Working on translations and minor bugs fix
This commit is contained in:
1 parent
a40a582b5a
commit
c6ba8bd008
9 files changed
+75
-9
No files matched your search
+5
-1
@@ -18,6 +18,8 @@ namespace ZL {
|
||||
const float ATTACK_RANGE = 1.25f;
|
||||
const float VISIBLE_RANGE = 6.f;
|
||||
|
||||
Dialogue::TranslationDatabase Character::nameTranslations;
|
||||
|
||||
void Character::loadAnimation(AnimationState animState, const std::string& filename, const std::string& zipFile) {
|
||||
auto& data = animations[animState];
|
||||
data.model.LoadFromFile(filename, zipFile);
|
||||
@@ -1236,7 +1238,9 @@ void Character::drawName(TextRenderer& textRenderer,
|
||||
? std::array<float, 4>{ 1.f, 0.f, 0.f, 1.f }
|
||||
: std::array<float, 4>{ 0.f, 1.f, 0.f, 1.f };
|
||||
|
||||
textRenderer.drawText(state.npcName, screenX, screenY, 1.0f, true, color);
|
||||
const std::string& translatedName = Character::nameTranslations.translateRef(state.npcName, g_currentLanguage);
|
||||
|
||||
textRenderer.drawText(translatedName, screenX, screenY, 1.0f, true, color);
|
||||
}
|
||||
|
||||
void Character::drawHealthBar(Renderer& renderer,
|
||||
|
||||
Reference in new issue
Block a user