Working on adapting for Windows

This commit is contained in:
Vladislav Khorev 2026-07-20 20:48:41 +03:00
parent 1c20333f30
commit d39f5ca68b
4 changed files with 5 additions and 3 deletions

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@ -104,6 +104,7 @@ add_executable(ShadowOverBishkekDemo WIN32
../src/cutscene/CutsceneOverlay.h
../src/cutscene/CutsceneOverlay.cpp
../src/render/UiQuad.h
app.rc
)
# Установка проекта по умолчанию для Visual Studio

1
proj-windows/app.rc Normal file
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@ -0,0 +1 @@
IDI_ICON1 ICON "icon.ico"

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proj-windows/icon.ico Normal file

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@ -87,13 +87,13 @@ namespace FRG {
GL_TEXTURE_2D, depthTexture, 0);
// No color buffer for this FBO — depth only.
//#ifdef EMSCRIPTEN
#if defined(EMSCRIPTEN) || defined(__ANDROID__)
GLenum drawBuffers[] = { GL_NONE };
glDrawBuffers(1, drawBuffers);
/*#else
#else
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
#endif*/
#endif
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {