Working on Linux/Steam OS version

This commit is contained in:
Vladislav Khorev 2026-07-14 22:47:49 +03:00
parent a7d17d9afd
commit beb4fee0d8

View File

@ -5,6 +5,8 @@ project(witcher001 LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
option(STEAMSDK "Enable Steamworks SDK integration" OFF)
# ===========================================
# Поиск системных зависимостей Linux
# ===========================================
@ -166,8 +168,7 @@ target_include_directories(witcher001 PRIVATE
${LIBZIP_INCLUDE_DIRS}
${LUA_INCLUDE_DIRS}
${EIGEN3_INCLUDE_DIRS}
# sol2 - header-only, берем напрямую из thirdparty (если он там есть)
# или можно установить системный libsol-dev и убрать этот путь
# sol2 - header-only, берем напрямую из thirdparty
"${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/sol2-3.3.0/include"
)
@ -202,6 +203,80 @@ target_link_libraries(witcher001 PRIVATE
pthread
)
# ===========================================
# Интеграция Steamworks SDK (если STEAMSDK=ON)
# ===========================================
if(STEAMSDK)
message(STATUS "Steamworks SDK integration is ENABLED.")
target_compile_definitions(witcher001 PRIVATE STEAMSDK)
set(STEAM_SDK_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/steamworks_sdk_164/sdk")
target_include_directories(witcher001 PRIVATE
"${STEAM_SDK_DIR}/public"
"${STEAM_SDK_DIR}/public/steam"
)
set(STEAM_LIB_DIR "${STEAM_SDK_DIR}/redistributable_bin/linux64")
set(STEAM_LIB_NAME "steam_api")
set(STEAM_SO_NAME "libsteam_api.so")
find_library(STEAM_LIBRARY
NAMES ${STEAM_LIB_NAME}
PATHS ${STEAM_LIB_DIR}
NO_DEFAULT_PATH
)
if(STEAM_LIBRARY)
target_link_libraries(witcher001 PRIVATE ${STEAM_LIBRARY})
message(STATUS "Found Steam API library: ${STEAM_LIBRARY}")
else()
message(FATAL_ERROR "Steam API library (${STEAM_LIB_NAME}) NOT found in ${STEAM_LIB_DIR}!")
endif()
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt" "4945840")
else()
message(STATUS "Steamworks SDK integration is DISABLED.")
endif()
# ===========================================
# Настройка RPATH и копирование динамических библиотек
# ===========================================
# Указываем линкеру искать .so файлы в той же папке, где лежит бинарник ($ORIGIN)
set_target_properties(witcher001 PROPERTIES
INSTALL_RPATH "$ORIGIN"
BUILD_WITH_INSTALL_RPATH TRUE
)
# Поиск директорий, где лежат библиотеки
get_filename_component(LUA_SO_DIR ${LUA_SO_PATH} DIRECTORY)
get_filename_component(LIBZIP_SO_DIR ${LIBZIP_SO_PATH} DIRECTORY)
add_custom_command(TARGET witcher001 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Copying shared libraries with sonames..."
# Копируем библиотеки и все их симлинки (cp -P сохраняет структуру симлинков)
COMMAND sh -c "cp -P ${LUA_SO_DIR}/liblua5.4.so* '$<TARGET_FILE_DIR:witcher001>/'"
COMMAND sh -c "cp -P ${LIBZIP_SO_DIR}/libzip.so* '$<TARGET_FILE_DIR:witcher001>/'"
)
# Если включен Steam, копируем libsteam_api.so и steam_appid.txt
if(STEAMSDK)
add_custom_command(TARGET witcher001 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Copying Steam SDK components..."
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${STEAM_LIB_DIR}/${STEAM_SO_NAME}"
"$<TARGET_FILE_DIR:witcher001>/${STEAM_SO_NAME}"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt"
"$<TARGET_FILE_DIR:witcher001>/steam_appid.txt"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt"
"${CMAKE_BINARY_DIR}/steam_appid.txt"
)
endif()
# ===========================================
# Копирование ресурсов после сборки
# ===========================================
@ -210,8 +285,6 @@ set(RUNTIME_RESOURCE_DIRS
"audio"
)
# В Linux (при использовании Make/Ninja) бинарник обычно создается в CMAKE_BINARY_DIR.
# Копируем ресурсы рядом с исполняемым файлом.
foreach(resdir IN LISTS RUNTIME_RESOURCE_DIRS)
add_custom_command(TARGET witcher001 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Copying ${resdir} to binary dir..."