN32_LEAN_AND_MEAN
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target_compile_definitions(witcher001 PRIVATE
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target_compile_definitions(ShadowOverBishkekDemo PRIVATE
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PNG_ENABLED
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SDL_MAIN_HANDLED
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)
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# Линковка директорий для pkg-config (если пакеты не в /usr/lib)
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target_link_directories(witcher001 PRIVATE
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target_link_directories(ShadowOverBishkekDemo PRIVATE
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${SDL2_LIBRARY_DIRS}
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${SDL2_TTF_LIBRARY_DIRS}
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${SDL2_MIXER_LIBRARY_DIRS}
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@ -188,7 +193,7 @@ target_link_directories(witcher001 PRIVATE
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)
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# Линковка библиотек
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target_link_libraries(witcher001 PRIVATE
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target_link_libraries(ShadowOverBishkekDemo PRIVATE
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OpenGL::GL
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OpenGL::GLU
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ZLIB::ZLIB
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@ -209,11 +214,11 @@ target_link_libraries(witcher001 PRIVATE
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if(STEAMSDK)
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message(STATUS "Steamworks SDK integration is ENABLED.")
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target_compile_definitions(witcher001 PRIVATE STEAMSDK)
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target_compile_definitions(ShadowOverBishkekDemo PRIVATE STEAMSDK)
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set(STEAM_SDK_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/steamworks_sdk_164/sdk")
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target_include_directories(witcher001 PRIVATE
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target_include_directories(ShadowOverBishkekDemo PRIVATE
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"${STEAM_SDK_DIR}/public"
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"${STEAM_SDK_DIR}/public/steam"
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)
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@ -229,7 +234,7 @@ if(STEAMSDK)
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)
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if(STEAM_LIBRARY)
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target_link_libraries(witcher001 PRIVATE ${STEAM_LIBRARY})
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target_link_libraries(ShadowOverBishkekDemo PRIVATE ${STEAM_LIBRARY})
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message(STATUS "Found Steam API library: ${STEAM_LIBRARY}")
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else()
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message(FATAL_ERROR "Steam API library (${STEAM_LIB_NAME}) NOT found in ${STEAM_LIB_DIR}!")
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@ -245,32 +250,35 @@ endif()
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# ===========================================
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# Указываем линкеру искать .so файлы в той же папке, где лежит бинарник ($ORIGIN)
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set_target_properties(witcher001 PROPERTIES
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set_target_properties(ShadowOverBishkekDemo PROPERTIES
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INSTALL_RPATH "$ORIGIN"
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BUILD_WITH_INSTALL_RPATH TRUE
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)
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#FIXING BUILD BUG
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set(LUA_SO_DIR "/usr/lib/x86_64-linux-gnu/")
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set (LIBZIP_SO_DIR "/usr/lib/x86_64-linux-gnu/")
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# Поиск директорий, где лежат библиотеки
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get_filename_component(LUA_SO_DIR ${LUA_SO_PATH} DIRECTORY)
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get_filename_component(LIBZIP_SO_DIR ${LIBZIP_SO_PATH} DIRECTORY)
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#get_filename_component(LUA_SO_DIR ${LUA_SO_PATH} DIRECTORY)
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#get_filename_component(LIBZIP_SO_DIR ${LIBZIP_SO_PATH} DIRECTORY)
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add_custom_command(TARGET witcher001 POST_BUILD
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add_custom_command(TARGET ShadowOverBishkekDemo POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E echo "Copying shared libraries with sonames..."
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# Копируем библиотеки и все их симлинки (cp -P сохраняет структуру симлинков)
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COMMAND sh -c "cp -P ${LUA_SO_DIR}/liblua5.4.so* '$<TARGET_FILE_DIR:witcher001>/'"
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COMMAND sh -c "cp -P ${LIBZIP_SO_DIR}/libzip.so* '$<TARGET_FILE_DIR:witcher001>/'"
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COMMAND sh -c "cp -P ${LUA_SO_DIR}/liblua5.4.so* '$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/'"
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COMMAND sh -c "cp -P ${LIBZIP_SO_DIR}/libzip.so* '$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/'"
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)
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# Если включен Steam, копируем libsteam_api.so и steam_appid.txt
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if(STEAMSDK)
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add_custom_command(TARGET witcher001 POST_BUILD
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add_custom_command(TARGET ShadowOverBishkekDemo POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E echo "Copying Steam SDK components..."
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${STEAM_LIB_DIR}/${STEAM_SO_NAME}"
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"$<TARGET_FILE_DIR:witcher001>/${STEAM_SO_NAME}"
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"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/${STEAM_SO_NAME}"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt"
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"$<TARGET_FILE_DIR:witcher001>/steam_appid.txt"
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"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/steam_appid.txt"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt"
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"${CMAKE_BINARY_DIR}/steam_appid.txt"
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@ -286,7 +294,7 @@ set(RUNTIME_RESOURCE_DIRS
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)
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foreach(resdir IN LISTS RUNTIME_RESOURCE_DIRS)
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add_custom_command(TARGET witcher001 POST_BUILD
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add_custom_command(TARGET ShadowOverBishkekDemo POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E echo "Copying ${resdir} to binary dir..."
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${CMAKE_SOURCE_DIR}/../${resdir}"
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@ -125,7 +125,7 @@
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"y": 10,
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"width": 160,
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"height": 36,
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"text": "v. 1.0",
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"text": "v. 1.0.1",
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"fontSize": 24,
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"textCentered": false,
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"topAligned": true,
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@ -125,7 +125,7 @@
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"y": 10,
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"width": 160,
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"height": 36,
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"text": "v. 1.0",
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"text": "v. 1.0.1",
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"fontSize": 24,
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"textCentered": false,
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"topAligned": true,
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23
src/Game.cpp
23
src/Game.cpp
@ -1295,7 +1295,7 @@ namespace ZL
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if (Environment::zoom > zoomMax) {
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Environment::zoom = zoomMax;
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}
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logger() << "Current zoom: " << Environment::zoom << std::endl;
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..logger() << "Current zoom: " << Environment::zoom << std::endl;
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// Tutorial step3 → step4: any mouse-wheel scroll counts as "zoom gesture".
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if (gameState.tutorialStep == TutorialStep::Step3) {
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menuManager.advanceTutorialStep();
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@ -1304,7 +1304,7 @@ namespace ZL
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if (event.type == SDL_KEYDOWN && event.key.repeat == 0) {
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switch (event.key.keysym.sym) {
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case SDLK_8:
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/*case SDLK_8:
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if (editorMode == EditorMode::InteractiveObjects && currentLocation()) {
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currentLocation()->editor.selectInteractiveObject(8);
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} else {
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@ -1424,12 +1424,6 @@ namespace ZL
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break;
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case SDLK_j:
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/*
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if (editorMode != EditorMode::None && currentLocation()) {
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currentLocation()->editor.placeTree();
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} else {
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menuManager.toggleQuestJournal();
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}*/
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currentLocation()->editor.placeTree();
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break;
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@ -1439,8 +1433,7 @@ namespace ZL
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}
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break;
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case SDLK_RETURN:
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case SDLK_RETURN:*/
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default:
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break;
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}
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@ -1459,16 +1452,6 @@ namespace ZL
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//menuManager.uiManager.onKeyPress((unsigned char)event.text.text[0]);
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}
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}
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if (event.type == SDL_KEYUP) {
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if (event.key.keysym.sym == SDLK_r) {
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logger() << "Camera position: x=" << x << " y=" << y << " z=" << z << std::endl;
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}
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}
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if (event.type == SDL_KEYUP) {
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}
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}
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// Drain one loading step per frame so the window/tab keeps pumping events
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// and repainting between steps instead of freezing for the whole load.
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