Merge branch 'main' into linux

This commit is contained in:
Vladislav Khorev committed 2026-03-06 17:06:42 +00:00
commit d151d4bfaf
64 files changed
+959 -652

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+6 -1
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@@ -1,9 +1,14 @@
# how to build
If emsdk is not installed, you need to clone it from here: https://github.com/emscripten-core/emsdk
Activate the environment:
and install:
```
C:\Work\Projects\emsdk\emsdk.bat install latest
```
Then activate the environment:
```
C:\Work\Projects\emsdk\emsdk.bat activate latest
C:\Work\Projects\emsdk\emsdk_env.bat
```
-24
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@@ -17,23 +17,10 @@
width: 100vw; height: 100vh;
border: none;
}
/* Кнопка Fullscreen */
#fs-button {
position: absolute;
top: 10px; right: 10px;
padding: 10px;
z-index: 10;
background: rgba(255,255,255,0.3);
color: white; border: 1px solid white;
cursor: pointer;
font-family: sans-serif;
border-radius: 5px;
}
#status { color: white; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); }
</style>
</head>
<body>
<button id="fs-button">Fullscreen</button>
<div id="status">Downloading...</div>
<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1"></canvas>
@@ -49,17 +36,6 @@
}
};
// Кнопка Fullscreen
document.getElementById('fs-button').addEventListener('click', function() {
if (!document.fullscreenElement) {
document.documentElement.requestFullscreen().catch(e => {
console.error(`Error attempting to enable full-screen mode: ${e.message}`);
});
} else {
document.exitFullscreen();
}
});
// Обработка ориентации
window.addEventListener("orientationchange", function() {
// Chrome на Android обновляет innerWidth/Height не мгновенно.
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@@ -65,8 +65,8 @@
"height": 56,
"textures": {
"normal": "resources/game_over/Filledbuttons.png",
"hover": "resources/game_over/Filledbuttons.png",
"pressed": "resources/game_over/Filledbuttons.png"
"hover": "resources/game_over/Variant5.png",
"pressed": "resources/game_over/Variant6.png"
}
},
{
+4 -4
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@@ -50,8 +50,8 @@
"height": 56,
"textures": {
"normal": "resources/main_menu/single.png",
"hover": "resources/main_menu/single.png",
"pressed": "resources/main_menu/single.png"
"hover": "resources/main_menu/Variant5.png",
"pressed": "resources/main_menu/Variant6.png"
}
},
{
@@ -61,8 +61,8 @@
"height": 56,
"textures": {
"normal": "resources/main_menu/multi.png",
"hover": "resources/main_menu/multi.png",
"pressed": "resources/main_menu/multi.png"
"hover": "resources/main_menu/Variant7.png",
"pressed": "resources/main_menu/Variant8.png"
}
},
{
+3 -3
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@@ -1,14 +1,14 @@
{
"emissionRate": 100.0,
"emissionRate": 10.0,
"maxParticles": 200,
"particleSize": 0.3,
"biasX": 0.3,
"emissionPoints": [
{
"position": [-1.3, 0, 0.0]
"position": [-1.0, 1.4, -3.5]
},
{
"position": [1.3, 0.0, 0.0]
"position": [1.0, 1.4, -3.5]
}
],
"speedRange": [0.5, 2.0],
+20
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@@ -0,0 +1,20 @@
{
"emissionRate": 10.0,
"maxParticles": 200,
"particleSize": 0.3,
"biasX": 0.3,
"emissionPoints": [
{
"position": [0.0, 2.8, -3.5]
},
{
"position": [0.0, 1.5, -3.5]
}
],
"speedRange": [0.5, 2.0],
"zSpeedRange": [1.0, 3.0],
"scaleRange": [0.8, 1.2],
"lifeTimeRange": [600.0, 1400.0],
"texture": "resources/spark.png",
"shaderProgramName": "spark"
}
@@ -2,14 +2,14 @@
"emissionPoints": [
{ "position": [0.0, 0.0, 0.0] }
],
"texture": "resources/spark_white.png",
"speedRange": [10.0, 30.0],
"texture": "resources/spark2.png",
"speedRange": [5.0, 10.0],
"zSpeedRange": [-1.0, 1.0],
"scaleRange": [0.5, 1.0],
"scaleRange": [0.5, 2.0],
"lifeTimeRange": [200.0, 800.0],
"emissionRate": 50.0,
"maxParticles": 10,
"particleSize": 0.5,
"emissionRate": 30.0,
"maxParticles": 150,
"particleSize": 1.0,
"biasX": 0.1,
"shaderProgramName": "default"
}
+48 -16
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@@ -6,6 +6,20 @@
"width": "match_parent",
"height": "match_parent",
"children": [
{
"type": "TextView",
"name": "velocityText",
"x": 10,
"y": 10,
"width": 200,
"height": 40,
"horizontal_gravity": "left",
"vertical_gravity": "top",
"text": "Velocity: 0",
"fontSize": 24,
"color": [1.0, 1.0, 1.0, 1.0],
"centered": false
},
{
"type": "Button",
"name": "shootButton",
@@ -16,9 +30,10 @@
"horizontal_gravity": "right",
"vertical_gravity": "bottom",
"textures": {
"normal": "resources/shoot_normal.png",
"hover": "resources/shoot_hover.png",
"pressed": "resources/shoot_pressed.png"
"normal": "resources/fire.png",
"hover": "resources/fire2.png",
"pressed": "resources/fire2.png",
"disabled": "resources/fire_disabled.png"
}
},
{
@@ -31,25 +46,42 @@
"horizontal_gravity": "left",
"vertical_gravity": "bottom",
"textures": {
"normal": "resources/shoot_normal.png",
"hover": "resources/shoot_hover.png",
"pressed": "resources/shoot_pressed.png"
"normal": "resources/fire.png",
"hover": "resources/fire2.png",
"pressed": "resources/fire2.png",
"disabled": "resources/fire_disabled.png"
}
},
{
"type": "Slider",
"name": "velocitySlider",
"x": 10,
"y": 200,
"width": 80,
"height": 300,
"value": 0.0,
"orientation": "vertical",
"type": "Button",
"name": "minusButton",
"x": -20,
"y": 110,
"width": 150,
"height": 150,
"border" : 20,
"horizontal_gravity": "right",
"vertical_gravity": "bottom",
"textures": {
"track": "resources/velocitySliderTexture.png",
"knob": "resources/velocitySliderButton.png"
"normal": "resources/button_minus.png",
"hover": "resources/button_minus_pressed.png",
"pressed": "resources/button_minus_pressed.png"
}
},
{
"type": "Button",
"name": "plusButton",
"x": -20,
"y": 220,
"width": 150,
"height": 150,
"border" : 20,
"horizontal_gravity": "right",
"vertical_gravity": "bottom",
"textures": {
"normal": "resources/button_plus.png",
"hover": "resources/button_plus_pressed.png",
"pressed": "resources/button_plus_pressed.png"
}
}
]
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+1
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@@ -26,6 +26,7 @@ add_subdirectory("${BOOST_SRC_DIR}/libs/predef" boost-predef-build EXCLUDE_FROM_
# Исполняемый файл сервера
add_executable(Server
server.h
server.cpp
../src/network/ClientState.h
../src/network/ClientState.cpp
+402 -494
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@@ -1,44 +1,11 @@
#include <boost/beast/core.hpp>
#include "server.h"
#include <boost/beast/websocket.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <iostream>
#include <string>
#include <memory>
#include <vector>
#include <mutex>
#include <map>
#include <queue>
#include <sstream>
#include <Eigen/Dense>
#define _USE_MATH_DEFINES
#include <math.h>
#include "../src/network/ClientState.h"
#include <random>
#include <algorithm>
#include <chrono>
#include <unordered_set>
namespace beast = boost::beast;
namespace http = beast::http;
namespace websocket = beast::websocket;
namespace net = boost::asio;
using tcp = net::ip::tcp;
static constexpr float kWorldZOffset = 45000.0f;
static const Eigen::Vector3f kWorldOffset(0.0f, 0.0f, kWorldZOffset);
static constexpr float kShipRadius = 15.0f;
static constexpr float kSpawnShipMargin = 25.0f;
static constexpr float kSpawnBoxMargin = 15.0f;
static constexpr float kSpawnZJitter = 60.0f;
Eigen::Vector3f PickSafeSpawnPos(int forPlayerId);
struct DeathInfo {
int targetId = -1;
uint64_t serverTime = 0;
Eigen::Vector3f position = Eigen::Vector3f::Zero();
int killerId = -1;
};
std::vector<std::string> split(const std::string& s, char delimiter) {
std::vector<std::string> tokens;
@@ -50,279 +17,309 @@ std::vector<std::string> split(const std::string& s, char delimiter) {
return tokens;
}
struct ServerBox {
Eigen::Vector3f position;
Eigen::Matrix3f rotation;
float collisionRadius = 2.0f;
bool destroyed = false;
};
Session::Session(Server& server, tcp::socket&& socket, int id)
: server_(server)
, ws_(std::move(socket))
, id_(id)
, lastReceivedTime_(std::chrono::system_clock::now()) {
}
struct Projectile {
int shooterId = -1;
uint64_t spawnMs = 0;
Eigen::Vector3f pos;
Eigen::Vector3f vel;
float lifeMs = PROJECTILE_LIFE;
};
bool Session::is_timed_out(std::chrono::system_clock::time_point now) const {
if (!joined_) return false;
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastReceivedTime_).count();
return elapsed > PLAYER_TIMEOUT_MS;
}
struct BoxDestroyedInfo {
int boxIndex = -1;
uint64_t serverTime = 0;
Eigen::Vector3f position = Eigen::Vector3f::Zero();
int destroyedBy = -1;
};
void Session::force_disconnect() {
ws_.async_close(websocket::close_code::normal,
[self = shared_from_this()](beast::error_code) {});
}
std::vector<BoxDestroyedInfo> g_boxDestructions;
std::mutex g_boxDestructions_mutex;
int Session::get_id() const { return id_; }
std::vector<ServerBox> g_serverBoxes;
std::mutex g_boxes_mutex;
bool Session::hasSpawnReserved() const { return hasReservedSpawn_; }
const Eigen::Vector3f& Session::reservedSpawn() const { return reservedSpawn_; }
std::vector<std::shared_ptr<class Session>> g_sessions;
std::mutex g_sessions_mutex;
std::vector<Projectile> g_projectiles;
std::mutex g_projectiles_mutex;
std::unordered_set<int> g_dead_players;
std::mutex g_dead_mutex;
class Session;
void broadcastToAll(const std::string& message);
class Session : public std::enable_shared_from_this<Session> {
websocket::stream<beast::tcp_stream> ws_;
beast::flat_buffer buffer_;
int id_;
bool is_writing_ = false;
std::queue<std::shared_ptr<std::string>> writeQueue_;
std::mutex writeMutex_;
public:
ClientStateInterval timedClientStates;
bool joined_ = false;
bool hasReservedSpawn_ = false;
Eigen::Vector3f reservedSpawn_ = Eigen::Vector3f(0.0f, 0.0f, kWorldZOffset);
std::string nickname = "Player";
int shipType = 0;
explicit Session(tcp::socket&& socket, int id)
: ws_(std::move(socket)), id_(id) {
bool Session::fetchStateAtTime(std::chrono::system_clock::time_point targetTime, ClientState& outState) const {
if (timedClientStates.canFetchClientStateAtTime(targetTime)) {
outState = timedClientStates.fetchClientStateAtTime(targetTime);
return true;
}
return false;
}
int get_id() const { return id_; }
bool hasSpawnReserved() const { return hasReservedSpawn_; }
const Eigen::Vector3f& reservedSpawn() const { return reservedSpawn_; }
bool fetchStateAtTime(std::chrono::system_clock::time_point targetTime, ClientState& outState) const {
if (timedClientStates.canFetchClientStateAtTime(targetTime)) {
outState = timedClientStates.fetchClientStateAtTime(targetTime);
return true;
}
return false;
}
void send_message(const std::string& msg) {
auto ss = std::make_shared<std::string>(msg);
{
std::lock_guard<std::mutex> lock(writeMutex_);
writeQueue_.push(ss);
}
doWrite();
}
void run() {
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
g_sessions.push_back(shared_from_this());
}
ws_.async_accept([self = shared_from_this()](beast::error_code ec) {
if (ec) return;
std::cout << "Client " << self->id_ << " connected\n";
self->init();
});
}
bool IsMessageValid(const std::string& fullMessage) {
#ifdef ENABLE_NETWORK_CHECKSUM
size_t hashPos = fullMessage.find("#hash:");
if (hashPos == std::string::npos) {
return false; // Хеша нет, хотя он ожидался
}
std::string originalContent = fullMessage.substr(0, hashPos);
std::string receivedHashStr = fullMessage.substr(hashPos + 6); // 6 — длина "#hash:"
// Вычисляем ожидаемый хеш от контента
size_t expectedHash = fnv1a_hash(originalContent + NET_SECRET);
std::stringstream ss;
ss << std::hex << expectedHash;
return ss.str() == receivedHashStr;
#else
return true; // В режиме отладки пропускаем всё
#endif
}
private:
void sendBoxesToClient() {
std::lock_guard<std::mutex> lock(g_boxes_mutex);
std::string boxMsg = "BOXES:";
bool first = true;
for (size_t i = 0; i < g_serverBoxes.size(); ++i) {
const auto& box = g_serverBoxes[i];
if (box.destroyed) continue;
Eigen::Quaternionf q(box.rotation);
if (!first) boxMsg += "|";
first = false;
boxMsg += std::to_string(i) + ":" +
std::to_string(box.position.x()) + ":" +
std::to_string(box.position.y()) + ":" +
std::to_string(box.position.z()) + ":" +
std::to_string(q.w()) + ":" +
std::to_string(q.x()) + ":" +
std::to_string(q.y()) + ":" +
std::to_string(q.z()) + ":" +
"0";
}
// Если все коробки уничтожены — отправится просто "BOXES:" (это нормально)
send_message(boxMsg);
}
public:
void init()
void Session::send_message(const std::string& msg) {
auto ss = std::make_shared<std::string>(msg);
{
sendBoxesToClient();
auto timer = std::make_shared<net::steady_timer>(ws_.get_executor());
timer->expires_after(std::chrono::milliseconds(100));
timer->async_wait([self = shared_from_this(), timer](const boost::system::error_code& ec) {
if (!ec) {
auto now_tp = std::chrono::system_clock::now();
uint64_t now_ms = static_cast<uint64_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(now_tp.time_since_epoch()).count());
self->send_message("ID:" + std::to_string(self->id_) + ":" + std::to_string(now_ms));
self->do_read();
}
});
}
ClientState get_latest_state(std::chrono::system_clock::time_point now) {
if (timedClientStates.timedStates.empty()) {
return {};
}
// 1. Берем самое последнее известное состояние
ClientState latest = timedClientStates.timedStates.back();
// 3. Применяем компенсацию лага (экстраполяцию).
// Функция внутри использует simulate_physics, чтобы переместить объект
// из точки lastUpdateServerTime в точку now.
latest.apply_lag_compensation(now);
return latest;
}
void doWrite() {
std::lock_guard<std::mutex> lock(writeMutex_);
if (is_writing_ || writeQueue_.empty()) {
return;
}
is_writing_ = true;
auto message = writeQueue_.front();
ws_.async_write(net::buffer(*message),
[self = shared_from_this(), message](beast::error_code ec, std::size_t) {
if (ec) {
std::cerr << "Write error: " << ec.message() << std::endl;
return;
}
{
std::lock_guard<std::mutex> lock(self->writeMutex_);
self->writeQueue_.pop();
self->is_writing_ = false;
}
self->doWrite();
});
writeQueue_.push(ss);
}
private:
doWrite();
}
void do_read() {
ws_.async_read(buffer_, [self = shared_from_this()](beast::error_code ec, std::size_t) {
if (ec) {
std::lock_guard<std::mutex> lock(g_sessions_mutex);
g_sessions.erase(std::remove_if(g_sessions.begin(), g_sessions.end(),
[self](const std::shared_ptr<Session>& session) {
return session.get() == self.get();
}), g_sessions.end());
std::cout << "Client " << self->id_ << " disconnected\n";
return;
}
std::string msg = beast::buffers_to_string(self->buffer_.data());
self->process_message(msg);
self->buffer_.consume(self->buffer_.size());
self->do_read();
});
void Session::run() {
{
std::lock_guard<std::mutex> lock(server_.g_sessions_mutex);
server_.g_sessions.push_back(shared_from_this());
}
void process_message(const std::string& msg) {
if (!IsMessageValid(msg)) {
std::cout << "[Security] Invalid packet hash. Dropping message: " << msg << std::endl;
return;
}
std::string cleanMessage = msg.substr(0, msg.find("#hash:"));
ws_.async_accept([self = shared_from_this()](beast::error_code ec) {
if (ec) return;
std::cout << "Client " << self->id_ << " connected\n";
self->init();
});
}
std::cout << "Received from player " << id_ << ": " << cleanMessage << std::endl;
auto parts = split(cleanMessage, ':');
bool Session::IsMessageValid(const std::string& fullMessage) {
#ifdef ENABLE_NETWORK_CHECKSUM
size_t hashPos = fullMessage.find("#hash:");
if (hashPos == std::string::npos) {
return false; // Хеша нет, хотя он ожидался
}
if (parts.empty()) return;
std::string originalContent = fullMessage.substr(0, hashPos);
std::string receivedHashStr = fullMessage.substr(hashPos + 6); // 6 — длина "#hash:"
std::string type = parts[0];
// Вычисляем ожидаемый хеш от контента
size_t expectedHash = fnv1a_hash(originalContent + NET_SECRET);
if (type == "JOIN") {
std::string nick = "Player";
int sType = 0;
if (parts.size() >= 2) nick = parts[1];
if (parts.size() >= 3) {
try { sType = std::stoi(parts[2]); }
catch (...) { sType = 0; }
}
std::stringstream ss;
ss << std::hex << expectedHash;
this->nickname = nick;
this->shipType = sType;
this->joined_ = true;
return ss.str() == receivedHashStr;
#else
return true; // В режиме отладки пропускаем всё
#endif
}
void Session::sendBoxesToClient() {
std::lock_guard<std::mutex> lock(server_.g_boxes_mutex);
std::string boxMsg = "BOXES:";
bool first = true;
for (size_t i = 0; i < server_.g_serverBoxes.size(); ++i) {
const auto& box = server_.g_serverBoxes[i];
if (box.destroyed) continue;
Eigen::Quaternionf q(box.rotation);
if (!first) boxMsg += "|";
first = false;
boxMsg += std::to_string(i) + ":" +
std::to_string(box.position.x()) + ":" +
std::to_string(box.position.y()) + ":" +
std::to_string(box.position.z()) + ":" +
std::to_string(q.w()) + ":" +
std::to_string(q.x()) + ":" +
std::to_string(q.y()) + ":" +
std::to_string(q.z()) + ":" +
"0";
}
send_message(boxMsg);
}
void Session::init()
{
sendBoxesToClient();
auto timer = std::make_shared<net::steady_timer>(ws_.get_executor());
timer->expires_after(std::chrono::milliseconds(100));
timer->async_wait([self = shared_from_this(), timer](const boost::system::error_code& ec) {
if (!ec) {
auto now_tp = std::chrono::system_clock::now();
uint64_t now_ms = static_cast<uint64_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(now_tp.time_since_epoch()).count());
Eigen::Vector3f spawnPos = PickSafeSpawnPos(id_);
this->hasReservedSpawn_ = true;
this->reservedSpawn_ = spawnPos;
self->send_message("ID:" + std::to_string(self->id_) + ":" + std::to_string(now_ms));
self->do_read();
}
});
}
ClientState Session::get_latest_state(std::chrono::system_clock::time_point now) {
if (timedClientStates.timedStates.empty()) {
return {};
}
ClientState latest = timedClientStates.timedStates.back();
latest.apply_lag_compensation(now);
return latest;
}
void Session::doWrite() {
std::lock_guard<std::mutex> lock(writeMutex_);
if (is_writing_ || writeQueue_.empty()) {
return;
}
is_writing_ = true;
auto message = writeQueue_.front();
ws_.async_write(net::buffer(*message),
[self = shared_from_this(), message](beast::error_code ec, std::size_t) {
if (ec) {
std::cerr << "Write error: " << ec.message() << std::endl;
return;
}
{
std::lock_guard<std::mutex> lock(self->writeMutex_);
self->writeQueue_.pop();
self->is_writing_ = false;
}
self->doWrite();
});
}
void Session::do_read() {
ws_.async_read(buffer_, [self = shared_from_this()](beast::error_code ec, std::size_t) {
if (ec) {
if (self->joined_) {
self->server_.broadcastToAllExceptId("PLAYER_LEFT:" + std::to_string(self->id_), self->id_);
std::cout << "Client " << self->id_ << " disconnected, broadcasting PLAYER_LEFT\n";
}
std::lock_guard<std::mutex> lock(self->server_.g_sessions_mutex);
self->server_.g_sessions.erase(std::remove_if(self->server_.g_sessions.begin(), self->server_.g_sessions.end(),
[self](const std::shared_ptr<Session>& session) {
return session.get() == self.get();
}), self->server_.g_sessions.end());
std::cout << "Client " << self->id_ << " removed from session list\n";
return;
}
std::string msg = beast::buffers_to_string(self->buffer_.data());
self->process_message(msg);
self->buffer_.consume(self->buffer_.size());
self->do_read();
});
}
void Session::process_message(const std::string& msg) {
if (!IsMessageValid(msg)) {
std::cout << "[Security] Invalid packet hash. Dropping message: " << msg << std::endl;
return;
}
lastReceivedTime_ = std::chrono::system_clock::now();
std::string cleanMessage = msg.substr(0, msg.find("#hash:"));
std::cout << "Received from player " << id_ << ": " << cleanMessage << std::endl;
auto parts = split(cleanMessage, ':');
if (parts.empty()) return;
std::string type = parts[0];
if (type == "JOIN") {
std::string nick = "Player";
int sType = 0;
if (parts.size() >= 2) nick = parts[1];
if (parts.size() >= 3) {
try { sType = std::stoi(parts[2]); }
catch (...) { sType = 0; }
}
this->nickname = nick;
this->shipType = sType;
this->joined_ = true;
auto now_tp = std::chrono::system_clock::now();
uint64_t now_ms = static_cast<uint64_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(now_tp.time_since_epoch()).count());
Eigen::Vector3f spawnPos = server_.PickSafeSpawnPos(id_);
this->hasReservedSpawn_ = true;
this->reservedSpawn_ = spawnPos;
ClientState st;
st.id = id_;
st.position = spawnPos;
st.rotation = Eigen::Matrix3f::Identity();
st.currentAngularVelocity = Eigen::Vector3f::Zero();
st.velocity = 0.0f;
st.selectedVelocity = 0;
st.discreteMag = 0.0f;
st.discreteAngle = -1;
st.lastUpdateServerTime = now_tp;
st.nickname = this->nickname;
st.shipType = this->shipType;
timedClientStates.add_state(st);
this->send_message(
"SPAWN:" + std::to_string(id_) + ":" + std::to_string(now_ms) + ":" + st.formPingMessageContent()
);
std::string eventMsg =
"EVENT:" + std::to_string(id_) + ":UPD:" + std::to_string(now_ms) + ":" + st.formPingMessageContent();
server_.broadcastToAllExceptId(eventMsg, id_);
std::cout << "Server: Player " << id_ << " joined as [" << nick << "] shipType=" << sType << std::endl;
std::string info = "PLAYERINFO:" + std::to_string(id_) + ":" + nick + ":" + std::to_string(sType);
server_.broadcastToAllExceptId(info, id_);
{
std::lock_guard<std::mutex> lock(server_.g_sessions_mutex);
for (auto& session : server_.g_sessions) {
if (session->get_id() == this->id_) continue;
std::string otherInfo = "PLAYERINFO:" + std::to_string(session->get_id()) + ":" + session->nickname + ":" + std::to_string(session->shipType);
this->send_message(otherInfo);
}
}
}
else if (type == "UPD") {
if (!joined_) {
std::cout << "Server: Ignoring UPD before JOIN from " << id_ << std::endl;
return;
}
{
std::lock_guard<std::mutex> gd(server_.g_dead_mutex);
if (server_.g_dead_players.find(id_) != server_.g_dead_players.end()) {
std::cout << "Server: Ignoring UPD from dead player " << id_ << std::endl;
return;
}
}
if (parts.size() < 16) return;
uint64_t clientTimestamp = std::stoull(parts[1]);
ClientState receivedState;
receivedState.id = id_;
std::chrono::system_clock::time_point uptime_timepoint{
std::chrono::milliseconds(clientTimestamp)
};
receivedState.lastUpdateServerTime = uptime_timepoint;
receivedState.handle_full_sync(parts, 2);
receivedState.nickname = this->nickname;
receivedState.shipType = this->shipType;
timedClientStates.add_state(receivedState);
}
else if (type == "RESPAWN") {
{
std::lock_guard<std::mutex> gd(server_.g_dead_mutex);
server_.g_dead_players.erase(id_);
}
{
auto now_tp = std::chrono::system_clock::now();
uint64_t now_ms = static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(now_tp.time_since_epoch()).count());
ClientState st;
st.id = id_;
Eigen::Vector3f spawnPos = server_.PickSafeSpawnPos(id_);
st.position = spawnPos;
this->hasReservedSpawn_ = true;
this->reservedSpawn_ = spawnPos;
st.rotation = Eigen::Matrix3f::Identity();
st.currentAngularVelocity = Eigen::Vector3f::Zero();
st.velocity = 0.0f;
@@ -334,188 +331,53 @@ private:
st.shipType = this->shipType;
timedClientStates.add_state(st);
this->send_message(
"SPAWN:" + std::to_string(id_) + ":" + std::to_string(now_ms) + ":" + st.formPingMessageContent()
);
std::string respawnMsg = "RESPAWN_ACK:" + std::to_string(id_);
server_.broadcastToAll(respawnMsg);
std::string eventMsg =
"EVENT:" + std::to_string(id_) + ":UPD:" + std::to_string(now_ms) + ":" + st.formPingMessageContent();
std::string playerInfo = "PLAYERINFO:" + std::to_string(id_) + ":" + st.nickname + ":" + std::to_string(st.shipType);
server_.broadcastToAll(playerInfo);
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& session : g_sessions) {
if (session->get_id() == id_) continue;
session->send_message(eventMsg);
}
}
std::cout << "Server: Player " << id_ << " joined as [" << nick << "] shipType=" << sType << std::endl;
std::string eventMsg = "EVENT:" + std::to_string(id_) + ":UPD:" + std::to_string(now_ms) + ":" + st.formPingMessageContent();
server_.broadcastToAll(eventMsg);
std::string info = "PLAYERINFO:" + std::to_string(id_) + ":" + nick + ":" + std::to_string(sType);
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& session : g_sessions) {
if (session->get_id() == this->id_) continue;
session->send_message(info);
}
}
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& session : g_sessions) {
if (session->get_id() == this->id_) continue;
std::string otherInfo = "PLAYERINFO:" + std::to_string(session->get_id()) + ":" + session->nickname + ":" + std::to_string(session->shipType);
this->send_message(otherInfo);
}
}
}
else if (type == "UPD") {
if (!joined_) {
std::cout << "Server: Ignoring UPD before JOIN from " << id_ << std::endl;
return;
}
{
std::lock_guard<std::mutex> gd(g_dead_mutex);
if (g_dead_players.find(id_) != g_dead_players.end()) {
std::cout << "Server: Ignoring UPD from dead player " << id_ << std::endl;
return;
}
}
if (parts.size() < 16) return;
uint64_t clientTimestamp = std::stoull(parts[1]);
ClientState receivedState;
receivedState.id = id_;
std::chrono::system_clock::time_point uptime_timepoint{
std::chrono::milliseconds(clientTimestamp)
};
receivedState.lastUpdateServerTime = uptime_timepoint;
receivedState.handle_full_sync(parts, 2);
receivedState.nickname = this->nickname;
receivedState.shipType = this->shipType;
timedClientStates.add_state(receivedState);
}
else if (type == "RESPAWN") {
{
std::lock_guard<std::mutex> gd(g_dead_mutex);
g_dead_players.erase(id_);
}
{
auto now_tp = std::chrono::system_clock::now();
uint64_t now_ms = static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(now_tp.time_since_epoch()).count());
ClientState st;
st.id = id_;
Eigen::Vector3f spawnPos = PickSafeSpawnPos(id_);
st.position = spawnPos;
this->hasReservedSpawn_ = true;
this->reservedSpawn_ = spawnPos;
st.rotation = Eigen::Matrix3f::Identity();
st.currentAngularVelocity = Eigen::Vector3f::Zero();
st.velocity = 0.0f;
st.selectedVelocity = 0;
st.discreteMag = 0.0f;
st.discreteAngle = -1;
st.lastUpdateServerTime = now_tp;
st.nickname = this->nickname;
st.shipType = this->shipType;
timedClientStates.add_state(st);
this->send_message(
"SPAWN:" + std::to_string(id_) + ":" + std::to_string(now_ms) + ":" + st.formPingMessageContent()
);
std::string respawnMsg = "RESPAWN_ACK:" + std::to_string(id_);
broadcastToAll(respawnMsg);
std::string playerInfo = "PLAYERINFO:" + std::to_string(id_) + ":" + st.nickname + ":" + std::to_string(st.shipType);
broadcastToAll(playerInfo);
std::string eventMsg = "EVENT:" + std::to_string(id_) + ":UPD:" + std::to_string(now_ms) + ":" + st.formPingMessageContent();
broadcastToAll(eventMsg);
std::cout << "Server: Player " << id_ << " respawned, broadcasted RESPAWN_ACK, PLAYERINFO and initial UPD\n";
}
}
else if (parts[0] == "FIRE") {
if (parts.size() < 10) return;
uint64_t clientTime = std::stoull(parts[1]);
Eigen::Vector3f pos{
std::stof(parts[2]), std::stof(parts[3]), std::stof(parts[4])
};
Eigen::Quaternionf dir(
std::stof(parts[5]), std::stof(parts[6]), std::stof(parts[7]), std::stof(parts[8])
);
float velocity = std::stof(parts[9]);
int shotCount = 2;
if (parts.size() >= 11) {
try { shotCount = std::stoi(parts[10]); }
catch (...) { shotCount = 2; }
}
std::string broadcast = "PROJECTILE:" +
std::to_string(id_) + ":" +
std::to_string(clientTime) + ":" +
std::to_string(pos.x()) + ":" +
std::to_string(pos.y()) + ":" +
std::to_string(pos.z()) + ":" +
std::to_string(dir.w()) + ":" +
std::to_string(dir.x()) + ":" +
std::to_string(dir.y()) + ":" +
std::to_string(dir.z()) + ":" +
std::to_string(velocity);
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& session : g_sessions) {
if (session->get_id() != id_) {
session->send_message(broadcast);
}
}
}
{
const std::vector<Eigen::Vector3f> localOffsets = {
Eigen::Vector3f(-1.5f, 0.9f - 6.f, 5.0f),
Eigen::Vector3f(1.5f, 0.9f - 6.f, 5.0f)
};
uint64_t now_ms = std::chrono::duration_cast<std::chrono::milliseconds>((
std::chrono::system_clock::now().time_since_epoch())).count();
std::lock_guard<std::mutex> pl(g_projectiles_mutex);
for (int i = 0; i < std::min(shotCount, (int)localOffsets.size()); ++i) {
Projectile pr;
pr.shooterId = id_;
pr.spawnMs = now_ms;
Eigen::Vector3f shotPos = pos + dir.toRotationMatrix() * localOffsets[i];
pr.pos = shotPos;
Eigen::Vector3f localForward(0.0f, 0.0f, -1.0f);
Eigen::Vector3f worldForward = dir.toRotationMatrix() * localForward;
float len = worldForward.norm();
if (len > 1e-6f) worldForward /= len;
pr.vel = worldForward * velocity;
pr.lifeMs = 15000.0f;
g_projectiles.push_back(pr);
std::cout << "Server: Created projectile from player " << id_
<< " at pos (" << shotPos.x() << ", " << shotPos.y() << ", " << shotPos.z()
<< ") vel (" << pr.vel.x() << ", " << pr.vel.y() << ", " << pr.vel.z() << ")" << std::endl;
}
}
std::cout << "Server: Player " << id_ << " respawned, broadcasted RESPAWN_ACK, PLAYERINFO and initial UPD\n";
}
}
else if (parts[0] == "FIRE") {
if (parts.size() < 10) return;
};
uint64_t clientTime = std::stoull(parts[1]);
Eigen::Vector3f pos{
std::stof(parts[2]), std::stof(parts[3]), std::stof(parts[4])
};
Eigen::Quaternionf dir(
std::stof(parts[5]), std::stof(parts[6]), std::stof(parts[7]), std::stof(parts[8])
);
float velocity = std::stof(parts[9]);
Eigen::Vector3f PickSafeSpawnPos(int forPlayerId)
std::string broadcast = "PROJECTILE:" +
std::to_string(id_) + ":" +
std::to_string(clientTime) + ":" +
std::to_string(pos.x()) + ":" +
std::to_string(pos.y()) + ":" +
std::to_string(pos.z()) + ":" +
std::to_string(dir.w()) + ":" +
std::to_string(dir.x()) + ":" +
std::to_string(dir.y()) + ":" +
std::to_string(dir.z()) + ":" +
std::to_string(velocity);
server_.broadcastToAllExceptId(broadcast, id_);
server_.createProjectile(id_, pos, dir, velocity);
}
}
Eigen::Vector3f Server::PickSafeSpawnPos(int forPlayerId)
{
static thread_local std::mt19937 rng{ std::random_device{}() };
@@ -580,14 +442,54 @@ Eigen::Vector3f PickSafeSpawnPos(int forPlayerId)
return Eigen::Vector3f(600.0f + a * 100.0f, -600.0f + b * 100.0f, kWorldZOffset);
}
void broadcastToAll(const std::string& message) {
void Server::broadcastToAll(const std::string& message) {
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (const auto& session : g_sessions) {
session->send_message(message);
}
}
void update_world(net::steady_timer& timer, net::io_context& ioc) {
void Server::broadcastToAllExceptId(const std::string& message, int id)
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& session : g_sessions) {
if (session->get_id() == id) continue;
session->send_message(message);
}
}
void Server::createProjectile(int id, Eigen::Vector3f pos, Eigen::Quaternionf dir, float velocity)
{
const std::vector<Eigen::Vector3f> localOffsets = {
Eigen::Vector3f(-1.5f, 0.9f - 6.f, 5.0f),
Eigen::Vector3f(1.5f, 0.9f - 6.f, 5.0f)
};
uint64_t now_ms = std::chrono::duration_cast<std::chrono::milliseconds>((
std::chrono::system_clock::now().time_since_epoch())).count();
std::lock_guard<std::mutex> pl(g_projectiles_mutex);
for (int i = 0; i < localOffsets.size(); ++i) {
Projectile pr;
pr.shooterId = id;
pr.spawnMs = now_ms;
Eigen::Vector3f shotPos = pos + dir.toRotationMatrix() * localOffsets[i];
pr.pos = shotPos;
Eigen::Vector3f localForward(0.0f, 0.0f, -1.0f);
Eigen::Vector3f worldForward = dir.toRotationMatrix() * localForward;
float len = worldForward.norm();
if (len > 1e-6f) worldForward /= len;
pr.vel = worldForward * velocity;
pr.lifeMs = 15000.0f;
g_projectiles.push_back(pr);
std::cout << "Server: Created projectile from player " << id
<< " at pos (" << shotPos.x() << ", " << shotPos.y() << ", " << shotPos.z()
<< ") vel (" << pr.vel.x() << ", " << pr.vel.y() << ", " << pr.vel.z() << ")" << std::endl;
}
}
void Server::update_world() {
static auto last_snapshot_time = std::chrono::system_clock::now();
@@ -595,26 +497,24 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
uint64_t now_ms = static_cast<uint64_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count());
// --- Snapshot every 500ms ---
/*if (std::chrono::duration_cast<std::chrono::milliseconds>(now - last_snapshot_time).count() >= 500) {
last_snapshot_time = now;
std::string snapshot_msg = "SNAPSHOT:" + std::to_string(now_ms);
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& session : g_sessions) {
ClientState st = session->get_latest_state(now);
snapshot_msg += "|" + std::to_string(session->get_id()) + ":" + st.formPingMessageContent();
// --- Detect and force-disconnect timed-out players ---
{
std::vector<std::shared_ptr<Session>> timedOut;
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& session : g_sessions) {
if (session->is_timed_out(now)) {
timedOut.push_back(session);
}
}
}
for (auto& session : g_sessions) {
session->send_message(snapshot_msg);
for (auto& session : timedOut) {
std::cout << "Server: Player " << session->get_id()
<< " timed out after " << PLAYER_TIMEOUT_MS << "ms, forcing disconnect\n";
session->force_disconnect();
}
}*/
}
// --- Tick: broadcast each player's latest state to all others (20Hz) ---
// Send the raw last-known state with its original timestamp, NOT an extrapolated one.
// Extrapolating here causes snap-back: if a player stops rotating, the server would
// keep sending over-rotated positions until the new state arrives, then B snaps back.
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& sender : g_sessions) {
@@ -834,13 +734,13 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
// --- Schedule next tick in 50ms ---
timer.expires_after(std::chrono::milliseconds(50));
timer.async_wait([&timer, &ioc](const boost::system::error_code& ec) {
timer.async_wait([this](const boost::system::error_code& ec) {
if (ec) return;
update_world(timer, ioc);
update_world();
});
}
std::vector<ServerBox> generateServerBoxes(int count) {
std::vector<ServerBox> Server::generateServerBoxes(int count) {
std::vector<ServerBox> boxes;
std::random_device rd;
std::mt19937 gen(rd());
@@ -889,34 +789,42 @@ std::vector<ServerBox> generateServerBoxes(int count) {
return boxes;
}
Server::Server(tcp::acceptor& acceptor, net::io_context& ioc)
: acceptor_(acceptor)
, ioc_(ioc)
, timer(ioc_)
{
}
void Server::init()
{
std::lock_guard<std::mutex> lock(g_boxes_mutex);
g_serverBoxes = generateServerBoxes(50);
std::cout << "Generated " << g_serverBoxes.size() << " boxes on server\n";
}
void Server::accept()
{
acceptor_.async_accept([&](beast::error_code ec, tcp::socket socket) {
if (!ec) {
std::make_shared<Session>(*this, std::move(socket), next_id++)->run();
}
accept();
});
}
int main() {
try {
{
std::lock_guard<std::mutex> lock(g_boxes_mutex);
g_serverBoxes = generateServerBoxes(50);
//g_serverBoxes = generateServerBoxes(1);
std::cout << "Generated " << g_serverBoxes.size() << " boxes on server\n";
}
net::io_context ioc;
tcp::acceptor acceptor{ ioc, {tcp::v4(), 8010} };
int next_id = 1000;
Server server(acceptor, ioc);
server.accept();
std::cout << "Server started on port 8010...\n";
auto do_accept = [&](auto& self_fn) -> void {
acceptor.async_accept([&, self_fn](beast::error_code ec, tcp::socket socket) {
if (!ec) {
std::make_shared<Session>(std::move(socket), next_id++)->run();
}
self_fn(self_fn);
});
};
net::steady_timer timer(ioc);
update_world(timer, ioc);
do_accept(do_accept);
server.update_world();
ioc.run();
}
catch (std::exception const& e) {
+140
View File
@@ -0,0 +1,140 @@
#pragma once
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <string>
#include <memory>
#include <vector>
#include <mutex>
#include <queue>
#include <unordered_set>
#include <Eigen/Dense>
#include "../src/network/ClientState.h"
#define _USE_MATH_DEFINES
#include <math.h>
namespace beast = boost::beast;
namespace http = beast::http;
namespace websocket = beast::websocket;
namespace net = boost::asio;
using tcp = net::ip::tcp;
static constexpr float kWorldZOffset = 45000.0f;
static const Eigen::Vector3f kWorldOffset(0.0f, 0.0f, kWorldZOffset);
static constexpr float kShipRadius = 15.0f;
static constexpr float kSpawnShipMargin = 25.0f;
static constexpr float kSpawnBoxMargin = 15.0f;
static constexpr float kSpawnZJitter = 60.0f;
std::vector<std::string> split(const std::string& s, char delimiter);
struct DeathInfo {
int targetId = -1;
uint64_t serverTime = 0;
Eigen::Vector3f position = Eigen::Vector3f::Zero();
int killerId = -1;
};
struct ServerBox {
Eigen::Vector3f position;
Eigen::Matrix3f rotation;
float collisionRadius = 2.0f;
bool destroyed = false;
};
struct Projectile {
int shooterId = -1;
uint64_t spawnMs = 0;
Eigen::Vector3f pos;
Eigen::Vector3f vel;
float lifeMs = PROJECTILE_LIFE;
};
struct BoxDestroyedInfo {
int boxIndex = -1;
uint64_t serverTime = 0;
Eigen::Vector3f position = Eigen::Vector3f::Zero();
int destroyedBy = -1;
};
class Server;
class Session : public std::enable_shared_from_this<Session> {
Server& server_;
websocket::stream<beast::tcp_stream> ws_;
beast::flat_buffer buffer_;
int id_;
bool is_writing_ = false;
std::queue<std::shared_ptr<std::string>> writeQueue_;
std::mutex writeMutex_;
public:
ClientStateInterval timedClientStates;
bool joined_ = false;
std::chrono::system_clock::time_point lastReceivedTime_;
bool hasReservedSpawn_ = false;
Eigen::Vector3f reservedSpawn_ = Eigen::Vector3f(0.0f, 0.0f, kWorldZOffset);
std::string nickname = "Player";
int shipType = 0;
Session(Server& server, tcp::socket&& socket, int id);
int get_id() const;
bool hasSpawnReserved() const;
const Eigen::Vector3f& reservedSpawn() const;
bool fetchStateAtTime(std::chrono::system_clock::time_point targetTime, ClientState& outState) const;
void send_message(const std::string& msg);
void run();
bool IsMessageValid(const std::string& fullMessage);
bool is_timed_out(std::chrono::system_clock::time_point now) const;
void force_disconnect();
private:
void sendBoxesToClient();
public:
void init();
ClientState get_latest_state(std::chrono::system_clock::time_point now);
void doWrite();
private:
void do_read();
void process_message(const std::string& msg);
};
class Server
{
public:
tcp::acceptor& acceptor_;
net::io_context& ioc_;
net::steady_timer timer;
std::vector<BoxDestroyedInfo> g_boxDestructions;
std::mutex g_boxDestructions_mutex;
std::vector<ServerBox> g_serverBoxes;
std::mutex g_boxes_mutex;
std::vector<std::shared_ptr<Session>> g_sessions;
std::mutex g_sessions_mutex;
std::vector<Projectile> g_projectiles;
std::mutex g_projectiles_mutex;
std::unordered_set<int> g_dead_players;
std::mutex g_dead_mutex;
int next_id = 1000;
std::vector<ServerBox> generateServerBoxes(int count);
public:
Server(tcp::acceptor& acceptor, net::io_context& ioc);
void broadcastToAll(const std::string& message);
void broadcastToAllExceptId(const std::string& message, int id);
void createProjectile(int id, Eigen::Vector3f pos, Eigen::Quaternionf dir, float velocity);
void update_world();
Eigen::Vector3f PickSafeSpawnPos(int forPlayerId);
void init();
void accept();
};
+1 -1
View File
@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "render/Renderer.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#ifdef AUDIO
#ifdef AUDIO
#include "AudioPlayerAsync.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#pragma once
#pragma once
#ifdef AUDIO
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BoneAnimatedModel.h"
#include "BoneAnimatedModel.h"
#include <regex>
#include <string>
#include <fstream>
+1 -1
View File
@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "render/Renderer.h"
#include <unordered_map>
+1 -1
View File
@@ -1,4 +1,4 @@
#include "Environment.h"
#include "Environment.h"
#include "utils/Utils.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#pragma once
#pragma once
#ifdef __linux__
#include <SDL2/SDL.h>
#endif
+16
View File
@@ -150,6 +150,18 @@ namespace ZL
Environment::shipState.nickname = nickname;
Environment::shipState.shipType = shipType;
if (Environment::shipState.shipType == 1)
{
menuManager.uiManager.findButton("shootButton")->state = ButtonState::Disabled;
menuManager.uiManager.findButton("shootButton2")->state = ButtonState::Disabled;
}
else
{
menuManager.uiManager.findButton("shootButton")->state = ButtonState::Normal;
menuManager.uiManager.findButton("shootButton2")->state = ButtonState::Normal;
}
auto localClient = new LocalClient;
ClientState st = Environment::shipState;
st.id = localClient->GetClientId();
@@ -230,6 +242,10 @@ namespace ZL
}
void Game::drawScene() {
//For low quality:
glViewport(0, 0, Environment::width, Environment::height);
//For high quality:
//glViewport(0, 0, Environment::projectionWidth, Environment::projectionHeight);
if (!loadingCompleted) {
drawLoading();
}
+17 -1
View File
@@ -1,4 +1,4 @@
#include "MenuManager.h"
#include "MenuManager.h"
namespace ZL {
@@ -103,6 +103,22 @@ namespace ZL {
uiManager.setButtonCallback("shootButton2", [this](const std::string& name) {
onFirePressed();
});
uiManager.setButtonCallback("plusButton", [this](const std::string& name) {
int newVel = Environment::shipState.selectedVelocity+1;
if (newVel > 4)
{
newVel = 4;
}
onVelocityChanged(newVel);
});
uiManager.setButtonCallback("minusButton", [this](const std::string& name) {
int newVel = Environment::shipState.selectedVelocity-1;
if (newVel < 0)
{
newVel = 0;
}
onVelocityChanged(newVel);
});
uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
int newVel = roundf(value * 10);
+1 -1
View File
@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "render/Renderer.h"
#include "Environment.h"
#include "render/TextureManager.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "Projectile.h"
#include "Projectile.h"
namespace ZL {
+1 -1
View File
@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "render/Renderer.h"
#include "render/TextureManager.h"
+88 -16
View File
@@ -1,4 +1,4 @@
#include "Space.h"
#include "Space.h"
#include "AnimatedModel.h"
#include "BoneAnimatedModel.h"
#include "planet/PlanetData.h"
@@ -282,6 +282,20 @@ namespace ZL
menuManager.onVelocityChanged = [this](float newVelocity) {
newShipVelocity = newVelocity;
if (Environment::shipState.shipType == 0)
{
if (newVelocity > 2)
{
this->menuManager.uiManager.findButton("shootButton")->state = ButtonState::Disabled;
this->menuManager.uiManager.findButton("shootButton2")->state = ButtonState::Disabled;
}
else
{
this->menuManager.uiManager.findButton("shootButton")->state = ButtonState::Normal;
this->menuManager.uiManager.findButton("shootButton2")->state = ButtonState::Normal;
}
}
};
menuManager.onFirePressed = [this]() {
@@ -289,10 +303,13 @@ namespace ZL
};
bool cfgLoaded = sparkEmitter.loadFromJsonFile("resources/config/spark_config.json", renderer, CONST_ZIP_FILE);
bool cfgLoaded2 = sparkEmitterCargo.loadFromJsonFile("resources/config/spark_config_cargo.json", renderer, CONST_ZIP_FILE);
bool projCfgLoaded = projectileEmitter.loadFromJsonFile("resources/config/spark_projectile_config.json", renderer, CONST_ZIP_FILE);
bool explosionCfgLoaded = explosionEmitter.loadFromJsonFile("resources/config/explosion_config.json", renderer, CONST_ZIP_FILE);
explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
projectileEmitter.setEmissionPoints(std::vector<Vector3f>());
//projectileEmitter.setEmissionPoints({ Vector3f{0,0,45000} });
//projectileEmitter.setUseWorldSpace(true);
cubemapTexture = std::make_shared<Texture>(
std::array<TextureDataStruct, 6>{
@@ -315,7 +332,9 @@ namespace ZL
spaceshipBase = LoadFromTextFile02("resources/spaceshipnew001.txt", CONST_ZIP_FILE);
spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
spaceshipBase.Move(Vector3f{ 1.2, 0, -5 });
spaceshipBase.Scale(0.4f);
spaceship.AssignFrom(spaceshipBase);
spaceship.RefreshVBO();
@@ -501,12 +520,18 @@ namespace ZL
renderer.EnableVertexAttribArray(vTexCoordName);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
renderer.PushMatrix();
renderer.LoadIdentity();
renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
renderer.RotateMatrix(Environment::inverseShipMatrix);
renderer.TranslateMatrix(-Environment::shipState.position);
for (const auto& p : projectiles) {
if (p && p->isActive()) {
p->draw(renderer);
//p->draw(renderer);
p->projectileEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
}
}
renderer.PopMatrix();
glDisable(GL_BLEND);
renderer.DisableVertexAttribArray(vPositionName);
@@ -519,12 +544,17 @@ namespace ZL
renderer.PushMatrix();
renderer.TranslateMatrix({ 0, 0, 16 });
renderer.TranslateMatrix({ 0, -6.f, 0 });
sparkEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
if (Environment::shipState.shipType == 1) {
sparkEmitterCargo.draw(renderer, Environment::zoom, Environment::width, Environment::height, false);
}
else {
sparkEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height, false);
}
renderer.PopMatrix();
}
if (showExplosion) {
explosionEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
explosionEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height, false);
}
//glBindTexture(GL_TEXTURE_2D, basePlatformTexture->getTexID());
@@ -1450,7 +1480,17 @@ namespace ZL
auto now_ms = newTickCount;
sparkEmitter.update(static_cast<float>(delta));
SparkEmitter* sparkEmitterPtr;
if (Environment::shipState.shipType == 1) {
sparkEmitterPtr = &sparkEmitterCargo;
}
else
{
sparkEmitterPtr = &sparkEmitter;
}
sparkEmitterPtr->update(static_cast<float>(delta));
planetObject.update(static_cast<float>(delta));
if (firePressed)
@@ -1594,9 +1634,9 @@ namespace ZL
for (const auto& p : projectiles) {
if (p && p->isActive()) {
Vector3f worldPos = p->getPosition();
Vector3f rel = worldPos - Environment::shipState.position;
Vector3f camPos = Environment::inverseShipMatrix * rel;
p->projectileEmitter.setEmissionPoints({ camPos });
//Vector3f rel = worldPos - Environment::shipState.position;
//Vector3f camPos = Environment::inverseShipMatrix * rel;
p->projectileEmitter.setEmissionPoints({ worldPos });
p->projectileEmitter.emit();
p->projectileEmitter.update(static_cast<float>(delta));
}
@@ -1610,16 +1650,25 @@ namespace ZL
projectileEmitter.setEmissionPoints(std::vector<Vector3f>());
}*/
std::vector<Vector3f> shipCameraPoints;
for (const auto& lp : shipLocalEmissionPoints) {
Vector3f adjusted = lp + Vector3f{ 0.0f, -Environment::zoom * 0.03f, 0.0f };
shipCameraPoints.push_back(adjusted);
if (Environment::shipState.velocity > 0.1f) {
sparkEmitterPtr->setIsActive(true);
std::vector<Vector3f> shipCameraPoints;
for (const auto& lp : shipLocalEmissionPoints) {
Vector3f adjusted = lp + Vector3f{ 0.0f, -Environment::zoom * 0.03f, 0.0f };
shipCameraPoints.push_back(adjusted);
}
if (!shipCameraPoints.empty()) {
sparkEmitterPtr->setEmissionPoints(shipCameraPoints);
}
}
if (!shipCameraPoints.empty()) {
sparkEmitter.setEmissionPoints(shipCameraPoints);
else
{
sparkEmitterPtr->setIsActive(false);
}
sparkEmitter.update(static_cast<float>(delta));
sparkEmitterPtr->update(static_cast<float>(delta));
//projectileEmitter.update(static_cast<float>(delta));
explosionEmitter.update(static_cast<float>(delta));
@@ -1773,6 +1822,18 @@ namespace ZL
void Space::update() {
if (networkClient) {
if (networkClient->IsConnected()) {
wasConnectedToServer = true;
}
else if (wasConnectedToServer && shipAlive && !gameOver) {
wasConnectedToServer = false;
shipAlive = false;
gameOver = true;
Environment::shipState.velocity = 0.0f;
std::cout << "Client: Lost connection to server\n";
menuManager.showGameOver(this->playerScore);
}
auto pending = networkClient->getPendingProjectiles();
if (!pending.empty()) {
const float projectileSpeed = PROJECTILE_VELOCITY;
@@ -1862,6 +1923,17 @@ namespace ZL
}
}
auto disconnects = networkClient->getPendingDisconnects();
for (int pid : disconnects) {
remotePlayerStates.erase(pid);
deadRemotePlayers.erase(pid);
if (trackedTargetId == pid) {
trackedTargetId = -1;
targetAcquireAnim = 0.f;
}
std::cout << "Client: Remote player " << pid << " left the game, removed from scene\n";
}
auto boxDestructions = networkClient->getPendingBoxDestructions();
if (!boxDestructions.empty()) {
std::cout << "Game: Received " << boxDestructions.size() << " box destruction events" << std::endl;
+3 -1
View File
@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "render/Renderer.h"
#include "Environment.h"
@@ -88,6 +88,7 @@ namespace ZL {
VertexDataStruct boxBase;
SparkEmitter sparkEmitter;
SparkEmitter sparkEmitterCargo;
SparkEmitter projectileEmitter;
SparkEmitter explosionEmitter;
PlanetObject planetObject;
@@ -123,6 +124,7 @@ namespace ZL {
std::unordered_set<int> deadRemotePlayers;
int playerScore = 0;
bool wasConnectedToServer = false;
static constexpr float TARGET_MAX_DIST = 50000.0f;
static constexpr float TARGET_MAX_DIST_SQ = TARGET_MAX_DIST * TARGET_MAX_DIST;
+47 -17
View File
@@ -74,7 +74,7 @@ namespace ZL {
texture = tex;
}
void SparkEmitter::prepareDrawData() {
void SparkEmitter::prepareDrawData(bool withRotation) {
if (!drawDataDirty) return;
drawPositions.clear();
@@ -91,10 +91,10 @@ namespace ZL {
for (const auto& particle : particles) {
if (particle.active) {
Vector3f posCam;
if (useWorldSpace) {
if (withRotation) {
Vector3f rel = particle.position - Environment::shipState.position;
posCam = Environment::inverseShipMatrix * rel;
}
}
else {
posCam = particle.position;
}
@@ -120,29 +120,59 @@ namespace ZL {
float size = particleSize * particle.scale;
drawPositions.push_back({ posCam(0) - size, posCam(1) - size, posCam(2) });
drawTexCoords.push_back({ 0.0f, 0.0f });
if (withRotation)
{
drawPositions.push_back({ posCam(0) - size, posCam(1) + size, posCam(2) });
drawTexCoords.push_back({ 0.0f, 1.0f });
drawPositions.push_back(Environment::shipState.rotation * Vector3f{ -size, -size, 0 } + posCam);
drawTexCoords.push_back({ 0.0f, 0.0f });
drawPositions.push_back({ posCam(0) + size, posCam(1) + size, posCam(2) });
drawTexCoords.push_back({ 1.0f, 1.0f });
drawPositions.push_back(Environment::shipState.rotation * Vector3f{ -size, size,0 } + posCam);
drawTexCoords.push_back({ 0.0f, 1.0f });
drawPositions.push_back({ posCam(0) - size, posCam(1) - size, posCam(2) });
drawTexCoords.push_back({ 0.0f, 0.0f });
drawPositions.push_back(Environment::shipState.rotation * Vector3f{ size,size, 0 } + posCam);
drawTexCoords.push_back({ 1.0f, 1.0f });
drawPositions.push_back({ posCam(0) + size, posCam(1) + size, posCam(2) });
drawTexCoords.push_back({ 1.0f, 1.0f });
drawPositions.push_back(Environment::shipState.rotation * Vector3f{ -size, -size, 0 } + posCam);
drawTexCoords.push_back({ 0.0f, 0.0f });
drawPositions.push_back({ posCam(0) + size, posCam(1) - size, posCam(2) });
drawTexCoords.push_back({ 1.0f, 0.0f });
drawPositions.push_back(Environment::shipState.rotation * Vector3f{ size, size,0 } + posCam);
drawTexCoords.push_back({ 1.0f, 1.0f });
drawPositions.push_back(Environment::shipState.rotation * Vector3f{ size, -size, 0 } + posCam);
drawTexCoords.push_back({ 1.0f, 0.0f });
}
else
{
drawPositions.push_back({ posCam(0) - size, posCam(1) - size, posCam(2) });
drawTexCoords.push_back({ 0.0f, 0.0f });
drawPositions.push_back({ posCam(0) - size, posCam(1) + size, posCam(2) });
drawTexCoords.push_back({ 0.0f, 1.0f });
drawPositions.push_back({ posCam(0) + size, posCam(1) + size, posCam(2) });
drawTexCoords.push_back({ 1.0f, 1.0f });
drawPositions.push_back({ posCam(0) - size, posCam(1) - size, posCam(2) });
drawTexCoords.push_back({ 0.0f, 0.0f });
drawPositions.push_back({ posCam(0) + size, posCam(1) + size, posCam(2) });
drawTexCoords.push_back({ 1.0f, 1.0f });
drawPositions.push_back({ posCam(0) + size, posCam(1) - size, posCam(2) });
drawTexCoords.push_back({ 1.0f, 0.0f });
}
}
drawDataDirty = false;
}
void SparkEmitter::draw(Renderer& renderer, float zoom, int screenWidth, int screenHeight) {
void SparkEmitter::draw(Renderer& renderer, float zoom, int screenWidth, int screenHeight)
{
draw(renderer, zoom, screenWidth, screenHeight, true);
}
void SparkEmitter::draw(Renderer& renderer, float zoom, int screenWidth, int screenHeight, bool withRotation) {
if (!configured) {
throw std::runtime_error("Failed to load spark emitter config file 1!");
}
@@ -155,7 +185,7 @@ namespace ZL {
throw std::runtime_error("Failed to load spark emitter config file 2!");
}
prepareDrawData();
prepareDrawData(withRotation);
if (drawPositions.empty()) {
return;
+7 -1
View File
@@ -50,7 +50,7 @@ namespace ZL {
std::string shaderProgramName;
bool configured;
void prepareDrawData();
void prepareDrawData(bool withRotation);
bool useWorldSpace;
public:
@@ -76,11 +76,17 @@ namespace ZL {
void emit();
void draw(Renderer& renderer, float zoom, int screenWidth, int screenHeight);
void draw(Renderer& renderer, float zoom, int screenWidth, int screenHeight, bool withRotation);
const std::vector<SparkParticle>& getParticles() const;
size_t getActiveParticleCount() const;
std::shared_ptr<Texture> getTexture() const { return texture; }
void setIsActive(bool newActive)
{
isActive = newActive;
}
private:
void initParticle(SparkParticle& particle, int emitterIndex);
Vector3f getRandomVelocity(int emitterIndex);
+1 -1
View File
@@ -1,4 +1,4 @@
#include "TextModel.h"
#include "TextModel.h"
#include <regex>
#include <string>
#include <fstream>
+1 -1
View File
@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "render/Renderer.h"
#include <unordered_map>
+20 -9
View File
@@ -1,4 +1,4 @@
#include "UiManager.h"
#include "UiManager.h"
#include "utils/Utils.h"
#include "render/TextRenderer.h"
#include <fstream>
@@ -57,6 +57,7 @@ namespace ZL {
case ButtonState::Normal: tex = &texNormal; break;
case ButtonState::Hover: tex = &texHover; break;
case ButtonState::Pressed: tex = &texPressed; break;
case ButtonState::Disabled: tex = &texDisabled; break;
}
if (!(*tex)) return;
@@ -290,6 +291,9 @@ namespace ZL {
btn->texNormal = loadTex("normal");
btn->texHover = loadTex("hover");
btn->texPressed = loadTex("pressed");
btn->texDisabled = loadTex("disabled");
btn->border = j.value("border", 0.0f);
node->button = btn;
}
@@ -1049,11 +1053,14 @@ namespace ZL {
void UiManager::onMouseMove(int x, int y) {
for (auto& b : buttons) {
if (b->rect.contains((float)x, (float)y)) {
if (b->state != ButtonState::Pressed) b->state = ButtonState::Hover;
}
else {
if (b->state != ButtonState::Pressed) b->state = ButtonState::Normal;
if (b->state != ButtonState::Disabled)
{
if (b->rect.containsConsideringBorder((float)x, (float)y, b->border)) {
if (b->state != ButtonState::Pressed) b->state = ButtonState::Hover;
}
else {
if (b->state != ButtonState::Pressed) b->state = ButtonState::Normal;
}
}
}
@@ -1074,11 +1081,15 @@ namespace ZL {
}
}
void UiManager::onMouseDown(int x, int y) {
for (auto& b : buttons) {
if (b->rect.contains((float)x, (float)y)) {
b->state = ButtonState::Pressed;
pressedButton = b;
if (b->state != ButtonState::Disabled)
{
if (b->rect.containsConsideringBorder((float)x, (float)y, b->border)) {
b->state = ButtonState::Pressed;
pressedButton = b;
}
}
}
+9 -2
View File
@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "render/Renderer.h"
#include "render/TextureManager.h"
@@ -23,12 +23,17 @@ namespace ZL {
bool contains(float px, float py) const {
return px >= x && px <= x + w && py >= y && py <= y + h;
}
bool containsConsideringBorder(float px, float py, float border) const {
return px >= x+border && px <= x + w-border && py >= y+border && py <= y + h-border;
}
};
enum class ButtonState {
Normal,
Hover,
Pressed
Pressed,
Disabled
};
enum class LayoutType {
@@ -76,9 +81,11 @@ namespace ZL {
struct UiButton {
std::string name;
UiRect rect;
float border = 0;
std::shared_ptr<Texture> texNormal;
std::shared_ptr<Texture> texHover;
std::shared_ptr<Texture> texPressed;
std::shared_ptr<Texture> texDisabled;
ButtonState state = ButtonState::Normal;
VertexRenderStruct mesh;
+7 -7
View File
@@ -1,4 +1,4 @@
#include "Game.h"
#include "Game.h"
#include "Environment.h"
#include <iostream>
#ifdef __ANDROID__
@@ -26,10 +26,6 @@ ZL::Game game;
#ifdef EMSCRIPTEN
void MainLoop() {
// SDL_GL_MakeCurrent тут не нужен каждый раз
/*glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapWindow(ZL::Environment::window);*/
g_game->update();
}
#else
@@ -55,8 +51,8 @@ EM_BOOL onWebGLContextRestored(int /*eventType*/, const void* /*reserved*/, void
static void applyResize(int logicalW, int logicalH) {
// Получаем коэффициент плотности пикселей (например, 2.625 на Pixel или 3.0 на Samsung)
//double dpr = emscripten_get_device_pixel_ratio();
double dpr = 1; // low quality
double dpr = emscripten_get_device_pixel_ratio();
//double dpr = 1; // low quality
// Вычисляем реальные физические пиксели
int physicalW = static_cast<int>(logicalW * dpr);
@@ -83,6 +79,10 @@ static void applyResize(int logicalW, int logicalH) {
e.window.data1 = physicalW;
e.window.data2 = physicalH;
SDL_PushEvent(&e);
std::cout << "Resized, new size: " << logicalW << "x" << logicalH
<< " (physical: " << physicalW << "x" << physicalH
<< ", DPR: " << dpr << ")" << std::endl;
}
EM_BOOL onWindowResized(int /*eventType*/, const EmscriptenUiEvent* e, void* /*userData*/) {
+2 -1
View File
@@ -14,7 +14,7 @@ constexpr auto NET_SECRET = "880b3713b9ff3e7a94b2712d54679e1f";
#define ENABLE_NETWORK_CHECKSUM
constexpr float ANGULAR_ACCEL = 0.005f * 1000.0f;
constexpr float SHIP_ACCEL = 1.0f * 1000.0f;
constexpr float SHIP_ACCEL = 1.0f * 200.0f;
constexpr float ROTATION_SENSITIVITY = 0.002f;
constexpr float PLANET_RADIUS = 20000.f;
@@ -26,6 +26,7 @@ constexpr float PITCH_LIMIT = static_cast<float>(M_PI) / 9.f;//18.0f;
constexpr long long SERVER_DELAY = 0; //ms
constexpr long long CLIENT_DELAY = 500; //ms
constexpr long long CUTOFF_TIME = 5000; //ms
constexpr long long PLAYER_TIMEOUT_MS = 10000; //ms — disconnect if no UPD received
constexpr float PROJECTILE_VELOCITY = 600.f;
constexpr float PROJECTILE_LIFE = 15000.f; //ms
+1
View File
@@ -50,6 +50,7 @@ namespace ZL {
virtual int GetClientId() const { return -1; }
virtual std::vector<BoxDestroyedInfo> getPendingBoxDestructions() = 0;
virtual int64_t getTimeOffset() const { return 0; }
virtual std::vector<int> getPendingDisconnects() { return {}; }
};
}
+19
View File
@@ -103,6 +103,19 @@ namespace ZL {
return;
}
if (msg.rfind("PLAYER_LEFT:", 0) == 0) {
if (parts.size() >= 2) {
try {
int pid = std::stoi(parts[1]);
remotePlayers.erase(pid);
pendingDisconnects_.push_back(pid);
std::cout << "Client: Player " << pid << " disconnected (PLAYER_LEFT)\n";
}
catch (...) {}
}
return;
}
if (msg.rfind("RESPAWN_ACK:", 0) == 0) {
//auto parts = split(msg, ':');
if (parts.size() >= 2) {
@@ -356,6 +369,12 @@ namespace ZL {
return copy;
}
std::vector<int> WebSocketClientBase::getPendingDisconnects() {
std::vector<int> copy;
copy.swap(pendingDisconnects_);
return copy;
}
std::vector<ClientState> WebSocketClientBase::getPendingSpawns() {
std::vector<ClientState> copy;
copy.swap(pendingSpawns_);
+3 -1
View File
@@ -20,6 +20,7 @@ namespace ZL {
std::vector<DeathInfo> pendingDeaths_;
std::vector<int> pendingRespawns_;
std::vector<BoxDestroyedInfo> pendingBoxDestructions_;
std::vector<int> pendingDisconnects_;
int clientId = -1;
int64_t timeOffset = 0;
std::vector<ClientState> pendingSpawns_;
@@ -41,7 +42,7 @@ namespace ZL {
return serverBoxes_;
}
std::vector<bool> getServerBoxDestroyedFlags() {
std::vector<bool> getServerBoxDestroyedFlags() override {
return serverBoxesDestroyed_;
}
@@ -49,6 +50,7 @@ namespace ZL {
std::vector<DeathInfo> getPendingDeaths() override;
std::vector<int> getPendingRespawns() override;
std::vector<BoxDestroyedInfo> getPendingBoxDestructions() override;
std::vector<int> getPendingDisconnects() override;
std::vector<ClientState> getPendingSpawns();
int getClientId() const { return clientId; }
};
+6 -6
View File
@@ -1,4 +1,4 @@
#include "FrameBuffer.h"
#include "FrameBuffer.h"
#include <iostream>
#include "Environment.h"
@@ -15,10 +15,10 @@ namespace ZL {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
// Настраиваем фильтрацию
// Настраиваем фильтрацию
if (useMipmaps) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
// Сразу генерируем пустые уровни, чтобы текстура считалась "полной"
// Сразу генерируем пустые уровни, чтобы текстура считалась "полной"
glGenerateMipmap(GL_TEXTURE_2D);
}
else {
@@ -49,13 +49,13 @@ namespace ZL {
void FrameBuffer::Bind() {
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, width, height); // Важно: устанавливаем вьюпорт под размер текстуры
glViewport(0, 0, width, height); // Важно: устанавливаем вьюпорт под размер текстуры
}
void FrameBuffer::Unbind() {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// Здесь желательно возвращать вьюпорт к размерам экрана,
// например, через Environment::width/height
// Здесь желательно возвращать вьюпорт к размерам экрана,
// например, через Environment::width/height
glViewport(0, 0, Environment::width, Environment::height);
}
+1 -1
View File
@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "render/OpenGlExtensions.h"
#include <memory>
+1 -1
View File
@@ -1,4 +1,4 @@
#include "OpenGlExtensions.h"
#include "OpenGlExtensions.h"
#include "utils/Utils.h"
#include <iostream>
+1 -1
View File
@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "SDL.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "render/Renderer.h"
#include "render/Renderer.h"
#include <cmath>
namespace ZL {
+1 -1
View File
@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "render/OpenGlExtensions.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "ShaderManager.h"
#include "ShaderManager.h"
#include <iostream>
#include <SDL.h>
+8 -8
View File
@@ -1,4 +1,4 @@
#include "Perlin.h"
#include "Perlin.h"
#include <cmath>
#include <numeric>
#include <random>
@@ -9,19 +9,19 @@ namespace ZL {
PerlinNoise::PerlinNoise() {
p.resize(256);
std::iota(p.begin(), p.end(), 0);
// Перемешиваем для случайности (можно задать seed)
// Перемешиваем для случайности (можно задать seed)
std::default_random_engine engine(77777);
std::shuffle(p.begin(), p.end(), engine);
p.insert(p.end(), p.begin(), p.end()); // Дублируем для переполнения
p.insert(p.end(), p.begin(), p.end()); // Дублируем для переполнения
}
PerlinNoise::PerlinNoise(uint64_t seed) {
p.resize(256);
std::iota(p.begin(), p.end(), 0);
// Перемешиваем для случайности (используем переданный seed)
// Перемешиваем для случайности (используем переданный seed)
std::default_random_engine engine(static_cast<unsigned int>(seed));
std::shuffle(p.begin(), p.end(), engine);
p.insert(p.end(), p.begin(), p.end()); // Дублируем для переполнения
p.insert(p.end(), p.begin(), p.end()); // Дублируем для переполнения
}
float PerlinNoise::fade(float t) { return t * t * t * (t * (t * 6 - 15) + 10); }
@@ -58,13 +58,13 @@ namespace ZL {
}
float PerlinNoise::getSurfaceHeight(Eigen::Vector3f pos, float noiseCoeff) {
// Частота шума (чем больше, тем больше "холмов")
// Частота шума (чем больше, тем больше "холмов")
float frequency = 7.0f;
// Получаем значение шума (обычно от -1 до 1)
// Получаем значение шума (обычно от -1 до 1)
float noiseValue = noise(pos(0) * frequency, pos(1) * frequency, pos(2) * frequency);
// Масштабируем: хотим отклонение от 1.0 до 1.1 (примерно)
// Масштабируем: хотим отклонение от 1.0 до 1.1 (примерно)
float height = 1.0f + (noiseValue * noiseCoeff);
return height;
+1 -1
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@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include <vector>
#include <cstdint>
+5 -5
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@@ -1,4 +1,4 @@
#include "TaskManager.h"
#include "TaskManager.h"
namespace ZL
@@ -27,8 +27,8 @@ namespace ZL
TaskManager::~TaskManager() {
#ifndef EMSCRIPTEN
workGuard.reset(); // Разрешаем ioContext.run() завершиться, когда задач не останется
ioContext.stop(); // Опционально: немедленная остановка
workGuard.reset(); // Разрешаем ioContext.run() завершиться, когда задач не останется
ioContext.stop(); // Опционально: немедленная остановка
for (auto& t : workers) {
if (t.joinable()) t.join();
}
@@ -51,7 +51,7 @@ namespace ZL
mainThreadTasks.pop();
}
#else
// Извлекаем только одну задачу, чтобы не блокировать update надолго
// Извлекаем только одну задачу, чтобы не блокировать update надолго
{
std::lock_guard<std::mutex> lock(mainThreadMutex);
if (!mainThreadTasks.empty()) {
@@ -62,7 +62,7 @@ namespace ZL
#endif
if (task) {
task(); // Здесь выполняется RefreshVBO или загрузка текстуры
task(); // Здесь выполняется RefreshVBO или загрузка текстуры
}
}
}
+3 -3
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@@ -1,4 +1,4 @@
#pragma once
#pragma once
#ifndef EMSCRIPTEN
#include <boost/asio.hpp>
@@ -23,7 +23,7 @@ namespace ZL {
public:
TaskManager(size_t threadCount = 2);
// Метод для добавления фоновой задачи
// ћетод дл¤ добавлени¤ фоновой задачи
void EnqueueBackgroundTask(std::function<void()> task);
// Graceful shutdown
@@ -49,7 +49,7 @@ namespace ZL {
public:
void EnqueueMainThreadTask(std::function<void()> task);
// Выполнение задач по одной (или пачкой) за кадр
// ¬ыполнение задач по одной (или пачкой) за кадр
void processMainThreadTasks();
};
+1 -1
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@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include <string>
#include <vector>