Prepare for release002, not tested yet though

This commit is contained in:
Vladislav Khorev committed 2026-07-16 10:32:27 +03:00
1 parent 3d3522b905
commit a743f653dd
4 files changed
+33 -42

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+28 -20
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@@ -1,6 +1,11 @@
cmake_minimum_required(VERSION 3.16)
project(witcher001 LANGUAGES C CXX)
project(ShadowOverBishkekDemo LANGUAGES C CXX)
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to 'Release' as none was specified.")
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE)
endif()
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
@@ -64,9 +69,9 @@ endif()
# ===========================================
# Основной проект witcher001
# Основной проект ShadowOverBishkekDemo
# ===========================================
add_executable(witcher001
add_executable(ShadowOverBishkekDemo
../src/main.cpp
../src/Game.cpp
../src/Game.h
@@ -160,7 +165,7 @@ add_executable(witcher001
)
# include-пути проекта
target_include_directories(witcher001 PRIVATE
target_include_directories(ShadowOverBishkekDemo PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/../src"
${SDL2_INCLUDE_DIRS}
${SDL2_TTF_INCLUDE_DIRS}
@@ -173,13 +178,13 @@ target_include_directories(witcher001 PRIVATE
)
# Убираем WIN32_LEAN_AND_MEAN
target_compile_definitions(witcher001 PRIVATE
target_compile_definitions(ShadowOverBishkekDemo PRIVATE
PNG_ENABLED
SDL_MAIN_HANDLED
)
# Линковка директорий для pkg-config (если пакеты не в /usr/lib)
target_link_directories(witcher001 PRIVATE
target_link_directories(ShadowOverBishkekDemo PRIVATE
${SDL2_LIBRARY_DIRS}
${SDL2_TTF_LIBRARY_DIRS}
${SDL2_MIXER_LIBRARY_DIRS}
@@ -188,7 +193,7 @@ target_link_directories(witcher001 PRIVATE
)
# Линковка библиотек
target_link_libraries(witcher001 PRIVATE
target_link_libraries(ShadowOverBishkekDemo PRIVATE
OpenGL::GL
OpenGL::GLU
ZLIB::ZLIB
@@ -209,11 +214,11 @@ target_link_libraries(witcher001 PRIVATE
if(STEAMSDK)
message(STATUS "Steamworks SDK integration is ENABLED.")
target_compile_definitions(witcher001 PRIVATE STEAMSDK)
target_compile_definitions(ShadowOverBishkekDemo PRIVATE STEAMSDK)
set(STEAM_SDK_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/steamworks_sdk_164/sdk")
target_include_directories(witcher001 PRIVATE
target_include_directories(ShadowOverBishkekDemo PRIVATE
"${STEAM_SDK_DIR}/public"
"${STEAM_SDK_DIR}/public/steam"
)
@@ -229,7 +234,7 @@ if(STEAMSDK)
)
if(STEAM_LIBRARY)
target_link_libraries(witcher001 PRIVATE ${STEAM_LIBRARY})
target_link_libraries(ShadowOverBishkekDemo PRIVATE ${STEAM_LIBRARY})
message(STATUS "Found Steam API library: ${STEAM_LIBRARY}")
else()
message(FATAL_ERROR "Steam API library (${STEAM_LIB_NAME}) NOT found in ${STEAM_LIB_DIR}!")
@@ -245,32 +250,35 @@ endif()
# ===========================================
# Указываем линкеру искать .so файлы в той же папке, где лежит бинарник ($ORIGIN)
set_target_properties(witcher001 PROPERTIES
set_target_properties(ShadowOverBishkekDemo PROPERTIES
INSTALL_RPATH "$ORIGIN"
BUILD_WITH_INSTALL_RPATH TRUE
)
#FIXING BUILD BUG
set(LUA_SO_DIR "/usr/lib/x86_64-linux-gnu/")
set (LIBZIP_SO_DIR "/usr/lib/x86_64-linux-gnu/")
# Поиск директорий, где лежат библиотеки
get_filename_component(LUA_SO_DIR ${LUA_SO_PATH} DIRECTORY)
get_filename_component(LIBZIP_SO_DIR ${LIBZIP_SO_PATH} DIRECTORY)
#get_filename_component(LUA_SO_DIR ${LUA_SO_PATH} DIRECTORY)
#get_filename_component(LIBZIP_SO_DIR ${LIBZIP_SO_PATH} DIRECTORY)
add_custom_command(TARGET witcher001 POST_BUILD
add_custom_command(TARGET ShadowOverBishkekDemo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Copying shared libraries with sonames..."
# Копируем библиотеки и все их симлинки (cp -P сохраняет структуру симлинков)
COMMAND sh -c "cp -P ${LUA_SO_DIR}/liblua5.4.so* '$<TARGET_FILE_DIR:witcher001>/'"
COMMAND sh -c "cp -P ${LIBZIP_SO_DIR}/libzip.so* '$<TARGET_FILE_DIR:witcher001>/'"
COMMAND sh -c "cp -P ${LUA_SO_DIR}/liblua5.4.so* '$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/'"
COMMAND sh -c "cp -P ${LIBZIP_SO_DIR}/libzip.so* '$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/'"
)
# Если включен Steam, копируем libsteam_api.so и steam_appid.txt
if(STEAMSDK)
add_custom_command(TARGET witcher001 POST_BUILD
add_custom_command(TARGET ShadowOverBishkekDemo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Copying Steam SDK components..."
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${STEAM_LIB_DIR}/${STEAM_SO_NAME}"
"$<TARGET_FILE_DIR:witcher001>/${STEAM_SO_NAME}"
"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/${STEAM_SO_NAME}"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt"
"$<TARGET_FILE_DIR:witcher001>/steam_appid.txt"
"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/steam_appid.txt"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt"
"${CMAKE_BINARY_DIR}/steam_appid.txt"
@@ -286,7 +294,7 @@ set(RUNTIME_RESOURCE_DIRS
)
foreach(resdir IN LISTS RUNTIME_RESOURCE_DIRS)
add_custom_command(TARGET witcher001 POST_BUILD
add_custom_command(TARGET ShadowOverBishkekDemo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Copying ${resdir} to binary dir..."
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/../${resdir}"